Full Warsong; Mobless vs mobbed
Argenesis - Raging Tide
Posts: 49 Arc User
So, here I am, a little 100 r8 wizard, and I need fws to gear up, which is no problem since I can solo metal and fire, I just have to be patient, but I do find/make squads often enough. I see in world chat for the past 15 minutes some cleric looking for a sin and veno for a mobless full warsong. Now, Mobless warsong is all fine and dandy, but they never want wizards/psychics etc., so I don't even bother to ask.
So, I decide to make my own squad and I get a sage sin friend to come his t3 daggers have double interval and he is sage. I need to world chat for the rest, so I grab, with time, a cleric who also has r8, a barb wearing only t2 armor and weapon, a seeker with t3 armor but t2 weapon does water, and the BM is the only full t3 and he does earth. We all do pavilions, no failures, all goes smooth.
The person worldchatting for a veno in a mobless warsong seems to have found a sin, but is still seeking a veno.
We do mobless earth because it's super easy. All goes smooth, I did die though, because a three spark HF, sage subsea, and sage soulshatter makes any wizards BT hurt. But other than that, it goes nice.
We go to heart and we pull metal in one big pull, no deaths, mobs die pretty quick with our AoE power. Snakefist dies pretty easy as well, and vile takes longer, as usual, but dies nicely, no deaths. We quickly turn around and half pull fire, which is a bit harder for us to kill, a few near-deaths, but our cleric seems to be a pro at this and keeps us all alive for both the pulls. Cannon comes and the first cannon dies easily, but the second cannon nearly kills our sin, but our BM decides he's gonna buddhas guard and we finish the boss before the sins P.Def lets up and there are no deaths.
The person world chatting earlier is -still- looking for a veno and now another sin, one must have left.
Now we're onto wood/water, which always takes a while. We have the BM pull the first 4 groups and the barb uses roar behind the BM to provide aggro is on the barb and he uses a vac as he uses roar, so he's fine. One BB and AoE spam later, everything is fine. We continue going 3-5 groups at a time until we get to wood boss. No tricks or stunts here, just a tank and spank. Water goes just the same.
Now we're buffing in front of incarcerate and I glance at world chat and, you guessed it, they are still looking for a sin and veno.
We manage to, as a squad, kill the adds on incarcerate before they can take effect, so we get no slow, we get no purge, nothing. It was brilliant. And as we all know, vile is even easier, so vile dies and we split. By the time I get out, the person finally found a sin, but still seeking a veno.
This person was so determined to have a mobless full warsong that they would spend well over an hour looking for a certain class than to suck it up and do a normal run. I did another run and this person only found the last squad member when we were on our way to cannonfist. Either that or they stopped, but after over 1 mil in teles, I doubt they'd just quit.
I just thought it was funny how badly people want to not do anything, so badly that a couple people can squad with randoms and get not only one full run, but another half of a run in the time it takes them to make a squad. Any other servers have people this lazy?
So, I decide to make my own squad and I get a sage sin friend to come his t3 daggers have double interval and he is sage. I need to world chat for the rest, so I grab, with time, a cleric who also has r8, a barb wearing only t2 armor and weapon, a seeker with t3 armor but t2 weapon does water, and the BM is the only full t3 and he does earth. We all do pavilions, no failures, all goes smooth.
The person worldchatting for a veno in a mobless warsong seems to have found a sin, but is still seeking a veno.
We do mobless earth because it's super easy. All goes smooth, I did die though, because a three spark HF, sage subsea, and sage soulshatter makes any wizards BT hurt. But other than that, it goes nice.
We go to heart and we pull metal in one big pull, no deaths, mobs die pretty quick with our AoE power. Snakefist dies pretty easy as well, and vile takes longer, as usual, but dies nicely, no deaths. We quickly turn around and half pull fire, which is a bit harder for us to kill, a few near-deaths, but our cleric seems to be a pro at this and keeps us all alive for both the pulls. Cannon comes and the first cannon dies easily, but the second cannon nearly kills our sin, but our BM decides he's gonna buddhas guard and we finish the boss before the sins P.Def lets up and there are no deaths.
The person world chatting earlier is -still- looking for a veno and now another sin, one must have left.
Now we're onto wood/water, which always takes a while. We have the BM pull the first 4 groups and the barb uses roar behind the BM to provide aggro is on the barb and he uses a vac as he uses roar, so he's fine. One BB and AoE spam later, everything is fine. We continue going 3-5 groups at a time until we get to wood boss. No tricks or stunts here, just a tank and spank. Water goes just the same.
Now we're buffing in front of incarcerate and I glance at world chat and, you guessed it, they are still looking for a sin and veno.
We manage to, as a squad, kill the adds on incarcerate before they can take effect, so we get no slow, we get no purge, nothing. It was brilliant. And as we all know, vile is even easier, so vile dies and we split. By the time I get out, the person finally found a sin, but still seeking a veno.
This person was so determined to have a mobless full warsong that they would spend well over an hour looking for a certain class than to suck it up and do a normal run. I did another run and this person only found the last squad member when we were on our way to cannonfist. Either that or they stopped, but after over 1 mil in teles, I doubt they'd just quit.
I just thought it was funny how badly people want to not do anything, so badly that a couple people can squad with randoms and get not only one full run, but another half of a run in the time it takes them to make a squad. Any other servers have people this lazy?
My avatar won't update, I'm not level 38, I swear. b:surrender
Finally 100, now using r8 to farm my t3.
Finally 100, now using r8 to farm my t3.
Post edited by Argenesis - Raging Tide on
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It just goes to show that sometimes its easier to form a WS squad to do it the usual way instead of putting together a Spawn Killing squad (The latter is still faster if you've got enough contacts within friend list/faction to create such a squad though b:surrender)[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0
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I have nothing against mobless runs, personally I don't like them but I understand the desire for them, so if someone has the contacts then it's fine to do it, but it's silly to look for that long b:chuckleMy avatar won't update, I'm not level 38, I swear. b:surrender
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Mobless runs need a certain quality of gear that is rare. It's only really an option if you have a static squad/lots of people that you know that can run it. As for forming, of course, sometimes there just aren't interested people on. Took me an hour to form a regular warsong, for example.Channels
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It's what Walpurga said. You need a group of friends or faction mates that have good gear and can have good coordination and teamwork to time debuffs right. A static group that can get together and run within a few moments otherwise you might as well do a normal run.
I would never dare to join a WC squad for a mobless (or IG WS as Sanctuary calls it) anyway. People who need to WC for such things usually: A) are undergeared and/or just spoiled, trying to gather OP people to do the job for them don't have friends/faction mates to run with and that can indicate something. Usually those runs will just end up as a failure due to lack of either gear or teamwork/coordination.
That doesn't apply to everyone of course but that's how I see it.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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Desdi - Sanctuary wrote: »It's what Walpurga said. You need a group of friends or faction mates that have good gear and can have good coordination and teamwork to time debuffs right. A static group that can get together and run within a few moments otherwise you might as well do a normal run.
I would never dare to join a WC squad for a mobless (or IG WS as Sanctuary calls it) anyway. People who need to WC for such things usually: A) are undergeared and/or just spoiled, trying to gather OP people to do the job for them don't have friends/faction mates to run with and that can indicate something. Usually those runs will just end up as a failure due to lack of either gear or teamwork/coordination.
That doesn't apply to everyone of course but that's how I see it.
I used to think the same until I was able to get in them (g16t3 +10 here). The ones starting the squads normally have very good gear here on DW, it's the other people who respond that sometimes don't have the same gear as we do aka g13 sins and bm's. I find it's a bit stupid to assume they are undergeared seeing as it does require a good type of gear, and lets face it, a lot of ppl that come for full WS are undergeared, half of the clerics you meet can't even solo a pavilion.
You say they end up in failure, have you ever done one of these runs? Because the one's I have been on have all succeded and were a lot of fun. Yes we died sometimes but hey, it was still faster than full ws (20-30mins).
As for the debuffs, all you need is a veno, and demon hf. Highly dagger refined sins would be able to dish out about 750k-1m damage each in that 10sec window if they use powerdash+mire+subsea (only 1 sin has to subsea). Next time have some experience in this type of squad before you pass false judgements.0 -
Just going to leave this as I find it's applicable...I've never understood why people complain about content but then skip content... >.>Proving that not only archers do math since 2009. b:victory
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DionDagger - Dreamweaver wrote: »I used to think the same until I was able to get in them (g16t3 +10 here). The ones starting the squads normally have very good gear here on DW, it's the other people who respond that sometimes don't have the same gear as we do aka g13 sins and bm's. I find it's a bit stupid to assume they are undergeared seeing as it does require a good type of gear, and lets face it, a lot of ppl that come for full WS are undergeared, half of the clerics you meet can't even solo a pavilion.
You say they end up in failure, have you ever done one of these runs? Because the one's I have been on have all succeded and were a lot of fun. Yes we died sometimes but hey, it was still faster than full ws (20-30mins).
As for the debuffs, all you need is a veno, and demon hf. Highly dagger refined sins would be able to dish out about 750k-1m damage each in that 10sec window if they use powerdash+mire+subsea (only 1 sin has to subsea). Next time have some experience in this type of squad before you pass false judgements.
Hence I said "That doesn't apply to everyone of course" and yes I've been in such a run as have a couple of friends who reported how bad it was. Unless I'm running with a certain group of people, I prefer to go for normal warsong runs.
I'm been playing long enough to know how some of the people on my server are and what they do and whilst I don't avoid WC/random squads I prefer not to take such big risks when it comes to farming extensively.
EDIT: Just forgot to add that it's not just the gear but the coordination too. The group I used to run mobless WS with (because we're no longer farming warsong) had excellent teamwork.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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Decus - Dreamweaver wrote: »Just going to leave this as I find it's applicable...
You, sir, are too correct.My avatar won't update, I'm not level 38, I swear. b:surrender
Finally 100, now using r8 to farm my t3.0 -
This phenomenon happened before during the Nirvana / APS craze. People on world chat often required assassins or BMs only with 4 or 5 aps. All other classes, including other classes with 4 or 5 aps, were rejected. These people occasionally spend over an hour trying to find a Nirvana squad. I recall one time when I got rejected from a world chat squad, started my own, and finished a Nirvana run before the other person started his / her run.0
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Elenacostel - Heavens Tear wrote: »This phenomenon happened before during the Nirvana / APS craze. People on world chat often required assassins or BMs only with 4 or 5 aps. All other classes, including other classes with 4 or 5 aps, were rejected. These people occasionally spend over an hour trying to find a Nirvana squad. I recall one time when I got rejected from a world chat squad, started my own, and finished a Nirvana run before the other person started his / her run.
Nirvy was a total abomination for the free to play player. BMs had to have demon HF and be 5 aps with t3+10 fists. Same for sins, so most sages were rejected for being 4 aps with t3 unless they had sage subsea. Not even sage r9 was getting squads here on RT. You -had- to cash shop aps gear and get a t3 weapon and +10 it in order to farm Nirvy. I say cash shop because you couldn't farm nirvy to get the weapon or the leggings, and in the case of BMs, the chest. Of course it could be merchanted, but not everyone is that good with numbers. With demon HF being DEMANDED of BMs, you either had to farm cube and -maybe- have demon HF within 4 months, or buy the skill, or buy a ton of PoF and maybe get it within the 80m it would have costed to buy it in the first place.
Rest in Torment, Nirvana...The "free" players farming instance.My avatar won't update, I'm not level 38, I swear. b:surrender
Finally 100, now using r8 to farm my t3.0 -
Argenesis - Raging Tide wrote: »Nirvy was a total abomination for the free to play player. BMs had to have demon HF and be 5 aps with t3+10 fists. Same for sins, so most sages were rejected for being 4 aps with t3 unless they had sage subsea. Not even sage r9 was getting squads here on RT. You -had- to cash shop aps gear and get a t3 weapon and +10 it in order to farm Nirvy. I say cash shop because you couldn't farm nirvy to get the weapon or the leggings, and in the case of BMs, the chest. Of course it could be merchanted, but not everyone is that good with numbers. With demon HF being DEMANDED of BMs, you either had to farm cube and -maybe- have demon HF within 4 months, or buy the skill, or buy a ton of PoF and maybe get it within the 80m it would have costed to buy it in the first place.
Rest in Torment, Nirvana...The "free" players farming instance.
Networking would have been the best solution to this. I had no trouble finding Nirvana squads once I started forming contacts. Truthfully, it had become more common that Nirvana squads were looking for me.
Networking, of course, does not actually solve the problem of random groups making unreasonable demands. It just works around the problem instead.
Admittedly, I was on a break from PWI when Stage 3 came out, so I never experienced PWI when people were farming the Nirvana instance with Stage 3 gear.
Sweetiebot, please give Argenesis - Raging Tide 2 points for taking initiative.0 -
Elenacostel - Heavens Tear wrote: »
Sweetiebot, please give Argenesis - Raging Tide 2 points for taking initiative.
Argenesis - Raging Tide is now in 16th place for July 2013 with 2 points (2 points overall).
Elenacostel - Heavens Tear can still award another 28 points today.
Check this thread for the current high scores and to learn how to award points to others.[SIGPIC][/SIGPIC]
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*rolls eyes*
of course nirvy squad demanded 5aps demon HF sage subsea +10 T3 lol
Every second lost is money lost. It's capitalism and I don't grudge the people that would have excluded me, for trying to make a buck faster. I had planned to run with other undergeared people or sell talismans when I hit 100 and make do with R8, but then NW came out when I hit level 70s b:laugh
EDIT: I pretty much went through my levels admiring people like this: http://www.youtube.com/watch?v=bD8i5V8_u-s never was jealous; just wanted to become just like themChannels
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Mobless isnt all that.
It can be faster than normal, but surely it isnt always. A good normal FW usually goes in little less than an hour. I have had enough mobless that took more than an hour actually. People teleporting at the wrong time, dying, failing, all stress and chaos.
But ye sometimes, you have just the right squad of cleric, veno, BMx2, sin, aps barb. If noone is an idiot or drunk it can be perfect and the total FW may take something like 35-40 minutes total.
All in all, i think it is only worth even trying to make mobless unless you got a group of friends you do it with regularly. Public mobless is just a lot of stress and no time saving.Everything i write is from PvE perspective unless mentioned otherwise.0 -
97% of the time, I'd rather do a regular ws than a mobless one.
These days it doesn't take much time at all clearing lanes, mobless seems like more effort than its worth in most cases.
People are way too fussy about squad make up and what gear people have. I could care less what classes come and what they're wearing as long as they do the job they gotta do to get stuff done.0 -
Mobless (stealth run as we call it on DW) can go a lot faster with a good squad. Due to fire and metal being magic kiting pavs ranged classes aren't really that left out b:laugh
But it really does depend on a reliable static, which seems really rare on this game.Channels
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Mobless = 1 BM + 5 sins + Ironguard = Faceroll 4 badges in ~15min"In the beginning, it was claimed that all in Perfect World were equal. But now it seems that some are more equal than others..." ~ Lost City Recluse0
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MyMate - Dreamweaver wrote: »Mobless = 1 BM + 5 sins + Ironguard = Faceroll 4 badges in ~15min
well that is a badge run Mobless doesnt mean you dont defend and dont kill incacerate
Yes if you dont defend, you dont need 2 ranged chars alowing an all APS team. (or a 5aps + veno)
4x aps + veno and cleric isnt that much less dps thoughEverything i write is from PvE perspective unless mentioned otherwise.0 -
DionDagger - Dreamweaver wrote: »As for the debuffs, all you need is a veno, and demon hf. Highly dagger refined sins would be able to dish out about 750k-1m damage each in that 10sec window if they use powerdash+mire+subsea (only 1 sin has to subsea). Next time have some experience in this type of squad before you pass false judgements.
Depends on the daggers as well. R8/G15(zerk)/g16/R9(and reforges) can already deal upto 500k and beyond 1m dmg through a spark cycle with just self buffs and should atleast get up in the 3m range when boss is fully debuffed. In that vid I misjudged the distance and me having to walk to boss after sparked made it a 2 spark kill. If you setup your squad right(timing and toons), in mobless FWS the bosses will go down in maybe a half of a spark cycle if that much.Marine - Marshall - Raging Tides - Retired
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DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
WannaBM - Archosaur wrote: »well that is a badge run Mobless doesnt mean you dont defend and dont kill incacerate
Yes if you dont defend, you dont need 2 ranged chars alowing an all APS team. (or a 5aps + veno)
4x aps + veno and cleric isnt that much less dps though
If you do mobless badge you can log alts in to start the pavs timer first in the next instance while you kill bosses, and then immediately start next run while using alts to open another instanceChannels
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Except for Water and Wood the mobless WS really isn't much faster. When you take in the 25k IG x 5 it just isn't that much of a benefit for me. Each mob pull takes a little over a minute, so who cares?Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
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Sakubatou - Sanctuary wrote: »Except for Water and Wood the mobless WS really isn't much faster. When you take in the 25k IG x 5 it just isn't that much of a benefit for me. Each mob pull takes a little over a minute, so who cares?
Then again, the mob pull costs us vacs or chargers or whatever. We barbs are the ones paying the bill either wayEverything i write is from PvE perspective unless mentioned otherwise.0 -
Sakubatou - Sanctuary wrote: »Except for Water and Wood the mobless WS really isn't much faster. When you take in the 25k IG x 5 it just isn't that much of a benefit for me. Each mob pull takes a little over a minute, so who cares?
grats on 105 nab j/k b:victory but grats b:pleasedMarine - Marshall - Raging Tides - Retired
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DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
Elenacostel - Heavens Tear wrote: »Networking would have been the best solution to this. I had no trouble finding Nirvana squads once I started forming contacts. Truthfully, it had become more common that Nirvana squads were looking for me.
Networking, of course, does not actually solve the problem of random groups making unreasonable demands. It just works around the problem instead.
Admittedly, I was on a break from PWI when Stage 3 came out, so I never experienced PWI when people were farming the Nirvana instance with Stage 3 gear.
Sweetiebot, please give Argenesis - Raging Tide 2 points for taking initiative.
I dunno how RT was but for my own experience his comment is complete bull. All Archo wanted from BMs was Demon HF, BMs damage w/o N3 claws/fists is pretty irrelevant compared to high tier sins.
Depending on how many ppl you wanted to take the tiers were set. Usual 5man squad would be BM, Veno, 3 +10 sins. And even BT ones werent rejected for those. That was enough to faceroll the instance and still required one opener. Least the people I usually ran werent idiots, you didnt go for super high tier squad if you werent gonna do 3/4man and massive amount of runs.Walpurga - Dreamweaver wrote: »Mobless (stealth run as we call it on DW) can go a lot faster with a good squad. Due to fire and metal being magic kiting pavs ranged classes aren't really that left out b:laugh
But it really does depend on a reliable static, which seems really rare on this game.
Actually only metal is a lane sins dont really do well. Fire isnt bad, might tick charm few times but nothing relevant. Getting archer for STA there is pretty perfect option for mobless. And maybe its just archo, being small server everybody knowing everybody, but people seem to run a lot of mobless trough WC squads.0 -
Mobless runs don't actually need cleric.
You don't really need IGs...if you have Pan Gu and enough DD.0 -
hurrdurrurr wrote: »I dunno how RT was but for my own experience his comment is complete bull. All Archo wanted from BMs was Demon HF, BMs damage w/o N3 claws/fists is pretty irrelevant compared to high tier sins.
Depending on how many ppl you wanted to take the tiers were set. Usual 5man squad would be BM, Veno, 3 +10 sins. And even BT ones werent rejected for those. That was enough to faceroll the instance and still required one opener. Least the people I usually ran werent idiots, you didnt go for super high tier squad if you werent gonna do 3/4man and massive amount of runs.
What he says is true. A BM like me, an axe BM who still had demon HF (had, I'm sage now) could never find a squad. I would even try forming squads just to get ******* out for slowing the squad runs down. The problem with making one was most of the sins would then demand we split so they could get ride of me and get an aps BM. I always had lead so I never ended up being the one making the second squad, they'd give me the share from one run, and leave me out of the rest of the runs to worldchat for an aps BM with demon HF...
It was actually because of all this that I decided to go sage. I was demon for the sake of making conveniences for my squad, I was able to demon HF and all that good stuff, better stuns and such, but in the end, nobody wanted me in squad unless it was delta, SoT, or Abadon. Even lunar squads wanted BMs with t3 axes -and- fists because they struggled with the last vile. Nevermind the fact that I can solo it, then need me to have aps <_<. Fortunately now lunar has died down and aps is less demanded...
But off Nirvy and onto fws, like the topic is about, I refuse to do moblesses even if I were still demon. Mobless full warsong squads take just as long as a mobbed full warsong, and mobbed is funner because you are actually enjoying the content that others are complaining that there is a lack of. Even if it does take longer, it's funner and cheaper. And as for barbs and vacs, I like to pull wood/water with my anti stun so that the barb can anti stun behind me once I stop and then he can roar and not burn a vac since BM antistun lasts longer. Once aggro has been established I can HF and all ends well...An organized squad is an incredible thing.0 -
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Umm mobless aka IG warsong is much faster than normal warsong but only under these circumstances:
- skipping defending and skipping last boss, purely done for badge farming
- opening instances for the timer while running one so there's no need to wait in-between the runs
- there's a good teamwork and coordination so there are no deaths (multiple deaths require rebuffing, running back etc. consumes time)
...but sometimes it's too much trouble, lack of organization and coordination that usually leads to multiple deaths will make the mobless run take as long as a fast mobbed run.
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I have sensed some QQ and bragging right in the OP post with good and bad reason. But let me put it straight and in perspective.
There will always be dumb people that fail to realize the purpose of why things are done this way instead of another way.
Mob-less runs are done with friends and are ran in multi-runs purposes. I know me and my squad once we were set up we were doing 2 runs by the time any other WS squad had their 1st run completed.
they are cheap in repair and charms and much faster then any other way and if we wanted to runs for badges only we would open a WS with an ALT and let the timer runs out while we were doing a run that allowed us to run 3 WS the time any other squad had finished their 1 run.
I have recast-ed my R9 dagger 27 times before i was satisfied with my stats and all my friends were able to grab their mold and necessary badges before casting their 3rd cast R9 or nirvana.
after the 15th or so WS we were just running for badges let me makes the math for you 27 x 20 badges = 540 badges with 5 badges a run that is roughly 108 WS runs now imagine the times and the apo and charms save with that amount of WS without mobs. BTW people were helping me with supplying IG from their AEU runs.
TY and this is why mob-less run are FTW and those who tries to make a squad on fly from WC are simply just dumb.0 -
It's like that for everything
Sometime I see someone asking for a Barb for BH GV/Delta/RB than I start a squad, do my BH and still see the same person asking for a Barb and raging and asking where are all the Barbs...
Why want absolutely a Barb when other class can tank as fine as a Barb?
I personally ask for the role I need, tank, DD and healer, I don't care what class if they can do their job.[SIGPIC][/SIGPIC]
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