Number of Days to Go from lv90 to lv100
Comments
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I always loved (and still do) doing the quests, sometimes I feel like I'm the only one, lol. Heck, I even spend hours keeping air and water pets up to my level instead of just replacing them, not only because I like the pets, but it's rather relaxing sometimes.[SIGPIC][/SIGPIC]0
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SylenThunder - Sanctuary wrote: »A properly build seeker in TT90 Mouncrasher +4 gear with Immac citrines can do spawn all day. Sadly with even more survivability than most of the 100+ morons out there. Assuming you actually learned how to play that is...b:chuckle
Even without FCC, It's still completely possible to get from 1 to 100 within just a couple of weeks. It doesn't take much longer than FCC and instead of sitting on your *** waiting for heads, you're actually doing something. (Yeah, I know, you have to actually do something. Get over it.)
But that's too much for those who claim to be competitive. All that little bit of extra effort will cause the masses to rage quit and kill the game.Sir_Wolfman - Raging Tide wrote: »The list is all fine and dandy until you remember you need to level the same toon 3 times. Then when you consider you have to do the same for any alts you play....b:surrender
Also not everyone like doing everything on that list. Paperclip is very time consuming. Cube is not enjoyed by all(I know I hate it). and Even PV may not be a thing for people who despise time limits.
So yeah sure it's always been possible to level up without FC but you won't have much time left to actually play any game content aside from dailies without it. I find it annoying people feel the need to force every other player to have to play a certain way.
Leveling after rebirth is completely different. Not only is the exp accelerated the rebirth quests themselves are a ton of exp. Not to mention the one can wear full g16 gear in the level 30 range. Hell I never took mine off. I used all g16 disabled and leveled 34 times until it was enabled.
Don't come off like leveling from rebirth is just as time consuming as starting as a new player. That's just QQing BS.I **** bigger than you...
Shut up and play the game.....Damn0 -
It is humorous how so many avoid quantifying things in discussions like this.
First, what is a reasonable time frame in hours played to get from 90 to 100, on a first time new player with no main to act as a sugar daddy? Instead we get back and forth bickering of "it's too long" versus "its too short and easy."
Second, please stop reporting your leveling times with vague references to days or weeks or even months, when you avoid actually quantifying the time in hours spent playing. If your time rich, a day could mean 20-24hours playing time. If your a working stiff, a day may mean 3-4 hours in the evenings after work. Giving your times in things like days, weeks or months is meaningless and not helpful.
Third, as the OP listed there are a plethora of ways to gain experience, and it all looks quite juicy until one actually tries to fit completing more than a few in a typical 3-4 hour play session that is the average for most MMO players.0 -
bowgataboppa wrote: »It is humorous how so many avoid quantifying things in discussions like this.
First, what is a reasonable time frame in hours played to get from 90 to 100, on a first time new player with no main to act as a sugar daddy? Instead we get back and forth bickering of "it's too long" versus "its too short and easy."
Second, please stop reporting your leveling times with vague references to days or weeks or even months, when you avoid actually quantifying the time in hours spent playing. If your time rich, a day could mean 20-24hours playing time. If your a working stiff, a day may mean 3-4 hours in the evenings after work. Giving your times in things like days, weeks or months is meaningless and not helpful.
Third, as the OP listed there are a plethora of ways to gain experience, and it all looks quite juicy until one actually tries to fit completing more than a few in a typical 3-4 hour play session that is the average for most MMO players.
One who plays 2 hours a day should never level as fast as one who plays 8 hours a day. If the one who plays 2 hours a day feels like that's a disadvantage when compared to those who play for longer periods it's because it is a disadvantage and rightly so. One should get out what they put in. Don't put as much in as others then don't get out as much as others.I **** bigger than you...
Shut up and play the game.....Damn0 -
... glancing over the thread, I think the consensus is that killing off FCC means people have to learn their toon in order to level it. Clueless ones die too often and leave. Good. Forces everyone to actually know how to play their toon, that'll cut back on the zergling behaviour I sometimes see in FSP.
Well played, PWI. Well played. b:chuckleI'm so P.R.O... I Press Respawn Often.
Ulsyr 103/103/104 BM. Working on the last R9 part (Axe).
Khelvan 103/103/103 LA Cler. LA? LA. Deal with it.
Evryn 103/102/101 Sagely Mystical Myst of Mystiness.
Gromth 102/102/102 Sage Panda.
StoneSnake - Snakeshop for everyone's common stones.0 -
Evryn - Morai wrote: »... glancing over the thread, I think the consensus is that killing off FCC means people have to learn their toon in order to level it. Clueless ones die too often and leave. Good. Forces everyone to actually know how to play their toon, that'll cut back on the zergling behaviour I sometimes see in FSP.
Well played, PWI. Well played. b:chuckle
Glance over the list. Doing a few of those things a couple times would teach you all you need to know. Buying FC heads teaches nothing for sure, but running FC at actual level would teach you the same thing as any bh (should have just level capped it).
Exactly what does repeating them all for days on end teach you that FC did not? Absolutely nothing, except how to waste time grinding, to run with rbs to speed it up or how to adopt a "holier than thou, I am better than you because I can waste 8 hours a day in a game" attitude like this :Jadsia - Lost City wrote: »One who plays 2 hours a day should never level as fast as one who plays 8 hours a day. If the one who plays 2 hours a day feels like that's a disadvantage when compared to those who play for longer periods it's because it is a disadvantage and rightly so. One should get out what they put in. Don't put as much in as others then don't get out as much as others.
You can adjust that attitude of yours to go with anything. Someone makes alot of money in their full time job and only plays 2 hours a day. They want endgame gears and levels instantly, so they dump large amount of cash into the game and surpass your years of 'earning' in 2 days.
But hey, they put more money into the game. If you feel at a disadvantage because of it, rightfully so. You should get out what you put in.
If you have 8 hours a day to devote to dailies in this game, all the power to you. A lot of people do not. They should not have to slave dailies for hours every day to get any significant progress. There are people from other walks of life than yours.0 -
Cotillion - Dreamweaver wrote: »but running FC at actual level would teach you the same thing as any bh
This, I agree with. The bosses are varied and interesting, the style of the instance being based around large pulls helps teach as well, and it's a very good instance to learn in overall when done at-level.
Now how often is it actually done in full at level instead of either being EXP room getting bought after someone else solo'd it, having some high level join the squad and blaze through everything because QQ TOO HARD 4 US 2 DO AT DA LEVEL TEH INSTANCE WAS MAED 4, glitching the bosses because of being too lazy/weak/noob/etc to handle fighting the bosses properly, skipping a certain boss because goon glitch no longer exists making it "not worth it", stopping after the EXP room for the plethora of excuses people come up with, or using a squad that's either well above the level or well above the gear that the instance was designed for and thus nullifying any chance of learning anything in there to begin with?
Running it as it was meant to be run happens maybe a few times a month per server TOPS. And that's being generous in the estimate. Meanwhile all the shortcuts that let people avoid learning anything? Those happen ALL the bloody time. When was the last time you saw a 75-85 squad go in and clear the entire instance including the back rooms? Hell, when was the last time you saw that level range period without them having either some overleveled person clearing for them or it being reawakened players who have gear good enough that they'd have to be higher than a kite in a hurricane to fail? Before hypers existed when it was just a new EXP instance, full runs were the norm, not the exception. 75-85? We got this easy.
Post-hypers? Good luck getting a 75-85 squad. You'll need even more luck to keep it that way because you'll always have that one person saying they'll bring their main to clear. Oh and you'll need even MORE luck to have these people not glitch the bosses, or do everything on the path to the EXP room. And staying after you clear that room? Keep dreaming. They'll all leave saying the back half is impossible or how it takes too long or how they don't have any time or one of the plethora of reasons that they suddenly come up with to not do it even if it was advertised as a full run. Oh and speaking of which, full run to these people nowadays means "All the way to the EXP room" instead of... ya know... the FULL THING.
So yeah. Sure it can help people learn if people could be bothered to play through the instance.... but compared to buying heads and then tab F1ing, they really don't see any reason to actually apply themselves and thus we get more powerleveled idiots out of the place than if they had been picked off early on from quests/BH/grinding/actually playing the game because they were too incompetent to keep up. Sure, it doesn't apply to everyone. Plenty of noobs who leveled without frost and people who (ab)used frost and wound up being fairly skilled. But frost produces more noobs at a faster rate without them getting weeded out as easily and while completely destroying all low level content because who cares about that when you can powerlevel to endgame and then get bored of doing the dailies there.
I even see the argument tossed around that killing Frost as an instance (it's still good EXP. Just not as obscene as it was with hypers) is oh-so-horrible... while these same people completely ignore that frost killed off everything low game. Rebirths, TT, PQ, FBs, BHs, PV, general questing? All that gets killed by hyper enabled frost. Yet making all of those viable again at the cost of causing the instant gratification crowd to decide Frost is no longer worth it (again, it's still good EXP, just not obscene EXP) is a huge blow and we need to not be killing instances and so on and so forth.
Anyways, I've rambled on enough and moved from my original point. Yes, I agree Frost can be a great teaching instance under certain conditions. However, I feel those conditions are largely invalidated with how it's normally used making it wind up teaching nothing of value. That said, I'd have preferred a minimum level to enter Frost while still allowing hypers to work in there.(Insert fancy image here)0 -
I even see the argument tossed around that killing Frost as an instance (it's still good EXP. Just not as obscene as it was with hypers) is oh-so-horrible... while these same people completely ignore that frost killed off everything low game. Rebirths, TT, PQ, FBs, BHs, PV, general questing? All that gets killed by hyper enabled frost. Yet making all of those viable again at the cost of causing the instant gratification crowd to decide Frost is no longer worth it (again, it's still good EXP, just not obscene EXP) is a huge blow and we need to not be killing instances and so on and so forth.
Anyways, I've rambled on enough and moved from my original point. Yes, I agree Frost can be a great teaching instance under certain conditions. However, I feel those conditions are largely invalidated with how it's normally used making it wind up teaching nothing of value. That said, I'd have preferred a minimum level to enter Frost while still allowing hypers to work in there.
Look at the restrictions in place in other instances VS FC. Mob counts for boss frenzy, level requirements, tokens allowing only so many runs a day, and so on.
None of this was in place in FC. They didn't have to just kill it. Why not give a token like PV (based on level, still keeping pre-80 chars out)? Let people run it for their obscene amount of exp only a couple times a day? Why not add in mob counts so sins can't stealth the whole thing? There would even be ways around big room selling.
I don't disagree that FC allowed some people to power-level when they weren't ready to be 100, but the entire population shouldn't be punished to the extreme because of it. People who only have a couple hours a day should still have the option, while reigning in the abusers.
Killing instances helps noone.0 -
FCC needs:
- A bunch of "?" level mobs in the mix so sins can't sneak their way to victory. Those mobs should be ranged with a fast, low damage attack to force a sin out of stealth. TT needs these as well. Badly.
- Zombie heads should have a ranged attack as well. A weak magical AOE wouldn't be a bad idea. Something potent enough to take out folk who, levelwise, should not be there, in one shot.
- Some ranged AOE mobs in the XP room, mixed in with the packs.I'm so P.R.O... I Press Respawn Often.
Ulsyr 103/103/104 BM. Working on the last R9 part (Axe).
Khelvan 103/103/103 LA Cler. LA? LA. Deal with it.
Evryn 103/102/101 Sagely Mystical Myst of Mystiness.
Gromth 102/102/102 Sage Panda.
StoneSnake - Snakeshop for everyone's common stones.0 -
BS we want goons back b:victory
but seriously why is none doing PQ3 zhens anymoremypers.pw/1.7/#123510
mypers.pw/1.7/#123524
i58.tinypic.com/231jj8.jpg0 -
Cotillion - Dreamweaver wrote: »
You can adjust that attitude of yours to go with anything. Someone makes alot of money in their full time job and only plays 2 hours a day. They want endgame gears and levels instantly, so they dump large amount of cash into the game and surpass your years of 'earning' in 2 days.
But hey, they put more money into the game. If you feel at a disadvantage because of it, rightfully so. You should get out what you put in.
If you have 8 hours a day to devote to dailies in this game, all the power to you. A lot of people do not. They should not have to slave dailies for hours every day to get any significant progress. There are people from other walks of life than yours.
You are forgetting that anything a heavy cash shopper can get in a hurry a non cash shopper can get to. Just a bit slower and with some effort. A disadvantage? Only when it comes to time spent on the game. I know a lot of people who have full r9rrr +12 JOSD and all without spending any real life money in the game. In the end how are they disadvantaged to those who did spend RL money in the game? They aren't unless you consider your own time in game a commodity of some sort.
They may want end game level and gears instantly. I may want my veno to summon all 10 pets at once and set to defend in NW. I may want bramble hood and guard to work in PvP in the open map like it once did. I may want a lot of things but all that is irrelevant if it doesn't fit what the game allows even if it once did. With that said it doesn't matter if one spends a son of money in the game if that money isn't going to allow them to level in 2 hours as much as one does in 6 or 8 hours. last time I checked even with FC being sold as an EXP instance with hypers I never saw anything in the Cash shop or in any catshop an item which would allow one to level their cultis instantly.I **** bigger than you...
Shut up and play the game.....Damn0 -
Jadsia - Lost City wrote: »You are forgetting that anything a heavy cash shopper can get in a hurry a non cash shopper can get to. Just a bit slower and with some effort. A disadvantage? Only when it comes to time spent on the game. I know a lot of people who have full r9rrr +12 JOSD and all without spending any real life money in the game. In the end how are they disadvantaged to those who did spend RL money in the game? They aren't unless you consider your own time in game a commodity of some sort.
They may want end game level and gears instantly. I may want my veno to summon all 10 pets at once and set to defend in NW. I may want bramble hood and guard to work in PvP in the open map like it once did. I may want a lot of things but all that is irrelevant if it doesn't fit what the game allows even if it once did. With that said it doesn't matter if one spends a son of money in the game if that money isn't going to allow them to level in 2 hours as much as one does in 6 or 8 hours. last time I checked even with FC being sold as an EXP instance with hypers I never saw anything in the Cash shop or in any catshop an item which would allow one to level their cultis instantly.
I didn't forget anything....you missed the point entirely. Though kind of drove it home. You know that elitism that can come from people who cashshop heavy? Or the r9rr or GTFO syndrome? People with all kinds of time to farm 8~12 hours a day can also succumb to that kind of elitism. Everyone can farm 8+ hours a day or GTFO, you don't deserve to play or enjoy yourself if you cannot commit at least that.
Seeing a lot of that coming out of this FC fiasco.
Though, why wouldn't you consider time a commodity?0 -
Cotillion - Dreamweaver wrote: »I didn't forget anything....you missed the point entirely. Though kind of drove it home. You know that elitism that can come from people who cashshop heavy? Or the r9rr or GTFO syndrome? People with all kinds of time to farm 8~12 hours a day can also succumb to that kind of elitism. Everyone can farm 8+ hours a day or GTFO, you don't deserve to play or enjoy yourself if you cannot commit at least that.
Seeing a lot of that coming out of this FC fiasco.
Though, why wouldn't you consider time a commodity?
It's called "**** you, got mine" and "I had to walk 15 miles back and forth through the snow to go to school so everyone else should have to as well". b:surrender
I could go on, but uhh...with these types of people, they will never listen.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »It's called "**** you, got mine" and "I had to walk 15 miles back and forth through the snow to go to school so everyone else should have to as well". b:surrender
I could go on, but uhh...with these types of people, they will never listen.
And worst thingie: there's relatively far more of that kind lurking at forums compared to in-game population. b:shocked[SIGPIC][/SIGPIC]
Kittysama - Raging Tide in APS-barb disguise, when avatars were bugged. Now posting again as Kittysama.
Deleted old mains on Feb. 2014, back with every viable build covered, majority of them at or above non-rb 100.b:cute
The Greatest APS-Panda on RT! 'Cause there's too much food in tables of Imperial palace.b:surrender
Kitty's current average lvl ~94 b:shocked0 -
Why rush somewhere and then post in the world chat - i'm bored?!?0
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i played this game since 2008 , i left a few times and played privates as well...
i came back to play because i had friends here, i started with a new account because i lost my old one . didnt had the chance to use FF because it was gone already , anyways i noticed that pwi made the leveling from 1 to 80 a lot easier than before , adding more exp to quests and a lot of charms/free gear / exp items. the problem is 80+.... normal quests arent edited.. so its like 85 mobs to kill for 50k exp reward, BHs and reflections helps.. but its hard to level .
PV: IF u can find ppl willing to do it that doesnt fail (ie, bms wasting their aoe stun in a single mob)
u dont see a lot of PV squads under 95, some ppl just sell their PVs to RA players who can solo it.
i play PWI for PVE only , im on a pve server afterall.. if someone who just start playing this game is looking forward to be decent in PVP (r9rr at least), get rdy to spend at least 6-10 months of your life or a lot of rl cash.Nation wars...
The only event where undergeared people gets richly rewarded for feeding r9s3's with kills , so they feel better after expending $1000 on the game.
b:bye0 -
Eoria - Harshlands wrote: »It's called "**** you, got mine" and "I had to walk 15 miles back and forth through the snow, UP HILL BOTH WAYS to go to school so everyone else should have to as well". b:surrender
I could go on, but uhh...with these types of people, they will never listen.
Fixed for you. b:victory0 -
Aubree - Dreamweaver wrote: »Fixed for you. b:victory
Ah yes, how could I forget. 3:[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
This, I agree with. The bosses are varied and interesting, the style of the instance being based around large pulls helps teach as well, and it's a very good instance to learn in overall when done at-level.
Now how often is it actually done in full at level instead of either being EXP room getting bought after someone else solo'd it, having some high level join the squad and blaze through everything because QQ TOO HARD 4 US 2 DO AT DA LEVEL TEH INSTANCE WAS MAED 4, glitching the bosses because of being too lazy/weak/noob/etc to handle fighting the bosses properly, skipping a certain boss because goon glitch no longer exists making it "not worth it", stopping after the EXP room for the plethora of excuses people come up with, or using a squad that's either well above the level or well above the gear that the instance was designed for and thus nullifying any chance of learning anything in there to begin with?
Running it as it was meant to be run happens maybe a few times a month per server TOPS. And that's being generous in the estimate. Meanwhile all the shortcuts that let people avoid learning anything? Those happen ALL the bloody time. When was the last time you saw a 75-85 squad go in and clear the entire instance including the back rooms? Hell, when was the last time you saw that level range period without them having either some overleveled person clearing for them or it being reawakened players who have gear good enough that they'd have to be higher than a kite in a hurricane to fail? Before hypers existed when it was just a new EXP instance, full runs were the norm, not the exception. 75-85? We got this easy.
Post-hypers? Good luck getting a 75-85 squad. You'll need even more luck to keep it that way because you'll always have that one person saying they'll bring their main to clear. Oh and you'll need even MORE luck to have these people not glitch the bosses, or do everything on the path to the EXP room. And staying after you clear that room? Keep dreaming. They'll all leave saying the back half is impossible or how it takes too long or how they don't have any time or one of the plethora of reasons that they suddenly come up with to not do it even if it was advertised as a full run. Oh and speaking of which, full run to these people nowadays means "All the way to the EXP room" instead of... ya know... the FULL THING.
So yeah. Sure it can help people learn if people could be bothered to play through the instance.... but compared to buying heads and then tab F1ing, they really don't see any reason to actually apply themselves and thus we get more powerleveled idiots out of the place than if they had been picked off early on from quests/BH/grinding/actually playing the game because they were too incompetent to keep up. Sure, it doesn't apply to everyone. Plenty of noobs who leveled without frost and people who (ab)used frost and wound up being fairly skilled. But frost produces more noobs at a faster rate without them getting weeded out as easily and while completely destroying all low level content because who cares about that when you can powerlevel to endgame and then get bored of doing the dailies there.
I even see the argument tossed around that killing Frost as an instance (it's still good EXP. Just not as obscene as it was with hypers) is oh-so-horrible... while these same people completely ignore that frost killed off everything low game. Rebirths, TT, PQ, FBs, BHs, PV, general questing? All that gets killed by hyper enabled frost. Yet making all of those viable again at the cost of causing the instant gratification crowd to decide Frost is no longer worth it (again, it's still good EXP, just not obscene EXP) is a huge blow and we need to not be killing instances and so on and so forth.
Anyways, I've rambled on enough and moved from my original point. Yes, I agree Frost can be a great teaching instance under certain conditions. However, I feel those conditions are largely invalidated with how it's normally used making it wind up teaching nothing of value. That said, I'd have preferred a minimum level to enter Frost while still allowing hypers to work in there.
I agree with almost what you said ...but talking about high lvl soloing for ppl isnt the same thing when a Bh lets say 69 is done with the help of a lvl100+?
When my sin was lvl80+ i was in many fc sqauds run. Some runs took like maximum 15-20 min. I am talking about the time when rb wasnt in the game yet.
but i also was in sqauds that took us 1 hour to finish. You know cause a player follow the sin when the sin is in stealth going to kill shade or the puller pulls more than he can handle or someone goes afk forgetting to came back while the hypers of the others were running. In those situation i completely understood and agreed with someone saying: Ill vring my main to solo this and bring back this char at big room. But only in those situations.
and full run means starting from first mob till Holleen including jail boss too.0 -
bloodedone87 wrote: »I agree with almost what you said ...but talking about high lvl soloing for ppl isnt the same thing when a Bh lets say 69 is done with the help of a lvl100+?
When my sin was lvl80+ i was in many fc sqauds run. Some runs took like maximum 15-20 min. I am talking about the time when rb wasnt in the game yet.
but i also was in sqauds that took us 1 hour to finish. You know cause a player follow the sin when the sin is in stealth going to kill shade or the puller pulls more than he can handle or someone goes afk forgetting to came back while the hypers of the others were running. In those situation i completely understood and agreed with someone saying: Ill vring my main to solo this and bring back this char at big room. But only in those situations.
and full run means starting from first mob till Holleen including jail boss too.
Yeah. I agree on the BH part too, which is why I've never been a fan of having some APS whatever come in and run the BH while a squad sat back and watched. In fact, I actively avoid inviting people high enough above the BH level range that it becomes invalidated because of that. Fortunately, things like PV and Rebirth are level restricted, so that makes it much easier to avoid staring at someone else as they solo things.
As for some of the scenarios you mentioned, really the squad lead should be willing to kick people who do that sort of thing. Things like suddenly going AFK for half the run with no notice, not contributing at all even while there, repeatedly making the same mistakes even after being told what to/not to do, and so on all used to earn people that did those things kicks (at least, more often than not in my experience) and not just in frost. Which led to them either learning to improve... or them dropping like flies and being stuck in a specific level range/quitting so they didn't hinder others who did gain more skill over time. At least on average.
Totally agree that a full run is supposed to be all the bosses and going to the very end. It's just that, in practice, very few people kept doing that after hypers became a part of the mix with Frost and people started to realize they could "save time" by stopping short at heads. Even though heads give such a ****ty EXP:Spirit ratio that you gimp yourself on skills for a long time when you focus on them and the back "half" of Frost gives as much EXP as the first half but can be done significantly faster as long as the squad isn't full of total idiots. Though the nerf to dragoon EXP didn't help with that regards, admittedly.(Insert fancy image here)0 -
Yeah. I agree on the BH part too, which is why I've never been a fan of having some APS whatever come in and run the BH while a squad sat back and watched. In fact, I actively avoid inviting people high enough above the BH level range that it becomes invalidated because of that. Fortunately, things like PV and Rebirth are level restricted, so that makes it much easier to avoid staring at someone else as they solo things.
As for some of the scenarios you mentioned, really the squad lead should be willing to kick people who do that sort of thing. Things like suddenly going AFK for half the run with no notice, not contributing at all even while there, repeatedly making the same mistakes even after being told what to/not to do, and so on all used to earn people that did those things kicks (at least, more often than not in my experience) and not just in frost. Which led to them either learning to improve... or them dropping like flies and being stuck in a specific level range/quitting so they didn't hinder others who did gain more skill over time. At least on average.
Totally agree that a full run is supposed to be all the bosses and going to the very end. It's just that, in practice, very few people kept doing that after hypers became a part of the mix with Frost and people started to realize they could "save time" by stopping short at heads. Even though heads give such a ****ty EXP:Spirit ratio that you gimp yourself on skills for a long time when you focus on them and the back "half" of Frost gives as much EXP as the first half but can be done significantly faster as long as the squad isn't full of total idiots. Though the nerf to dragoon EXP didn't help with that regards, admittedly.
About BH... that moment when a player invites 3 lvl 100+ to help with bh51b:chuckleb: And when you leave he pm you asking:
-why yu left?
- oh i dont know, do yu think the other 2players 100+ wont be ok without me?b:chuckle0 -
bloodedone87 wrote: »About BH... that moment when a player invites 3 lvl 100+ to help with bh51b:chuckleb: And when you leave he pm you asking:
-why yu left?
- oh i dont know, do yu think the other 2players 100+ wont be ok without me?b:chuckle
So true man. So bloody true. b:chuckle(Insert fancy image here)0 -
I wasn't aware PWI is such a meritocracy based game. Especially judging from the updates quality lately.
I personally know people with medical conditions that enjoy playing the game. Are they not allowed to play it? Should they crawl into a cave and never play this game? Yes they overcompensate a lot, yes they will never learn their own OR any other class for that matter, but in the end its only a game. I help them out, I have fun with them in TS/RaidCall/Vent. I do not care. Its a GAME.
In the end, i still do not get it. Does PWI want to prolong its life or is this a trend to get people to leave it? Or does PWI simply want to get rid of the so called "incompetent" players, who are really nice people who want to spend time with their friends, or just clicking around doing nothing rlly?
I would like to know which of the people that are so high and might here saying FC destroyed the game, have not used it? For a long time?
You know what? I personally wanted to LEGALLY try out all the classes at lvl 100 stuff. It is clear to me that this is never happening now.0 -
I was curious now that hypers were no longer able to be activated in FF. Many of these numbers are approximate.
To get from lv90 to 100 you need 170,759,098 Exp
If you do all of the above you can go from lv90 to 100 in about 26 days!
level 90 to 95 (75mil exp) approximately - 13 days
level 95 to 100 (95.7 mil exp) approximately - 13 days + time for culti and morai quest chains
Quick break down
WQ 678,000
CS 361,000
BQ 326,000
Daily Checkin 90,000
Cube 1,000,000
BH 750,000
PV 1,750,000<very variable sorry>
Reflection 790,000 (6 hours @ 2,200 EXP/min)
LV95+
Morai Forces Quest 700,000/day
Missive 600,000 / week
morai quest chain
I have no issues with leveling with this method. But i would like to mention a few things:
This takes dedicated time, of which most people don't have because of either school & homework, or work and housework, or kids. Also, you probably need decent(TT) gear and squads, for PV which would also take some time to farm unless you just cash up. But assuming you have the gear already, which is rare for a new player turning lvl 90 to have full TT90 gear without help, you could totally do this. But you should probably just round up to about 30 days, sometimes you don't have enough time, or your mess up PV or your run out of dice tickets in cube or w/e the case. Also, 95+ PV is a nightmare. Seen even OP R9 3rd cast seekers only able to do 2 maybe 3 runs max.
But don't forget, you have to level to 100 3 times now. b:surrender
Yea, its much easier to do with rebirth 4x/3.5x bonuses, but that's beside the point.
PWI is now more about level. The more your level and all, the more things you can do, and to reach endgame, it would take endless amounts of time without FC.
Its hard/annoying enough that leveling from 104 to 105 takes LIKE a month of 12-14 PV runs + dailies as it is.
But for leveling alts, or leveling again from scratch with rebirths, there should be no reason to take away the best source of XP up to level 100.
People complain that power leveling = noobs. Well doesn't matter level or gear, there are so many noobs in everywhere. My gear is close to endgame, but essentially borderline **** compared to the next teir which includes JoSDs or max level cards. And i kill people in that tier and 1 above it all the time. And all i can think is, "their gear must be ~ok" but later when i check, I realize that they are just noob. I'm not an amazing sin, but people are just noob..b:surrender
So yea, bring FC back. Let people power level if they want too. They will kill or be killed, but let them atleast be at a point where they might have a fair shot.YOUTUBE:
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LostPoet - Dreamweaver wrote: »I have no issues with leveling with this method. But i would like to mention a few things:
This takes dedicated time, of which most people don't have because of either school & homework, or work and housework, or kids. Also, you probably need decent(TT) gear and squads, for PV which would also take some time to farm unless you just cash up. But assuming you have the gear already, which is rare for a new player turning lvl 90 to have full TT90 gear without help, you could totally do this. But you should probably just round up to about 30 days, sometimes you don't have enough time, or your mess up PV or your run out of dice tickets in cube or w/e the case. Also, 95+ PV is a nightmare. Seen even OP R9 3rd cast seekers only able to do 2 maybe 3 runs max.
And people had these very same real world obligations before frost became a hyper noob instance years ago yet it never stopped people from actually playing the game. More people played back then than they do now ironically.
But don't forget, you have to level to 100 3 times now. b:surrender
Yea, its much easier to do with rebirth 4x/3.5x bonuses, but that's beside the point.
PWI is now more about level. The more your level and all, the more things you can do, and to reach endgame, it would take endless amounts of time without FC.
Its hard/annoying enough that leveling from 104 to 105 takes LIKE a month of 12-14 PV runs + dailies as it is.
It's supposed to be hard. That's the freaking point of it all.
But for leveling alts, or leveling again from scratch with rebirths, there should be no reason to take away the best source of XP up to level 100.
My 2nd reborn veno went from 1 to 78 in 24 hours without even trying to level. So it takes a week or less to get it back to 100+ without FC. You people think that time is game breaking? Maybe you are playing the wrong game then.
People complain that power leveling = noobs. Well doesn't matter level or gear, there are so many noobs in everywhere. My gear is close to endgame, but essentially borderline **** compared to the next teir which includes JoSDs or max level cards. And i kill people in that tier and 1 above it all the time. And all i can think is, "their gear must be ~ok" but later when i check, I realize that they are just noob. I'm not an amazing sin, but people are just noob..b:surrender
It's far more likely than not noobs are unskilled, undergeared, inexperienced with the character class frost babies. Hence the stereotype.
So yea, bring FC back. Let people power level if they want too. They will kill or be killed, but let them atleast be at a point where they might have a fair shot.
They already have a fair shot. They get it with some effort. To believe people don't have a fair shot because they can't bypass 99% of the game to herp derp to 100+ in an instance while some OP character blows through it for them is self-centered thinking.
It was wrong for PWE to allow hypers in FC for as long as they did. It created this type of entitlement mentality. I don't believe any person who plays any MMO is entitled to bypass nearly the entire game content just to get some fat e-peen eqo boost for being at an end game level. That is something which must be earned with effort from the player, not handed to them on a silver platter. Every player ought to be required to do the same type of game play to level. leveling is an earned right of passage.I **** bigger than you...
Shut up and play the game.....Damn0 -
Would be nice if they changed frost back into a farming instance since it's useless as an xp instance now. And while they're at it they should fix all the trophy modes so I can finally have ☆☆Supreme Robe: Dominance.0
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Jadsia - Lost City wrote: »It was wrong for PWE to allow hypers in FC for as long as they did. It created this type of entitlement mentality. I don't believe any person who plays any MMO is entitled to bypass nearly the entire game content just to get some fat e-peen eqo boost for being at an end game level. That is something which must be earned with effort from the player, not handed to them on a silver platter. Every player ought to be required to do the same type of game play to level. leveling is an earned right of passage.
Leveling is a false barrier to progression. The game play after lvl 100+ is completely different than 1-99. 1-99 is also not nearly all the game content, it's just filler stuff. Grinding mobs will not teach you much. And what it does teach does not need 6 months to learn.
I remember running fb 69 first time at lvl 64, solo healing fb 69 at lvl 67, most squads asked for 2 clerics. Skill is all about the player and not amount of time played. I don't know why people can't see that. I also see posters ridiculing FC levelers and praising the slow leveling "right way" from my server, who are **** *** players. I assume they don't even know it. I have had them in my squads and honestly I can think of some "fc abies" I'd rather take.
Nearly all of the game content happens at lvl 100+. All updates are for lvl 100+. When PWI first came on, yes leveling was as you say "rite of passage". However at that time lvl mattered a lot more because of the lack of cash shop gear. Back then those stat points counted for A LOT more. That has all changed now. You now need lvl 100+ to even start to WORK to compete and play the game.0 -
To say early game is filler is absolutely ridiculous. Early game is the first impression that the game will provide. The vast majority of consumers make their purchasing decisions on their first impressions of a game. Most will never make it deep into game mechanics (even though in the majority of games the pinnacle of the game's experience is in the end) if it doesn't leave a good first impression. Gaming companies know this, and millions of dollars and lots of man hours are spent in the gaming industry on making the first part of the game something that will hook consumers. Despite the fact that there is very few game that starts you off immediately with all the powers and play mechanics you are going to have later on. Almost all games have the bulk of the most interesting game play towards the back half of the game. That doesn't mean low game is unimportant or filler.
Having an early game where you cannot ever actually do anything on your own, or meet anyone with whom to squad with because everywhere you go is completely empty, isn't a good first impression. Frost has cost us a lost of a new players and this should have been fixed long ago. As well as the lack of new content being added to low game.0 -
Aubree - Dreamweaver wrote: »Leveling is a false barrier to progression. The game play after lvl 100+ is completely different than 1-99. 1-99 is also not nearly all the game content, it's just filler stuff. Grinding mobs will not teach you much. And what it does teach does not need 6 months to learn.
I remember running fb 69 first time at lvl 64, solo healing fb 69 at lvl 67, most squads asked for 2 clerics. Skill is all about the player and not amount of time played. I don't know why people can't see that. I also see posters ridiculing FC levelers and praising the slow leveling "right way" from my server, who are **** *** players. I assume they don't even know it. I have had them in my squads and honestly I can think of some "fc abies" I'd rather take.
Nearly all of the game content happens at lvl 100+. All updates are for lvl 100+. When PWI first came on, yes leveling was as you say "rite of passage". However at that time lvl mattered a lot more because of the lack of cash shop gear. Back then those stat points counted for A LOT more. That has all changed now. You now need lvl 100+ to even start to WORK to compete and play the game.
I agree with this wholeheartedly. What kind of low level content are people talking about, that develops "skill" is not in FC? Boss debuffing tanks? Boss debuffing supports? BH's do not teach you much about how to do anything, and they certainly don't make you a better person at your class, more so than FC.
Playing your class well is not hard. You people make it seem like rocket science, and that someone who does FC has skipped all the "learning" and decided to make a rocket. It's not rocket science, it's not hard, and it's not skipping anything. I've leveled both ways. PVP wise, pve content does not help at all. You have to pvp to be good at pvp. PvE wise, it is not difficult. There is not much "skill" involved. People who complain about "FC babies" often are just making assumptions about the player.
If a barb at 100 doing a BH does not know how to hold aggro, that is not because (s)he used frost to help level, but because (s)he is an idiot.
I'm really trying hard to find the content that you people say you "need" to be "good" at your class that you can't develop in FC (PvE wise). There is no secret quest that's going to reveal to you the secret of playing your cleric.
You guys try making playing PWI sound more difficult than it actually is. I've played all the classes, so this is not class specific.
Also, just because FC leveling is enabled, it does not mean BHs become obsolete. I still did my BHs most days, when I could play.
You guys make the game sound harder than it is, and you act like leveling using frost will automatically turn you incompetent, and leveling otherwise suddenly makes you good.
The only problem with FC is when people are leveling level 1 alts to max with it solely, but who's going to do that? Older players. People who have made money and know the game a fair bit already. Learning a new class for them is a lot easier than newer players. As for newer players, they don't come in and start buying FC right off the bat. They are not a problem.
As for low level content being empty, I have yet to see the proof of this. I have never found it difficult to make a squad for a BH on any of my alts. I've had over 10. I've played classes multiple times.The only times were when I was playing at a time period in which not many people [;ayed. Or, coincidentally, at end game BHs, where people want to be class specific which I find no problem with despite often being excluded. That's how games work. Some people just aren't needed. As for people spending 10mins finding a certain class, that is their loss and you don't need to worry about it. If it worries you so much then start up your own squad. If someone does not want your class in their squad, then don't complain about it in the forums. Make up your own squad or PM that person.
Inb4 why should i make my own squad.
As for low level questing areas, not many people quests in groups. I've never went to do a quest and been disappointed because I saw that no one was there. Other people are the same. They don't care to squad up with you to kill 5 mobs and then move on. When i started the game I found very little people doing the same quests as me, and I didn't feel a need to squad with the ones that were. Likewise newer players won't be put off by empty questing areas. At least, if they are, I have seen no proof of this or any survey showing so. The reason we don't get newer players is because of a lack of proper advertising and the age of the game, not because people aren't KSing your mobs or killing them at the same time as you. You see pwi's population in the world chat and in the major cities and during BHs. Not at some remote questing area.
You guys complain about people failing in squads, but my squads have rarely every failed, and it's rarely due to some single person messing up. Usually it's something unexpected or just an honest mistake. And my squads are always w/c made. I typically only join squads from w/c, and sometimes faction.
The point of this is to say that FC is not the devil you guys make it out to be, and that "fact" is a blatant lie made by people who think that just because people can level easier and skip content if they want, it is their job to go and tell that person to go and play that content. Then they make up the lie that if they don't they will suck at the game, offering lame anecdotes as their proof.
/end rant0 -
Badkidimdone - Archosaur wrote: »I agree with this wholeheartedly. What kind of low level content are people talking about, that develops "skill" is not in FC? Boss debuffing tanks? Boss debuffing supports? BH's do not teach you much about how to do anything, and they certainly don't make you a better person at your class, more so than FC.
Playing your class well is not hard. You people make it seem like rocket science, and that someone who does FC has skipped all the "learning" and decided to make a rocket. It's not rocket science, it's not hard, and it's not skipping anything. I've leveled both ways. PVP wise, pve content does not help at all. You have to pvp to be good at pvp. PvE wise, it is not difficult. There is not much "skill" involved. People who complain about "FC babies" often are just making assumptions about the player.
If a barb at 100 doing a BH does not know how to hold aggro, that is not because (s)he used frost to help level, but because (s)he is an idiot.
I'm really trying hard to find the content that you people say you "need" to be "good" at your class that you can't develop in FC (PvE wise). There is no secret quest that's going to reveal to you the secret of playing your cleric.
You guys try making playing PWI sound more difficult than it actually is. I've played all the classes, so this is not class specific.
Also, just because FC leveling is enabled, it does not mean BHs become obsolete. I still did my BHs most days, when I could play.
You guys make the game sound harder than it is, and you act like leveling using frost will automatically turn you incompetent, and leveling otherwise suddenly makes you good.
The only problem with FC is when people are leveling level 1 alts to max with it solely, but who's going to do that? Older players. People who have made money and know the game a fair bit already. Learning a new class for them is a lot easier than newer players. As for newer players, they don't come in and start buying FC right off the bat. They are not a problem.
As for low level content being empty, I have yet to see the proof of this. I have never found it difficult to make a squad for a BH on any of my alts. I've had over 10. I've played classes multiple times.The only times were when I was playing at a time period in which not many people [;ayed. Or, coincidentally, at end game BHs, where people want to be class specific which I find no problem with despite often being excluded. That's how games work. Some people just aren't needed. As for people spending 10mins finding a certain class, that is their loss and you don't need to worry about it. If it worries you so much then start up your own squad. If someone does not want your class in their squad, then don't complain about it in the forums. Make up your own squad or PM that person.
Inb4 why should i make my own squad.
As for low level questing areas, not many people quests in groups. I've never went to do a quest and been disappointed because I saw that no one was there. Other people are the same. They don't care to squad up with you to kill 5 mobs and then move on. When i started the game I found very little people doing the same quests as me, and I didn't feel a need to squad with the ones that were. Likewise newer players won't be put off by empty questing areas. At least, if they are, I have seen no proof of this or any survey showing so. The reason we don't get newer players is because of a lack of proper advertising and the age of the game, not because people aren't KSing your mobs or killing them at the same time as you. You see pwi's population in the world chat and in the major cities and during BHs. Not at some remote questing area.
You guys complain about people failing in squads, but my squads have rarely every failed, and it's rarely due to some single person messing up. Usually it's something unexpected or just an honest mistake. And my squads are always w/c made. I typically only join squads from w/c, and sometimes faction.
The point of this is to say that FC is not the devil you guys make it out to be, and that "fact" is a blatant lie made by people who think that just because people can level easier and skip content if they want, it is their job to go and tell that person to go and play that content. Then they make up the lie that if they don't they will suck at the game, offering lame anecdotes as their proof.
/end rant
How can a new player learn the maps, the NPCs, various farmable mats, manufacturing skills, locations of mobs, the general mechanics of game play, ect. from a freaking single instance? Skills are level dependent. It's learning how to play a class incrementally rather than trying to herp derp it all at once at a near end game level.
Skipping 99% of the game's content to get to end game is what breaks a game. Not make it better or easier on anyone.
I noticed that the 1st part of the anniversary quest requires us to kill 3 mobs near tusk town. I wonder how many frost babies are wasting coin teleporting all over the map to them when one can get there faster and cheaper by using the teleport stone to FB 59 and fly the short distance to the mobs. Old school people who know the maps can take shortcuts this way with ease.I **** bigger than you...
Shut up and play the game.....Damn0
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