NV3 and R9RR Comparison

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Comments

  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited July 2013
    you said you had "6-25k" on bosses. You didn't even remotely touch those 25k and lowest was averaging around 4.5k

    further discussion is pointless. T3 is good for pve, but can't possibly match R9w

    yes i did, and if you noticed i only mired or ep, no ss, and i peaked at 20k if you bothered to watch it long enough.

    But yeah you can't match R9S3's dph or dps, but you are not talking a massive difference in dps, only main difference is the zerk+crit potential of R9
    Marine - Marshall - Raging Tides - Retired
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    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • //SINNER\ - Raging Tide30
    //SINNER\ - Raging Tide30 Posts: 1 Arc User
    edited July 2013
    I won't be making any videos anytime soon, but I'll just post you 2 lil damage logs from 3-3 I finished about 20 minutes ago.

    each contains 4 hits, I'm 4 aps, so it's 1 second.

    sfc941.png

    and what's your dps?

    (did use ep)
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited July 2013
    as i said, r9s3 does not have much of a major increase over g16 niv and your pics just prove what has already been gone over in length in other threads that have the general math worked out.

    I will post my max damage I can do against that same boss when I get out of WS in a bit. I am not knocking R9 daggers, just the fact the dmg increase is not as much as everyone wants it to be compaired to G16 Niv.
    Marine - Marshall - Raging Tides - Retired
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    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • speculate123
    speculate123 Posts: 12 Arc User
    edited July 2013
    I think it would be best if someone who owns a pair of int NV3 and r9r3 daggers could spark and take a screenshot of damage log after 2-3 seconds of each. then we could get some nice comparison
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited July 2013
    I think it would be best if someone who owns a pair of int NV3 and r9r3 daggers could spark and take a screenshot of damage log after 2-3 seconds of each. then we could get some nice comparison

    Damage will vary due to the fact that both NV3 and R9rr dagger stats will be random, but here's the math:

    http://pwcalc.com/6edf85daf6392a73 R9rr with a random roll--->DPS=360,103.5254 counting GoF as 20% dmg increase

    http://pwcalc.com/2f4bc3e7d69412cc NV3 with a random roll--->DPS-->314,470.485

    Difference in this example is 45,633.0404 but this is a very approximate value due to variable stats. But clearly R9rr outdamages NV3; on the other hand NV3 is a hell lot cheaper and 5APS is a lot more comfortable than 4APS
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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited July 2013
    Considering you're comparing a 4 aps zerk weapon vs a 5 aps weapon with "similar" damage you can already expect r9t3 to be about 20 higher dph since it needs that just to make up the aps difference.

    And the whole "I know this weapon out dd's that out weapon because I took aggro" thing is usually bs. Mostly because the people you took aggro from are normally supporting you by doing things like Subsea or Ribstrike. Second reason is most people can't tell a 15 second spark time from their *****. I can just as easily say my G16 +10 claws out dd r9t3 +12 because I take aggro from them all the time during WBs. I know its not true, but it happens because I use tangling mire with my HF (its also timed to their sparks, but I get the full benefit. Second reason is because my sparks are always within 8probably =/- .2 seconds of 15 seconds. There's are often 18 seconds apart, worse if they try using skills.

    And the point of me posting earlier my pvp experience against a 20k bm was this whole "you can't pk with G16" attitude. Admitedly, r9t3 are better for pk, but N3 still get the job done perfectly fine.

    I'd say PvP, r9t3 is better no question. PvE r9t3 does more dd (15-20% more) but N3 leaves you more options and gives you more survivability from ease of sparking and lack of GoF. Going down to 4.0 after being 5.0 for so long kind of sucks.

    Off subject but both video were b:surrender

    You could have used Subsea and killed much faster than 30 seconds for the first boss. And obviously dont triple spark then run to the boss.

    For Snakefist, I you lasted a minute using pdef charms, AD, and IGs. I personally <3 EP because its a consistant 20% boost to paint heals, instead you used AD then tangling mire(why?). A few other things you could have done better is learn to rotate your Rib Strike with your sparks. 2 sparks, 1 Ribstrike, Ribstrike before you spark since you'll probably get hit while you ribstrike and the spark will heal you. You also were sparking for no reason. Spark on his double attack when he channels magic then follows with physical. He's a bi.tch without a bb when he frenzies, but you can make it work for you. Frenzy means he lowers his own defense and you get a damage boost and paint boost. Notice your damage jumps from 3-5k up to 7-9k. With a bubble most venos I run with know I prefer frenzy left unpurged. Use your pdef charms then and EP and you'll stay alive and do a ton of damage.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited July 2013
    Thanks for the comments Sakubatou and I would like to reply to them, mainly the comments below the link. I mostly use PD as in most squads I am in because the increase in damage is greater from myself than using SubSea for the whole group. I have tested this quite a bit in the past. Now if I am in a squad that I know SubSea will be far greater than me using PD, I will use SubSea if I know I will not be the main tank or DD so to speak. This may change when I get Demon SubSea. Not sure off hand what difference Demon makes.

    Sometimes I am a bit to far away from the boss and its mostly me misjudging the spawn point. I have range on my daggers so I am still getting use to that. In the video doing Vile Cannon, that cost another spark to finish that boss. Generally with that type of squad he is a (my) one spark kill and he would have been in that instance. In the solo vid of snake, if I remember right, hitting ad was a mistake as I already had a def charm active(he still ticked deaden nerves anyway).

    My genie is setup where mire gives a 50% reduction of pdef. I generally rotate each spark between the two(or stack them). Someone would have to do the math on that, if 6 secs of EP is greater than 10 secs of a 50% mire debuff. Plus if i want to be able to use any of the genie debuff skills on each spark cycle, they use must be rotated or I will end up with no debuff for atleast one spark cycle. b:surrender

    Not ribstriking consistently on snake is really more of a personal thing I guess. Even in that video his attack spead was hardley effected by the first rib strike

    Not sure what you mean by sparking for no reason, I only sparked 4 times all of which probably saved my tail. b:chuckle
    Marine - Marshall - Raging Tides - Retired
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    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • JlM - Lothranis
    JlM - Lothranis Posts: 7 Arc User
    edited July 2013
    R9RR> GOF+INT 5.0 FULL DOT(5.0r9)> G16 NIRV only because Gof is so much help for pvp and for pve the amount of times you proc makes you do so much damage like for tiger event for instance.