HA Cleric

Fissile - Archosaur
Fissile - Archosaur Posts: 607 Arc User
edited December 2013 in Cleric
Recently I decided my cleric needed a little help. She had been sitting virtually unused (except for buffing or opening TT or whatever) due to extreme squishiness. Old stats were a mix of R8 and TT99 gear, not quite pure magic build (had a little vitality). I was considering getting Awakened Archangel Gear for it, but then I realized it would be far cheaper just to get 2 reset notes for magic and vit, then restat to use my seeker's gear. All of the gear she is using I already had.

I set the stats so that I could use the HA gear with either Dominance or Emperor (I have multiples) but still be able to equip R8 or R9 weapon (I'm undecided on whether or not I will get R9 for it). I think my next goals are better channeling necklace and belt (current channeling is 24% or 30% with R8 ring).

New build

Magic defense is improved by about 1000 points, physical defense by 15000 points. Magic attack is decreased by around 2000 points.

I was using a magic Badge of the Cube Defiance necklace, but I traded it for a physical defense one for my wiz.

Honestly it is a lot of fun to play. I haven't died a single time in PvE playing it. I played 6 nation wars on it so far and I was impressed with it. I cant really kill anyone but still get high scores (10-15k contribution with maybe 5-10 total kills and a few, if any, deaths).

Anyway, just thought I would share.

Pointless Pic
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Post edited by Fissile - Archosaur on
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Comments

  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited June 2013
    Recently I decided my cleric needed a little help. She had been sitting virtually unused (except for buffing or opening TT or whatever) due to extreme squishiness. Old stats were a mix of R8 and TT99 gear, not quite pure magic build (had a little vitality). I was considering getting Awakened Archangel Gear for it, but then I realized it would be far cheaper just to get 2 reset notes for magic and vit, then restat to use my seeker's gear. All of the gear she is using I already had.

    I set the stats so that I could use the HA gear with either Dominance or Emperor (I have multiples) but still be able to equip R8 or R9 weapon (I'm undecided on whether or not I will get R9 for it). I think my next goals are better channeling necklace and belt (current channeling is 24% or 30% with R8 ring).

    New build

    Magic defense is improved by about 1000 points, physical defense by 15000 points. Magic attack is decreased by around 2000 points.

    I was using a magic Badge of the Cube Defiance necklace, but I traded it for a physical defense one for my wiz.

    Honestly it is a lot of fun to play. I haven't died a single time in PvE playing it. I played 6 nation wars on it so far and I was impressed with it. I cant really kill anyone but still get high scores (10-15k contribution with maybe 5-10 total kills and a few, if any, deaths).

    Anyway, just thought I would share.

    Pointless Pic

    b:victory I approve of the above post.

    HA cleric is a very fun build to play and does hold up well compared to a standard full magic build. Prior to Nation Wars and the infestation of so many r9rr casters this was a very viable build - however as I have found out it does struggle a bit against these casters.

    Your build is close to mine, I have full G16 set +10/11 refines, I do have the r9rr weapon and belt and also use an elemental cube neck. Next upgrade for me is to recast the r9 ring which should push me close to 15k mdef.

    Like you said this build is almost unkillable in pve and there are not many bosses in the game that I can't solo (some just take far too long to be worth it).
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited June 2013
    Looks good but it seems a magic ring would be better once you've swapped to HA. Sky Covers are beastly, but a Cloud Stir would help bring your mdef back up, allow you channeling, and give you some of your dph back.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited June 2013
    I don't curently have a cloud stir. I do have another lunar ring I could equip. At least for NW I would still stick with the sky cover. My R8 weapon draws a lot of attention from BMs and assassins because they know I cant really escape a stun lock. The sky cover lets me tank a lot more damage. The build is more about survival than anything.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited June 2013
    I don't curently have a cloud stir. I do have another lunar ring I could equip. At least for NW I would still stick with the sky cover. My R8 weapon draws a lot of attention from BMs and assassins because they know I cant really escape a stun lock. The sky cover lets me tank a lot more damage. The build is more about survival than anything.

    heh, bluffing XD
    as a psy when I see a cleric I usually skip (unless they sleep me. then I hunt them down and (try to) kill them. the only thing that pisses me since i dont get points xD) since they are (usually) AA meaning less dmg dealt/taken -> less points.

    on a slightly unrelated note, I'm contemplating giving my seeker my psy/cleric's g16+10 setb:chuckle
    you only purge once #yopo
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited June 2013
    My wizard's Awakened AA gear is not tradeable b:cry it just sits in my bank taking up space lol.

    If it were tradeable it would be on this cleric. But my seeker could also look something like this. Good thing I can't trade the gear to my seeker or I might be tempted to actually do it. f:hehe
    [SIGPIC][/SIGPIC]
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited June 2013
    My wizard's Awakened AA gear is not tradeable b:cry it just sits in my bank taking up space lol.

    If it were tradeable it would be on this cleric. But my seeker could also look something like this. Good thing I can't trade the gear to my seeker or I might be tempted to actually do it. f:hehe

    dat badge of the cube: defiance + vibrant jade (not even :order)b:chuckle
    you only purge once #yopo
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited June 2013
    I'm using gear I already have for the calcs. That vibrant jade was the cleric's belt before the reset.
    [SIGPIC][/SIGPIC]
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited June 2013
    I'm using gear I already have for the calcs. That vibrant jade was the cleric's belt before the reset.

    well yeah I understand the reason.. it just looks funny :b
    you only purge once #yopo
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited June 2013
    f:cool 1150 mil necklace with a 5-7 mil belt.
    [SIGPIC][/SIGPIC]
  • Raziyal - Archosaur
    Raziyal - Archosaur Posts: 216 Arc User
    edited July 2013
    Does anybody know how a HA cleric does in Warsong? with BB/Healing.

    Reason i ask is coz it would be easier for me to transfer my HA venos gear haha
    101 Veno (Sage) (Archo Server)
    102 Archer (Sage)
    104 Barb (Sage)
    101 Psy (Demon)
    104 Veno (Sage (sanc server)
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited July 2013
    Does anybody know how a HA cleric does in Warsong? with BB/Healing.

    Reason i ask is coz it would be easier for me to transfer my HA venos gear haha

    The same thing than a AA cleric, a cleric in ws is a cleric, you job is to keep the squad alive.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • tweakz
    tweakz Posts: 0 Arc User
    edited July 2013
    The same thing than a AA cleric, a cleric in ws is a cleric, you job is to keep the squad alive.


    BS. Not so great geared Barbs have to carry pots or die because of weak healing clerics with much cheaper gear than the barb. My wiz struggles or rejects such fail clerics in RB as well.
    Be kind: Help the GMs to depopulate the servers.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited July 2013
    tweakz wrote: »
    BS. Not so great geared Barbs have to carry pots or die because of weak healing clerics with much cheaper gear than the barb. My wiz struggles or rejects such fail clerics in RB as well.

    Your point? A HA cleric should not heal in ws? So what he/she should do? DD?

    Some pure magic cleric R9 are worse than TT99 vit cleric, a good cleric have nothing to do with his build/weapon, but on how the person is skilled.

    A cleric can have all the magic points and a R9+12, it's useless if he don't know how to use it.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • tweakz
    tweakz Posts: 0 Arc User
    edited July 2013
    Your point? A HA cleric should not heal in ws? So what he/she should do? DD?

    HA clerics shouldn't exist unless they are a gear swapper, and can heal as good or better as a pure mag aa with non pve G13 weapon +5.
    Some pure magic cleric R9 are worse than TT99 vit cleric, a good cleric have nothing to do with his build/weapon, but on how the person is skilled.

    BH metal is often best healed by Regeneration Aura which has zilch to do with skill. If you knew what skill was: I'd think you'd know this.
    A cleric can have all the magic points and a R9+12, it's useless if he don't know how to use it.

    If I have to pot anyway: a cleric as healer is a waste of squad space.
    Be kind: Help the GMs to depopulate the servers.
  • NeonZephyr - Archosaur
    NeonZephyr - Archosaur Posts: 178 Arc User
    edited July 2013
    Your point? A HA cleric should not heal in ws? So what he/she should do? DD?

    Some pure magic cleric R9 are worse than TT99 vit cleric, a good cleric have nothing to do with his build/weapon, but on how the person is skilled.

    A cleric can have all the magic points and a R9+12, it's useless if he don't know how to use it.

    Thats exactly right. Craptastic clerics giving the more skilled players a bad name >.<

    Clerics are definently skill>gear =D
    it should be because it is.
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited July 2013
    I am doing similar build, already have full +10 HA gear and mdef ornaments + tome.
    I advise r8 recast w/ 20+ defense levels. Attack levels do not effect your heals at all.
    If you plan to occasionally be an attacker, get a NV third cast wep to occasionally switch to.

    I mean if you're going to get r9.3 wep, may as well go all the way. Know what I'm saying?
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  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited July 2013
    tweakz wrote: »
    HA clerics shouldn't exist.

    Source?
    tweakz wrote: »
    BH metal is often best healed by Regeneration Aura which has zilch to do with skill. If you knew what skill was: I'd think you'd know this.

    He asked for warsong, not specially for BH Snake, in the fire and water pav BB get often interrupted at the point that it's better to don't set it and to use other heals. (not CHB)
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    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited July 2013
    tweakz wrote: »
    HA clerics shouldn't exist
    I had a good laugh when I saw this, I know I shouldn't feed the troll but believe it or not a HA cleric is still a viable build - not the most efficient but certainly doable.
    Does anybody know how a HA cleric does in Warsong? with BB/Healing.

    Reason i ask is coz it would be easier for me to transfer my HA venos gear haha

    I always made sure I had my weapon well refined to make up for the somewhat lower magic attack you get from being HA. Contrary to tweakz beliefs you do not need to be full magic to heal a warsong run. Most people these days only rely on BB for the damage reduction and stacked IHs clearing the other paths are more than enough.

    Coming from a HA cleric that has run hundreds of full warsongs I can say that I have never been kicked from a squad, never been refused to a squad for being HA and in most cases people seek me out to be their cleric because I know what I am doing. Feel free to send me a message or pop in on Dreamweaver if you want to have a chat.
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited July 2013
    Coming from a HA cleric that has run hundreds of full warsongs I can say that I have never been kicked from a squad, never been refused to a squad for being HA and in most cases people seek me out to be their cleric because I know what I am doing. Feel free to send me a message or pop in on Dreamweaver if you want to have a chat.

    Same here. Though I haven't run nearly that many full warsong runs since the change to HA (farmed about 250 badges as HA). But I do get many PMs asking me to come do runs so it can't possibly be that bad.
    [SIGPIC][/SIGPIC]
  • Aeliah - Dreamweaver
    Aeliah - Dreamweaver Posts: 784 Arc User
    edited July 2013
    You guys debate the same thing over and over lol. You are both right, and both wrong. Clearly this is simply one of those things you gotta look at on a case by case basis.

    Heavy armor clerics/vitality build clerics have to heal more to get the same effect. Doesn't mean they *can't* heal enough. But it really depends on their magic attack and whether they are compensating for lower magic attack by healing more frequently.

    I'd take the heavy armor cleric who is literally spam healing over the arcane cleric with maybe 33% more magic attack who heals 50% less. The heavy armor dude will be actually providing more heals if this were the case.

    And really, there is a point where enough healing is enough. Take me for example: my stream of rejuvenation heals for roughly 18k hp. Thats over the max hp of most people you'd squad with in a normal warsong run. Overkill. Fact is, a stream of rejuvenation that only healed for... 12k?... would be still be more than enough heals. Fact is, my heals are so strong sometimes I'm the one not healing enough because I'll send maybe 1 or 2 ironhearts then do other stuff... and not switch back to heals fast enough... in actual fact a heavy armor cleric who spam heals instead could certainly pump out more heal per second than I did in 1 or 2 heals.

    To reject heavy armor clerics outright without looking at their weapon refines and their playstyle is stupid.

    To accept all heavy armor clerics outright without evaluating their weapon refines and their playstyle... is also kinda stupid.

    Hows that for a compromise? Or would you prefer to continue grinding the same arguments into tiny bits of dust that you'll inhale and won't be good for your lungs? o.o;

    You know what they say: the best compromises tend to leave both sides unhappy, lol.

    Cheers,

    Aeliah
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  • Yeaves - Archosaur
    Yeaves - Archosaur Posts: 130 Arc User
    edited July 2013
    Yeaves demands more 'pointless pics' <3

    l really don't see why you're worried about the amount you're healing. With your gear, you can pretty much tank. Your wizard can already tank better than some barbs l know.
    *I never thought Perfect world was beautiful... till I discovered that my graphics' quality settings were on low*
  • SweetAnthrax - Heavens Tear
    SweetAnthrax - Heavens Tear Posts: 48 Arc User
    edited August 2013
    The only concern here is when you're using bb. Heal is lower indeed but it's never been less than "enough" to my own experience. For every other situation you may be willing to wear -9% necklace and belt to help with the heal/time equation. Essentially you're trading some attack power to gain survivability and it works rather great.
  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited August 2013
    The only concern here is when you're using bb. Heal is lower indeed but it's never been less than "enough" to my own experience. For every other situation you may be willing to wear -9% necklace and belt to help with the heal/time equation. Essentially you're trading some attack power to gain survivability and it works rather great.

    Nice necro... RAWR
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited August 2013
    b:cry it's only necro by 1 day. Maybe the powers that be will let it slide. If so ill probably post a pwcalc update here soon. Right now have full g16+10, 10 sockets have vit stones. Also have warsong belt and cube neck +10 but channeling with those is so slow i normally equip the channeling ornaments.
    [SIGPIC][/SIGPIC]
  • tweakz
    tweakz Posts: 0 Arc User
    edited August 2013
    Heavy armor clerics/vitality build clerics have to heal more to get the same effect. Doesn't mean they *can't* heal enough. But it really depends on their magic attack and whether they are compensating for lower magic attack by healing more frequently.

    Please explain how you compensate for lower magic attack by healing more frequently with Regeneration Aura.
    I'd take the heavy armor cleric who is literally spam healing over the arcane cleric with maybe 33% more magic attack who heals 50% less. The heavy armor dude will be actually providing more heals if this were the case.

    The heavy armor dude couldn't keep a squad alive that was sharing aggro among multiple mobs as good as the other dude.
    And really, there is a point where enough healing is enough. Take me for example: my stream of rejuvenation heals for roughly 18k hp.

    To be HA; You'd likely not be rank. You'd also be lacking the +mag from G16 AA gears. With 4 G16 AA gears and a +12 G16 wand with 1 sapphire gem: my matk is ~20k.

    [Heal the target's HP, recovering 1800 plus 60% of your base
    magic attack and an additional 1800 HP over 15 seconds.]

    60% of 20k is 12k. 12k+1.8k is 13.8k but wait: it's spread out over 15 seconds, and the ch/ cast is 2.5/1! That's less that 1k per second for 1 cast. Now please show us how you as HA are getting 18k heals.
    Thats over the max hp of most people you'd squad with in a normal warsong run.

    Do bosses / mobs hit only once every 15 seconds? Do you use SoR for sin tanks?
    Overkill. Fact is, a stream of rejuvenation that only healed for... 12k?... would be still be more than enough heals.

    Pure mage +12 weapon G16 here with over 500 mag. I would totally welcome stronger heals! Overkill just isn't possible from my perspective.
    To reject heavy armor clerics outright without looking at their weapon refines and their playstyle is stupid.

    I never see an HA cleric with a decent enough weapon to consider. I'm not saying they don't exist: I'm saying it's just not common. It's not common for a reason. My cleric has no rank gear, no armor/ornament refines over +10, no patk rings, and can tank BH SoT, Aba, Lunar, Metal, and many other things.

    I do feel the argument could be swayed toward low matk, but I don't hold it as much against pure mag clerics with low matk because at least they're visibly conscious of the weak heal issue. 99% of the time when one argues survivability from vit/HA: they are defending their right to use other people's charms and pots to compensate their own shortcoming.
    To accept all heavy armor clerics outright without evaluating their weapon refines and their playstyle... is also kinda stupid.

    Kinda stupid to let them teleport to Warsong for metal and drop mirages before kicking them when every one you've seen prior is a waste of squad space there.

    Players have gotten so bad and so reliant on others compensating for them. If I'm wrong: then why is there so much favoritism for seekers/ sins in RB when a squad with a wiz and no sin *could* do so much better (if getting proper heals)? This is an old instance that hasn't been revamped and we still get fail runs for wave 2 there.
    Be kind: Help the GMs to depopulate the servers.
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited August 2013
    tweakz wrote: »
    [Heal the target's HP, recovering 1800 plus 60% of your base
    magic attack and an additional 1800 HP over 15 seconds.]

    60% of 20k is 12k. 12k+1.8k is 13.8k but wait: it's spread out over 15 seconds, and the ch/ cast is 2.5/1! That's less that 1k per second for 1 cast. Now please show us how you as HA are getting 18k heals.

    Reading comprehension fail. That would be 13.8k instant plus 1800 more over 15 seconds.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited August 2013
    tweakz wrote: »
    To be HA; You'd likely not be rank. You'd also be lacking the +mag from G16 AA gears. With 4 G16 AA gears and a +12 G16 wand with 1 sapphire gem: my matk is ~20k.

    Pure mage +12 weapon G16 here with over 500 mag. I would totally welcome stronger heals! Overkill just isn't possible from my perspective.

    Players have gotten so bad and so reliant on others compensating for them. If I'm wrong: then why is there so much favoritism for seekers/ sins in RB when a squad with a wiz and no sin *could* do so much better (if getting proper heals)? This is an old instance that hasn't been revamped and we still get fail runs for wave 2 there.

    so let me get this straight:
    1. you want 20k mattack heals
    2. you say that there is no reason to get seekers/sins in w2 cause it's an old instance doable by a wiz with proper (I assume 20k base) heals

    well, I've got some news for you, while delta was done /before/ seekers and sins, it was also done in an era when 20k base heals where simply NOT possible; 10k base attack was considered godly.

    But yeah, in your perfect world you want your wizzie to be as good as a seeker+sin. and as that would require super heals to keep him alive so, by thumbs logic, clerics must be pure mag r9rr+12 otherwise you would have to take a hit in your ego i.e. that yeah, seeker+bp combo is the best aoe b:cute

    in other words, you rely on others to compensate on your inability to form a regular squad which is rather pathetic; you can't expect a cleric to make a build fitting to your twisted view of metagame
    you only purge once #yopo
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited August 2013
    Spawn point also wasn't done in that era; those wizards were getting aura heals & defense buffs.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited August 2013
    btw tweakz, did I mention how deeply ironic is that you laugh and call noobs people that wc LF barb for X while yourself say that you *need* a pure mag cleric so you can do w2/snake? you are the same kind of noob players, the ones that are stuck in a 'perfect squad' midnset. in fact, they are better than you since they realise that a proper tank, instead of some ego-stroking derpa-derpa-i-need-more-attack pure glass cannon caster, would be better.
    Spawn point also wasn't done in that era; those wizards were getting aura heals & defense buffs.

    for full, yes, but at w2 I don't think that the effect was that great especially since we were getting mana auras first (also the wizzy didn't tank 100% of the time).

    we moved to SP because of vortex and high DD/def casters, not because BB heals went from 2k to 4k every 5sec.
    you only purge once #yopo
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited August 2013
    I thought the reason was the change in respawn from auto respawn in Happy Valley to using the quest revive scrolls. Without those, spawn point would be very difficult to do.
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