Comments
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Sorry, I though you said that there wasn't enough equipment to get to 5 attacks per second, so I proved you wrong, I think you meant not enough for twenty though. And Cholla, I was simply trying to calculate how much damage you would do in a certin amount of time, such varibles like time spend between mobs and getting…
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edit: oh, you mean you can't get to 20 hits per second, not 5. Still, I'll leave my awesome post ahhhhh, your an archer you should know better to get to .2 intervel (5 attacks) you need -.5 intervel -.1 fists ofc have them http://www.pwdatabase.com/pwi/items/14874 -.1 vamps http://www.pwdatabase.com/pwi/items/14994 -.1…
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Are you sure? That seems very low, I've heard people say its possible to get as many as 20 hits per second, any Official/Test verification? Like a link to a spot where a GM said it or such.
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Of course he says it seriously, its the clear choice for any cleric. There are people who use other builds like full mag or light armor, but these are clearly joke builds.
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Thank you for directly quoting a thread which I linked to... My argument remains that that math is fundimentially flawed, increasing attack speed by 100% would not result in attack duration being lowered to 0. Its just not logically possible. The reason for this is simple, -intervel gear becomes much more useful the less…
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I try to refrain from pointless posts but... cleric plume shot says pew pew.
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Looks good, however, one thing that doesn't make sense to me is how you factored in the demon hell spark. Its the same thing the guy in that link said, and it confuses me. Lets say theres a new skill that increases attack rate by 100%. Logically when you increase something by 100%, you double it, but lets apply the skill…
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Barbs are really godly at endgame, they're hp can get to like 15k, they have huge physical def, and if they hit you with armageden and your a squishy class (magic) than thats gg. they get good skills aswell that have fairly good damage. No you don't know what your talking about, pushback doesn't work in PvP exept on veno…
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Thanks for your feedback Cholla, I will respond to each of your points: 1: You can only ignore beginning channeling and end casting from a damage recieving veiwpoint, from a DPS veiwpoint, that's still time when you're not damageing another monster, regardless I will make a note of it. 2: Thank you, I did not know this, I…
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I accidentily made another post while quoting Cholla, so I'll use this post to respond to AdvanceZero I was using the formulas: (Minimum equipment damage + level] x (1 + str /150 + mastery + spark + buffs) (Maximum equipment damage + level) x (1 + str /150 + mastery + spark + buffs) To find the outputted damage, these are…
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Indeed, their exaxt benifits vary based on the class, barbs get more hp per vitality point, Blade Masters get more evation per dexterity, etc. The only sure-fire formula is that for every 20 dexterity points, +1 critical hit percentage. This means that 2,000 dexterity points (impossible to get) equals 100% critical hit…
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Maybe, probobly not though. Still, if you or anyone else can find the answer to another quetion I would be most greatful. I understand that - attack intervels and + attack speed boost attack speed in diffrent ways, but real question is in what order though. It makes a diffrence, example with fists: 1.43 attack speed = .7…
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yes, thats what I meant with the damage calcs., just gave you credit because I saw it on your post first, btw, do you have any idea of how to calculate damage involving defense? I'm not sure of the formula.
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Thread ready for business!