All may not be lost for archers?

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Comments

  • Socqar - Lost City
    Socqar - Lost City Posts: 511 Arc User
    edited February 2014

    WTB any new skills...

    Some ppl is geting things wrong though, EA's know their roles, know how and when to kite... we just want new shiny cool stuff U.U
  • Bhavyy - Raging Tide
    Bhavyy - Raging Tide Posts: 1,083 Arc User
    edited February 2014
    shiny new stuff keeps people playing the game.
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  • kenpachikensai
    kenpachikensai Posts: 172 Arc User
    edited February 2014
    Even an update where certain genie skills can have increased cast range instead of the 25m **** would open up a lot of options.

    I've suggested an Archer only 34~35m Genie skill numerous times. I've also pointed out the lack of Tideborn and Earthguard exclusive Genie Skills. Even though most of the class specific Genie Skills aren't good, it just goes to show that there are a lot of things that need to be updated.

    New flashy stuff would be great, as long as it doesn't require a pack.
  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited February 2014
    Archer's need more options, not a buff. I'll leave it at that.
  • Bhavyy - Raging Tide
    Bhavyy - Raging Tide Posts: 1,083 Arc User
    edited February 2014
    Could do with a REAL evasion buff like Tidal or focused mind that lasts for longer than the cool down with some sort nerf so it's not as high chance to evade as a sin, or something interesting like an increased range buff by % so the sage range advantage is more significant and the squad buff is useful to everyone in squad especially casters.
    [SIGPIC][/SIGPIC]
    youtube.com/bhavenmurji
    pwcalc.com/65816fd7725681e1