Comments
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Well, that's the thing. If I find myself in a situation where the hp gain from the vitality is comparatively negligible, I'm going to drop it and put it back into magic, assuming I stick with robes. The trouble is, my opportunity to add hp with robes is limited because I'll need to add pdef and that's going to fill up…
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Well, I should counter my own argument by saying that the 75% more hp is only against the base. Wizards with really high hp are getting it from equipment not their stats, so I should clarify that in the presence of wonderful equipment, I'd poo-poo vitality with some gusto. I just wanna know how much more, if any, hp you'd…
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Well, let me put it this way. One vitality is half a level's worth of hp, so if you'd put most of your spare points into vitality, you'd have 35 hp per level rather than 20, which is a 75% increase to your defense against everything, not just people you can run from. I don't feel that's an inferior option to the additional…
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I'm asking for commentary on the downfalls. I've known how to make the builds; I've played this game since the last unmentionable server launched. My own observations with wizards in light armor is that they either found that it didn't stack up past the mid-levels simply in terms of PvE/leveling or, if they did make it…
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I'm sure this has come up, but I'm not gonna go through the 50+ pages of the thread to find it. How exactly are full int or light armor the only good builds? First of all, a full int wizard is great unless you aren't essentially stabbing someone in the back, so you're a guaranteed dead target to anyone who sees you first…
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100k to make one initially with 50 slots. The subsequent upgrades are 2mil for level 2 with 100 slots and 10mil for level 3 with 200 slots.
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