Comments
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Well LolaElv, if you have sage soul degeneration, you use this as soon as you start any boss fight, as it lowers the boss's hp by 20%, a nice opener :) Then you amp after that, because people usually spark and hf at the start of a boss fight, and amping 'amplifies' this effect. see what I did there? b:avoid then amp…
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b:shocked From reading this thread, it seems that everyone on archosaur decided to suddenly open packs over the last 4 days, or get the rest of their r9rr gear. Of course, all of these packs gave amazing items, and all of the r9rr gear had perfect stats. Can I buy some of this luck for sanctuary? b:surrender A server…
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bumping this. Has anyone tried to stack all 3 attack buffs yet? b:puzzled
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just defended metal with a borrowed set of TT90 with some of my old gear http://www.pwcalc.com/32d133e1515e1a06 uncharmed and unbuffed so pretty sure gear/stat allocation isn't the problem. I'll repeat my tips: don't use a pet, I feel it's a waste of time spark as often as you can while there's few mobs, and attack using…
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here's my basic plan for defending warsong: (yes, I'm a sage veno, so this is pretty much only doable for sage venos [the pretty much constant trip sparking]) 1) use soul degen (sage) if you have it on the head when it spawns, cos it's fun to do lots of damage when the debuff wears off. 2) take the head down the pavillion…
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I'm not quite sure which overwritten you mean :P there's overwritten by things like alpha male and bramble hood (which no-longer overwrites since the last major update, yay for stackable buffs), and there's overwritten by another bramble. For being overwritten by another bramble, say a toon already has a bramble on them,…
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Having looked through the list of what people have gotten, I'm amazed I managed to get my nixes stats first roll, I was assuming that atk lvl was naturally high. However, since the atk lvl is out of 90, I'm not really sure how much use an extra 75 attack would be on top of that, or do both have some sort of multiplier…
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I noticed an unmentioned side effect of the skill "provoking" says it does "30% chance to attract all targets surrounding you. Higher level, greater threat." But it also adds the icon for "has a chance to cast a debuff on yourself when attacking" this extra buff seems to last for 1 hour (I stopped checking after 10 mins…
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Yes it's 60% of damage reflected, but that's only for auto attacks!b:surrender only 25% of skill damage is reflected (at lvl 11). see someone with bramble? skillspam.
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A build something like this could work well. lvl 80: http://pwcalc.com/6ee31bf1970024e5 This build for lvls 80-90 The choice between TT and gold or NPC gear is pretty much up to you though. The TT gear can be resold for a steady value, the gold gear can vary a bit more, and NPC gear tends not to sell any more, but is free…
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Getting into an FF squad should never be a problem for a veno. People for some reason don't seem to notice that mob groups die within seconds if you have a bm/seeker/archer/wizzie/any kind of decent AoE DD... the thing that slows squads down in FF is the bosses. This is where venos come into play. Amp, ironwood and passing…
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I don't understand why they'd implement this... surely people who farm too much will simply make 3 accounts so they can farm 3 8 hour shifts per day, or make 2, which is perfectly legal, and do 2 8 hour farming shifts, followed by 8 hours sleeping, or eating, or whatever else it is those people do.b:question