Focused mind
SoifonQC - Harshlands
Posts: 80 Arc User
http://img.photobucket.com/albums/v231/UWDPLT/focusedmind2.png
The importance or focused mind
3 times in a row XD
The importance or focused mind
3 times in a row XD
Post edited by SoifonQC - Harshlands on
0
Comments
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herp derp class0
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Focused mind always avoids the killing blows, it's like sins have 5 or 6 deaden nerves.0
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FistToDeath - Dreamweaver wrote: »Focused mind always avoids the killing blows, it's like sins have 5 or 6 deaden nerves.
Broken class, pls GM's fix, no posible to play, FIX THIS... <-- Had to do some random QQ once xD No really, I hate random proc. skills xD But hey, good point is we can one-shot 90% sins out there when they're unbuffed :P Which is kinda nice0 -
FistToDeath - Dreamweaver wrote: »Focused mind always avoids the killing blows, it's like sins have 5 or 6 deaden nerves.
Considering 90% of sins are one shots, it actually kind of balances it if focused avoids 1-3 hits on avarage per use. Not gonna lie tho, demon bp, then focused mind then maze steps is gg,you'll probably miss 7-9 shots xD0 -
JackieK - Harshlands wrote: »Considering 90% of sins are one shots, it actually kind of balances it if focused avoids 1-3 hits on avarage per use. Not gonna lie tho, demon bp, then focused mind then maze steps is gg,you'll probably miss 7-9 shots xD
What you're saying here seems to imply 90% of sins shouldn't be 1shots. I'd argue 90% of all non heavy classes are 1shots, so making it more impossible to 1shot sins in general is dumb.
Also, misses don't show in your damage log, and demon bp/maze steps are no more likely to make people miss than wings of protection is.0 -
I really wonder at times what would happen if the devs actually did balance out the classes. Who would end up really being good or bad? Who would love or whine about it. Threads like this beg that question.0
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Sint - Harshlands wrote: »What you're saying here seems to imply 90% of sins shouldn't be 1shots. I'd argue 90% of all non heavy classes are 1shots, so making it more impossible to 1shot sins in general is dumb.
Also, misses don't show in your damage log, and demon bp/maze steps are no more likely to make people miss than wings of protection is.
I never said it would show in the damage log Einstein, all i did was list they way to stack your evasion to its max as a sin... Demob bp gives evasion boost for 18 seconds, Demon maze gives an 80% evasion boost as well as the status avoidance.
I really dont get what your point is here? My point was as a sin you could litterally stack your evasion to a point where people can and have (against me)missed 7-9 times in a row, whether it registers as a miss or as 1 damage idgaf you missed the attack. So yeah if i stack my evasion up to 11k it is going to make people miss more, hence "evasion". Do you need me to link a definition? I will just incase your smallish brain cant handle it :P
http://dictionary.reference.com/browse/evasionCrazybladema - Harshlands wrote: »I really wonder at times what would happen if the devs actually did balance out the classes. Who would end up really being good or bad? Who would love or whine about it. Threads like this beg that question.
Tbh i consider the classes fairly balanced, each has its strengths and weaknesses against varying classes.In a game where theres 10 different classes they've done a decent job of balancing,exceptt that seekers have gof, thats broken asf0 -
JackieK - Harshlands wrote: »Tbh i consider the classes fairly balanced, each has its strengths and weaknesses against varying classes.In a game where theres 10 different classes they've done a decent job of balancing,exceptt that seekers have gof, thats broken asf
It isn't GoF that's broken, it's QPQ. Seekers are able to amplify their damage to a level that I doubt the devs ever anticipated, because I don't think they actually thought through all the potential interactions with that skill (as proof...when seekers were first released, they abused the hp debuff like crazy).
But yeah I think as a whole everything else is actually pretty balanced. b:laugh There are definitely games with worse balance problems - most perceptions of imbalance here are due to gears and not class strengths.
Edit: I find it hilarious that mods deleted Subtraction's post about Soifon...lmao.[SIGPIC][/SIGPIC]
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.0 -
Burnout - Harshlands wrote: »It isn't GoF that's broken, it's QPQ. Seekers are able to amplify their damage to a level that I doubt the devs ever anticipated, because I don't think they actually thought through all the potential interactions with that skill (as proof...when seekers were first released, they abused the hp debuff like crazy).
But yeah I think as a whole everything else is actually pretty balanced. b:laugh There are definitely games with worse balance problems - most perceptions of imbalance here are due to gears and not class strengths.
Edit: I find it hilarious that mods deleted Subtraction's post about Soifon...lmao.
I've seen worse balance as well. I still would like to see a tweak here and there in the game. As well as stuff that would balance out gears as well. Limiting the factor gear has a bit and creating a more competitive environment. However, still doesn't change the fact pwi is crazy expensive .-.0
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