norcalgooey Arc User

Comments

  • Why don't you add something of value to the thread? I was addressing a specific part of the post
  • Your blowing this way out of proportion. Even if a player is level 120 that would mean they could probably barely even handle 2 or 3 level 100s. BUT THEY WORK THERE ASSES OFF PLAYING THE GAME SO THEY DESERVE IT. What don't you get about that? But the cash shop interferring with experience gains is the #1 problem the game…
  • The problem with the level cap is that it offers minimum reward for maximum effort. They could have made the same 4billion xp level 105 into level 126 and gave a great deal of incentive to continue the leveling aspect of the game (by my model of 20% xp increase at level 100+ not the astronomical proportions they are now).…
  • The only reason my idea wouldn't work (fixing the xp from 100-105 and removing cap) is the cash shop and oracles. THE ONLY REASON. Otherwise, my idea rewards an infinite amount of effort and experience just like everything else in life. You get out what you put in. Not in this game. Kitamura would be level 126 or 127…