Mystic vs. Other Classes Skill Comparison
Comments
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Vixter - Harshlands wrote: »Mystic's
Rapid Growth
Max at level 85
Level 10
Mana 475
Chan .6 sec
Cast .8 sec
Cool 35 sec
Increase channel time by 20%, also adds 100% additional weapon DMG. Lasts for 8 seconds. Req 30 chi.
Comparable to:
Psychic's
Tide Spirit
Max at level 86
Level 10
Mana 200
Chan .6 sec
Cast 1.6 sec
Cool 60 sec
Increase weapon DMG by 100% for 15 sec. Incease channeling speed for 6 sec (speed unknown?). Req 2 sparks.
Comment: I think the Psychic wins here since their skill lasts longer, but keep in mind their skill also cools down longer too. I do not know the casting speed increase for the Psychic as well, but both skills increase weapon DMG by 100%.
Casting speed increase is effectively removes channeling speed on the psychic, so the skill is more powerful on the psy but the cost is higher. Love the comparisons, hope you get back to updating it.Main:
[SIGPIC][/SIGPIC]
Alts:
Lypiphera 101 Cleric
Incompetance 100 Blademaster
MetalPenguin 101 Seeker
b:dirtySolara_Craft/Disarmonia_Xb:dirty0 -
Vixter - Harshlands wrote: »Mystic vs. Other Classes Skill Comparison
Mystic's
Nature's Vengeance
Max at level 36
Level 10
Range 26.5m
Mana 132
Chan 1 sec
Cast 1 sec
Cool 1 sec
100% weapon DMG, plus 723 additional DMG. Slow 30% for 12 seconds.
Comparable to:
Venomancer's
Venomous Scarab
Max at level 45
Level 10
Range 25.5m
Mana 68.8
Chan 1.5 sec
Cast 1 sec
Cool 1 sec
Base magic DMG 100% of weapon, plus 966 additional DMG.
Cleric's
Great cyclone
Max at level 48
Level 10
Range 26.5m
Mana 144
Chan 1 sec
Cast 1 sec
Cool 3 sec
Base magic DMG of 100% of weapon, plus 1372.6. Slow 40% for 8 seconds.
Comment: Venos and Clerics DMG's are higher. Veno's chan is longer, and Clerics cooldown is longer. All in all, I think it evens out for the most part, since the Mystic will be able to spam the skill a little faster.
Lvl 10 skill mystic a little bellow venos and cleric, but let see sage level
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●Nature's Vengeance
Range 27 meters
Mana 150
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 1.0 seconds
Weapon Unarmed, Magic instrument
Requisite Cultivation Aware of the Myriad
Deals Wood damage equal to your basic Magic
Attack, plus 100% of Weapon Damage, plus 1200.
Slows the target by 30% for 12 Seconds.
Absorb Soul will deal double damage to a target
affected by this status effect.
Has a 20% chance to recover 30 Chi upon hitting the target.
=======================================================
●Venomous Scarab
Range 27.0 meters
Mana 130.0
Channel 1.5 seconds
Cast 1.0 seconds
Cooldown 1.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Aware of the Myriad
Throw a virulent parasite at the enemy. Deals Wood damage equal
to base magic damage plus 100% of weapon damage plus
2534.0. Has a chance to gain 30 Chi if hit.
Sage version gives a 20% chance to gain 30 Chi if hit.
=======================================================
●Great Cyclone
Range 28.0 meters
Mana 265
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Aware of the Myriad
Summon an immense cyclone around the enemy, inflicting Metal damage equal
to your base magic attack plus 100% of weapon damage plus 3380.0. Has a 95%
chance to reduce the enemy's movement speed by 45% for 8.0+1 seconds.
Sage version reduces the enemy's speed by 45% and increases the duration by 1 second.
=======================================================
both 3 of them have 100% weapon damage, but additional damage that mystic have is greatly lose than other.
mystic : 723 additional DMG --> 1200 additional DMG
venos : 966 additional DMG --> 2534.0 additional DMG
cleric : 1372.6 additional DMG --> 3380.0 additional DMG
if I compared to wiz's pyrogram look more horrible b:shocked0 -
Very interesting and informative, thank you.0
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b:victory0
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Typhyse - Sanctuary wrote: »I see a lot of people complaining about the MP drain of a mystic. It's true yes, but put a charm on them (spirt charms are cheap and they don't really need a guardian charm due the their summons, herbs, heals, and self-rez) and they become a one-man-army like no other class can even hope to be.
Now here's someone who should auctially write a guide on mystics b:victory0 -
Mika_Magic - Dreamweaver wrote: »Now here's someone who should auctially write a guide on mystics b:victory
Not really. My mystic is much cheaper on MP and a much better dd than my wiz at same level / same equips. The only time I'm burning a lot of MP is when I'm replacing a Cleric's BB or Solo AoE'ing a BH 100. I very rarely use mp pots or charm on mystic. It's damn near close to a veno on being MP efficient.0 -
I know Mystics are an all around class but are they really worth having around in a squad? Or are they just a fun when I'm bored class. I have a level 95 one and I feel like I stuck not really doing much but being a second cleric and tossing res around. can they really do high damage or about to tank instances with a pet? Cause I don't fee like they can right now.0
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Mystics are useful in squad as another support and DD combo. If you get assigned as the sole healer, it's easier to do both heals and dd than a cleric. A cleric is more narrowed to one or the other. Since mystics have plants and Gaia's blessing, we can just use either one and continue on DDing until the timers run out on those. If someone needs additional healing than that, I just put falling pedals and continue on my way DDing. Mystics are never really constricted to one role, so it keeps the class interesting and fun.
I get in squads quite easily. Our DD is actually not bad either. Our pets can't really tank at higher instances, but if you're well geared, you can tank it yourself. Just put falling pedals on you and pull. With Lucky Break (crit skill) you can keep aggro with a good aoe.Dumbledore: Lily... after all this time?
Snape: Always.0 -
Mystics aren't very popular on my server.
Are they more so on other servers?[SIGPIC][/SIGPIC]0 -
Invigorate is also very useful to a squad.
But well... no class is no longer mandatory in a full squad for PVE stuff anyway.~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
Zoldi - Morai wrote: »Invigorate is also very useful to a squad.
But well... no class is no longer mandatory in a full squad for PVE stuff anyway.
Barbs come pretty close to being required.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »Barbs come pretty close to being required.
Talking about Toad in FSP ? FSP is easier with a barb (it has been designed on purpose) but it is still doable without a barb (very smoother with one though).
But except for Toad, do people really search for a barb before going in any instance ?~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
Zoldi - Morai wrote: »Talking about Toad in FSP ? FSP is easier with a barb (it has been designed on purpose) but it is still doable without a barb (very smoother with one though).
But except for Toad, do people really search for a barb before going in any instance ?
Depends on the gear level of the people to be honest.
I don't need anyone for anything, but not everybody is as well geared as I am.[SIGPIC][/SIGPIC]0
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