Comments
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Sin, lvl 2 TW guild, recruiting active, experienced lvlers for TW. Only join if you know you can hit lvl 40+ by the end of next, next week's TW (since it'll probably be too late for the 100hrs for next week's TW by the time you read this).
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Meisters is now Sin with CutieEyes as leader. We currently consist of ex-YingYang, Conqueror, and GuardianZ members (with a few BloodLusT). Same requirements: "Experienced, active lvlers with a strong interest in TW and end-game PvP. Barbs, clerics and PvP venos preferred." No forums yet but vent will be mandatory (for…
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A strong guild is not defined by what happens during the first few days. It is defined by what is happening by the time people start hitting 7x b:chuckle
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I hope this thread will be kept constantly updated to reflect all active in-game guilds rather than forum-posted guilds like in the other server sub-forums b:thanks
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Meister's current requirement is only that you be active in lvling and not be a noob. Barbs, clerics and PvP venos preferred.
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After discussing things with a few people and considering that the game is unlikely to be re-balanced any time soon (i.e. venos nerf or flight-removal from TW) with the GMs more interested in profiting off new cash shop items, Meister will be an all-class guild with strong recruiting on barbarians, clerics and PvP venos.…
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After discussing things with a few people and considering that the game is unlikely to be re-balanced any time soon (i.e. venos), Meister will be an all-class guild with strong recruiting on barbarians, clerics and PvP venos. The original focus of power leveling and territory wars is still the main focus.
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What fun is there in imitating Conqueror without challenges? b:victory Spots may be open up to venos though considering their over-powered PvP abilities (seeing as at this point the developers have clearly indicated that they have no intention of re-balancing the game nor taking away flying from TW...)
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We'll see how things play out. It is quite possible that a pure-cleric-and-barb faction may not fare ideally in much later faction-vs-faction TWs, but then again clerics are quite capable of replacing wizards and barbs replace blade-masters. Wizards can't easily one-shot barbs with tons of stacked heals and there's plenty…