Comments
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Sorry, does knockback have any effect in PvP? Don't think so. All I'm saying is to shorten the cooldown of a skill for grinding; one that doesn't even effect anything in PvP and therefore has no effect on the class balance you're so worried about. Don't get all worked up, it won't make you die any faster if an archer uses…
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Never had a wiz buff me before I guess cuz I didn't know that. And yes, I'm well aware of my crappy internet connection, I'm not saying thats the games fault b:chuckle just that it sucks to get all buffed up then 5 minutes later lose it all.
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OP? Not sure what that means, but I get the basic gist of your sarcastic response. I don't really care what the chances are of not getting hit; I'm introducing an idea of how to make something better. Am I or am I not entitled to my opinion? I believe I am. Did this poster introduce the subject of improvements? Yes, I…
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I think that, like the barb one, something to the assort of increased HP and MP pools would be lovely. MP burns so fast so we're always using pots, and our HP is like a little puddle compared to other classes. There isn't any buff in the game to increase MP pool or regenerate MP, other than the cleric one, but I find that…
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I think what I say when I crit might be a bit offensive.. b:chuckle
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I agree in the case of Knockback Arrow. Its long cooldown makes it useless for increased life/deffence mobs. You knock them back once and imediately theyre back up on you attacking, and you can't do much against it. Sure, metal damage skills are full attack close range, but it'd just be nice if knockback was faster to cool…
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Micheal Jackson is dead.
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This thread is useless as well. We already know what all the armors look like..why not just set up a thread to display all the armors instead of only including females in light armor. Hypothetically: what do guys look like in it? Still..why this is sticky'd is beyond me.
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In the two guides I've read, one has said max Frost arrow, the other said level maybe a few levels. What is the max I should level it? And what are it's uses in PvP, as in does the slow effect work in PvP?
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Is damage really decreased by 75% in combat mode? Thats kinda..bull if you ask me.
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Ok so thats -31 possible dex if you get it at 70. Hey, if it sounds like a good idea I'd say go for it. Theres always restating if you find it a fail, and if it turns out to be what you're expecting, then you'll be a force to be reckoned with (I make a game sound so epic).
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Yeah it helps; I was thinking about buying a MP charm or both, not really sure. Honestly I love my BM and I'm just trying out an archer, though I'm still confused if the class is what I'm looking for. When it comes to PvP I like a class that can take on more than one at a time and I'd think that an archer can maybe take on…
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Idk what the str req. is for the helm, but something tells me that you would severely gimp yourself by adding so much str to get a helm 20 levels before normal. If you get the helm in the 90's, I'd assume that at 70 your str is 74 and you must need 94 for the helm? 20 lvls into str, idk how much of a crit/accuracy decrease…
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Normally I use take aim quick shot and maybe 1 or two regular arrows and its right next to me, but yeah I always start from max distance. I havent leveled either take aim or quick shot and my frost arrow is lvl 1 cuz I just got it. Maybe since I havent leveled either of those skills is why I'm having problems with killing…
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Thats what I do b:victory And yet I still can't get down kiteing, not that the two have anything to do with eachother..
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1 str 4 dex/lvl. I looked around a while before even making an archer, my BM is lvl 45. Wizards have it much easier imo, with your distance shrink at least. Then again your spells take longer to cast, so distance shrink would be essential in your case whereas archers can take a little bit at least. BM's have leaps, wizards…
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When I had my other archer, lvl 23, mobs always got to me. Knockback arrow isnt as great as it says either because you knock them back such an insignificant distance and while theyre being knocked back theyre still running towards you. Once knocked all the way back, they continue to run towards you as well. I'd think that…
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It doesnt, at least not for me. I do exactly what you said: attack, click away, then once the attack is done im movin, but while thats happening the mob is running towards me, then once the shot is done hes gearing up for an attack, and as I run away to the next spot its attack hits me. Idk how thats possible to be running…