BH 3 for level 100+
YumaiRin - Raging Tide
Posts: 6 Arc User
At lower levels, players have three separate BHs each yielding different rewards (well basically the same but whatever). At level 100+ we have bh1 and bh2 yielding different rewards but most people tend to only do bh1 and only do bh2 when it is convenient. I propose adding a bh 3 that yields only ecstasy, excitement, and sadness cards or maybe even 10mil bag note (lol sadness card). This will give people an incentive to do bh 2 and bh 3 but I have more to my suggestion. For bh 3, the bosses should be the last boss of whatever instance such as Armageddon in TT3-3, the boss in wave 10 of delta, last bost of SoT/Aba, Nirvana, Warsong, and so on. I believe this would give people an incentive to do actual full runs of such instances. Not many people do full delta and people tend to only do bosses in SoT/Aba for Spirit Cultivation; this allows people to do these instances for some other reward. Plus it could give some life back in Nirvana (though I have never actually been in there). What do you guys think?
Post edited by YumaiRin - Raging Tide on
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Comments
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Great idea! I think a guaranteed 5m card would be awesome, as everything is uber expensive after level 100. Great way to bring Nirvana back to life too! b:victory[SIGPIC][/SIGPIC]0
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Not sure what to say about this but I'd definitely want some new bosses for BHs. These are getting a little old and overused.
I wouldn't really mind getting a guaranteed 2mil or 5mil from BH though haha.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
new bh boss yes, but no money reward.
For years people have asked to remove 10mil big notes from game/packs because they inflate the market and now people want them even more? Every item that high level players need or want will increase in prices - gold, tokens, charms etc will cost atleast twice more. Its already hard for PW to get new players and keep them playing..why make it even more harder?0 -
He is talking about the BH reward being like a platinum chest where you get a random coin reward (1 coin, 1 million coins, or 5 million coins). Even if it had a 95% chance for a sadness card and 2.5% each for Ecstasy or Excitement cards, people would still do it.
The only one of the BH suggestions I don't agree with is delta wave 10. It is too inaccessible for a large portion of players (and the reason few people do full delta runs is that it takes more than 2 hours no matter how good the squad is and many people can't devote that much time at once).[SIGPIC][/SIGPIC]0 -
Sorry dont agree the BH system is fine as it is with just BH 1 BH 2.
1 their are already enough dailys in the game.
2 i would not run TT 3-3 RB Delta to last boss
3 even at 95% of a 5m card the odds are againts you for the amount of time it would take.
4 BHs are getting a bit static as it is dont want the same to happen to BH 3
one thing i do agree with is the update of the BH system to include more BHs but still needs to be possible to stack bosses and they need to be possible and a chalenege at the same time.
thats the way i see it but im sure more views would be intresting. Its not about votes that count its about doing the right thing for the game - players will ajust with it after all...0 -
I like the idea of having final bosses of dungeons for bh3! But idk about the rewards being either all or nothing. I like tapered rewards but that is just me.the loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.0
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I don't think that even a 100% 10m reward for full delta would ruin the economy... 2h lol xDyou only purge once #yopo0
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Like Fissile said it want it to work like the platinum chest or like the crazy stone quest in morai. I think even if instances such as delta is difficult for a lot of players I don't think it should be thrown out. Some people cannot solo the pavilion that they are assigned to in Warsong which prevents them from getting in full Warsong squads, but if they go with friends or people decide to take them then they are able to be in a full Warsong squad the same can go with full delta.
I like the responses that critique my idea. For those that do disagree with any of it, give us your thoughts on how rewards or bh bosses should be assigned. And I came up with this idea because I see some people at level 100+ that are bored because there isn't much to do. Yet there are instances that I'm willing to bet that most people have ran a few times such as Aba/Sot. Plus by having full runs for instances it can help people out with their Spiritual Cultivation, most tend to stop because of the many times you have to go back to SoT, Aba, Delta, and TT, but with full instance runs there can be more people to finish their cultivation. But I'm not going to lie even full instance runs can be boring and wont fix the problem of "having nothing to do" however it gives players a choice with an end reward. We really need new bosses b:avoid0 -
TBH, I think there should be a fixed 2m or 5m reward. I don't think that it would really effect the economy, as it would take time to gain this reward. figure a BH of, say... BH Delta wave 3, that alone takes about 30m to complete. Add in BH2 Cannon, that will take at least 15-20m to do.
The current total is at 45-50 mins. Now add in a full Nirvana. Depending on the squad, it could take 5 minutes to 20 minutes. Over an hour for a guaranteed daily 5mil? I think that's fair. It would still take a long time to farm full r9 if this is all you did on a daily basis. I also gives us something more to look forward to.
I also think that it could help encourage more GOOD TW's, as people would once again be able to afford charms (5-7m each on the RT server). Smaller or less experienced faction would dabble in TW, as they could afford catas, towers, and proper apoth.
I fully support this idea, and think there are a vast amount of benefits to implementing this.[SIGPIC][/SIGPIC]0 -
Crixxix I understand how it would help by having more money in a player's pocket, but with a fixed reward that is either 2mil or 5mil everyday I think it will break the economy. Think about it that's 14mil or 35mil more spending power that each individual has a week that they didn't have before. That will surely raise the prices of all items which is something we don't need I think. It's not like GSTs and MoGs have a fixed price, if they did I see how it would be easier to get rank 9 gears but with fluctuating prices then I can only see the prices for said mats to go up along with gold. This comes back to what Kyuski said earlier.0
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I think in the end, the economy would see a slight rise in prices. Gold might hit 2m if we get a 5m reward. So yes, prices might see a slight rise, but I think we'd still be better off in the end if something like this was implemented.
I'm not saying that your wrong, but I'm simply stating my prediction. Is there any current events in the real world economy that we can look at to get a different view?[SIGPIC][/SIGPIC]0 -
I'm scared of your prediction b:surrender but I agree that there would be spillover benefits if this was implemented and as far as current events in real world economy I don't have an example at the moment b:beatup0
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YumaiRin - Raging Tide wrote: »I'm scared of your prediction b:surrender but I agree that there would be spillover benefits if this was implemented and as far as current events in real world economy I don't have an example at the moment b:beatup
That's alright. I don't think any real life events could quite compare to this anyway. Why are you scared of my prediction? If the pros outweigh the cons, then why should we be worried?[SIGPIC][/SIGPIC]0 -
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