plane Arc User

Comments

  • Yes, we can tell. Ok, how about learning some punctuation? That's usually considered part of good manners on forums, isn't it? I'm just saying that 'second post' was awefully hard to read. Ok, I don't know what the numbers are for higher levels, but my pure Mag veno at lvl 38 with an equally leveled Crystaline Magmite was…
  • The only reason so many Venos on here are snotty and arrogant is because everyone and their brother seems to want what they have!! That's bound to make anyone a tad arrogant. Seriously, though, if combat pets were made available to everyone, some other changes concerning the Venos would need to be made. Even if the…
  • Mage Knight is another word for shaman? What? We may be thinking of two totally different things with 'shaman', but I usually think of a shaman as a nature mage, kind of like a druid, only with more barabaric spells and maybe a more physical aspect. The Mage Knight is basically a tank warrior who can buff himself a little…
  • The problem with having a 'best' tank is that it makes other classes obsolete. I don't think what I've suggested would do that (I hope). The Mage Knight doesn't really compete too much with the Barbarian because, while they both take damage and deal damage, the Mage Knight does mostly elemental damage, so is good against…
  • Well, you would balance this by not allowing the elemental to level up (you get one elemental for a 10-level range, and it's probably low on that range), having much less customability (their skills are fixed and elemental themed, so no flesh ream), and only having 4 to choose from. I like the idea of a familiar of some…
  • Just to be clear, my intention with the Mage Knight was not to create a mage that can tank, yet still be casting standard mage spells, but rather closer to a tank that can use elemental magic in his melee attacks and probably defense. I envision the Blademaster as more of a striker class than a tank class, with the…
  • Yeah, I more wanted to get the idea out there than actually expect to see it done any time soon. Like I said at the beginning of the post, this isn't what was intended with the New Skills thread, but that made me think, and me thinking is dangerous.
  • I got one better, and better fitting: Class: Wizard Skill(s): Elemental Summons Reason: See above. There would be several critical differences between this and the pets. One, each elemental is, of course, of an element, while no pet is. Two, there would be a finite time limit, after which the elemental would disappear…
  • I like the second idea much better. It solves two problems at once. I don't think the skill-starving is necessarily a bad thing, it just means you have to be picky on what skills to take, which means two different archers with the same stats, equipment, and levels may still be different since they've taken different skills.
  • Class: Venomancer Skill(s): Pet buffs (a wide variety) Reason: Venos are jacks of serveral other people's trades, and not even masters of the one unique ability we have (combat pets). The mage-build venos have a number of ok ranged magic damage abilities, but they pale in comparison to the mages' and clerics' attack…
  • Are you in the air attacking a creature on the ground? I seem to recall that this halves all damage, even if the creature on the ground can hit you (with a ranged attack or if you are close to the ground). I think it applies to any difference in environments (air-ground, ground-water, air-water).