TW Revamp
Kalopsia - Dreamweaver
Posts: 78 Arc User
Everyone has their ideas as how to revamp TW, most of which aren't possible due to the game being coded in China. This is my idea to revamp TW in the easiest way possible to make things somewhat interesting again.
Due to the simple lack of numbers and lack of factions that do TW on each server, rather than moving towards server merges (which are much more difficult also). I propose that we halve the number of people a faction can hold, from 200 to 100 and halve the number of people who can enter TW from 80 to 40.
I think this would be easiest possible fix for now and make things a lot more interesting and competitive.
Due to the simple lack of numbers and lack of factions that do TW on each server, rather than moving towards server merges (which are much more difficult also). I propose that we halve the number of people a faction can hold, from 200 to 100 and halve the number of people who can enter TW from 80 to 40.
I think this would be easiest possible fix for now and make things a lot more interesting and competitive.
Post edited by Kalopsia - Dreamweaver on
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Comments
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1. Should be in the Suggestion Box.
2. No
3. Base Wars.[SIGPIC][/SIGPIC]0 -
Thanks for moving this to a section where barely anyone will see it.
Just saying No. and Base Wars. is entirely useless but i guess that's the kind of posts people make in order to get a 6k+ post count.0 -
Might want to rethink that about SylenThunder since he's one of the best at giving advice on the forums.
As for your suggestion it doesn't sound all that great. Just cutting the numbers in half will not make things interesting. Brainstorm a bit more on your idea and see what could be thought of to make it more challenging.[SIGPIC][/SIGPIC]
Retired PWI veteran. 06/26/2010-2014.0 -
Plenty of ways to make TW more interesting, if only we could sit down with the developers which of course will never happen. Any thought, that any suggestion we could possibly make would entice PW china to change TW is absurd. If anyone else can think of a simpler idea that is actually plausible and not a complete troll post, please share.0
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Now its in my domain I can say...
Already on the case for this!
Thanks.
Just a quick note so say im not gonna Suggest that the TWs get lowered to 40 People however im in the process of putting in a suggestion about possible new maps or a different objective(s) for TWs0 -
No.
40 is too small number. I believe 80 is perfect for TW battle!
and 100 members as max for TW faction is small too.
If it would be that small numbers, i wouldn't be able to join the guild i like and probably wouldn't have spot for TW either
Everything should stay the way it is0 -
Hell to the no. I want to stay in a lively faction with space for people.[SIGPIC][/SIGPIC]
Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
Outrunning centaurs since 2012~0 -
Unless you're still playing in 2009, or in the faction on your server that everyone joins just to kill competitive TW's and get a useless TW season reward, then 100 active players is more than enough. If only having 100 ppl in a faction means you can't hop on a bandwagon of highly "enjoyable" 10min TW's all season, too bad.
There's just not enough people playing on the servers now to fill these slots anymore. Like what they did with NW when they realized that there weren't enough people for that huge map.0 -
If you want a 100 person faction so bad, just join a level 2 faction instead of a level 3 one.
I, for once, am against both the reductions you want.(Insert fancy image here)0 -
Kalopsia - Dreamweaver wrote: »Unless you're still playing in 2009, or in the faction on your server that everyone joins just to kill competitive TW's and get a useless TW season reward, then 100 active players is more than enough. If only having 100 ppl in a faction means you can't hop on a bandwagon of highly "enjoyable" 10min TW's all season, too bad.
There's just not enough people playing on the servers now to fill these slots anymore. Like what they did with NW when they realized that there weren't enough people for that huge map.
The NW map change was a much different situation. That over-sized map was meant to hold players from two different servers in the first place, something our version of PW was not capable of. So it got shrunk down to accommodate a single server for this version.
There was also the fact they had players complaining right and left about they hated how big that map was.[SIGPIC][/SIGPIC]
Retired PWI veteran. 06/26/2010-2014.0 -
80 would be enough if every faction was able to roll out every week with 80 but raging tides server a least doesn't have the player base for that to work in competitive tws. The only faction that can come up with 80 on a weekend is the one that's already on top. No one else can beat them, number 2 faction is the same they just can't beat number 1 same for number 3 and so on.
Something should be done about the boring stalemate tw is in on raging tides. It's been this way for about 4 years lol.[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
Make TW into a PWI built in MOBA !
Team size reduced to 5v5 or 10v10 or 25v25.
Problem Solved of numbers and makes game more interesting!YOUTUBE:
youtube.com/user/lostpoetgaming
twitch LIVE STREAM + MORE VIDEOS:
twitch.tv/thelostpoet/profile0 -
I'm against the reduction as well.
I think it would be interesting if they added different maps, like they did with NW, so that factions will have to use different strategies. Depending on the land you're attacking, that's the kind of map you'll get.
Apart from that though I don't know what else could be done. Tweaking with the rewards can be both good and bad, such as people going to big TW factions just so they get a piece of that reward.
The main issue is that a lot of factions just go for the weaker opponents. There are very few that dare to challenge those of equal (or slightly better) power. It all ends up being "big fish eats small fish" chain that result in rolls, boring TWs.
Maybe if there was a kind of decent compensation for losing, factions would be more daring to fight even if they have a high chance to lose? Hmm.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Just for the notes I did mean new maps or different objectives.
Not the 40 people reduction idea.
I am in the process of collating information on this and will let you know when i got enough to call it worth logging.
Any new ideas keep this up n ill get them into the Log.
Thanks,0 -
Its not about winning or losing!
Its about having fun with wonderful ppl
Who even cares about that lvl 1 wep and damn pet (which i don't use cuz i use my nix)
Some factions have grown strong and ppl have bonded.
Wouldn't be fair to break those factions apart only because some cant get members or numbers for TWJust for the notes I did mean new maps or different objectives.
Not the 40 people reduction idea.
I am in the process of collating information on this and will let you know when i got enough to call it worth logging.
Any new ideas keep this up n ill get them into the Log.
Thanks,
I would love new maps ;D would be interesting
And yah 40 ppl in TW battle thats a really small number0 -
Just server merge already...zzzz...[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
I think faction and TW numbers are fine. TW with 40 people will become a PK fest, no strategy, just a random NW fight, so boring and pointless.
I would like a different TW map, more lanes or different tower setup idk, something to make us plan differently.
About seasons rewards, how about an unique fashion set or something a bit more usefull than a lousy pet or weapon
I dont see Dreamweaver as a dead server, just old players left pretty much, we are many but everyone has it place or where they dont want to be by now... and is hard for new players to catch up with old ones, especially with rebirths too, before some cashers came and were goddly geared in 2 weeks, now they would have to level get cards, level them, too much stuff to do, but i like the game this way, people actually have to work for gear, skills and such0 -
Dragslave - Dreamweaver wrote: »I think faction and TW numbers are fine. TW with 40 people will become a PK fest, no strategy, just a random NW fight, so boring and pointless.
I would like a different TW map, more lanes or different tower setup idk, something to make us plan differently.
About seasons rewards, how about an unique fashion set or something a bit more usefull than a lousy pet or weapon
I dont see Dreamweaver as a dead server, just old players left pretty much, we are many but everyone has it place or where they dont want to be by now... and is hard for new players to catch up with old ones, especially with rebirths too, before some cashers came and were goddly geared in 2 weeks, now they would have to level get cards, level them, too much stuff to do, but i like the game this way, people actually have to work for gear, skills and such
I would like to have wep fashion (not timed)0 -
Desdi - Sanctuary wrote: »I'm against the reduction as well.
I think it would be interesting if they added different maps, like they did with NW, so that factions will have to use different strategies. Depending on the land you're attacking, that's the kind of map you'll get.
Apart from that though I don't know what else could be done. Tweaking with the rewards can be both good and bad, such as people going to big TW factions just so they get a piece of that reward.
The main issue is that a lot of factions just go for the weaker opponents. There are very few that dare to challenge those of equal (or slightly better) power. It all ends up being "big fish eats small fish" chain that result in rolls, boring TWs.
Maybe if there was a kind of decent compensation for losing, factions would be more daring to fight even if they have a high chance to lose? Hmm.
^This.0 -
Its not anybodies fault you cant get 80 peopl on at a time but your faction is to blame quit your crying suck it up buttercup!!!0
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Desdi - Sanctuary wrote: »I'm against the reduction as well.
I think it would be interesting if they added different maps, like they did with NW, so that factions will have to use different strategies. Depending on the land you're attacking, that's the kind of map you'll get.
Apart from that though I don't know what else could be done. Tweaking with the rewards can be both good and bad, such as people going to big TW factions just so they get a piece of that reward.
The main issue is that a lot of factions just go for the weaker opponents. There are very few that dare to challenge those of equal (or slightly better) power. It all ends up being "big fish eats small fish" chain that result in rolls, boring TWs.
Maybe if there was a kind of decent compensation for losing, factions would be more daring to fight even if they have a high chance to lose? Hmm.
I'm all for the changing maps thing, but I'm also thinking maybe a few different things as well. Granted the suggestions I'm about to list do require a bit more planing on the developers side.
The gear situation I've got no idea for really. Until they balance the whole stupid thing I don't really know how to counter that.
Only ideas I have would be how to make it more challenging.
1. Ok so the crystal is surrounded by just a wall right? Well what if you not had just a wall, but different floor levels and doors/barriers in order to get to it. Until the attacking faction breaks through, only the faction defending could enter and leave at will.
2. Not only would there be a main door for the room to get to the crystal, but there would be a secret entrance as well, a back door of sorts, in which the opposing faction could enter, but would have to find the tools outside the enemy base hidden somewhere in order to enter it, and also you would have to find the secret door itself. The position of the door would change with every TW.
3. But if there are doors, then they would have to be able to be damaged. Ok so lets have the option of having them repaired if damaged. There would be materials outside the wall that would require a squad to gather them in order to replace the damaged HP of the door.
4. The land outside the wall could give more of a challenge as well. You could send out players as scouts of sorts, setting traps for the opposing faction that would go off when triggered, perhaps doing damage or a long term debuff.
I'm still brainstorming, but I'm sure someone at some time or another as thought up these ideas as well, I'm probably not the first. Wouldn't be surprised if there were some other games out there that have something like these things as well. But at least these are better ideas then cutting the number of players in half......[SIGPIC][/SIGPIC]
Retired PWI veteran. 06/26/2010-2014.0 -
Reduction of faction members - NO. We have different sizes of factions so no one force you to have 3rd lvl one.
Reduction of people for tw - big fat NO. That would allowed only top geared, every week same people to tw, while rest of the people in faction will never have the chance to experience tw.Its not anybodies fault you cant get 80 people on at a time but your faction is to blame quit your crying suck it up buttercup!!!
This.
If you don't have enough people to tw, recruit more. If you have troubles with recruiting ask yourselves why. Well ...I know why..Im sure you know to:)0 -
Temptatio/V - Dreamweaver wrote: »
If you don't have enough people to tw, recruit more. If you have troubles with recruiting ask yourselves why. Well ...I know why..Im sure you know to:)
Yeah because there aren't enough people on the server to get more than one tw faction close to 200 members with 80 sign ups a week.
What if we had a server merge and new objectives at the same time. Yes it'd be a bit update but I think it's time PWE listened to us since it's taken 2 or so years complaining about TWs and server populations and asking for a server merge.
New tw maps were due a year after tw came out to be honest. PWE has done well up to this point in being lazy about tws. Now it's time to do some work so get to it.b:victory[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
Bhavyy - Raging Tide wrote: »Yeah because there aren't enough people on the server to get more than one tw faction close to 200 members with 80 sign ups a week.
What if we had a server merge and new objectives at the same time. Yes it'd be a bit update but I think it's time PWE listened to us since it's taken 2 or so years complaining about TWs and server populations and asking for a server merge.
New tw maps were due a year after tw came out to be honest. PWE has done well up to this point in being lazy about tws. Now it's time to do some work so get to it.b:victory
Idk about RT, DW don't have that problem. If your faction cant get 200 members make lvl2 faction and problem solved.
Also please don't generalize something that is your point of view because there are lot of people that don't think same as you. Maybe you complain for 2 years about server merge and tw but thats not what majority wants (read thread about server merge).
like I sad I don't have a clue whats going on in RT but instead of QQing maybe you should analyze whats causing that situation. Maybe you have to many small factions and people are scattered around, maybe people are not interested in tw because of something, maybe, maybe, mybe...cant be tones of stuff.
I agree that tw needs some changes. Told you already my reasons why I don't support tweak of factions and people in tw. And about server merge...well you have other thread for that.0 -
Speaking of Dreamweaver, our problem isn't so much the numbers of people TW'ing, we're lucky to have 5-6 factions with >40 people turning up to TW each week.
Pretty much all servers have a dominating faction which attracts all the r9rr insta win type players that aren't looking for a hard fight, just want a roll 15min TW see the victory screen and log off again till next week.
On Dreamweaver our dominating faction gets like 120+ sign ups so they get to cherry pick and field 80 r9rrs whereas the next closest in terms of strength gets like 60-70 sign ups of which are like 30ish r9rrs. Gears make a huge difference; TW nowadays is less about skill or strategy more about out gearing and outnumbering the opposition.
80 average r9rrs will always beat a mix of 60 really well geared skilled players & not so well geared skilled players. Gank and destroy. There are even people that get a sense of satisfaction/achievement from ganking down players in this way. Lol. I digress.
I'm not QQing any faction in their place would do the same, it's not their fault, nor is it their problem. They are the current ‘top’ faction eventually people will get bored of 15min TWs leave to another faction and that faction dies like its predecessor. (re: Calamity) and another ‘top’ faction emerges. The system we have worked really well when there were 100s of 'endgame' players, now there aren't as many its creating the power vacuum where one faction needs to be ganked to lose lands, and they can simply form alliances with some of the smaller ones to stop that from ever happening. The smaller factions are so established and stuck with their group of cliques they aren't willing to merge to form a competitive threat.
When even some of their direct competition is subservient it makes things very boring indeed!DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
I'm all for new tw maps. What we have is obsolete now. I would like to see something that requires people to use skill to get results too. Not something that just requires the most gear to win.
As of right now, the majority of people want short crystal fights, not a full length war.0 -
Darksky people do not go to the top faction for fast Tw or winning. A top faction is a top faction because they are doing something right. If i remember correctly in Relic you guys at a point did get people coming from all over for the winning?
I've applied to Dynasty when they lost their first fight to Relic and so did 30 other players so am pretty sure players have different reasons to go around and people will always go where they feel that they are more welcome at or where they will fit in. I've been playing on this game for far too long to see it happen over and over again.
Personally people move other factions because of friends or of a more organised faction or want to be part of something bigger or their faction is not the same and have to take a side on one of the Top Tw factions.
Players move around when a faction is dead or something wrong with the leadership or simply a new start.0 -
Lilcojones - Dreamweaver wrote: »Darksky people do not go to the top faction for fast Tw or winning. A top faction is a top faction because they are doing something right. If i remember correctly in Relic you guys at a point did get people coming from all over for the winning?
I've applied to Dynasty when they lost their first fight to Relic and so did 30 other players so am pretty sure players have different reasons to go around and people will always go where they feel that they are more welcome at or where they will fit in. I've been playing on this game for far too long to see it happen over and over again.
Personally people move other factions because of friends or of a more organised faction or want to be part of something bigger or their faction is not the same and have to take a side on one of the Top Tw factions.
Players move around when a faction is dead or something wrong with the leadership or simply a new start.
Vex vs Relic fights were so much fun we were very evenly matched and our 2-3 hours fights is why so many people went to both our factions. When you guys got trapped behind Dynasty and Tempest and then had internal issues where you and the rest of the leadership went to Dynasty, Vex crumbled (with rumours circulating of blaming Vex's downfall on us apparently the reason why they went to Dynasty to help beat us), and what was an 3hr fight Relic vs Dynasty swung massively in their favour.
Then when the New Horizons expansion came out and all the casual TW players that there were so many of in all the top TW factions suddenly realised they wouldn't be able to keep up with the new dailies and threw in the towel and quit the game, it hurt all the factions but Dynasty emerged strongest due to having absorbed a good chunk of Vex and good chunk of Regen. I know Relic lost at least 20+ well geared experienced TWers due to this.
Tempest suffered a similar fate, although we are both boosting our numbers back up, the TWs are still unbalanced take this Saturday for example Relic defended Dyna for just over an hour and half before succumbing and Tempest lasted all of 20mins in the evening.
Well, anyway, I can't complain, we are both rebuilding, recruiting well, and are optimistic about next season, and I guess the thing about being #1 is that the only way is down.
Apologies for hijacking this thread but I think a real example of what's going on is useful to understand.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
To answer ot not to answer....
ok, here i go.
Dynasty is one more of the tw factions in dreamweaver, im not saying is top or anything, maybe oldest most active and organized and pretty drama free thanks to the officers with a whip.
Amount of sign ups we got for last weekend, for both tw's (not that anyone care, just to point that people talk without knowing) 60, and online people were 80-90 (not counting bots) so we didnt even had full 80 for tw.
Why people say no other faction has good numbers??? Tempest had around 65-75 when we had the 4 way gank, thats a pretty high number, Relic had full 80 for weeks (time they won and when defended for 3 hours) idk what happened after if they claim having 40-50 every week.
booty, kindrid, blacklist EQ, all have between 20-50 people every weekend, maybe is not 80, but not every faction aims same type of tw's, still they are really active and tw every weekend
I dont believe people want 15min tw's. People want organized fun ones, and i dont believe 3 hour tw means fun, that usually means lack of organization, or mistakes or something... 3 hour tw usually a pk fest, u have nw or west for that.
About Vex people, simple as this, Vex leader decided to come to dynasty and many others followed, some went to tempest instead as well, so just normal big income of people.
We didnt absorbe people from Vex, or regen or anywhere, they decided to apply in dyna, and like only half entered anyway.
Over a while now, some ex faction leaders (biggy, FenrirWolf, Cinocefalos) who got bored of being leaders, have decided to come to dynasty, coincidence? or maybe they know is a friendly enviroment and they always had good ways with our almighty overlord catshop Wackyaffy
As far as this post goes, 40 people tw, would mean a non strategy pk fest, fun for endgame people when u need 3-4 to take them down, that balances for them, so that would kill tw factions way more, and factions need more room, 100 is not enough cause people actually want to be in an active faction doing stuff together, not just tw.
Im all for for different maps, maybe 4 lanes, different tower setup, 2 crystals to bash instead of one.... that would be interesting0 -
Thanks for clearing that up as of what I've seen so far in Dynasty is that its not filled with players only for the winning and so many players here have already proven that. There is so many things going on in this faction that's holding it together than just winning.
I've seen so many players joining with lesser gear including myself with only+3 refines and ended up refining and gearing up. Has a lot to do with the way the recruitment process goes and the type of players that are allowed in the faction. Since I've been in Dynasty I get along with everybody and I love the way they do ask around if a member might have an issue with applicant.
As for the Tw change I personally think its fine the way its going and sometimes too man changes messes up things.0
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