Comments
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and another question: When I have a seeker in my party, the rune effect is replaced by the seeker's buffs... (attack rating +3, etc.)... is there any way around this? or is the only way to do this is tell the seeker not to cast the party buff? and another one: for magic types... is it better craft the ones that adds magic…
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just want to make sure: is it true that a Pataka will heal the same amount of heals with a wand of the same level? I did some experiments with the white ones in the NPCs, and they kinda heal the same... so it turns out that the heal formula gets the average of your min and max matk, so that it heals consistently, even when…
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so that thing is useful, :) anyways, the only problem I have in staying up are archers, and sins (with their blink skill)... and sometimes, the TAB button plays its part in targetting and looking for clerics... so its kinda a weak point for us. But yep, MP Charm + Plume Shell increases survivability. Add Pdef reduction…
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well, I guess that needs a bit of adjustment, even in that small way. yep, actually, by the looks of it, the devs got the TW in mind when creating the new skills, most of them works with pvp or tw only, not with mobs... and I'd say the Violet Dance is a winner to those with overups (+12 in all equips) when it comes to pvp…
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just a question regarding violet dance. cooldown is 15 secs... does it apply only when switching to MM? or does it apply when switching back to normal mode as well? i mean if you cast it to enter MM, can you cast it right away to go back to normal mode? does it work like the accelerate flight speed? even when its in…
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Yep the violet dance is awesome to clerics, specially those who wants to damage. And I think its a kind of transformation, yes, just like the barb'd and veno's, and I think its kinda like the Archon skill of the Wizard as well (in Diablo 3 anyway)
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that was a nice pic~ imagine if they add that to the some of the clerics' buffs, or maybe make that float on top of the winged elves' while they medidate (I still like to do a sitting position while meditating rather than standing) and maybe some additional effects such as feathers floating all around.
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I agree with this one~ balanced skills, such as reduced cooldown, or less sparks required... some skills just got this insane 5mins cooldown and at the same time needs 1 spark to be cast. And updated animations and looks for the first three races as well... heck I also want to see unique "HP/MP recovery" poses for the…
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question! this is regarding the sage version of CGS: Sage heals 1200 HP in 15s. It answered one of my question that it does not aggro since its a buff, but does it work like IH, I mean can we stack it on tanks so that it heals more? and regarding the sage version of SG: Sage recovers 900 MP in 15s. (always to the caster)…
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hey I'm new... as you see this is my first post... and I decided to post here to ask if is it possible to play this game in the east coast server even if you're (me) from the opposite side of the globe? I'm from Philippines, I played Perfect World Philippines but it was so slow and the updates took months... so I…