Unfreezing the client against the rules?
WilliamTell - Raging Tide
Posts: 166 Arc User
So I know we're allowed to multiclient with two playing characters now, and I had a thought, so I searched for it, and found it in the suggestion box:
http://pwi-forum.perfectworld.com/showthread.php?t=1511511
If this wasn't struck down as against the rules, my question is, is it allowable for us to use something like Cheat Engine to unfreeze the client so we can keep a better eye on our characters when using two clients?
http://pwi-forum.perfectworld.com/showthread.php?t=1511511
If this wasn't struck down as against the rules, my question is, is it allowable for us to use something like Cheat Engine to unfreeze the client so we can keep a better eye on our characters when using two clients?
...A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of woes and shattered shields, when the heavens come crashing down! But it is not this day! This day we fight! By all that you hold dear in this world, I bid you stand, warriors of Pellucidar!
[SIGPIC][/SIGPIC]
[SIGPIC][/SIGPIC]
Post edited by WilliamTell - Raging Tide on
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Comments
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Yep.
That's modifying the client in a pretty obvious way, so it couldn't even be something they could conceivably say to do at your own risk.(Insert fancy image here)0 -
You can actually 'unfreeze' the client without modifying anything and without any third party **** like cheat engine.
1) Make a shortcut to elementclient.exe
2) Click properties on it
3) Edit target to add arguments like this:
C:\<yourPWIfolder>\elementclient.exe startbypatcher console:1
4) Start the game through the shortcut
5) In the game hit shift+~ to bring up debugging console
6) type "d_rendernofocus" into the console
Doing it that way doesn't break any rules.[sigpic][/sigpic]
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Asterelle - Sanctuary wrote: »You can actually 'unfreeze' the client without modifying anything and without any third party **** like cheat engine.
1) Make a shortcut to elementclient.exe
2) Click properties on it
3) Edit target to add arguments like this:
C:\<yourPWIfolder>\elementclient.exe startbypatcher console:1
4) Start the game through the shortcut
5) In the game hit shift+~ to bring up debugging console
6) type "d_rendernofocus" into the console
Doing it that way doesn't break any rules.
You are a gold mine of neat information.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Adroit - Lost City wrote: »You are a gold mine of neat information.
Agreed o.o[SIGPIC]Octavia is best pony![/SIGPIC]
Need to talk to a pony?
I'm watching you o.o
Contact me! | Submit a Ticket | Forum Rules | My YouTube channel0 -
Asterelle - Sanctuary wrote: »You can actually 'unfreeze' the client without modifying anything and without any third party **** like cheat engine.
1) Make a shortcut to elementclient.exe
2) Click properties on it
3) Edit target to add arguments like this:
C:\<yourPWIfolder>\elementclient.exe startbypatcher console:1
4) Start the game through the shortcut
5) In the game hit shift+~ to bring up debugging console
6) type "d_rendernofocus" into the console
Doing it that way doesn't break any rules.
So... you're saying we are allowed to use the debugging console in-game?Soon™
Well, maybe later, semi-retired.0 -
I tried to add this to the target but it said the program doesn't exist.0
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DEMHEALSMAN - Dreamweaver wrote: »So... you're saying we are allowed to use the debugging console in-game?
I don't see how it would break any rules but beware it is surprisingly useless...
I use it for technical things like looking up item IDs, looking up UI window XML names, querying the server timezone, querying autopathable NPC locations, displaying the number of players currently rendered on the screen (except stealthed players).
It's not going to be useful for 99% of player but it helps me understand what's going on in the PWCN client (since pwdb doesn't have info on it).[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
Wow, nice. o_oKhallie - Sanctuary wrote: »I tried to add this to the target but it said the program doesn't exist.
Did you add the startbypatcher console:1 outside of the quotes? Try to put that outside of the quotes in the target box.0 -
Metalogue - Archosaur wrote: »Wow, nice. o_o
Did you add the startbypatcher console:1 outside of the quotes? Try to put that outside of the quotes in the target box.
ahhh ok, I put it inside the quotes..thanks0 -
Asterelle - Sanctuary wrote: »You can actually 'unfreeze' the client without modifying anything and without any third party **** like cheat engine.
1) Make a shortcut to elementclient.exe
2) Click properties on it
3) Edit target to add arguments like this:
C:\<yourPWIfolder>\elementclient.exe startbypatcher console:1
4) Start the game through the shortcut
5) In the game hit shift+~ to bring up debugging console
6) type "d_rendernofocus" into the console
Doing it that way doesn't break any rules.
i have done like u sayed Asterelle but i log in my char and press shift+~ and dont show anything.
Do u know why?b:surrender0 -
Asterelle - Sanctuary wrote: »You can actually 'unfreeze' the client without modifying anything and without any third party **** like cheat engine.
1) Make a shortcut to elementclient.exe
2) Click properties on it
3) Edit target to add arguments like this:
C:\<yourPWIfolder>\elementclient.exe startbypatcher console:1
4) Start the game through the shortcut
5) In the game hit shift+~ to bring up debugging console
6) type "d_rendernofocus" into the console
Doing it that way doesn't break any rules.
Interesting find. It's a lot easier than going through the code and hacking the file. b:chuckle
There's another way to do it, but I'm pretty sure 3rd party software modifying the data values in memory would be a violation as well.[SIGPIC][/SIGPIC]0 -
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Bodee - Raging Tide wrote: »if you got a keyboard with 29 letters like AE & AA (northen euro letters)
then you have to use shift+the letter next to L
thx Bodee it the key0 -
Asterelle - Sanctuary wrote: »You can actually 'unfreeze' the client without modifying anything and without any third party **** like cheat engine.
1) Make a shortcut to elementclient.exe
2) Click properties on it
3) Edit target to add arguments like this:
C:\<yourPWIfolder>\elementclient.exe startbypatcher console:1
4) Start the game through the shortcut
5) In the game hit shift+~ to bring up debugging console
6) type "d_rendernofocus" into the console
Doing it that way doesn't break any rules.
Thank you so much Asterelle! You're the best!...A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of woes and shattered shields, when the heavens come crashing down! But it is not this day! This day we fight! By all that you hold dear in this world, I bid you stand, warriors of Pellucidar!
[SIGPIC][/SIGPIC]0 -
there are quite a few things you can do in the consoleMarine - Marshall - Raging Tides - Retired
[SIGPIC][/SIGPIC]
DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
Salari - Raging Tide wrote: »there are quite a few things you can do in the console[SIGPIC][/SIGPIC]0
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The way I do it is by just pressing the windows key on my keyboard.. and then click the other client.
No console needed b:laugh0 -
great info as always, Asterelle! b:thanks
i wonder if it is possible to start pwi automatically with d_rendernofocus (or any other command), hope someone found a way. and since some were asking, here is the command list from the console_cmd.txt in the configs.pck.// Console commands in Element Client
#_begin // String table begin ...
"exit"
// ========== Debug commands ==========
"d_cameramode"
"d_boundbox"
"d_rtdebug"
"d_npcid"
"d_runspeed"
"d_goto"
"d_fly"
"d_c2scmd"
"d_viewradius"
"d_relogin"
"d_skill"
"d_render_water"
"d_render_grass"
"d_render_forest"
"d_render_shadow"
"d_render_outline"
"d_turnaround"
"d_testdist"
"d_gfx"
"d_showpos"
"d_trnlayer"
"d_a3dstat"
"d_gamestat"
"d_treelod"
"d_fps"
"d_playerradius"
"d_showid"
"d_skipframe"
"d_modelupdate"
"d_minidump"
"d_settimeofday"
"d_getservertime"
"d_task"
"d_mipmapbias"
"d_trncull"
"d_gscmd"
"d_delcmd"
"d_title"
"d_namepos"
"d_createtime"
"d_lastlogintime"
"d_money"
"d_go"
"d_query"
"d_querynpc"
"d_theme"
"d_queryservice"
"d_uidebug"
"d_rendernofocus"
"d_querymodel"
"d_queryskill"
"d_ie"
"d_enableie"
"d_showfortress"
"d_ignoreurl"
// ========== GM commands ==========
"gm_kickout_role"
"gm_kickout_user"
"gm_list_user"
"gm_online_num"
"gm_restart_sev"
"gm_shutup_role"
"gm_shutup_user"
"gm_moveto_player"
"gm_callin_player"
"gm_broadcast"
"gm_showid"
"gm_forbid_role"
"gm_trigger_chat"
"gm_generate"gear and genies: mypers.pw/1.8/#145766
pan gu loves cash shoppers as much as he loathes pure farmers. that's why he cursed me with the lowest luck-index possible. my weapon needed 21 recasts for those meh adds, and the r9 ring refine ate over 10k mirages before i capitulated and orbed it from 0 to +11. you won this time pan gu! b:sad0 -
That list can be misleading since it looks like you could do some cheating but not many of those have been enabled for us. Don't expect to be able to change your runspeed or do anything that has an actual effect on the game. I guess changing the UI theme to the old UI is useful with "d_theme 0/1" but we were allowed to do that already.
EDIT: I think these are the only ones that are enabled for us."d_cameramode" "d_boundbox" "d_rtdebug" "d_npcid" "d_relogin" "d_turnaround" "d_testdist" "d_showpos" "d_a3dstat" "d_gamestat" "d_fps" "d_showid" "d_getservertime" "d_title" "d_lastlogintime" "d_query" "d_querynpc" "d_theme" "d_queryservice" "d_uidebug" "d_rendernofocus" "d_querymodel" "d_queryskill" "d_ie"
[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
Is there a way to turn off water completely? Shadows? other rendering options? Not through the UI setting where you scroll things up or down, or click boxes to select the options. But have it so the game does not show them at all.
You would still hit a tree when you run into it, but it will appear as invisible to you. Might help people who get low fps during tw/nw.
Could we turn off the rendering effects for the seekers and mystics b:shutup? I swear, do delta without a seeker/mystic, fps is 30~60. Have a seeker/mystic just stand in a corner, fps is 5~15 f:gone0 -
This is neat.
Question~
I was checking item IDs and noticed that skill books made in morai and OHT have the same ID, but the the ones in morai cannot be traded.
Some one told me there might be a switch on the end of the IDs like in other games so two of the same item could have different preoperties.
Does pwi do the same? If so, is there a console command to view the full item ID?
This would be useful in situations where making an item has significant cost and no indication that it might be different than what you expect.
Thanksyoutube.com/TheMysticBoob0 -
Not a console command, but you can see the details in the data tables. I might get into that later after I finish this FCC.
Now if only I can find a way to double the zoom...
Edit: Ok, here's how the data looks in your character sheet...<items><variable name="id" type="int">27350</variable> <variable name="pos" type="int">1</variable> <variable name="count" type="int">1</variable> <variable name="max_count" type="int">9999</variable> <variable name="data" type="Octets">30530000</variable> <variable name="proctype" type="int">19</variable> <variable name="expire_date" type="int">0</variable> <variable name="guid1" type="int">0</variable> <variable name="guid2" type="int">0</variable> <variable name="mask" type="int">0</variable> </items>
Now the top line is the item number. "pos" is position in your inventory, "count" and "max_count" are self-explanatory. "Data" has to do with the actual information of the item and what it does. You could change the item ID, but if the octet for the data doesn't change, it will perform the action of the original id, it just ends up looking different. "proctype" determines the bound status. "guid1/2" are 0 initially, and the data will change in the fields after it's refined/sharded. "mask" is linked back to the hex data of the item itself.
So to change the bound state between two different items, that have idential ID's, you would simply change the "proctype" 19 is "invisible bound" which pretty much says you can't drop or trade it. 0 would be un-bound.[SIGPIC][/SIGPIC]0 -
How do I find the data table for each item?youtube.com/TheMysticBoob0
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It doesn't matter because everything is checked server side. The game is actually very secure and you aren't able to do things you aren't supposed to do.[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
I meant for the purposes of seeing if items are actually different before i make them, like with the book scenario i posted above.youtube.com/TheMysticBoob0
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judging all the **** about the orbs and bots pwi doesnt really care anymore if you do stuff that isnt allowed. you would probably get a few days ban and then get back to whatever you where doing .
its kinda like its rewarding to **** over the game and people these days because if you send a ticket pwi tells you they have way to many tickets and its gonna take a while before they gonna reply they probably just press thrash on most tickets send these days and lol at them
b:laugh0 -
Mysticboob - Sanctuary wrote: »I meant for the purposes of seeing if items are actually different before i make them, like with the book scenario i posted above.
Or go and check out elements.data, but you'll need programs for that, and I can't help you with it here. I already am walking the line with the information I provide. b:chuckle[SIGPIC][/SIGPIC]0 -
Asterelle - Sanctuary wrote: »I don't see how it would break any rules but beware it is surprisingly useless...
I use it for technical things like looking up item IDs, looking up UI window XML names, querying the server timezone, querying autopathable NPC locations, displaying the number of players currently rendered on the screen (except stealthed players).
It's not going to be useful for 99% of player but it helps me understand what's going on in the PWCN client (since pwdb doesn't have info on it).
what is querying autopathable NPC locations, can it be used to locate Deity Messenger or autopath to his location ?0 -
Asterelle - Sanctuary wrote: »It doesn't matter because everything is checked server side. The game is actually very secure and you aren't able to do things you aren't supposed to do.
[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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pwdatabase was the first place i checked
This for example
http://www.pwdatabase.com/pwi/items/30898
There's no indication that there are two different products from the two different recipes.youtube.com/TheMysticBoob0
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