noblesse Arc User

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  • Sin, lvl 2 TW guild, recruiting active, experienced lvlers for TW. Only join if you know you can hit lvl 40+ by the end of next, next week's TW (since it'll probably be too late for the 100hrs for next week's TW by the time you read this).
    in Guild Comment by noblesse March 2009
  • Meisters is now Sin with CutieEyes as leader. We currently consist of ex-YingYang, Conqueror, and GuardianZ members (with a few BloodLusT). Same requirements: "Experienced, active lvlers with a strong interest in TW and end-game PvP. Barbs, clerics and PvP venos preferred." No forums yet but vent will be mandatory (for…
  • A strong guild is not defined by what happens during the first few days. It is defined by what is happening by the time people start hitting 7x b:chuckle
  • I hope this thread will be kept constantly updated to reflect all active in-game guilds rather than forum-posted guilds like in the other server sub-forums b:thanks
  • Meister's current requirement is only that you be active in lvling and not be a noob. Barbs, clerics and PvP venos preferred.
  • After discussing things with a few people and considering that the game is unlikely to be re-balanced any time soon (i.e. venos nerf or flight-removal from TW) with the GMs more interested in profiting off new cash shop items, Meister will be an all-class guild with strong recruiting on barbarians, clerics and PvP venos.…
  • After discussing things with a few people and considering that the game is unlikely to be re-balanced any time soon (i.e. venos), Meister will be an all-class guild with strong recruiting on barbarians, clerics and PvP venos. The original focus of power leveling and territory wars is still the main focus.
  • What fun is there in imitating Conqueror without challenges? b:victory Spots may be open up to venos though considering their over-powered PvP abilities (seeing as at this point the developers have clearly indicated that they have no intention of re-balancing the game nor taking away flying from TW...)
  • We'll see how things play out. It is quite possible that a pure-cleric-and-barb faction may not fare ideally in much later faction-vs-faction TWs, but then again clerics are quite capable of replacing wizards and barbs replace blade-masters. Wizards can't easily one-shot barbs with tons of stacked heals and there's plenty…