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SystemSystem Member, NoReporting Posts: 178,019 Arc User
I was trying to add an "Interact with Objects" to my final map of a three map project. I was trying to add a little depth to an already existing story so I was trying to add it near the beginning of the dialog of that map. But for some strange reason, the Interact box kept wanting to jump up into the previous map. I finally got it to stay on the final map by moving it to the end and them moving the other elements around it one at a time.

But now I have a new problem. ALL OF THE TEXT FROM THE PREVIOUS MAP FROM WHERE IT WANTED TO JUMP IN TO THE TRANSITION TO THE FINAL MAP IS GONE. All of it. It is nowhere to be found in the story editor. BUT, when I play the mission, the missing text appears AFTER the interaction on the final map despite those dialog boxes not being there in the editor. So it looks like my ground NPC picks up where he left off from the planet after interacting with objects in space.

I really don't want to nuke the who project, but WTH? Why did that Interact box eat roughly six pop-up dialog boxes?
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Sounds like they got moved to the end of the story.

    Odd as it sounds, I don't think you can delete anything without manually dragging it to the trash can. But if you try to put something in an odd place, a lot of things get moved around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    They are completely MIA in the editor. I'm stumped. But it shouldn't be jumping around where I don't want it to begin with.

    It's a pretty big bug.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Foundry can reorder objectives at seemingly at will. If they have no map to point to and when you point them at a map, you may have to move the objective back into proper order...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I was trying to add an "Interact with Objects" to my final map of a three map project. I was trying to add a little depth to an already existing story so I was trying to add it near the beginning of the dialog of that map. But for some strange reason, the Interact box kept wanting to jump up into the previous map. I finally got it to stay on the final map by moving it to the end and them moving the other elements around it one at a time.

    But now I have a new problem. ALL OF THE TEXT FROM THE PREVIOUS MAP FROM WHERE IT WANTED TO JUMP IN TO THE TRANSITION TO THE FINAL MAP IS GONE. All of it. It is nowhere to be found in the story editor. BUT, when I play the mission, the missing text appears AFTER the interaction on the final map despite those dialog boxes not being there in the editor. So it looks like my ground NPC picks up where he left off from the planet after interacting with objects in space.

    I really don't want to nuke the who project, but WTH? Why did that Interact box eat roughly six pop-up dialog boxes?

    Are you sure you didn't move or change the map transition dialogue box that all the missing text was linked to? I've seen something similar when I removed a map transition box and everything after it disappeared, but when I put the transition back again in the right place it all popped back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Galactrix wrote: »
    Are you sure you didn't move or change the map transition dialogue box that all the missing text was linked to? I've seen something similar when I removed a map transition box and everything after it disappeared, but when I put the transition back again in the right place it all popped back.

    I'll give that a try. But it shouldn't be eating my diaglog boxes to begin with.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Well, I finally just deleted that interaction all together and modified my story arc so I wouldn't need it. I also had to redo all of the lost text. But I played through it amd I am happy with the resuls. So "The Snake Reincarnate" parts I, I, and III should all be live now.

    But this textbox eating is still a bug that needs fixing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Next time try Ctrl+Z and see if that fixes it.

    Or please allow a little time for someone on the team to look at what happened. We can debug problems when we can't see them. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Well, I finally just deleted that interaction all together and modified my story arc so I wouldn't need it. I also had to redo all of the lost text. But I played through it amd I am happy with the resuls. So "The Snake Reincarnate" parts I, I, and III should all be live now.

    But this textbox eating is still a bug that needs fixing.

    In the future, remember - if you DON'T hit 'save'; you can exit the Editor, and it'll undo any nasty changes; but there IS (imo) a bug where the Foundry editor will like to place ANY new additions at the end of the pervious map transition, EVEN when you drag it over and get the >< arrows and empty box indicating where you want to place it - <---- VERY annoying when adding or trying to fix things in a mission you're working on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Next time try Ctrl+Z and see if that fixes it.

    Or please allow a little time for someone on the team to look at what happened. We can debug problems when we can't see them. :)

    Yeah, I didn't realize what had happened until I started playing it through to test. It was beyond the limits of ctrl-z at that point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Just a small headsup, this happened to me twice before. Im not so sure that its a bug than its an oversight on the way the editor auto-arranges events, since popups arent linked to map objects and therefore can get switched freely between maps.

    However, using undo (CTRL-Z) does work, assuming you dont exit or preview. Saved a dozen lines of text in one case for me.

    It would be nice if we could 'fix' popups to a particular map.
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