Suggestion for total item LV on gear

Deceptistar - Sanctuary
Deceptistar - Sanctuary Posts: 10,454 Arc User
edited April 2014 in Suggestion Box
a suggestion for a "Total Item level" displayed on the character stat menu (viewable by others and faction menu). This would give players the efficiency of analyzing/checking gear at a glance. It could also serve as a requisite stat/filter for future dungeons, instead of just a simple level requisite and droning the game out into a mass alt system. It would encourage players to actively farm gear and bring back some activity in the older dungeons and economy, as well as a bit more interaction among players.


Item Level would be the average (truncated) item level of all your available gear slots.
Each slot(gear) would be calculated based on the gear:
- equippable level
- rank (if any)
- shard level
- shard quantity
- refine level
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Post edited by Deceptistar - Sanctuary on

Comments

  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited April 2014
    I know in what game you saw that b:bye

    I think we could use the Damage/Survival Index to generate a gear power index.

    For example, by Grade, comparing G16 chest to R9 chest would result in a very close number and yet the true difference would be bigger.

    I think we could really use a math between Damage/Survival index to attain a gear power index, but I do disagree with this status showing on guild menu.

    Also, people may make 2 different gear sets for different ocasions, like full R9R3 for PvP and APS for PvE (most sins/BMs case) and this would result in different numbers in different moments.
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  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited April 2014
    -snip-

    On a more serious note we have soulforce
    Channels

    youtube .com/user/WallyPWS Active

    youtube .com/user/tehnewblife Semi Inactive
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited April 2014
    status and soulforce are more for individual PVP purposes.
    its like saying you dont need def stat numbers cause you got soulforce and we know thats not true.

    what im talking about is more for
    - keeping easy check on characters with a glance (aka not a ten thousands number)
    - usage in future dungeons to weed inadequately geared players who might drag pple down or hinder those that might want to bulk carry 97590846783 alts on their run

    - status on menu would change yes, if you put on diff. gear. Same like how online and offline constantly change on fac menu if you refresh.
    Its a sure way of knowing what that persons gear might consist of.

    A more transparency of gear so to speak
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Kaugummii - Morai
    Kaugummii - Morai Posts: 113 Arc User
    edited April 2014
    Most partly that is why reawaking came into pw to let us run the actual "old" instances again and not just the high level instances for dailies.

    Tho i think that PWI didn't kept in mind that when you are full R93rd it's not taking you long to get back to 100+.

    In my opinion it'dd be a great thing to actually combine multiple instances into either in the DQ farming patern (wich was suggested earlier to include TT mats into that system so people would run more TT)

    But also Nirvana, wich is actually not used anymore (atleast not that i see on morai) because nation wars was glad to take that place with the cheap way of getting Uncannies and raps when you actually are decently geared.

    On the other hand they could actually re-edit some of the BH caves and find something new for the lower level BH's (like putting those bosses on the main map?)

    Would give them free game to actually make something nice from the old BH instances.

    Example:
    .
    Bh39, 51 and 59 are all 3 very huge instances which are actually barely in use except for the BH parts.

    An even better example and i doubt that is used at all is the cave of the sadistic glee (Full PVP instance) there actually is nothing to find there except some DQ items.

    Why not revamp Sadistic glee? with the new DQ patern coming revamp that cave, keep it PVP forced and just put a **** load of mobs there that drop a decent # of DQ items but you have the chance to actually get PK'ed.

    I might gone a bit off-topic.. Sorry if so.
    Please call me Ben.. that is who I am
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited April 2014
    If you think you have a good suggestion you need to make a new thread. :O

    But yeah say like if we needed total item lv of 100 for Flowsilver palace
    if R999 refine blah blah was like 150
    R9 could be 130
    nirvana be 110
    TT90 be 80 lol

    ^ super guesstimate :P
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Kaugummii - Morai
    Kaugummii - Morai Posts: 113 Arc User
    edited April 2014
    If you think you have a good suggestion you need to make a new thread. :O

    But yeah say like if we needed total item lv of 100 for Flowsilver palace
    if R999 refine blah blah was like 150
    R9 could be 130
    nirvana be 110
    TT90 be 80 lol

    ^ super guesstimate :P

    Tho i doubt they'll do a gear level otherwise the game will be to complicated :p
    Please call me Ben.. that is who I am
    Morai - Kaugummi - BM
    Ragin tide - Mastersworde - BM 101
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited April 2014
    If you think you have a good suggestion you need to make a new thread. :O

    But yeah say like if we needed total item lv of 100 for Flowsilver palace
    if R999 refine blah blah was like 150
    R9 could be 130
    nirvana be 110
    TT90 be 80 lol

    ^ super guesstimate :P

    That is a good idea in a good game like the game with T.

    I think it would make the game more complicated for people with inferior gears who wouldn't be able to gear up for being kicked from WS squads for example.

    Please also notice, the game with T places required item Lv on instance match system, and allows everyone to gear up on an easy and uncomplicated way. In PWI you can gear up if you cash in, because no one is willing to run 1000 TTs to get 1 gold mat that every one of the 6 in the party will want, being that you need 2 gold mats per part and they only drop 1 in every 12 or so runs.

    Then NO, this is a NO.

    This would be viable if:
    1 - There was a good instance matching system, correctly requiring item levels for the instances.
    2 - TT bosses dropped made and ready to use gears from bosses (On smart boxes that would give a bind on pickup gear suitable for your class);
    3 - Nirvana actually came back giving more crystals and with viles dropping Nirvana Tier 3 Molds/badges.
    4 - Required Tailor/Blacksmith level to craft TT99 items into nirvana and nirvana tier 1 to tier 2 is set to 0 instead of 6.

    Notice, the game with T is much more structured than PWI to have a system like that.

    Last but not least, PWI refining system is crappy and mother****ingly expensive.
    [S.E.V.C.H.E.N.K.O]
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited April 2014
    That is a good idea in a good game like the game with T.

    I think it would make the game more complicated for people with inferior gears who wouldn't be able to gear up for being kicked from WS squads for example.

    Please also notice, the game with T places required item Lv on instance match system, and allows everyone to gear up on an easy and uncomplicated way. In PWI you can gear up if you cash in, because no one is willing to run 1000 TTs to get 1 gold mat that every one of the 6 in the party will want, being that you need 2 gold mats per part and they only drop 1 in every 12 or so runs.

    Then NO, this is a NO.

    This would be viable if:
    1 - There was a good instance matching system, correctly requiring item levels for the instances.
    2 - TT bosses dropped made and ready to use gears from bosses (On smart boxes that would give a bind on pickup gear suitable for your class);
    3 - Nirvana actually came back giving more crystals and with viles dropping Nirvana Tier 3 Molds/badges.
    4 - Required Tailor/Blacksmith level to craft TT99 items into nirvana and nirvana tier 1 to tier 2 is set to 0 instead of 6.

    Notice, the game with T is much more structured than PWI to have a system like that.

    Last but not least, PWI refining system is crappy and mother****ingly expensive.
    haha.....Its not complicated at all.
    Its how the players played before they made this game super easy.
    This game DID exist before Genies, FCC's, and hypers you know? :P
    There was an age where Delta was all done with TT90s, no autopot, no pack token food. b:chuckle
    And the sad thing is the mobs strength hasnt changed, just the player patience and skill has dropped.
    This is also a good method to help those 2 things out as well as some teamwork.
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Testxvl - Sanctuary
    Testxvl - Sanctuary Posts: 149 Arc User
    edited April 2014
    -removed-
    nvm I was just confused, I understand it now.
    This is a test
  • heerohex#3018
    heerohex#3018 Posts: 4,885 Community Moderator
    edited April 2014
    Im not so sure on this idea.

    may work in other games but PWI is different and should stay that way. Is this something the Community really wants me to log as a Suggestion?

    Thanks,
  • Tittyglitter - Heavens Tear
    Tittyglitter - Heavens Tear Posts: 2 Arc User
    edited April 2014
    haha.....Its not complicated at all.
    Its how the players played before they made this game super easy.
    This game DID exist before Genies, FCC's, and hypers you know? :P
    There was an age where Delta was all done with TT90s, no autopot, no pack token food. b:chuckle


    How you gonna sit there and say this, while asking the devs to implement another mechanic to add to the decline? Why not instead call for a return to these roots of old-school gameplay? Or better yet, lead by example? Are you doing your part to teach new players how to survive and progress, or are you simply requiring that everyone have the gear that you want them to have before they join your precious iittle squad?
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited April 2014
    haha.....Its not complicated at all.
    Its how the players played before they made this game super easy.
    This game DID exist before Genies, FCC's, and hypers you know? :P
    There was an age where Delta was all done with TT90s, no autopot, no pack token food. b:chuckle
    And the sad thing is the mobs strength hasnt changed, just the player patience and skill has dropped.
    This is also a good method to help those 2 things out as well as some teamwork.

    I don't think you did actually read all the text wall I left so,
    In short: PWI makes it hard to gear up making an instance like WS where regardless of class (except barb) you die for 1 hit of a normal mob, unless you're G16.
    And, Oh, if you do refine your g15 gears you will lose it all when casting to g16... So, it's really difficult to gear up in those conditions. I do believe WS gear farming should be scaled down to Full G15 +0 parties instead of R9R3 +0 parties.

    Edit: I did play PW back in the days when they implemented english version to Malaysian PW, it was an awesome game, which have been killed every day since genies came up.
    heero200 wrote: »
    Im not so sure on this idea.

    may work in other games but PWI is different and should stay that way. Is this something the Community really wants me to log as a Suggestion?

    Thanks,

    I do personally agree with the suggestion.
    [S.E.V.C.H.E.N.K.O]
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited April 2014
    How you gonna sit there and say this, while asking the devs to implement another mechanic to add to the decline? Why not instead call for a return to these roots of old-school gameplay? Or better yet, lead by example? Are you doing your part to teach new players how to survive and progress, or are you simply requiring that everyone have the gear that you want them to have before they join your precious iittle squad?
    I don't think you did actually read all the text wall I left so,
    In short: PWI makes it hard to gear up making an instance like WS where regardless of class (except barb) you die for 1 hit of a normal mob, unless you're G16.
    And, Oh, if you do refine your g15 gears you will lose it all when casting to g16... So, it's really difficult to gear up in those conditions. I do believe WS gear farming should be scaled down to Full G15 +0 parties instead of R9R3 +0 parties.
    (warsong came out when we were in TT99s for petes sake stop expecting the best way is a brute force roll method)
    essentially its a method to let players learn themselves.
    No one taught the former pple nor held their hands.
    Its also a way to pretty much let QQ babies learn.

    Its rather easy to complain about something and shoot things down without putting in any effort or thoughy in the long run. Just like how i see alot of posts here. Many will complain but few will actually put in the time and effort to think of an alternative to add in or make their own threads of ideas.

    Not everything that is desirable among the player base actually is a positive thing. I could suggest 1 free hyper a day and the majority player base would be happy and agree, but that doesnt mean its the best thing for the future of the community. Too many players nowadays has the concept of 'because its a hassle, lets make it easier' solution. 90% of the suggestions are to make life easier but few are written to make things a little more challenging.
    I still like pwi, and i still do want it to be alive. With that said, i wont suggest things that would be a short term satisfaction, rather things that can be built upon with longer term results.
    heero200 wrote: »
    Im not so sure on this idea.

    may work in other games but PWI is different and should stay that way. Is this something the Community really wants me to log as a Suggestion?

    Thanks,
    NP, its fine that its not logged, as what the community wants in the thread may not always be what the developers think is good and vis versa. Im sure they wont just be looking through a single sticky (if the staff actually give a damn about diff. suggestions o.o)
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited April 2014
    Lets not forget this is a game, the objective is to have a challenging fun, not to have a challenging pain.

    WS came before Nirvana, true. But it was changed to allow for G16/R9R3 farm, mobs are stronger and there are 6 new different stronger versions of the former bosses, all of it meant to be made by an average party of G16 +3~ party.
    Most people with TT 99 Gears (enphasis on casters) will have about 4~5k HP, a sacrificial assault dino from metal pav may hit over 6k with an AoE attack. If that's the cleric dying, the rest of TT99 geared players are probably all dead too, because the cleric might or not die before even being able to set BB up.

    A TT 99 Party would have a very hard time doing WS, knowing or not to play.
    [S.E.V.C.H.E.N.K.O]
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited April 2014
    pple think pain today is not having hypers to fcc b:chuckle

    the WS bosses are also not 'stronger'. They just changed it so pple cant afk kill some things.
    The route to the bosses are also more or less the same if you properly protect the paths before heart of city warp. It IS harder if you attempt to skip the protection and try to brute force your way. Skipping things, mass pull, aoe the hell out of things and/or hope BB lasts long or have the best gear w/charms, is just a novelty that has been widely accepted now.
    But with your example and my explanation here, i would think that such an instance like WS would actually have a lower overall item LV requisite since technically, the dungeon and the way the developers intended the dungeon to be cleared, are not on the chaotic mass kill/pull LV that the current players made it out to be. b:shocked
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited April 2014
    pple think pain today is not having hypers to fcc b:chuckle

    the WS bosses are also not 'stronger'. They just changed it so pple cant afk kill some things.
    The route to the bosses are also more or less the same if you properly protect the paths before heart of city warp. It IS harder if you attempt to skip the protection and try to brute force your way. Skipping things, mass pull, aoe the hell out of things and/or hope BB lasts long or have the best gear w/charms, is just a novelty that has been widely accepted now.
    But with your example and my explanation here, i would think that such an instance like WS would actually have a lower overall item LV requisite since technically, the dungeon and the way the developers intended the dungeon to be cleared, are not on the chaotic mass kill/pull LV that the current players made it out to be. b:shocked

    Even if you clear out all pavillions there are still A LOT of mobs, so yeah it is probably designed for mass pull AoE.

    I hate how this game become so stupid and tedious, all these new dungeons with new needless things to do just to make you lose time, requiring 10 people to run something and having them to coordinate well...

    Idk, they sometimes forget not everyone is sociable or feels comfortable going around with 9 other people over and over or daily.

    Dungeons before used to be: Go kill kill kill and done.
    Now with the lots of complications I feel lazy of even starting a FSP/UCH/AEU, because its stupidly overcomplicated.

    I wish the game would go back to its origins, it was so good back before the genies, when lv 80 was awesome and few people had TT gears, everything used to actually work in those days.

    You get to lv 100 and you then need to go back to lv 1 twice (Rumors it will be 4x, in china its 10x), That is stupid and needless, its just giving the players an unfunny effort just to add "Game hours".

    I feel the game changed its essence and, if i knew the game would turn into this, I wouldn't even started playing it. (That's what most possible new players are doing, just not even starting to play it).

    Before, we played Pefect World, we had a song saying "Fly with me in the perfect world", it was nice, funny, interesting, now we have this ****, which gets worse each new content released.
    Each new stuff Perfect World implements makes the game harder and more tedious.

    They just need to stop making the Endgame impossible to achieve.
    [S.E.V.C.H.E.N.K.O]
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  • Fail_BM - Raging Tide
    Fail_BM - Raging Tide Posts: 929 Arc User
    edited April 2014
    I once was playing a game where it used to be an addon, one of the worse things ever added to the game along with the infamous DPS metter. It caused so much hate and segregation it was ridiculous.

    It may be true you can use it to analize your squad's member gear and stuff, but when the squad leader sees someone missing 10-20 points, because you are missing some refines on a new piece of gear or shards, he is going to kick you, because you will be "inefficient".

    Don't tell me it is not going to happen, most of us know how nirvana used to be back in time.

    I am not really active anymore, but I don't want to see a change like this in this game.
  • Tittyglitter - Heavens Tear
    Tittyglitter - Heavens Tear Posts: 2 Arc User
    edited April 2014
    Even if you clear out all pavillions there are still A LOT of mobs, so yeah it is probably designed for mass pull AoE.

    I hate how this game become so stupid and tedious, all these new dungeons with new needless things to do just to make you lose time, requiring 10 people to run something and having them to coordinate well...

    Idk, they sometimes forget not everyone is sociable or feels comfortable going around with 9 other people over and over or daily.

    One doesn't have to participate in those dungeons unless one chooses to. With that said, one should never reap the benefits of something they aren't willing to participate in. If you desire team rewards, go be part of a team.