Okay... So I've been testing since closed beta, bug hunting and learning the toolset. But one thing I never did, in part fueled by anxiety, was publish.
I rectified that. Heck, I set out to make a reasonable length, hopefully novel, and hopefully distinctive mission in under 24 hours altogether.
And so, with great satisfaction, I present to you...
No Peace More Action
(If only I could have commas in the title. Oh well.)
Just an update. I have tracked down what I believe to be every bug associated with the mission, reported the bugs, and created workarounds to bypass them.
You can now select your own full away team. NPCs at the diplomatic summit on DS9 now behave somewhat more logically even without the ability to wander.
I figured I'd at least get some one stars on this.
It has noir-inspired environments, some unique tweaks, and mechanics... and a tutorial which I hope gets people to try fighting separate from some or all bridge officers more by abandoning them at waypoints.
I knew when I made this it wouldn't be everyone's cup of tea but I think it's at least pretty screenshot worthy in a few places because it doesn't LOOK like other missions I've played.
I figured I'd at least get some one stars on this.
It has noir-inspired environments, some unique tweaks, and mechanics... and a tutorial which I hope gets people to try fighting separate from some or all bridge officers more by abandoning them at waypoints.
I knew when I made this it wouldn't be everyone's cup of tea but I think it's at least pretty screenshot worthy in a few places because it doesn't LOOK like other missions I've played.
Beyond organized fleets, I'm not real sure who all are playing our projects. Obviously Jack Emmert played a few of them, though he never rated them.
I just tried "Life Inside". Fun little mission. Could use some tightening up.
I'm up for trying other people's if nothing else.
Well, I'm working on part V and finale of mine tonight. Though I may have to finish it tomorrow. It has two ground maps and the first one took me longer than I thought it would.
Comments
You can now select your own full away team. NPCs at the diplomatic summit on DS9 now behave somewhat more logically even without the ability to wander.
I also added a dash more action to this mission.
I figured I'd at least get some one stars on this.
It has noir-inspired environments, some unique tweaks, and mechanics... and a tutorial which I hope gets people to try fighting separate from some or all bridge officers more by abandoning them at waypoints.
I knew when I made this it wouldn't be everyone's cup of tea but I think it's at least pretty screenshot worthy in a few places because it doesn't LOOK like other missions I've played.
Beyond organized fleets, I'm not real sure who all are playing our projects. Obviously Jack Emmert played a few of them, though he never rated them.
I just tried "Life Inside". Fun little mission. Could use some tightening up.
I'm up for trying other people's if nothing else.
Well, I'm working on part V and finale of mine tonight. Though I may have to finish it tomorrow. It has two ground maps and the first one took me longer than I thought it would.