Number of Days to Go from lv90 to lv100
Comments
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I won't respond to you anymore after this. Your logic, hypocrisy, and paradoxal thinking is just sad. I pity you.Jadsia - Lost City wrote: »And this is what you think makes a healthy MMO? Bypassing game content for exp? My point is that any person can make decent exp with normal game play and be fine. ANd I added the exp orbs from morai because I farmed those with dailies too just like anyone else can for free. It is an earned in-game item.
I never stated what makes a healthy MMO. Nor do I know, and by the way you speak, neither do you. WHat defines 'normal' gameplay? You are in danger of commiting a logical fallacy when you answer that question because normal is relative. Everyone has their own way of doing things, thats why games provide a variety of option, to cater to all gamers. There is no norm, only your delusions of granduer.
The height of my server's popularity was during a time when players were spread out nearly equally across the level spectrum. LOL. When was this? 08'?
Once people started bypassing game content by hyper noobing in frost that infamous level gap among the player base grew and grew until there were a few low levels and a lot of high levels with not much in between. Wrong. This happens when the ratio of older players is higher than the ration of new players. PW has been around for about 8 years. PWI has been around for 6. Almost every consistent MMO gamer has played one of these.
The faster that gap grew the faster the population on the server dwindled. You are not going to convince me that forcing people back into level appropriate game play is going to destroy the game. Reducing any kind of advantage new players had to catch up to vets destroys the game. I don't have to convince you, history speaks for itself.
Again, it's not just my opinion. And yet you make absolute claims without a stread of evidence. The game designers decided to plug cause of that level gap creating instance for a reason. The level gap is created by older players, not new players. You tell me why the devs decided to disable hypers in FC if not for making players engage in level appropriate game play? Why did they do that? Because chinese servers never had hypers to begin with because the bots are so rampant. They level anyway, also the grind on chinese servers is difference, and they dont have the SUPER endgame we have. You think it is to **** you and the other frost babies over or to nerf your cash cow business from frost babies? I don't sell FC's, it's chump change. Or just maybe it was to erase that huge gap in the level of the player base and get more people out into the maps. By making the main portion of the playerbase refuse to create new toons? Real smart....Not. I'm seeing a comeback of people in WC asking to kill mini bosses and run low level BHs and FBs now. It worked this way the last time they disabled hypers in FC accidentally and it's working now. Because they have no choice. Are you blind? If you want to level an alt, and you only have the option of questing, you have no choice as to how.
You people may not like the fact that your ability to mass produce your alts in an instance is nerfed but this game is not designed for the majority of characters being someone's alt. If it was there would be no restriction on the number of clients one could run at the same time. Lol, if you think people stick to the 2 client rule, you are so dense. Imagine what it would be like in game if PWI staff actually enforced the 2 client at once rule and started banning those with more than 2 clients per IP open at once.Then about 40-50% AT LEAST, of the playerbase would be banned, and that is not good for business.
My final response to you. GG.0 -
Bring back hypers in FC from lvl1. Let us have FC babies. Let us have lvl100 BM and seekers with TT90 gear and 6k base hp that cant pull in Lunar but still they do it and then rage at cleric cause they died.
Let us have lvl100 sins with 4-5 k base hp that dont know how to kill mobs in 79.Istead of stunnning runners they spark when they get close to mob, but untill the spark is over the mob is away, pulling the sin in to other group of mobs.
In a serious note: FC should be back but restricted 75+ and be made like pv lvl you cant enter if you are not in lvl range. Something like 75-84. 85-94. 94-105.0 -
DionDagger - Dreamweaver wrote: »I won't respond to you anymore after this. Your logic, hypocrisy, and paradoxal thinking is just sad. I pity you.
My final response to you. GG.
When DionDagger makes more sense than you in a post, it is time to hang up the towel.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Jadsia - Lost City wrote: »Herpderp, I'm God and what I say is absolute truth.
Its sad how closed minded and ignorant you are. You contradict your own arguments and conveniently still avoid obvious and valid points while being as rude and ignorant towards anyone who doesn't see your opinion as the absolute gospel truth.
From the looks of this thread its becoming you settling in and refusing to acknowledge anything besides your own awesomeness.
Last time I will respond to you, so puff up your chest and stroke that epeen and add this to the list of things you can feel awesome about. You wanted the last word, you can have it. Actually just feel sorry for you at this point.0 -
~snip~
yap yap yap
~snip~
From the repeating pattern of your posts you are suffering severely from "gotta have the last word - no matter what" syndrome.
Meh, do carry on, it's cheap entertainment in an otherwise boring forum.
Happy to be of servicerayalonglegs wrote: »FCC after level 90 takes many many many runs after 100 to get to 105 makes 2% to 4% if whole fcc per run exp room is only 1.2% per run so to level a toon up to 105 with fcc alone, is horrible, but I can do so outside of fcc no problem, where as other can't and I do not play all day and I am no expert.
but the bad thing about fcc is mainly loss of another form of income I will give you that much.
But the point is fcc hyper was a glitch it lasted a while and those who benefited from it had a good run. The bad part is now those same people have to think outside the box to make the same exp and their are many methods to do so if one explores them.
We are creatures of habit and no person likes change but unfortunately the game was never ment to have hypers in FCC and it will be missed by some, but this makes the game more challenging does it not. And what good is getting to endgame with R999+12 where you can 1 shot anything by then the work is done and get boring the fun part of a game is getting to the end not being at the end the fun part is the journey.
They will never grasp the concept because of that self entitled sentiment.I **** bigger than you...
Shut up and play the game.....Damn0 -
Yea Dion is actually one of the sins that doesn't sell FC. He actually hates to run FC. b:laugh I couldn't get him to run my reborn through few months ago. If he is upset about the change, it means something. It means that normal everyday players are upset about the restriction. I'm one of those players. I think in the 8 months being back to the game I FC'd alt/main total of 10 times. I am not an FC baby, I do not sell FC. Loss of hyper in FC is a loss to the game and to me as a player, even though I under utilized it.
http://v.youku.com/v_show/id_XNzU4ODE3MDAw.html?qq-pf-to=pcqq.group (posted in another thread by another player) is the reason for hyper restriction in pwcn and earning time. We don't have that problem and we shouldn't be penalized for it. The thing that struck me most was Sparkie official response saying "dev + team decided". Which means Sparkie had a say in it and listened to all the QQ babies instead of making an informed decision. PWI was never going to instate a lvl restriction, They take the easy way in doing anything. They ban it.
Oh so you saw a wc for gouf, GRATZ!!! It's a culti boss. I have seen those wc's before at about the same frequency. Everyone needs culti regardless the lvl. FC has had hypers disabled a few weeks now. I really am not seeing a flood of new players or a flood of wc's for low level content. I see some but not enough to think the hyper restriction made any difference in the way players are projecting. People are just finding other ways to level.0 -
Jadsia - Lost City wrote: »
~snip~
yap yap yap
~snip~
From the repeating pattern of your posts you are suffering severely from "gotta have the last word - no matter what" syndrome.
Meh, do carry on, it's cheap entertainment in an otherwise boring forum.
Happy to be of service
They will never grasp the concept because of that self entitled sentiment.
ROTL !! I knew you were going to prove my point for me. LOLOLOLOLOLOL I just knew you couldn't resist having that "last word".0 -
Quick break down
WQ 678,000
CS 361,000
BQ 326,000
Daily Checkin 90,000
Cube 1,000,000
BH 750,000
PV 1,750,000<very variable sorry>
Reflection 790,000 (6 hours @ 2,200 EXP/min)
LV95+
Morai Forces Quest 700,000/day
Missive 600,000 / week
morai quest chain
ok u need 31 days o more from 90-100 ye, but u need play 5 hours o more to make all and u really think alot ppl can play 5 hours per day? ppl dont have study? dont work? dont have friends? sorry for my bad english
WQ is just waste of time, nobody really does it. Well nowdays when teleing around isnt problem as the value of coin has gone down it might be worth it to an extent but I personally dont still find it appealing.
I got 2 alts I am leveling for opening PV and putting them to a faction to do BQs just seems awful lot of effort when I can barely force myself to run em trough BH with main.
I dont want to keep more clients open than I need to, kills reflection for me.
And as for PV, finding squad that knows what they are doing during the short time I log my alts to do dailies? Aint gonna happen.
Still its a good list, just felt the problems for alts needed to be pointed out. For a new player with only 1 toon to worry bout its not as horrible but creating PV openers is now painful as there is only so much time you feel like devoting to them daily. BH, FSP, Primal, cube on a main, BH and autocompleted morai on main alt to do cube on that toon... Add life and whatnot and leveling alts is extremely annoying. Right now I do BH and CS, intending to add cube when they are lvl 90 but rate of leveling is pretty bad.
Ps. Your English is understandable, which to me is the main point.__Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
HideYoHubby - Assassin - 105/101/101 - Inactive
WnbTank - Barbarian - 103/101/101 - Catshop0 -
DionDagger - Dreamweaver wrote: »
Originally Posted by Jadsia - Lost City View Post
And this is what you think makes a healthy MMO? Bypassing game content for exp? My point is that any person can make decent exp with normal game play and be fine. ANd I added the exp orbs from morai because I farmed those with dailies too just like anyone else can for free. It is an earned in-game item.
I never stated what makes a healthy MMO. Nor do I know, and by the way you speak, neither do you. WHat defines 'normal' gameplay? You are in danger of commiting a logical fallacy when you answer that question because normal is relative. Everyone has their own way of doing things, thats why games provide a variety of option, to cater to all gamers. There is no norm, only your delusions of granduer.Normal level appropriate game play is playing the game as it was designed to be. This MMO was never designed to allow players to bypass 99% of the level appropriate content just to get to an end game level. The result is obvious. New chars and 100+ chars and nothing in between. If you can't comprehend how damaging that is then you are blind.
The height of my server's popularity was during a time when players were spread out nearly equally across the level spectrum. LOL. When was this? 08'?Just before they accidentally enabled hypers in frost which allowed players to bypass most of the game to get to 10x. That's when.
Once people started bypassing game content by hyper noobing in frost that infamous level gap among the player base grew and grew until there were a few low levels and a lot of high levels with not much in between. Wrong. This happens when the ratio of older players is higher than the ration of new players. PW has been around for about 8 years. PWI has been around for 6. Almost every consistent MMO gamer has played one of these.Even if that were true why are there no new players? Maybe it's because they join the game and look at the vast emptiness of most of the map? But your statement isn't true. That gap existed because there was very little incentive to play a level appropriate game when nobody else was. The economy for those between level 20 to level 80 in mats and gear is practcally non existent these days. Hell who even has the incentive to level their manufacturing skills?
The faster that gap grew the faster the population on the server dwindled. You are not going to convince me that forcing people back into level appropriate game play is going to destroy the game. Reducing any kind of advantage new players had to catch up to vets destroys the game. I don't have to convince you, history speaks for itself.Again it is not advantageous for an MMO to allow its players to bypass 99% of the game's content to get to end game levels. No other commercial for profit company runs an MMO like this for obvious reasons. The damage it has caused to this MMO is very apparent. Declining player base with more alts than players and most of the game not even being played at all.
Again, it's not just my opinion. And yet you make absolute claims without a stread of evidence. It doesn't have to be just my opinion when it wasn't my call to disable hypers in frost. The fact that they did that speaks for itself. The game designers decided to plug cause of that level gap creating instance for a reason. The level gap is created by older players, not new players. Again with this BS. You want me to think that the player base consists of just older players. LOL. If that were true then PWI is in far more trouble than anyone thought because that means there has been no new growth in the player base...according to your thinking.You tell me why the devs decided to disable hypers in FC if not for making players engage in level appropriate game play? Why did they do that? Because chinese servers never had hypers to begin with because the bots are so rampant. They level anyway, also the grind on chinese servers is difference, and they dont have the SUPER endgame we have.PWCN and PWI is apples and oranges. They don't have chance packs over there like we do here either. Their game has a higher level cap and it's pay to play.You think it is to **** you and the other frost babies over or to nerf your cash cow business from frost babies? I don't sell FC's, it's chump change. Good for you. No really.Or just maybe it was to erase that huge gap in the level of the player base and get more people out into the maps. By making the main portion of the playerbase refuse to create new toons? Real smart....Not.Again this game's growth should consist of new players and not from the existing player base. I'm seeing a comeback of people in WC asking to kill mini bosses and run low level BHs and FBs now. It worked this way the last time they disabled hypers in FC accidentally and it's working now. Because they have no choice. Are you blind? If you want to level an alt, and you only have the option of questing, you have no choice as to how.
As it should be and shouls have been all along. This game should have its characters spanning then entire level spectrum and not just the new characters and the endgame characters it has now.
You people may not like the fact that your ability to mass produce your alts in an instance is nerfed but this game is not designed for the majority of characters being someone's alt. If it was there would be no restriction on the number of clients one could run at the same time. Lol, if you think people stick to the 2 client rule, you are so dense.No, a dense person would state that while completely ignoring the very next sentence. LOL. Imagine what it would be like in game if PWI staff actually enforced the 2 client at once rule and started banning those with more than 2 clients per IP open at once.Then about 40-50% AT LEAST, of the playerbase would be banned, and that is not good for business.Do you even see what you wrote there? Do you not see the problem with that? It tells me that 1) a huge issue is that PWI does not properly enforce its own rules - We saw this with the goon glitchers and 2) You are very aware that the character player base is mostly people running alts along with their mains. I would guess that the alts outnumber mains by a wide margin. This means you believe that there is very little growth in new player base. If that were true then that is a very serious problem. Isn't it?
I won't respond to you anymore after this. Your logic, hypocrisy, and paradoxal thinking is just sad. I pity you.Whatever.
My final response to you. GG.Cotillion - Dreamweaver wrote: »It's pointless to argue with you.
Its sad how closed minded and ignorant you are. You contradict your own arguments and conveniently still avoid obvious and valid points while being as rude and ignorant towards anyone who doesn't see your opinion as the absolute gospel truth.
From the looks of this thread its becoming you settling in and refusing to acknowledge anything besides your own awesomeness.
Last time I will respond to you, so puff up your chest and stroke that epeen and add this to the list of things you can feel awesome about. You wanted the last word, you can have it. Actually just feel sorry for you at this point.
Wanting to return the game to the dynamic it was when characters spanned the entire level spectrum and the entire economy which came with it from farming herbs for mid level pots, mid level gear, manufacturing skills, etc. is ignorant? What is ignorant is believing that this missing from the game is not an issue.jhjhjkjjjjjjjjjj wrote: »Yea Dion is actually one of the sins that doesn't sell FC. He actually hates to run FC. b:laugh I couldn't get him to run my reborn through few months ago. If he is upset about the change, it means something. It means that normal everyday players are upset about the restriction. I'm one of those players. I think in the 8 months being back to the game I FC'd alt/main total of 10 times. I am not an FC baby, I do not sell FC. Loss of hyper in FC is a loss to the game and to me as a player, even though I under utilized it.
It was just a glitch that was fixed after being there for a few years. These people complaining about frost hypers being disabled remind me of the same people complaining about the devs fixing the casters glitching NV for more runs.
http://v.youku.com/v_show/id_XNzU4ODE3MDAw.html?qq-pf-to=pcqq.group (posted in another thread by another player) is the reason for hyper restriction in pwcn and earning time. We don't have that problem and we shouldn't be penalized for it. The thing that struck me most was Sparkie official response saying "dev + team decided". Which means Sparkie had a say in it and listened to all the QQ babies instead of making an informed decision. PWI was never going to instate a lvl restriction, They take the easy way in doing anything. They ban it. Yeah. They want characters spanning the entire level spectrum as they should. There is absolutely nothing wrong with that as it is how the game is designed to be played.
Oh so you saw a wc for gouf, GRATZ!!! It's a culti boss. I have seen those wc's before at about the same frequency. Everyone needs culti regardless the lvl. FC has had hypers disabled a few weeks now. I really am not seeing a flood of new players or a flood of wc's for low level content. I see some but not enough to think the hyper restriction made any difference in the way players are projecting. People are just finding other ways to level.
It was nice. It's been a long time since i started seeing people WC for low level culti and BH help. It's the beginning to a return of a healthy player base.I **** bigger than you...
Shut up and play the game.....Damn0 -
Okay, so I'm a fairly new player here, played for a year in early 2013, got to level 40, quite, came back, now I'm level 70.
No frost whatsoever, except for my alts. I don't know why you guys that want FC back are assuming I don't enjoy the normal quests, the running around, the flying everywhere, the mob killing. I love it. Unlike some of you, I actually want to play the game
It's a fun mmo to me. I love learning about my class, my abilities and my limits. It's not all about gear and leveling to a lot of new players, you know (i have a few other friends that are noob-ish and play this game, it's the same with them).
Last time I checked, FC wasn't even supposed to be a thing. If you guys don't like the fact that FC is gone and you're so mad at the game, why don't you just leave and find another mmo? I just don't understand.
In my opinion, FC just makes high leveled noobs who can't play properly.
"You're the one to talk, you're level 70 and haven't even rebirthed!!"
Yeah, but I'm the one who had to explain what Nirvana armor/daily quests was to a level 100 sin who frosted from the beginning0 -
> People believing that every new player cares about endgame. Sorry to break it to you but that's not the case.
> Several players wanting to avoid questing and leveling play an MMORPG instead of a MOBA. MOBAs exist for a reason, why are you playing an MMORPG and QQing about it?
> People believing there's no new players. Of course you won't see new players if all you do is endgame stuff in lvl100 guilds...and then you wonder why the new players left?0 -
Suprprutty - Lost City wrote: »> People believing that every new player cares about endgame. Sorry to break it to you but that's not the case.
> Several players wanting to avoid questing and leveling play an MMORPG instead of a MOBA. MOBAs exist for a reason, why are you playing an MMORPG and QQing about it?
> People believing there's no new players. Of course you won't see new players if all you do is endgame stuff in lvl100 guilds...and then you wonder why the new players left?
You know what's funny now that I think of it?
I have plenty of low level characters in various lowbie factions across the servers.
In most of them, the new players I meet worry that they're leveling too fast because they can't keep up with their quests as fast as they level up and they get their EXP so fast they're not sure if they're doing something wrong or how to slow down and such.
Meanwhile we have people here crying about how frost hypering is the only way to level and how all the new people want is endgame and so on and so forth... yet I bet the vast majority of them haven't even seen any new players to speak for in who-knows-how-long because of how obsessed they are with the endgame.(Insert fancy image here)0 -
kelkonerrii wrote: »Okay, so I'm a fairly new player here, played for a year in early 2013, got to level 40, quite, came back, now I'm level 70.
No frost whatsoever, except for my alts. I don't know why you guys that want FC back are assuming I don't enjoy the normal quests, the running around, the flying everywhere, the mob killing. I love it. Unlike some of you, I actually want to play the game
It's a fun mmo to me. I love learning about my class, my abilities and my limits. It's not all about gear and leveling to a lot of new players, you know (i have a few other friends that are noob-ish and play this game, it's the same with them).
Last time I checked, FC wasn't even supposed to be a thing. If you guys don't like the fact that FC is gone and you're so mad at the game, why don't you just leave and find another mmo? I just don't understand.
In my opinion, FC just makes high leveled noobs who can't play properly.
"You're the one to talk, you're level 70 and haven't even rebirthed!!"
Yeah, but I'm the one who had to explain what Nirvana armor/daily quests was to a level 100 sin who frosted from the beginning
Who are these "some of you". I'm betting a lot of the people upset about the FC change know their classes and the game expertly. I have done every instance, quest except the demonol and purgatol document ones. I just haven't been able to gather the drops to do them. I did all those quests years ago before reawakening even came into the game. I said earlier and I'll repeat because you people are so black and white about everything. Not everyone wants to take it slow. Many people like power leveling and end game content. You position is "I like it this way so EVERYONE should do it this way." My position is "FC provided a path for those who like the other way." And just because someone power levels, does not mean they don't want to play the game.... It means they want to play the part of the game they like best. An why shouldn't they? It's a game, they should be able to do what they like in it. Players are bad because they are bad players, not because they FC'd. I know a bunch of "FC babies" who know what they are doing. I know some old players who are still pretty stupid about most things in game.
And FC was supposed to be a farming instance, they changed it to exp instance. The reason we were allowed hypers and China not are because of bots. Same reason low level DQ has no value, same reason hypers got a 10 activation limit, and having earning time. We don't have and never did have the bot problem they do. Hopefully when they hire new people for the North American market, those people make the changes back.
PWI doesn't add low level content, or when they do it's half baked. The way to fix low level areas is not to cut something out of the game, but to make the low level content more attractive. I don't mean adding exp/coin to the quests and cutting mob counts. There are only a couple quests where your choices put you on a different path. It's a pity they took out the starting area. They added a mentoring thing but didn't give it any meaning.0 -
Aubree - Dreamweaver wrote: »The reason we were allowed hypers and China not are because of bots. Same reason low level DQ has no value, same reason hypers got a 10 activation limit, and having earning time
... That's... completely and totally wrong.
Since the introduction of Hypers , it didn't work in Frost over in China. Not because of bots (which are completely unrelated to Frost and I have no idea who or what gave you the idea they're associated in any way) but because the devs felt the instance gave enough EXP as is and didn't want people to be able to use it as a powerleveling source. Same with the x10 hyper activation limit. Nothing to do with bots, it was a balance measure to ensure people didn't just spam hypers on juicy bits and do that infinitely. With an activation limit, people are forced to either run the hypers down or to be unable to use them infinitely to powerlevel.
The anti-bot measures are because the botting murdered the economy over there and are wholly separate from Frost. Think about it for a second, of all the official versions of the game, only PWI had hypers enabled in Frost... because we got a glitch that allowed it for a bit and our higher ups requested that special change for us. Like how we don't have a PvP enabled Secret Passage, among other things.(Insert fancy image here)0 -
You know what's funny now that I think of it?
I have plenty of low level characters in various lowbie factions across the servers.
In most of them, the new players I meet worry that they're leveling too fast because they can't keep up with their quests as fast as they level up and they get their EXP so fast they're not sure if they're doing something wrong or how to slow down and such.
Meanwhile we have people here crying about how frost hypering is the only way to level and how all the new people want is endgame and so on and so forth... yet I bet the vast majority of them haven't even seen any new players to speak for in who-knows-how-long because of how obsessed they are with the endgame.
I'm sure they will change their mind about "fast leveling" in the late 80's/90-95. I too leveled fine before the 80's, had more quests than I could complete p/day because frankly at start of the game you get a washinglist of quests/sidequests/race-specific quests. The 80's became slightly slower but still managable. Only at 87 I tried out FC, simply to get 89 for cultivation.
I'm not for allowing FC <75 or even <85, but people seem to keep saying FC hyperbabies to every levelrestriction. Really? 85+ and FC = hyperbaby? Please, it was more than enough time to endure BH69 runs and experience teamwork with debuffs/aggrocontrol/aoe healing/debuffing boss. Ignorance of your class at 85+ won't be fixed by restricting anything.
Even if PWCN doesn't have FC-hypers at all, PWI gave us hypers for howlong, years? Now releases double rebirths, gives current playerbase 10 months to complete that, and then restricts FC to any newcomer. Completely removing FC was a douchey move towards newer players and eventually they will notice it.
After all this damage was done they shouldn't have completely removed it, but restricted it like many other things. Either 75+ or 85+ (as the NPC inside only tp's/activates at 85), preferably 85+, just to compensate towards the newer players.0 -
You know what's funny now that I think of it?
I have plenty of low level characters in various lowbie factions across the servers.
In most of them, the new players I meet worry that they're leveling too fast because they can't keep up with their quests as fast as they level up and they get their EXP so fast they're not sure if they're doing something wrong or how to slow down and such.
Meanwhile we have people here crying about how frost hypering is the only way to level and how all the new people want is endgame and so on and so forth... yet I bet the vast majority of them haven't even seen any new players to speak for in who-knows-how-long because of how obsessed they are with the endgame.
Power leveling wont bring anyone end game gear. It just bring ppl to the lvl required to wear end game gear.Being lvl101 doesnt give yu end game gear as a prize to reach that lvl. The end game gear takes time to be farmed by a new player with 0 alts and it requires a decent gear and knowledge about instances in the game.Instead most ppl that power lvl from 1 to 101 dont take time to get a decent gear required for that lvl0 -
Verenor - Morai wrote: »*snip*
If I'm right, allow me to quote myself with a sentence that gives my personal point of view on the matter:That said, I'd have preferred a minimum level to enter Frost while still allowing hypers to work in there.
If I'm wrong, my apologies for skimming. I'll read the full post later.(Insert fancy image here)0 -
You know what's funny now that I think of it?
I have plenty of low level characters in various lowbie factions across the servers.
In most of them, the new players I meet worry that they're leveling too fast because they can't keep up with their quests as fast as they level up and they get their EXP so fast they're not sure if they're doing something wrong or how to slow down and such.
Meanwhile we have people here crying about how frost hypering is the only way to level and how all the new people want is endgame and so on and so forth... yet I bet the vast majority of them haven't even seen any new players to speak for in who-knows-how-long because of how obsessed they are with the endgame.
How low are these levels? Because what I see is a bunch of lvls 50+ hanging out in reflection... about half of them aren't even reawakened. I don't think they are worried about out leveling their quests. Below that yes you get a lot of exp per level, extra in fact. Perfect questmaster etc.... all hyper removal from fc did is push people into less effective leveling areas. Not necessarily doing group activities.0 -
Aubree - Dreamweaver wrote: »Who are these "some of you". I'm betting a lot of the people upset about the FC change know their classes and the game expertly. I have done every instance, quest except the demonol and purgatol document ones. I just haven't been able to gather the drops to do them. I did all those quests years ago before reawakening even came into the game. I said earlier and I'll repeat because you people are so black and white about everything. Not everyone wants to take it slow. Many people like power leveling and end game content. You position is "I like it this way so EVERYONE should do it this way." My position is "FC provided a path for those who like the other way." And just because someone power levels, does not mean they don't want to play the game.... It means they want to play the part of the game they like best. An why shouldn't they? It's a game, they should be able to do what they like in it. Players are bad because they are bad players, not because they FC'd. I know a bunch of "FC babies" who know what they are doing. I know some old players who are still pretty stupid about most things in game.
And FC was supposed to be a farming instance, they changed it to exp instance. The reason we were allowed hypers and China not are because of bots. Same reason low level DQ has no value, same reason hypers got a 10 activation limit, and having earning time. We don't have and never did have the bot problem they do. Hopefully when they hire new people for the North American market, those people make the changes back.
PWI doesn't add low level content, or when they do it's half baked. The way to fix low level areas is not to cut something out of the game, but to make the low level content more attractive. I don't mean adding exp/coin to the quests and cutting mob counts. There are only a couple quests where your choices put you on a different path. It's a pity they took out the starting area. They added a mentoring thing but didn't give it any meaning.
You're correct that FCC was originally a farming instance, however you're a bit incorrect on the changes. They didn't initially change it to an instance for leveling, but way back when, the instance was harder in squad mode than most people could play in the their current gear state. Just like Lunar, they changed it from having two modes, to just the easier Solo mode. (though with Lunar, they never did get around to actually fixing the quest lines.)
Later, it was turned into an EXP instance to monetize the game. Basically it's pushing you to end game faster so you'll spend your hard earned money purchasing the elite endgame gear that is primarily available only in the Cash Shop. Also, that's something that was specific to PWI, and did not exist in the original Chinese version.
"PWI" doesn't add any content. PWE is just a publisher. Wanmei adds the content, and they added quite a lot over the past couple of years for the loawer levels. They also increased the amount of exp and spirit earned in the lower quest, made almost all quest drops a 100% drop rate, AND added a whole bunch of free gear both in the form of drops, and from quests. Oh, and they added other ways to make coin too.
Most of the people I've seen complaining about it in-game, pretty much only know how to solo an instance by stealthing through the mobs. They don't have a clue about playing their class outside of that, or how to work in a squad. I'm not saying everyone wants to take it slow, but it's not like there haven't been huge handouts to allow leveling by a large number of other methods.
By percentages, I run across a lot more older players who know how to play, than I run into FCC babies that do. Not saying I don't see older players that don't know how to play, or FCC babies that do; but there are far fewer of them in relation.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »You're correct that FCC was originally a farming instance, however you're a bit incorrect on the changes. They didn't initially change it to an instance for leveling, but way back when, the instance was harder in squad mode than most people could play in the their current gear state. Just like Lunar, they changed it from having two modes, to just the easier Solo mode. (though with Lunar, they never did get around to actually fixing the quest lines.)
Later, it was turned into an EXP instance to monetize the game. Basically it's pushing you to end game faster so you'll spend your hard earned money purchasing the elite endgame gear that is primarily available only in the Cash Shop. Also, that's something that was specific to PWI, and did not exist in the original Chinese version.
"PWI" doesn't add any content. PWE is just a publisher. Wanmei adds the content, and they added quite a lot over the past couple of years for the loawer levels. They also increased the amount of exp and spirit earned in the lower quest, made almost all quest drops a 100% drop rate, AND added a whole bunch of free gear both in the form of drops, and from quests. Oh, and they added other ways to make coin too.
Most of the people I've seen complaining about it in-game, pretty much only know how to solo an instance by stealthing through the mobs. They don't have a clue about playing their class outside of that, or how to work in a squad. I'm not saying everyone wants to take it slow, but it's not like there haven't been huge handouts to allow leveling by a large number of other methods.
By percentages, I run across a lot more older players who know how to play, than I run into FCC babies that do. Not saying I don't see older players that don't know how to play, or FCC babies that do; but there are far fewer of them in relation.
There's a simple explanation for that. Most of the older players ARE the said FC babies. And to be frank, you don't know every single person on the server. Just because a person chooses to stealth mobs, doesn't mean they don't know how not to. It's called efficiency. WHy do something you don't have to? Because it's fun? But to who, and why?
I like doing things quickly, and with the least cost/trouble. I like being efficient, especially when it comes to leveling. FC is time/cost efficient, that's all there is to it.0 -
... That's... completely and totally wrong.
Since the introduction of Hypers , it didn't work in Frost over in China. Not because of bots (which are completely unrelated to Frost and I have no idea who or what gave you the idea they're associated in any way) but because the devs felt the instance gave enough EXP as is and didn't want people to be able to use it as a powerleveling source. Same with the x10 hyper activation limit. Nothing to do with bots, it was a balance measure to ensure people didn't just spam hypers on juicy bits and do that infinitely. With an activation limit, people are forced to either run the hypers down or to be unable to use them infinitely to powerlevel.
The anti-bot measures are because the botting murdered the economy over there and are wholly separate from Frost. Think about it for a second, of all the official versions of the game, only PWI had hypers enabled in Frost... because we got a glitch that allowed it for a bit and our higher ups requested that special change for us. Like how we don't have a PvP enabled Secret Passage, among other things.
Obviously, if you can plvl toons and they also reduced dq to 1 coins at lower levels you can see the direct relation. They weren't making it any easier on the botters to grow in level and bot high level dq's. This would also be why we were allowed hypers in FC and over there, not.
It's absurd to have them introduce so many new ways to gain exp and then say "Oh they don't want you to do it too fast." Endgame is where their money is.
http://pwi-forum.perfectworld.com/showthread.php?t=405082 FC changed and then...
http://pwi-forum.perfectworld.com/showthread.php?t=600331 hypers happened.
http://pwi-forum.perfectworld.com/showthread.php?t=729732 DQ reduced
That's about as speedy as they get to fix anything.
@ Sylen, nitpicking pwi vs wanmei is just no point. I do know where content comes from. I don't need to say it every time. It's not like I just trashed sparkie for the update. Get over it.0 -
After reading the changes in that next expansion, it occurs to me that CN probably finally disabled it for our version because they're finally going to get around to revamping the level 80+ quests. Why they couldn't wait until the expansion came here to disable it, I'll have no idea. >.>
Most people I meet that are really dumb about in-game stuff would be regardless of whether or not they hypered FC to 100. It doesn't have much to do with FC. It's more a person's willingness to learn.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »Most people I meet that are really dumb about in-game stuff would be regardless of whether or not they hypered FC to 100. It doesn't have much to do with FC. It's more a person's willingness to learn.
FC did not make people know or not know the game. Many people powered-leveled and still took the time to learn the game and their classes. While many other people did not.
With hypers disabled in FC, the people who did not want to learn are not about to have some magic epiphany and decide to learn everything. They are going do do what they're doing now - getting rb's to run their bh's, leeching through PV's, botting 8 hours and doing whatever they can to not have to bother.
FC had very little to do with peoples willingness to learn the game or their class, all it did was speed up the timeframe in which those people got to 100. Unless you were weak-minded enough and use FC as an excuse or crutch to justify being lazy.0 -
Time to quit the QQ about FC and move on. It's not the freaking apocalypse some of you people are making it out to be.I **** bigger than you...
Shut up and play the game.....Damn0 -
kelkonerrii wrote: »No frost whatsoever, except for my alts. I don't know why you guys that want FC back are assuming I don't enjoy the normal quests, the running around, the flying everywhere, the mob killing. I love it. Unlike some of you, I actually want to play the game
It's a fun mmo to me. I love learning about my class, my abilities and my limits. It's not all about gear and leveling to a lot of new players, you know (i have a few other friends that are noob-ish and play this game, it's the same with them).
On the flip side, I was once like you and there's nothing wrong with it. I originally leveled my first character more than 5 years ago and did all the quests and grind before bh's and FC. I quite enjoyed it. I did it again with another character and then it started to get old repeating the same quests.
Some people are against alts, but I love them. Playing all kinds of different classes, learning them and getting the most of the different experiences in the game. Getting into PvP and endgame instances and scenarios with different classes is what really keeps me interested.
Repeating those same quests in a long, drawn out process to level doing grind and dailies just isn't fun after you've done it a few times, over many years. By the time you've done your 3rd or 4th character, you either know the game mechanics or you don't. No grind or FC is going to make a difference. FC was a quick boost to allow that. The way it was, I never did agree with. I always thought, and still do think, that it should have been implemented with hypers, but with restrictions to prevent abuse (foremost, enforcing the level minimum at 75 or 80).
I like alt friendly games that allow me to experience all the roles, and even without FC-hypers, PWI is really alt-friendly when compared to many other MMO's.0 -
I was curious now that hypers were no longer able to be activated in FF. Many of these numbers are approximate.
To get from lv90 to 100 you need 170,759,098 Exp
Daily quests that DON'T require a squad
lv90+ World Quest 678,000 per day and it can be totally free
Crazy Stone (EXP varies by level) 361,000 at lv96
Base quests (need to be in a faction that has a base) 326,000
Daily Check in (99,000 exp on a lv99 toon)
Cube 1,000,000 EXP, do not take the Cog if you want exp and do not do rooms 51-60 if you don't take a cog - sell gold/platinum boxes, Page of Fate for coins
If you are in Luminance and have 5000 prestige you can get a CFO letter that
will allow you to complete the cube a second time per day for a cost of 20 influence.
meditation (realm of reflection, varies by level)
2160 exp/min at lv90
2376 exp/min at lv99
(cube (1), bh (2), morai (1), roll call(2) give shards)
Old Heavens Tear - Xenomonster Hunt 30,000EXP but 18K coins and 4 Tear of Heaven, which can also be sold for coins
Auto-cultivation you can auto cultivate for approximately 8hours of earning time. The amount of Exp you gain is dependent on how quickly you can kill mobs what lv of mobs, ect.
lv95+ Morai
Wraith Slayer Missive
600,000 Exp once per week (average =85K exp/day)
Morai daily quests 700,000 per day
ITEM Experience Jade 100,000 per use max 20 per day AFTER getting 1500 prestige
they cost 5 influence each and you get 30 influence a day
after you get 5000 prestige you get another quest "Where is Jintao"
where you can get another 20 influence a day. Now the amount of prestige
you get is 90 per week from missive and 90 per day from dailies.
The main morai quest chain that starts at level 95 gives great exp approximately 17 mil exp (i don't have an exact number, does anyone?)
Daily quests that REQUIRE a squad
90+ BH1-BH3 750,000
Phoenix Valley - Exp varies depending on speed and # in squad and how many times your squad can complete the instance during the 15 minute timer. If you are in Shroud and have 5000 prestige you can get a second PV entry token for a cost of 20 influence. I soloed PV with my lv97 RA veno and got 6.62mil exp from one hypered run, which equates to a base of 419,107 exp (before hypers, RA bonus and 30%exp neck) which yields approximately 5m exp per soloed PV run and I killed almost every single mob. I doubt that a non RA toon in TT90 armor could solo PV so you will have to squad and share the exp. A squad of 6ppl of the same level would get approximately 1.75m exp per hypered lv95-99 PV run. I don't have good numbers for PV 85-94 (anyone?). Happy squading!!!!
Daily quests that you might be able to get into if a squad will let you in
RB Delta - lots of EXP, good coins, need a good squad of lv100's not really doable in TT90 armor/weps
Endless Universe (EU) - Need a squad of 8 to 10, lv95+, you can try and get in a BH100 squad, if you choose the EXP item at the end you get 400K exp, you can only enter once per day
If you do all of the above you can go from lv90 to 100 in about 26 days!
level 90 to 95 (75mil exp) approximately - 13 days
level 95 to 100 (95.7 mil exp) approximately - 13 days + time for culti and morai quest chains
Quick break down
WQ 678,000
CS 361,000
BQ 326,000
Daily Checkin 90,000
Cube 1,000,000
BH 750,000
PV 1,750,000<very variable sorry>
Reflection 790,000 (6 hours @ 2,200 EXP/min)
LV95+
Morai Forces Quest 700,000/day
Missive 600,000 / week
morai quest chain
Now these numbers are approximate with the biggest variable being PV, what you do with your moria influence and auto cultivating. Also, it will take approximately 17 days to reach 1500 Prestige unless you buy a badge or do the event on Saturday. So for the purpose of this calculation moria EXP items / CFO / Extra PV badges are not available.
By doing this it helped me realize that leveling a toon to level 100 is not impossible without FF but it is more work. To those who don't have a toon at level 100 i feel for you and I hope this helps.
Last I checked RB Delta doesn't give coin anymore unless you get a good perfect shard from mushrooms. Even without FF still easy to level[SIGPIC][/SIGPIC]
When you counter, you don't let them cut you...
When you protect someone, you don't let them die...
When you attack, KILL!!!!
I've found my resolve.0 -
Crones - Heavens Tear wrote: »Last I checked RB Delta doesn't give coin anymore unless you get a good perfect shard from mushrooms. Even without FF still easy to level
The bosses do still drop items that can be sold, you know. It's nowhere near as rewarding overall as the coin drops from mushrooms we once had, but it's better than nothing.(Insert fancy image here)0 -
To the OP: Excellent post! I have a checklist of dailies that yours helps me fill in the gaps.
Here's a couple more to add:
1. Treasure Map Quest.
Map 1: 30K XP
Map 2: 55K XP
Map 3: 130K XP
Map 4: 350K XP
Map 5: 500K - 1m XP
Now before you go all ape on me about the fact that getting a map drop is hard without 2x, let me remind you that this is a source of XP -- not the best one. It's also the second best source of rep (first is morai jades). And if you even get to just map3, that's already over 200K combined XP. Not to mention that you also have a chance of dropping and item that you can trade for more XP at Sharp Spear.
The big drawback: 88K to get the first map. In the end, I waste more than that on teleport fees -- way way more. You spend more than twice that amount on teleport fees just running the world quest (just for some perspective).
2. DOING FCC!
Has anyone entertained the idea that FCC is still a good source of leveling up?
I took my level 65RB BM through FCC nerfed by a 101 BM friend who soloed it for me.
Full FCC leveled me up 4 times. Did you read that? FOUR TIMES.
Yeah FCC may not feel like it was worth as much because of no hypers. But there's a reason why people saved their hypers for FCC. The mobs give good XP and the bosses are worth a lot of XP. As an example, because it's the only one I remember, the first boss after heads gave me over 300K XP as an RB. I can only imagine how much that will be when I have all my gear back on to solo FCC!
It may use up some of your earning time, but because of the big pulls and bosses, you are getting way more XP out of your time than if you were botting.http://meandpwi.blogspot.ca
sage cleric 102-102-101 / sage BM 102-102-102 / sage sin 102-102-103 / demon cleric 102-102-102 / demon veno 102-101-100 / demon archer 102 / sage barb 101-100-100 / sage seeker 1010 -
Something I've recently rediscovered, EXP from AEU runs. You get a pretty nice chunk of exp from that and can run it from 95+. BONUS: Fighting in AEU does not affect your exhaustion time.
Now if only there was a way to get more orders.....[SIGPIC][/SIGPIC]0 -
AEU is 100+ though, no? It's EU that's 95+ and that's only once a day.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0
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