Build for PvE farm

IHateBRs - Harshlands
IHateBRs - Harshlands Posts: 3 Arc User
edited July 2014 in Assassin
Hey, whatsup, guys.
I'm thinking about one good build to solo FCs, farm TTs, etc.
Is still worth for these instances 5aps sin?
Link build: http://pwcalc.com/16d97a2ef640eb66
Any tip for that? Thanks for helping b:pleased
Post edited by IHateBRs - Harshlands on
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Comments

  • skullterror
    skullterror Posts: 44
    edited June 2014
    Hey, whatsup, guys.
    I'm thinking about one good build to solo FCs, farm TTs, etc.
    Is still worth for these instances 5aps sin?
    Link build: http://pwcalc.com/16d97a2ef640eb66
    Any tip for that? Thanks for helping b:pleased

    You plan to make a lvl 105 sin with aps gear +10 on armor and ornaments and +12 on t3 weapon , r9 and r8 rings , pan gu tome for farming? Are you ****** serious?
    First it will take you a lot of time to lvl it up to 105. Second you ll need a lot of money to buy those orbs and the gems.
  • paulofeit
    paulofeit Posts: 0 Arc User
    edited June 2014
    You plan to make a lvl 105 sin with aps gear +10 on armor and ornaments and +12 on t3 weapon , r9 and r8 rings , pan gu tome for farming? Are you ****** serious?
    First it will take you a lot of time to lvl it up to 105. Second you ll need a lot of money to buy those orbs and the gems.

    Well I'll have to get at least gears like that for who wants to solo 3-3 bosses, the costs I don't care, the important is if I'll solo it or not. b:pleased
  • skullterror
    skullterror Posts: 44
    edited June 2014
    paulofeit wrote: »
    Well I'll have to get at least gears like that for who wants to solo 3-3 bosses, the costs I don't care, the important is if I'll solo it or not. b:pleased

    To be able to solo TT3-3 bosses without burning alot of potions, charms you need full R9+10 or full T3+10 . or else you ll have a hard time trying.Also needs full buffs from cleric, Bm, barb.
    probably a full r9rr +12 SIN is able to solo it only self buffed. not sure.
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    To be able to solo TT3-3 bosses without burning alot of potions, charms you need full R9+10 or full T3+10 . or else you ll have a hard time trying.Also needs full buffs from cleric, Bm, barb.
    probably a full r9rr +12 SIN is able to solo it only self buffed. not sure.

    Better r8r i think

    Or simply an APS barb of course...
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Selbronne - Heavens Tear
    Selbronne - Heavens Tear Posts: 79 Arc User
    edited June 2014
    To be able to solo TT3-3 bosses without burning alot of potions, charms you need full R9+10 or full T3+10 . or else you ll have a hard time trying.Also needs full buffs from cleric, Bm, barb.
    probably a full r9rr +12 SIN is able to solo it only self buffed. not sure.


    dph build for farming ? b:shocked
    not a good idea if u ask me. full r9/s3 armor dosen't give ya aps. and aps is still good for farming, if u are making just farming toon. Full r9s3 or nirvana s3 whould prolly cost a lot more money, not to mention a lot more crabs and charms used during farming

    my advices whould be to swich ur rings with 2 +10 signs of frosts for more pdef. Aslo u can swich the cape to lvl 90 lunar one, no need to get the 95 one if u are not puting high grade shards into it.(unless u can get the 95 ne cheaper)

    aslo meridian, titles, cards, engraves and passives will give extra power not included in calc.

    this gear should be more than enough for farming. Like ppl said u don't need 105, 100+ is fine, RA for cards sin will lvl lvl rly quick, at like lvl 40 u can solo FFs for urself. takes about 3 days to get bk to 100.
    Hope that helped b:victory
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited June 2014
    To be able to solo TT3-3 bosses without burning alot of potions, charms you need full R9+10 or full T3+10 . or else you ll have a hard time trying.Also needs full buffs from cleric, Bm, barb.
    probably a full r9rr +12 SIN is able to solo it only self buffed. not sure.

    If that's the case, you're doing something horribly wrong.
    Soon™
    Well, maybe later, semi-retired.
  • skullterror
    skullterror Posts: 44
    edited June 2014
    If that's the case, you're doing something horribly wrong.

    Did you read corectly? you can do it with aps gear with high refines but you ll burn a lot of potions and charms and you ll need buffs from other classes. A full r9rr+12 sin has an higher change to survive there than a aps sin.And he will not burn many potions and charms.
    The bosses there very hard to kill especially Steelation, Emperor and Minister.
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited June 2014
    Did you read corectly? you can do it with aps gear with high refines but you ll burn a lot of potions and charms and you ll need buffs from other classes. A full r9rr+12 sin has an higher change to survive there than a aps sin.And he will not burn many potions and charms.
    The bosses there very hard to kill especially Steelation, Emperor and Minister.

    I must be doing something wrong then with my R8r set which is 3.33 sparked, but doesnt need HP pots/charms, apo or full buffs in TT3-3 b:avoid
    Soon™
    Well, maybe later, semi-retired.
  • peckked
    peckked Posts: 224 Arc User
    edited June 2014
    Sad... just sad.
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    Gogo APS barb b:pleased

    No charms
    No potions
    No skills even :D
    Apoth only as a luxury so you dont need to run from steelation.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited June 2014
    I dunno if Skullterror is a troll or simply somebody who has no idea what they are talking bout.

    First of all, if you intend to go for +12 dags, just get R9T3 at this point or you will hate yourself for it. The difference in price isnt that huge if you +12 dags. Its large but difference in dph is larger imo.

    As for rest of the set, full +10 armors doesnt require shards these days. Meridians and cards make huge difference. Heck, decent meridian & cards and you will be fine with +7 refines I imagine. I personally TT fully buffed and I didnt really tick pre meridians with full +10 armors. I would use some kind of ring that refines over R8 ring, extra p.def is extremely useful and will cut down need for pots/charms a lot.

    Ps. But to pay back all the investments, one has a lot of TT to farm.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • peckked
    peckked Posts: 224 Arc User
    edited June 2014
    Gogo APS barb b:pleased

    I actually agree with this.. for one reason only... You're throwing your money away on shards and refines with that build. APS isn't worth going +10 and typically an NV3 weapon (with some exceptions) isn't worth going +12. In this case you might as well make a 3-4 piece R93 APS barb, refine to +7 and still save money.

    Now, since you're in the Assassin class thread, I assume you already have an assassin you've been working on, or have made up your mind that this is what you want. With that in mind, a couple suggestions:

    -Don't refine an APS set passed +7/8 or you will never ever see a return on investment.
    -Don't shard higher than Exclusives, or the free Incomparables from weekly ABA/SoT for the same reason as above.
    -Don't bother levelling to 105 on a PVE sin.

    -Do refine your helm to +10 for the extra hp. Consider NV3 helm instead for ~250 more hp at the same refine and comparable physical defense. The extra dex on NV3 should make up for some of the 5 attack levels from NV2 set bonus.
    -Do get Sky Cover/Star's Destiny instead of r8 ring as you can refine for addtional pdef. -Consider upgrading your r9 ring for added pdef/mdef via refines.
    -Do reawaken. 2 rebirths (and levelling to 10x again) will take you a lot less time than 105 and is so much more beneficial.
    -Do get primal passives. With maxed def passives I stroll through 3-3 self buffed with my +7 APS set with only a handful (if any) pots and no charm.
    -Do learn your class and the instances you want to run.
    -Consider getting a cheap purge bow for when you have to run from Steelation

    R8r, by the way, while nice, is a poor investment.
  • skullterror
    skullterror Posts: 44
    edited June 2014
    I must be doing something wrong then with my R8r set which is 3.33 sparked, but doesnt need HP pots/charms, apo or full buffs in TT3-3 b:avoid

    Do note the fact that not all sins know how to solo instances without burning charms and pots. Many sins that I ve been in sqauds with know just spark and kill .
    Exemple: I, ve seen many sins in lunar at first boss geting purged with the other squad members while i keep my buffs on thanks to tidal protection. And if the boss is not fast killed i even rebuff myself with tidal protection.
    I ve seen sins that dont rib strike a boss.
    But i want ask you something: wats your hp and your psy defence? your defence lvl and attack lvl?
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    peckked wrote: »
    I actually agree with this.. for one reason only...

    I think it might farm faster too.

    I remember when i was not r9 yet how tough the room was after the first boss with 8 or so witches in there. Nowadays i just pull right trough there to the next room with the 10 mellees and sunder-arma all of the 18 mobs at once.

    Besides that and the consistent run speed, aps dmg output is only a few % less than an r9 sin otherwise equally geared and no time is lost casting other stuff to keep yourself alive when standing against a boss.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • betron
    betron Posts: 5 Arc User
    edited June 2014
    http://pwcalc.com/817530ceaff221ee
    I think its enough for farming TT. It s only my opinion
  • peckked
    peckked Posts: 224 Arc User
    edited June 2014
    Do note the fact that not all sins know how to solo instances without burning charms and pots. Many sins that I ve been in sqauds with know just spark and kill .
    Exemple: I, ve seen many sins in lunar at first boss geting purged with the other squad members while i keep my buffs on thanks to tidal protection. And if the boss is not fast killed i even rebuff myself with tidal protection.
    I ve seen sins that dont rib strike a boss.
    But i want ask you something: wats your hp and your psy defence? your defence lvl and attack lvl?

    So you would suggest spending hundreds of millions more over learning how to effectively play? O.o

    As far as Rib Strike goes... there are times when it's a bad idea to Rib Strike (FCC bosses when running for xp and Twilight Minister are a couple that come to mind). Also, if you can comfortably tank a boss without Rib Strike and have high enough patk you can kill the boss faster forgoing Rib Strike. Rib Strike at the wrong time just 'cause you've been told it's always good can be just as bad as not using it when you should. Personally, I have more issue for sins that refuse to subsea, than those who don't bother to rib strike. If you had a bm in that squad and a +7 or better nv3 weapon, shame on you for not killing that lunar boss fast enough. Lemme guess.. no subsea?

    A craptastic sin will do bad with any gear. A decent sin will do well with decent gear. An amazing sin will do amazing with any gear within reason. You've essentially said that most sins are craptastic, and I agree with you. However, it is an unfair assumption to make of the OP and to limit his potential as such.

    +7 APS with +10 NV3 Weapon is decent gear. Any decent player who's willing to learn should be successful without excessive pots or charms.
  • peckked
    peckked Posts: 224 Arc User
    edited June 2014
    I think it might farm faster too.

    I remember when i was not r9 yet how tough the room was after the first boss with 8 or so witches in there. Nowadays i just pull right trough there to the next room with the 10 mellees and sunder-arma all of the 18 mobs at once.

    Besides that and the consistent run speed, aps dmg output is only a few % less than an r9 sin otherwise equally geared and no time is lost casting other stuff to keep yourself alive when standing against a boss.

    It's actually only a few less % before taking into consideration wolf emblem. Toss that on and it's a landslide in favor of the sin... Quit exaggerating the APS barb's potential.
  • paulofeit
    paulofeit Posts: 0 Arc User
    edited June 2014
    So about this build it's better change the R8 badge and get 95 Ring to get more phys def and R9r Daggers for more damage over aps ?
  • skullterror
    skullterror Posts: 44
    edited June 2014
    peckked wrote: »
    So you would suggest spending hundreds of millions more over learning how to effectively play? O.o

    As far as Rib Strike goes... there are times when it's a bad idea to Rib Strike (FCC bosses when running for xp and Twilight Minister are a couple that come to mind). Also, if you can comfortably tank a boss without Rib Strike and have high enough patk you can kill the boss faster forgoing Rib Strike. Rib Strike at the wrong time just 'cause you've been told it's always good can be just as bad as not using it when you should. Personally, I have more issue for sins that refuse to subsea, than those who don't bother to rib strike. If you had a bm in that squad and a +7 or better nv3 weapon, shame on you for not killing that lunar boss fast enough. Lemme guess.. no subsea?

    A craptastic sin will do bad with any gear. A decent sin will do well with decent gear. An amazing sin will do amazing with any gear within reason. You've essentially said that most sins are craptastic, and I agree with you. However, it is an unfair assumption to make of the OP and to limit his potential as such.

    +7 APS with +10 NV3 Weapon is decent gear. Any decent player who's willing to learn should be successful without excessive pots or charms.

    If you have a Bm and or veno in sqaud i dont think subsea is necesary. And When i dont have them in sqaud i subsea. With BM and veno i prefer to spark then waste my chi on subsea.
    but all depends on each member of the squad or how the sqaud looks like.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited June 2014
    ...

    You know, subsea stacks with amp and heaven's flame, and increases everyone's damage.

    It's not just about how much more damage you can do.
    [SIGPIC][/SIGPIC]
    Weekly Japanese/English bilingual webcomic
    thejapanesepage.com/ebooks/yuki_no_monogatari_manga
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited June 2014
    If you have a Bm and or veno in sqaud i dont think subsea is necesary. And When i dont have them in sqaud i subsea. With BM and veno i prefer to spark then waste my chi on subsea.
    but all depends on each member of the squad or how the sqaud looks like.

    .... You have a skill called Inner Harmony. It gives you the two sparks for subsea meaning you aren't "wasting chi". By your logic, BMs shouldn't waste chi on HF and should just spark instead. Clearly increasing EVERYONE'S damage is so not worth the chi on the class that can **** chi out like no tomorrow.


    Are you sure you aren't one of those fails that actually needs the gear you described in your first post in this thread to solo 3-3?
    (Insert fancy image here)
    image
  • betron
    betron Posts: 5 Arc User
    edited June 2014
    OPKossy wrote: »
    .... You have a skill called Inner Harmony. It gives you the two sparks for subsea meaning you aren't "wasting chi". By your logic, BMs shouldn't waste chi on HF and should just spark instead. Clearly increasing EVERYONE'S damage is so not worth the chi on the class that can **** chi out like no tomorrow.


    Are you sure you aren't one of those fails that actually needs the gear you described in your first post in this thread to solo 3-3?

    I think all depends on sqauds. Yes a sin can use inner harmony and Rising Dragon Strike to get more chi and be able to use Subsea. And yes Subsea helps a lot the rest of sqaud. But what you do in the case you realise in the middle of fighting a boss your hp is halved due to the fact that you steel aggro from tank? And potions, charms can restore fast enough your hp to avoid dead?
    in that case you wouldnt use triple spark to avoid dead?
    I sometimes found myself in sqauds were i need to use Triple spark to avoid dead, instead of using subsea. And inner harmony has a cold down.
    But maybe that is my lame sin has only 7k hp and a R8r +6 daggs and sometimes i found myself in sqauds without barb to increase my hp at 9k.
    I repeat all depends on sqauds.
  • peckked
    peckked Posts: 224 Arc User
    edited June 2014
    If you have a Bm and or veno in sqaud i dont think subsea is necesary. And When i dont have them in sqaud i subsea. With BM and veno i prefer to spark then waste my chi on subsea.
    but all depends on each member of the squad or how the sqaud looks like.

    *Facepalm*

    Quick math...

    HF = 200%
    Amp = 120%
    Subsea = 130%

    HF+Amp=240%

    HF+Subsea=260%

    HF+Amp+Subsea=312%

    You get how this works? The only time subsea is meh is when you are by yourself... and is the only time it's justified not to use it. If a BM is present, stacking with HF makes it significantly more potent, even more if there is a veno present. What you said is the opposite of what makes sense. I've, frankly, never read something so blatantly wrong. TBH I'm impressed. *Watches the bar sink to the depths*
    betron wrote: »
    I think all depends on sqauds. Yes a sin can use inner harmony and Rising Dragon Strike to get more chi and be able to use Subsea. And yes Subsea helps a lot the rest of sqaud. But what you do in the case you realise in the middle of fighting a boss your hp is halved due to the fact that you steel aggro from tank? And potions, charms can restore fast enough your hp to avoid dead?
    in that case you wouldnt use triple spark to avoid dead?
    I sometimes found myself in sqauds were i need to use Triple spark to avoid dead, instead of using subsea. And inner harmony has a cold down.
    But maybe that is my lame sin has only 7k hp and a R8r +6 daggs and sometimes i found myself in sqauds without barb to increase my hp at 9k.
    I repeat all depends on sqauds.

    A dead boss can't kill you and an amped boss gives more BP heals. If you're in a squad and can't tank it's up to you to control your agro. Also, using subsea then not attacking will allow the tank to take/build agro faster.

    Yours is a losing scenario.

    "Uh oh.. took agro" - 3 spark
    "Oh no chi.. better attack" - APS
    "Uh oh dying again" - 3 spark
    "Grr fail tank" - dies
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited June 2014
    betron wrote: »
    I think all depends on sqauds. Yes a sin can use inner harmony and Rising Dragon Strike to get more chi and be able to use Subsea. And yes Subsea helps a lot the rest of sqaud. But what you do in the case you realise in the middle of fighting a boss your hp is halved due to the fact that you steel aggro from tank? And potions, charms can restore fast enough your hp to avoid dead?
    in that case you wouldnt use triple spark to avoid dead?
    I sometimes found myself in sqauds were i need to use Triple spark to avoid dead, instead of using subsea. And inner harmony has a cold down.
    But maybe that is my lame sin has only 7k hp and a R8r +6 daggs and sometimes i found myself in sqauds without barb to increase my hp at 9k.
    I repeat all depends on sqauds.

    In addition to the above... Deaden Nerves is a thing. You aren't going to die if you take a moment to subsea before parking that time gives someone else a chance to take aggro and keep you alive compared to the choice of "LOL BETTER KEEP SPARK APSING". If you're in the situation you described to begin with,it's very likely that you shouldn't be tanking and should be willing to drop your DD output to let someone else who can survive better do the tanking instead of behaving like the typical +10 weapon +5 armor sin in Warsong that didn't hold back in the slightest and died when the bosses so much as glanced in their direction.
    (Insert fancy image here)
    image
  • betron
    betron Posts: 5 Arc User
    edited June 2014
    peckked wrote: »
    *Facepalm*

    Quick math...

    HF = 200%
    Amp = 120%
    Subsea = 130%

    HF+Amp=240%

    HF+Subsea=260%

    HF+Amp+Subsea=312%

    You get how this works? The only time subsea is meh is when you are by yourself... and is the only time it's justified not to use it. If a BM is present, stacking with HF makes it significantly more potent, even more if there is a veno present. What you said is the opposite of what makes sense. I've, frankly, never read something so blatantly wrong. TBH I'm impressed. *Watches the bar sink to the depths*



    A dead boss can't kill you and an amped boss gives more BP heals. If you're in a squad and can't tank it's up to you to control your agro. Also, using subsea then not attacking will allow the tank to take/build agro faster.

    Yours is a losing scenario.

    "Uh oh.. took agro" - 3 spark
    "Oh no chi.. better attack" - APS
    "Uh oh dying again" - 3 spark
    "Grr fail tank" - dies

    What you are saying is good in sqaud that dont need 5minutes to kill vile1st boss in lunar . And sqauds that have bm in it. A bm with good refines not those with 6-7k hp.
    In a sqaud with good Bm, good barb i dont get aggro no matter how many times i spark or not spark. I dont steal agro at all.

    Scenario 1: sqaud with good Bm , good barb and other 3 ppl:
    Buff myslf with tidal protection, deaden nerves , have 3 sparks ready i go after tank, rib strike to slow boss attack and try use subsea in same time with bm hf, click inner harmony, triple spark and attack, the boss lose half hp in less than 10seconds. Then repeat . The problem is bm cant buid fast enough chi to hf again.
    Senario 2: squads that need 5minutes to kill vile boss. Triple spark helped me survive or get killed last after the tank and bm died. In these situations everytime i tried to amp the damage dealt be the other squad members instead of sparking to survive i found myself died first.
  • peckked
    peckked Posts: 224 Arc User
    edited June 2014
    Your first scenario is really bad. On the first lunar vile boss, if your squad has decent DD and synchs up their amps, the boss won't survive for a 2nd spark. Also, BMs cooldown on HF is the same as subsea. You're telling me a BM can't find 2 sparks in 30seconds? Your BM needs to learn how to play too. Besides, saying it's not possible to do something later doesn't mean it's bad to do it now if it has clear and obvious benefits.

    In your 2nd scenario you outline a failure of your tank, or possibly your inability to control your agro or tank yourself. This has nothing to do with whether or not you have enough chi because you used/didn't use subsea. Also how does using subsea in the first 5 seconds have anything to do with what happens 5min later???
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    peckked wrote: »
    It's actually only a few less % before taking into consideration wolf emblem. Toss that on and it's a landslide in favor of the sin... Quit exaggerating the APS barb's potential.

    and then you should also take into account Blood rush, which lasts 30s instead of 8.

    Im not exaggerating anything. I just keep thinking it is silly that people all think of sins when they think of 3-3 soloers while barbs do about the same single target dps and have double the pdef, double the HP, double the aoe capabilities and continuous runspeed.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • peckked
    peckked Posts: 224 Arc User
    edited June 2014
    Sorry.. how does blood rush compare to wolf emblem? They don't do anything remotely similar. Oh.. but level 10/demon wolf emblem lasts 60s... sage 30min... so umm... what are you talking aobut 8 seconds??? Did you read what I said at all?

    And I never said that Barb can't run ______. Equivalent APS sin will out DPS an APS Barb.
  • betron
    betron Posts: 5 Arc User
    edited June 2014
    peckked wrote: »
    Your first scenario is really bad. On the first lunar vile boss, if your squad has decent DD and synchs up their amps, the boss won't survive for a 2nd spark. Also, BMs cooldown on HF is the same as subsea. You're telling me a BM can't find 2 sparks in 30seconds? Your BM needs to learn how to play too. Besides, saying it's not possible to do something later doesn't mean it's bad to do it now if it has clear and obvious benefits.

    In your 2nd scenario you outline a failure of your tank, or possibly your inability to control your agro or tank yourself. This has nothing to do with whether or not you have enough chi because you used/didn't use subsea. Also how does using subsea in the first 5 seconds have anything to do with what happens 5min later???

    My first scenario bad? Then how my scenario helped all sqaud kill boss in 20-30 seconds? And if the Bm can get 2 sparks fast enough why the hell some of them dont hf as fast as i am able to subsea again?
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    oh wolf emblem i though you were talking about the 40% crit skill.

    Yes they do, but as i said, by maybe 10% or so. So if you kill a boss in 50, ill kill it in 55. Heck even if i take 60 seconds thats easy to make up for with the runspeed and the faster mob killing.
    Everything i write is from PvE perspective unless mentioned otherwise.