I was trying to add an "Interact with Objects" to my final map of a three map project. I was trying to add a little depth to an already existing story so I was trying to add it near the beginning of the dialog of that map. But for some strange reason, the Interact box kept wanting to jump up into the previous map. I finally got it to stay on the final map by moving it to the end and them moving the other elements around it one at a time.
But now I have a new problem. ALL OF THE TEXT FROM THE PREVIOUS MAP FROM WHERE IT WANTED TO JUMP IN TO THE TRANSITION TO THE FINAL MAP IS GONE. All of it. It is nowhere to be found in the story editor. BUT, when I play the mission, the missing text appears AFTER the interaction on the final map despite those dialog boxes not being there in the editor. So it looks like my ground NPC picks up where he left off from the planet after interacting with objects in space.
I really don't want to nuke the who project, but WTH? Why did that Interact box eat roughly six pop-up dialog boxes?
Sounds like they got moved to the end of the story.
Odd as it sounds, I don't think you can delete anything without manually dragging it to the trash can. But if you try to put something in an odd place, a lot of things get moved around.
Foundry can reorder objectives at seemingly at will. If they have no map to point to and when you point them at a map, you may have to move the objective back into proper order...
I was trying to add an "Interact with Objects" to my final map of a three map project. I was trying to add a little depth to an already existing story so I was trying to add it near the beginning of the dialog of that map. But for some strange reason, the Interact box kept wanting to jump up into the previous map. I finally got it to stay on the final map by moving it to the end and them moving the other elements around it one at a time.
But now I have a new problem. ALL OF THE TEXT FROM THE PREVIOUS MAP FROM WHERE IT WANTED TO JUMP IN TO THE TRANSITION TO THE FINAL MAP IS GONE. All of it. It is nowhere to be found in the story editor. BUT, when I play the mission, the missing text appears AFTER the interaction on the final map despite those dialog boxes not being there in the editor. So it looks like my ground NPC picks up where he left off from the planet after interacting with objects in space.
I really don't want to nuke the who project, but WTH? Why did that Interact box eat roughly six pop-up dialog boxes?
Are you sure you didn't move or change the map transition dialogue box that all the missing text was linked to? I've seen something similar when I removed a map transition box and everything after it disappeared, but when I put the transition back again in the right place it all popped back.
Are you sure you didn't move or change the map transition dialogue box that all the missing text was linked to? I've seen something similar when I removed a map transition box and everything after it disappeared, but when I put the transition back again in the right place it all popped back.
I'll give that a try. But it shouldn't be eating my diaglog boxes to begin with.
Well, I finally just deleted that interaction all together and modified my story arc so I wouldn't need it. I also had to redo all of the lost text. But I played through it amd I am happy with the resuls. So "The Snake Reincarnate" parts I, I, and III should all be live now.
But this textbox eating is still a bug that needs fixing.
Well, I finally just deleted that interaction all together and modified my story arc so I wouldn't need it. I also had to redo all of the lost text. But I played through it amd I am happy with the resuls. So "The Snake Reincarnate" parts I, I, and III should all be live now.
But this textbox eating is still a bug that needs fixing.
In the future, remember - if you DON'T hit 'save'; you can exit the Editor, and it'll undo any nasty changes; but there IS (imo) a bug where the Foundry editor will like to place ANY new additions at the end of the pervious map transition, EVEN when you drag it over and get the >< arrows and empty box indicating where you want to place it - <---- VERY annoying when adding or trying to fix things in a mission you're working on.
Just a small headsup, this happened to me twice before. Im not so sure that its a bug than its an oversight on the way the editor auto-arranges events, since popups arent linked to map objects and therefore can get switched freely between maps.
However, using undo (CTRL-Z) does work, assuming you dont exit or preview. Saved a dozen lines of text in one case for me.
It would be nice if we could 'fix' popups to a particular map.
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Odd as it sounds, I don't think you can delete anything without manually dragging it to the trash can. But if you try to put something in an odd place, a lot of things get moved around.
It's a pretty big bug.
Are you sure you didn't move or change the map transition dialogue box that all the missing text was linked to? I've seen something similar when I removed a map transition box and everything after it disappeared, but when I put the transition back again in the right place it all popped back.
I'll give that a try. But it shouldn't be eating my diaglog boxes to begin with.
But this textbox eating is still a bug that needs fixing.
Or please allow a little time for someone on the team to look at what happened. We can debug problems when we can't see them.
In the future, remember - if you DON'T hit 'save'; you can exit the Editor, and it'll undo any nasty changes; but there IS (imo) a bug where the Foundry editor will like to place ANY new additions at the end of the pervious map transition, EVEN when you drag it over and get the >< arrows and empty box indicating where you want to place it - <---- VERY annoying when adding or trying to fix things in a mission you're working on.
Yeah, I didn't realize what had happened until I started playing it through to test. It was beyond the limits of ctrl-z at that point.
However, using undo (CTRL-Z) does work, assuming you dont exit or preview. Saved a dozen lines of text in one case for me.
It would be nice if we could 'fix' popups to a particular map.