NW Tokens/Nirvana/Coin Equilibrium

tinocomi
tinocomi Posts: 0 Arc User
edited September 2014 in Suggestion Box
I came back to the game after stoping for a few months due to some projects, and I remember leaving the game when Supply Tokens were 130k coin worth. I came back a few weeks ago and these Supply Tokens are 16k worth (I play in the Harshlands server). Well, since a lot of people are crying (me included) to bring back some instances as Nirvana, I though that a solution for these 2 issues can be just as simple as reducing the amout of tokens you can earn in Nation Wars.

Reducing this amount of Tokens that you can get by fighting 4 weekly hours would significantly increase the price of tokens, generating a more STABLE MARKET and making NW worth again. I've made some calculations, and in those 4h in NW I make less money than being on 2 accounts selling FC's or even boting in double exp. What impact would this have on instances like Nirvana? Basicaly none, except if we change that aswell. My idea is to make Nirvana more rewarding, giving slightly more raptures and uncannies.

Now let's make a resume:
- Lower A LOT the amount of NW Tokens or INCREASE the amount of NW Tokens needed to change prizes as raps and cannies.
- Make Nirvana just slightly more rewarding.

What are the impacts? The amount of NW Tokens would decrease, so it would be much harder to get Raptures and Uncannies (and all other prizes). The price on all those items would increase, originating more Coin trade. BUT, with so few tokens to trade, and as we all need them, you would make Nirvana realiable again, making it more rewarding and geting one of the coolest instances of the game back to life.

3 problems solved with only one thread.

PS: I might not have explained myself correctly, but i'll judge for the replies and if needed I'll edit the thread.
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Post edited by tinocomi on

Comments

  • intruderbelow
    intruderbelow Posts: 11 Arc User
    edited August 2014
    tinocomi wrote: »
    I came back to the game after stoping for a few months due to some projects, and I remember leaving the game when Supply Tokens were 130k coin worth. I came back a few weeks ago and these Supply Tokens are 16k worth (I play in the Harshlands server). Well, since a lot of people are crying (me included) to bring back some instances as Nirvana, I though that a solution for these 2 issues can be just as simple as reducing the amout of tokens you can earn in Nation Wars.

    Reducing this amount of Tokens that you can get by fighting 4 weekly hours would significantly increase the price of tokens, generating a more STABLE MARKET and making NW worth again. I've made some calculations, and in those 4h in NW I make less money than being on 2 accounts selling FC's or even boting in double exp. What impact would this have on instances like Nirvana? Basicaly none, except if we change that aswell. My idea is to make Nirvana more rewarding, giving slightly more raptures and uncannies.

    Now let's make a resume:
    - Lower A LOT the amount of NW Tokens or INCREASE the amount of NW Tokens needed to change prizes as raps and cannies.
    - Make Nirvana just slightly more rewarding.

    What are the impacts? The amount of NW Tokens would decrease, so it would be much harder to get Raptures and Uncannies (and all other prizes). The price on all those items would increase, originating more Coin trade. BUT, with so few tokens to trade, and as we all need them, you would make Nirvana realiable again, making it more rewarding and geting one of the coolest instances of the game back to life.

    3 problems solved with only one thread.

    PS: I might not have explained myself correctly, but i'll judge for the replies and if needed I'll edit the thread.

    I do agree with that! But they have to explore this idea. Let's give them more options, like how about if NW Tokens become untradable and Nirvana gives out tradable tokens?

    Idk, the more ideas the better. Because there are a lot of aspects fackin' up the market atm.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited August 2014
    ....Just have the Uncannies/Raptures removed from the forge. Once the current supply's used up, people will have to go back to farming NV for them. NW will still be useful for R8r, Warsoul, and SoWs (and there could even be other things added if needed like untradable Dragon Orbs).

    At the same time, NV should be revamped to be accessible to all classes so we can avoid dealing with the segregation between APS/Arcanes again.
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  • tinocomi
    tinocomi Posts: 0 Arc User
    edited August 2014
    ....Just have the Uncannies/Raptures removed from the forge. Once the current supply's used up, people will have to go back to farming NV for them. NW will still be useful for R8r, Warsoul, and SoWs (and there could even be other things added if needed like untradable Dragon Orbs).

    At the same time, NV should be revamped to be accessible to all classes so we can avoid dealing with the segregation between APS/Arcanes again.

    Best thing I've read all day... I think it would work, everyone needs cannies and raps and by doing what you said people who needed them would actually had to farm them; even if they had to buy them, both raps and cannies would have their market price increased.
    But that doesn't solve the problem as a whole. I still think the amount of NW itokens that drop should be minor, in order to make SoWs and other items valuable again.
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited August 2014
    ....Just have the Uncannies/Raptures removed from the forge. Once the current supply's used up, people will have to go back to farming NV for them. NW will still be useful for R8r, Warsoul, and SoWs (and there could even be other things added if needed like untradable Dragon Orbs).

    At the same time, NV should be revamped to be accessible to all classes so we can avoid dealing with the segregation between APS/Arcanes again.

    Holy hoofs, I never actually thought about that.

    I really like the idea of what you say. With Nirvana as the sole source for Uncannies and Raptures, people who want G16 will be forced to do those again, reviving the instance. However, you could indeed add in bosses with immunities or the anti-aps buff that was given to SoT and Abaddon.

    However, I see one big, big downside. If you do this overnight, you'll see the people who currently have hundreds or thousands of Uncannies and Raptures making ungodly profits. In fact, a change like this might just cause those sellers to hoard theirs until the selling in Raging Tides is back up again.

    To avoid that, I would think that rather than removing it overnight, you should gradually change the conversion rate. Pump up the conversion rate to a certain level, then once it's high enough, remove it entirely.
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  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited August 2014
    ....Just have the Uncannies/Raptures removed from the forge. Once the current supply's used up, people will have to go back to farming NV for them. NW will still be useful for R8r, Warsoul, and SoWs (and there could even be other things added if needed like untradable Dragon Orbs).

    At the same time, NV should be revamped to be accessible to all classes so we can avoid dealing with the segregation between APS/Arcanes again.
    If you do that everyone would rage hard about how unfair it is for new players not to be able to farm R999 gear.
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited August 2014
    tinocomi wrote: »
    But that doesn't solve the problem as a whole. I still think the amount of NW itokens that drop should be minor, in order to make SoWs and other items valuable again.

    I also consider their "worth" to be a matter of demand. There aren't too many who have the materials needed to utilize the SoWs for NW upgrades to begin with. I think that if there were other desirable options to use SoWs beyond elite gear upgrades (say, certain pack/boutique items albeit untradable once made), that would also help.

    (And with the appropriate fees added to crafting items used, it will continue draining more of the coin flooding our economy too)

    However, I see one big, big downside. If you do this overnight, you'll see the people who currently have hundreds or thousands of Uncannies and Raptures making ungodly profits. In fact, a change like this might just cause those sellers to hoard theirs until the selling in Raging Tides is back up again.

    To avoid that, I would think that rather than removing it overnight, you should gradually change the conversion rate. Pump up the conversion rate to a certain level, then once it's high enough, remove it entirely.

    You've got a point there. I honestly question how reliable PWI would be in pulling that off though; At best, I'd expect them to leave the token exchange option for uncannies/raptures but just drop the former's ratio to a 1:1 instead of its current 5:1 before removal....which wouldn't be too bad I suppose.

    What sort of ratio between uncannies/raptures and their tokens would you suggest if the rates were to rise before its eventual removal?


    If you do that everyone would rage hard about how unfair it is for new players not to be able to farm R999 gear.

    What is it that players don't rage about nowadays? Its not like one cant put aside some funds acquired from Auto Cultivation and BH among other existing farming methods (inclusive of running the"new" Nirvana...which could always be open compared to an event that only happens twice a week and very late for many players) to accomplish such a goal. Considering R9.3's an endgame set, it should take them time, but still be relatively feasible.
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  • heerohex#3018
    heerohex#3018 Posts: 4,885 Community Moderator
    edited August 2014
    Like some of the Suggestions / ideas coming into this. Lets see what we can come up with before I talk about logs. Ill keep my eyes here and get back to this at a later date.

    Thanks,
  • nikoafonso
    nikoafonso Posts: 8 Arc User
    edited August 2014
    heero200 wrote: »
    Like some of the Suggestions / ideas coming into this. Lets see what we can come up with before I talk about logs. Ill keep my eyes here and get back to this at a later date.

    Thanks,

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  • LuckingFoco - Raging Tide
    LuckingFoco - Raging Tide Posts: 712 Arc User
    edited August 2014
    Decreasing the amount of tokens in NW would be stabbing those who have a life outside of the game that can't for various reasons be in every NW. I am lucky if I get to NW once or twice a month and needing around 10k tokens for gear upgrades...yeah no thanks to decreasing the NW token drops.

    I don't care what they are selling for since I never sell mine and rarely ever buy them. I think the only ones that complain about such things are the strictly free to play players that ride the coattails of the cash shoppers who keep the game running.
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited August 2014
    Should just keep cannies/raps as they are and turn Nirvana into a way to farm dots/dods. >.>;;

    Really though, if they did that, you'd need to up the rates significantly on cannies/raps. Ain't no one wanna do 1,000 runs in Nirvana again just for their r9rr gear when everyone else had it much easier/cheaper. You'd just turn more people away from the game.
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  • tinocomi
    tinocomi Posts: 0 Arc User
    edited September 2014
    Decreasing the amount of tokens in NW would be stabbing those who have a life outside of the game that can't for various reasons be in every NW.
    I understand this will affect other players, tho I am more concerned about prices and market fluctuations.
    I don't care what they are selling for since I never sell mine and rarely ever buy them.
    You should care, the price over one single item can greatly affect other items prices.
    I think the only ones that complain about such things are the strictly free to play players that ride the coattails of the cash shoppers who keep the game running.
    I'm not a CS'er, tho in other times I've payed a few coins for power. The pun is: the amount of money you have to spend in this game is stupid, it doesn't make sense to make end game gear at 1000$+ market price. If PWI could stop selling power and start selling only visual upgrades, it would not only be awesome as well as they would stabilize the differences between a CS'er and a Free user. It's still a F2P game anyhow, and free users are mere pawns used to populate the game. In order to compete with CS'ers (not all of us work, some of us are students and can't just spend money in the game), some players need a stable market in order to use some merchantile skills.
    Should just keep cannies/raps as they are and turn Nirvana into a way to farm dots/dods. >.>;;

    Really though, if they did that, you'd need to up the rates significantly on cannies/raps. Ain't no one wanna do 1,000 runs in Nirvana again just for their r9rr gear when everyone else had it much easier/cheaper. You'd just turn more people away from the game.
    I agree with the drop rate being increased. I'm sick of this PWI mindset, where to get something you have to grind 10000000000x the same dungeon/instance.
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  • Evryn - Morai
    Evryn - Morai Posts: 1,437 Arc User
    edited September 2014
    tinocomi wrote: »
    Reducing this amount of Tokens that you can get by fighting 4 weekly hours would significantly increase the price of tokens, generating a more STABLE MARKET and making NW worth again.

    It will also drive away weaker players from the event, making it a very sparsely populated event. The huge rewards is what drives the large participation. If you want to make the nation war into an event where only the server top can participate, and the PvE crowd doesn't want to burn potions/charms/whatnot at, then your suggestion would be a way to do it.

    My own thoughts on this is: HELL NO.
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  • Sudqi - Sanctuary
    Sudqi - Sanctuary Posts: 313 Arc User
    edited September 2014
    just make nirvana be one of daily bh b:laughb:victory * hide*
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  • Cristalwhite - Harshlands
    Cristalwhite - Harshlands Posts: 134 Arc User
    edited September 2014
    the ideas are not new, just a little bit different in cofiguration.

    i even sent a few tickets about it 9 month ago, they didnt change anything....

    just give up on it, it has no value.
  • tinocomi
    tinocomi Posts: 0 Arc User
    edited September 2014
    It will also drive away weaker players from the event, making it a very sparsely populated event. The huge rewards is what drives the large participation. If you want to make the nation war into an event where only the server top can participate, and the PvE crowd doesn't want to burn potions/charms/whatnot at, then your suggestion would be a way to do it.

    My own thoughts on this is: HELL NO.

    When NW first came to the game, the drop rates were significantly low and that wasn't the reason for people not to participate, independently of how strong their gear was. Market is at a critical juncture and we can't just blame "bots" for that...
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