sage or demon for my assassin
Spardex - Archosaur
Posts: 18 Arc User
Hi im currently doing my spirtul culvitation and i cant choose between sage or demon and i do know im gonna choose either sage or demon but i just cant choose sage bloodpaint gives additional 3% heal and demon spark gives higher attack rate and i like doing lots of damage and heal myself and use less potions but i cant choose also i trained my assassin 1 str 4 dex no vit all the way so which one should i choose i cant make my mind up also everyone telling me demon is better just because it makes you hit faster which i looked up along with other skills here look http://pwi.ecatomb.net/skill.php also i like doing pvp alot
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Thread is one sentence >.<
Another sage demon thread only 5 threads down. I favor demon for pve, sage for pvp, demon overall.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Spardex - Archosaur wrote: »Hi im currently doing my spirtul culvitation and i cant choose between sage or demon and i do know im gonna choose either sage or demon well, you can always skip culti. my seeker chose sage on 98 but i just cant choose sage bloodpaint are you ready/able/willing to give 50-60m for that skill? gives additional 3% heal and demon spark gives higher attack rate and i like doing lots of damage and heal myself and use less potions if you want to use less pots I guess you don't have 50m lying around for sage bp but i cant choose also i trained my assassin 1 str 4 dex no vit all the way so which one should i choose i cant make my mind up also everyone telling me sage is better just because it makes you hit faster demon is the one that makes you hit faster which i looked up along with other skills here look http://pwi.ecatomb.net/skill.php also i like doing pvp alot
my other tip is, don't decide based on skills you see on ecatomb, decide based on skills you see in AH. meaning, unless you are prepare to spend A LOT, you won't get all the demon/sage skills and the smexier skills would (typically) be expensive.you only purge once #yopo0 -
Spardex - Archosaur wrote: »sage bloodpaint gives additional 3% heal
Sage bp gives an additional 1%, for a total of 3% heals. It's a typo in ecatomb. Still, it's 50% more paint heals per hit than a 2% heal.
In the thread I linked I make arguments against the importance of sage paint because in pvp paint heals aren't a big deal, and in PvE demon's often do 25-50% more damage and so make up a huge chunk of the difference. Compare a 5 aps demon vs a 3.33 aps sage, the demon is attacking 5/3.33=150.1% more, so will be getting the same amount of paint heals while dealing 50% more damage, sparking easier, getting spark heals and spark resist... Compare a 4 aps demon (r9t3) vs a 2.86 aps sage (r9t3) and the demon will do 40% more DD while both are sparked but will gain more of an advantage if the sage has to stop to Rising Dragon Strike to perma spark or loses their spark all together, so again, roughly the same amount of paint heals but the demon will do 40% or more damage. If the demon get buffed with sage paint he'll get 40-50% more paint heals than the sage, also.
The three other reasons I argue against making your choice because of bloodpaint are 1. cost (40-60m) most people won't have. 2. It can be gotten from an alt whether you're sage or demon and 3. If you only have 6-12k hp and you've got 200k+ dps, you'll get thousands more hp heals than you need usually. This is the situation where the boss hits you for 4k and a half a second later your hp is already full again from paint heals. With high enough damage and higher enough defenses sage and demon paint do the same thing, and that is heal you fully. This is why I literally bought my paint alt sage paint more for the hour buff than the extra 1% paint heal.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
What Sakubatou said, I was disappointed when i changed from demon to sage that the rate at which my health regenerated didnt really increase all that much.
Main skills to look at for each culti would be:
Sage : Tidal Protection
Demon : Triple spark (demon spark)
Of course there are other skills to consider but I think these are the skills that normally sell assassins on their cultivation choice.[SIGPIC][/SIGPIC]
youtube.com/user/unhollyPWI0 -
In addition to what they said, if it isn't a toon that you really like or play much, just go demon. Sage sin requires a more money from you to get similar DPS, and the paint normally isnt cheap. I was lucky to get mine for 20mil. It requires, demon dagger devo and ribstrike for farming, rest of the skills are optional. Like Potatoe said, base it on your wallet in that case. My sin is sage, I like the playstyle, and 4/5 aps feels odd XD. But my sin is also my main which mains I'm gonna put a lot into him.0
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DionDagger - Dreamweaver wrote: »It requires, demon dagger devo and ribstrike for farming, rest of the skills are optional.
demon wolf emblem is also a very nice dps boost; even with that though, the demon "basics" are cheaper than sage bp xDyou only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »demon wolf emblem is also a very nice dps boost; even with that though, the demon "basics" are cheaper than sage bp xD
Actually they run about the same price. Demon dagger devo is 17-20mil on DW, demon WE is 10-12m, rib strike is normally around 6m. If a person isn't greedy you can find Sage BP at 30m, which is 2x the amount it take to open the book pack it comes from.0 -
DionDagger - Dreamweaver wrote: »Actually they run about the same price. Demon dagger devo is 17-20mil on DW, demon WE is 10-12m, rib strike is normally around 6m. If a person isn't greedy you can find Sage BP at 30m, which is 2x the amount it take to open the book pack it comes from.
b:chuckle
but yeah, you have a point.you only purge once #yopo0 -
Demon - F2P
Sage - P2W
essetiallyBorn to be an Assassin, raised as a Thief.
Keliska - RT 700 -
Not this thread again.Been more than a year since I quit playing, but still on rankings.
PWI: Buff_me - 103 Demon Assassin Banned
PWS: Sin - 105 Sage Assassin Active
My channel: youtube.com/user/SinPWS0 -
It's no wonder there's so many derp-apsers.
First off: sage isn't less dps because of demon eruption. Sage can get same 5.0 using genie skill unless under water using Wind Shield and WS retains dmg reduction. Demon can likewise get the dmg reduction that sage has using pots or genie. Main question here is: Are you willing to pay each time you go 5.0? I personally use it decisively - same as pots on demon.
Second: Culti choice makes a huge difference on weapon selection. A sage veno may utilize a much cheaper G13 dagger for the -.1 int, while a demon would go for higher dmg. This also affects non sparked dps, so it matters how you use or want to use your assassin. Most Assassins don't erupt for mobs anyway. Sure; the G13 dagger is inferior in dph dmg, but the savings can be used for other equips or refines.
Sage has an always on wolf emblem. This represents more consistent dmg which goes along with more survivability. Demon has better spike dmg from it.
Power Dash is another major factor. In PvE: Sage PD wins and helps sages actually out dps demons.
Subsea will be situation dependent, and helps compensate for the spike dmg difference of wolf emblem. It is more timing dependent than demon subsea, but also a hit if timed right.
Consider your squad: Do you want to be the assassin that brings sage BP to an otherwise unsuccessful run, or do you want to be the assassin that dies on Snakefist and nearly causes a squad wipe?
Ignore the "look at skill costs". The poor stay poor by acting like poor. Once you hit 100: you'll be getting easy coin. Do you want to benefit for 1 month only to suffer a year or more? None of the Assassin skills run anywhere near the cost of demon Heaven's Flame which is mere 6 seconds compared to 8 and 14.
Both cultis are great. -You really can't go wrong. My post isn't to talk someone into going sage: it's just to balance this thread out from biased derpa-aps minds.Be kind: Help the GMs to depopulate the servers.0 -
It's no wonder there's so many derp-apsers.
First off: sage isn't less dps because of demon eruption. Sage can get same 5.0 using genie skill unless under water using Wind Shield and WS retains dmg reduction. Demon can likewise get the dmg reduction that sage has using pots or genie. Main question here is: Are you willing to pay each time you go 5.0? I personally use it decisively - same as pots on demon.
First off, you seem new to PWI so I'd like to welcome you. We normally don't use genie skills in a dps calc. While your sage sin is spamming WS (overwriting sage damage reduction) just to catch up to the aps of a demon, the demon can use their genie to Extreme Poison, Tangling Mire, or Frenzy to further extend the gap in dps back to 40-50% or more.
Demon's use pots and sage don't? Well, if you'd bothered to educate yourself by actually reading other posts, then you can see demons often get comparative heals as sages, despite their weaker paint, because of the greater dps. There are also very few situations where a pot would make a significant difference, considering you get 3-8k paint heals a second, and a pot is 3.5k hp over 10 seconds.
The main difference is sage tend to utilize their genies offensively for dps, and demon's have the option of using them for greater dps or saving them for a defensive maneuver. Its more up to the player. Sage have their natural sage spark reduction advantage for defense, but for 99% of situations a demon sin will still pick offense because killing faster and greater amount of paint heals is both offensive and defensive. They just have more of an option, and a good sin knows when he'll need to play defensively.
Second: Culti choice makes a huge difference on weapon selection. Agreed.A sage veno Sin*may utilize a much cheaper G13 dagger for the -.1 int, while a demon would go for higher dmg. This also affects non sparked dps, so it matters how you use or want to use your assassin. Most Assassins don't erupt for mobs anyway. Sure; the G13 dagger is inferior in dph dmg, but the savings can be used for other equips or refines.
Lemme get this straight. Your previous advice suggests sage sins can keep up with dps of demon sins, then you suggest they use a weapon with roughly half the dph of a G16 weapon just for the aps (and call other people derpa-aps idiots). It's not just behind in dph, its behind in dps and sage sins still should continue to 3.33 aps G16 instead of being 4.0 G13 because aps aren't everything.
Then, in a few paragraps, you make the argument that people should ignore skill costs, but you're acting like the difference between G13 and G16 costs are vastly important.
Well, it's true sage are more "stuck" in their gear choices because they lack aps from a triple spark and need to find it elsewhere. In PvE, it means they're stuck with the same aps setup and often forced to have either G13 or G16. A demon will have more options, like R8, zerk G15s, or r9 for aps (and still remaining permasparked). A demon will also have more gear options, because changing gear pieces may only drop them to 4.0, while it'll drop a sage to 2.22-2.86 aps. This gear swap normally doesn't make up for the sage's natural damage reduction, but its nice that demons have an easier option to be very offensive or defensive. A good example would be swapping ornies to cube neck/warsong belt or swapping weapon to r8r for 20+ def levels. Now you're only 3.33 aps, but you've gained about 40% defense.
Sage has an always on wolf emblem. This represents more consistent dmg which goes along with more survivability. Demon has better spike dmg from it.
As always, very situational. Most bosses don't last longer than 60 seconds, so assuming a 40% crit rate a demon gains 16% paint heals while a sage gains 8%. If the boss lasts longer than a minute the sage starts coming back to even until the 2 minute mark when the demon pulls ahead.
Pretty much, for pve or pvp, I prefer demon. Since I stealth past most mobs and kill guards and bosses I demon is active pretty much 100% of the time, with the cd being as I run between mobs. The main bonus of sage is not the weaker but permanent WE, its the 8 second cd for a constant spammable 10 chi or in situations where you need to use a chi skill and fall short its nice to use WE instead of Inner Harmony.
Power Dash is another major factor. In PvE: Sage PD wins and helps sages actually out dps demons.
Do the math. You use 2 sparks and longer than 1.2 seconds, so about 6-8 attacks, to increase your crit rate for 50% for 8 second. This is about a 13% dps gain for sages or an 11% dps gain for demons. Wow... blowing demons out of the water there who are only about 48% more damage ahead of you now. As always, its much better to Subsea than powerdash, even if alone. If you're alone and can EP+Powerdash then thats better. If you're in a squad, then subsea is better. If you're in a squad and another sin is Subseaing, then PD is better.
On my sage sin, I rarely use Power Dash. I prefer to save the Inner Harmony for keeping my sparks up.
Subsea will be situation dependent, and helps compensate for the spike dmg difference of wolf emblem. It is more timing dependent than demon subsea, but also a hit if timed right.
Agreed. Demon is better when other debuffs aren't considered, but sage is better when a squad is also debuffing. Its so dependant on squad dynamics its hard to say one is better than the other, but what I will say is its hard to die on a boss when you are getting 130% paint heals because of demons 15 second length. For me, its a great defensive tactic as well as offensive.
Consider your squad: Do you want to be the assassin that brings sage BP to an otherwise unsuccessful run, or do you want to be the assassin that dies on Snakefist and nearly causes a squad wipe?
It takes about 6k hp and a tiny bit of skill to tank snakefist with demon paint. Sage paint is ~40m. If the sin is willing to pay 40m for a skill I hope they have at least 6k hp first. As I said in the second post, the real benefit of sage paint to me is the hour buff since both demon and sage heal my characters to full between each boss attack or with each aoe.
Also... the boss starts stacking his frenzy buff and hits harder the longer you take to kill so killing faster means you're less likely to have people being 1 shot (even if they have sage paint, lol).
Ignore the "look at skill costs". The poor stay poor by acting like poor. Once you hit 100: you'll be getting easy coin. Do you want to benefit for 1 month only to suffer a year or more? None of the Assassin skills run anywhere near the cost of demon Heaven's Flame 9 seconds...which is mere 6 seconds compared to 8 and 14.
Both cultis are great. -You really can't go wrong. My post isn't to talk someone into going sage: it's just to balance this thread out from biased derpa-aps minds.
So much wrong with this post...
Both cultis have their benefits and disadvantages. Sage is more defense and pvp oriented, demon is more offense and pve oriented, imo. I favor demon because the situation with sins is often "kill it before it kills you" and with our survivability being tied into our offense (paint heals) I find the more offensive and direct culti to suit the class better.
There are tons of things to compare cost, also. For PvE, sage can farm with less gear refines because of their damage reduction. Demon can farm faster, but we need a better gear base before we start. Ultimately, once you get your gear base down demons are much better farmers and sage become buff alts (which is what happened to mine).
For PvP, if I fight a sage sin the fight tends to drag out as they're harder to lock down and kill (stuns miss, they kite away and come back sparked and fully buffed), but they seem to have a harder time killing me also. A demon is easier to lock down and kill, but they often die quicker too (easier to catch in a stun, but at the same time they're more direct in their dd, have higher spike damage, and more control skills). Both have benefits, just suited for different play styles.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »Have higher spike damage, and more control skills.
Depends on what you mean by that. Sage Deep Sting is on a lower CD, while Demon Deep Sting guarantees sleep. Sage Throatcut guarantees seal, while Demon Throatcut has a chance to Amp similar to HF or BV.
Yes, Demon stuns are longer, but Sage has cooldown reduction on a few on its controll skills, not to mention the Atk Lv increases on Ravaging Slash and Chill. Of course Id love to see an actual comparison for a DPH playstyle. Once Demon WE is off, how does their damage compare to Sage WE users? Thanks to Power Dash, how does the use on that also play in for PvP?
P.S. Random question. Is it strange I rarely use Headhunt in PvP? Mine is only lv 3, but I don't find the skill that attractive when I use DPH. I also have my Morai, AEU, and Chrono skills that I use more.0 -
DionDagger - Dreamweaver wrote: »
P.S. Random question. Is it strange I rarely use Headhunt in PvP? Mine is only lv 3, but I don't find the skill that attractive when I use DPH. I also have my Morai, AEU, and Chrono skills that I use more.
So you dont find using or even maxing your longest stun(Has highest single target dph too) worth it but you have your chrono skills? Spell cutter seems to have its uses in PvP but I am not paying 40m for that one, same with blood frenzy for PvE. Its almost as amusing as Tweakz suggesting on weapon that isnt good for anything but chi gain and burning ppls charms as it cant get trough em.Trolling Sid since So Hot0 -
ohh well here we go the same thing agn controversial xD
well if ur more into pve go demon if more into pvp go sage if ur a farmer go demon farm coins go sage when u hv gears...
demons sins skills like deep sting hh n shadow tp rib strike n wolf emblame r the+ points bt any ways the puri proc nullify the 1st 3skills effect if ur unlucky...
for sage i find most of the skill much better than demon like sub sea n earthen, chill ofc the op tidal even some basic skills r much better than demon n its much more chi efficient so it clearly more dph friendly....
for pvp on the other hand i prefer demon because of the additional aps n much more cost effective u can get 5aps w/o tome n genie which means investment is low n u get same return... +if u go by pvp n neglect the purify effect longer stuns with aps is lot more helpfull....
all these things were said abt 10000000000000000000000000000000000000000000000times by so many ppl n we still repeating the same xD b:laugh0 -
WnbTank - Archosaur wrote: »So you dont find using or even maxing your longest stun(Has highest single target dph too) worth it but you have your chrono skills? Spell cutter seems to have its uses in PvP but I am not paying 40m for that one, same with blood frenzy for PvE. Its almost as amusing as Tweakz suggesting on weapon that isnt good for anything but chi gain and burning ppls charms as it cant get trough em.
Well the main reason I dont like it is shearly because of the amount of anti-stun in the game, that combined with it cost 2 sparks unless i find a sage skill book for it. My chrono skills do a ** ton of damage. Almost 1 shot a g16+10 (everything) psy right through psys will.0 -
Sakubatou - Sanctuary wrote: »considering you get 3-8k paint heals a second.
Sorry to point out a detail, but i keep see you repeat this point in many of your posts and it is not realistic.
A DPS chars damage output ranges from 150k to 400k DPS. Most of us are in the 150-250 range, and that includes the majority of +10 mobless tanker sins. 300 - 400 really is more of a dreambuild thing.
2% of that is indeed 3-8k or 3 to 5k for the more realistic numbers. However, we dont usually care what your paintheals are when attacking simple mobs. Neither do we really care about your paintheals in that perfect mobless run where you have all the buffs and debufs from your perfect squad. What matters is the times where dying is a realistic option. Those are the times when things are rough. When you are solo/duo or in the random squad where not everything dies in 1 spark and you will also be fighting at times without HF being active.
At those times, the damage output is first reduced by 4 and then further reduced a bit by defences. You will end up with 500-1000 paintheals per second. If you are sparked that is. If god forbid you have to attack unsparked at some point, (because you have just been stunned, sleeped, bubbled or forced to run instead of attack) your paintheals are insignificant.
To enable myself to tank certain bosses, i often have to add the 350/s crabs.
And then if that wasnt enough, ill add TOP and samsara wheels as well.
Finally there may be a cleric whos BB is also healing you for 500hp/s.
So to be realistic, Blue ball, paint heals, and crabs are all in a roughly similar range of 350-500 HP/s healing power.Everything i write is from PvE perspective unless mentioned otherwise.0 -
WannaBM - Archosaur wrote: »Sorry to point out a detail, but i keep see you repeat this point in many of your posts and it is not realistic.
A DPS chars damage output ranges from 150k to 400k DPS. Most of us are in the 150-250 range, and that includes the majority of +10 mobless tanker sins. 300 - 400 really is more of a dreambuild thing.
2% of that is indeed 3-8k or 3 to 5k for the more realistic numbers.
I gave it a large range because I was talking about both [?] and regular bosses, and was umbrellaing squad damage (where you have HF, pdef debuffs, sometimes amp...) or solo/duo situations where you're likely to only have EP or 2 debuffs. And I was talking about sparked heals.
For 3k heals a second at 5 aps, thats 600 heals per hit. 600/.02= 30k dph. Realistic enough, right? That's reachable on [?] bosses while soloing. For 8k heals a second you need 1600 heals per hit, 1600/.02=80k dph. This is more a squad situation or at least 1 other debuffer, like duoing with a BM. Think my highest hit so far was a zerk crit in Nirvana with my old G15s and it was like 255k on a [?] boss. Zerk crits aren't consistant damage, obviously, but averaging the high and low end damage and the debuffed times 8k isn't unrelistic. Some bosses, like metal boss, even aids your paint heals by frenzying himself so he takes more damage.
iirc correctly boss attack rate is like .75 or .6 with rib (can't remember exactly) except when they then combine their phys attack with their magic combo for kind of a double attack. So just to "muddy" things up, we can look at how much we heal every 1.66 seconds, too
Point is, we heal a very significant portion of our hp no matter what paint we have and its almost always back to 100%.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »And I was talking about sparked heals.
People say that at a certain gear piont sage bp doesnt matter much, but the heals you recieve sparked, I recieves unsparked. I've been watching my BP heals since I upgraded to r9.3 and they went up by 100 hp per tick. My average heal unsparked in WS w/ g16 +10 (1 immac garnet, vit+hp+int adds) was 650-750 per tick, w/ r9.3 +10 (1 imcomp. garnet, 20 atk lvs, 8 dex, 5% crit) its 780-880, more dph, less aps.
If that is the actual case, would you say sage sins are more appropiate tanks than their demon counter parts?0 -
Sakubatou - Sanctuary wrote: »I gave it a large range because I was talking about both [?] and regular bosses, and was umbrellaing squad damage (where you have HF, pdef debuffs, sometimes amp...) or solo/duo situations where you're likely to only have EP or 2 debuffs. And I was talking about sparked heals.
For 3k heals a second at 5 aps, thats 600 heals per hit. 600/.02= 30k dph. Realistic enough, right? That's reachable on [?] bosses while soloing. For 8k heals a second you need 1600 heals per hit, 1600/.02=80k dph. This is more a squad situation or at least 1 other debuffer, like duoing with a BM. Think my highest hit so far was a zerk crit in Nirvana with my old G15s and it was like 255k on a [?] boss. Zerk crits aren't consistant damage, obviously, but averaging the high and low end damage and the debuffed times 8k isn't unrelistic. Some bosses, like metal boss, even aids your paint heals by frenzying himself so he takes more damage.
iirc correctly boss attack rate is like .75 or .6 with rib (can't remember exactly) except when they then combine their phys attack with their magic combo for kind of a double attack. So just to "muddy" things up, we can look at how much we heal every 1.66 seconds, too
Point is, we heal a very significant portion of our hp no matter what paint we have and its almost always back to 100%.
I could reply, but the answer is already in the part of my post you ignoredEverything i write is from PvE perspective unless mentioned otherwise.0 -
WannaBM - Archosaur wrote: »I could reply, but the answer is already in the part of my post you ignored
So apart from doing something really stupid on your sin like being unsparked or not resisting a debuff, I addressed your comments.DionDagger - Dreamweaver wrote: »People say that at a certain gear piont sage bp doesnt matter much, but the heals you recieve sparked, I recieves unsparked. I've been watching my BP heals since I upgraded to r9.3 and they went up by 100 hp per tick. My average heal unsparked in WS w/ g16 +10 (1 immac garnet, vit+hp+int adds) was 650-750 per tick, w/ r9.3 +10 (1 imcomp. garnet, 20 atk lvs, 8 dex, 5% crit) its 780-880, more dph, less aps.
If that is the actual case, would you say sage sins are more appropiate tanks than their demon counter parts?
As always, I consider whoever does the most damage is the "most appropriate tank" until they can't survive a boss. If you have a 220k dps demon sin and a 150k sage sin and both can survive the boss just fine, the demon is the more appropriate tank. If you have a 220k dps demon and a 150k sage but the demon goes squish then the sage is the more appropriate tank. Until the demon refines their gear.
This is why HA fist sage is actually a viable build for pve. Sages can actually get higher dps with claws at 5 aps than they can with Barrier Thorns, G16 at 3.33 aps, or 2.86 r9t3. They then have the benefit of permaspark heals, 25% damage reduction, HA armor refines and defenses, and the defense that comes with 254 strength.
That's a tangent, but it's what it makes me think of when I argue sage benefits vs demon benefits.
<~~~sage, tankier, less dd / demon, squishier, more dd ~~~>Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »If you're unsparked during a boss as a sin, you're doing something wrong.
There are certain time were I remain unsparked for a reason, particularly if I know a debuff or mag atk is coming up, but I take it you arent talking about those situations.0 -
DionDagger - Dreamweaver wrote: »There are certain time were I remain unsparked for a reason, particularly if I know a debuff or mag atk is coming up, but I take it you arent talking about those situations.
True. For instance Dark Colluseast (GBA boss) or 3-3 bosses you might hang out unsparked waiting for his shout to say when he'll do a special attack. But at those times you're also taking almost no damage either. Think he hits for around 850 normal attacks.
And back to different styles of play with different culti, a sage may risk using Inner Harmony->PD to increase their dd on those bosses since even if they get debuffed they still have spark damage reduction. A demon is more likely to hold Inner Harmony and keep triple sparking and even if they get debuffed they can just IH->triple spark again. Both work, different techniques for different cultis.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »True. For instance Dark Colluseast (GBA boss) or 3-3 bosses you might hang out unsparked waiting for his shout to say when he'll do a special attack. But at those times you're also taking almost no damage either. Think he hits for around 850 normal attacks.
And back to different styles of play with different culti, a sage may risk using Inner Harmony->PD to increase their dd on those bosses since even if they get debuffed they still have spark damage reduction. A demon is more likely to hold Inner Harmony and keep triple sparking and even if they get debuffed they can just IH->triple spark again. Both work, different techniques for different cultis.
I am tempted to make a genie that uses Relentless courage with just enough regen to spam WS, for farming.b:laugh0 -
DionDagger - Dreamweaver wrote: »I am tempted to make a genie that uses Relentless courage with just enough regen to spam WS, for farming.b:laugh
If your base attack rate is 2.86 i wouldn't say it is worth it:
The damage increase from going from 3.33->4 aps is 21%~ this extra damage could easily be covered by using EP. All in all you would be getting 1%~ extra damage and 30 more chi over the 8 seconds of the buff. For the cost of 60 more genie energy and a genie with less regen due to having to stat strength meaning less genie skills that you can use on your next spark cycle.
Even with a 3.33 base you will only be gaining 5% damage and 40 chi over combining WS EP.
The only time a genie with RC is going to give you more overall DD is if you are fighting a boss that will die in one spark cycle and have a squad that debuffs for you, meaning the only way to increase your damage is self buffs. Other than that a magic genie with WS,EP and TM should give you a much higher overall damage dealt and will give you the ability to spam these skills more frequently.
In the end a high magic genie will give you more damage and survival compared to a dedicated RC genie.
If you want demon spark aps with a sage have a look at crimson soul powder, this will give you 1 spark cycles worth of demon aps. Though finding a time where using something like this would be cost effective would be tough.[SIGPIC][/SIGPIC]
youtube.com/user/unhollyPWI0 -
Unholly - Morai wrote: »If your base attack rate is 2.86 i wouldn't say it is worth it:
The damage increase from going from 3.33->4 aps is 21%~ this extra damage could easily be covered by using EP. All in all you would be getting 1%~ extra damage and 30 more chi over the 8 seconds of the buff. For the cost of 60 more genie energy and a genie with less regen due to having to stat strength meaning less genie skills that you can use on your next spark cycle.
Even with a 3.33 base you will only be gaining 5% damage and 40 chi over combining WS EP.
The only time a genie with RC is going to give you more overall DD is if you are fighting a boss that will die in one spark cycle and have a squad that debuffs for you, meaning the only way to increase your damage is self buffs. Other than that a magic genie with WS,EP and TM should give you a much higher overall damage dealt and will give you the ability to spam these skills more frequently.
In the end a high magic genie will give you more damage and survival compared to a dedicated RC genie.
If you want demon spark aps with a sage have a look at crimson soul powder, this will give you 1 spark cycles worth of demon aps. Though finding a time where using something like this would be cost effective would be tough.
I already know this XD. I'm saying it would be something to do Just to do it. I'll keep my genie that allows me to use EP+Mire+WS all at the same time and still get energy enough to spam WS everytime it runs out. The only time I'd actually prefer a genie like that is in Stealth WS where everyone else amps the boss (normally the sin thats tanking with IG).
And actually it's 3.33->5aps with the right set up.0 -
Ahhh sorry, I saw you mention RC two times recently so I thought I would just say this incase you hadnt already thought about this ^_^
Ouch a genie that gives you 2.8 to 5 aps is going to take even more strength than the ones I was considering in my reply.[SIGPIC][/SIGPIC]
youtube.com/user/unhollyPWI0 -
I dunno how the hell u guys get 6k heals/sec from BP , I can barely get 2-3k in TT from a +10 G16 at 5 aps and that's with WE+EP+TM on and 73 attk levels. I'm talking about solo runs here not the whole array of PWI debuffs cause yeah, then I could hit 6k.
You either talk about R9rrr +12 or there's something I'm doing wrong.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
Ursa - Dreamweaver wrote: »I dunno how the hell u guys get 6k heals/sec from BP , I can barely get 2-3k in TT from a +10 G16 at 5 aps and that's with WE+EP+TM on and 73 attk levels. I'm talking about solo runs here not the whole array of PWI debuffs cause yeah, then I could hit 6k.
You either talk about R9rrr +12 or there's something I'm doing wrong.
I'm talking about full debuffs. Although on anything that has anti APS, or has a lv i can hit those bosses about 250k-500k in regular damage spikes. My highest BP heal recorded was on w5 boss for 15k, i hit him for 500.5k.
My average bp heal in WS unsparked w/ no debuffs and only reg buffs is like 300-500 on mobs, 200-400 unsparked (non crits/zerks) on bosses with ur average def, some bosses like Incarcarate, I heal for less than those values.
Generally my normal combo is: WE(lv10)>spark>EP>mire>IH>powerdash(sage)>condensed(on fire bosses)
I'm thinking about switching EP w/ subsea since i leveled mine (finally). I am r9rr +10 (2 imcomp garnets). Phy atk of 11-13k unbuffed and unsparked.0 -
ok, that makes sense, thanks for the explanation.
BTW, I'm the one that has your old G16 dagger . Makes a ton of difference tanking WS/TT with it.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0
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