HA Cleric tips?
SweetAnthrax - Heavens Tear
Posts: 48 Arc User
Hi my dear elves,
My HA Cleric is currently 83 and I've had a ton of fun, but how is lvl 100+ like? Resistances and even HP get me worried...
My HA Cleric is currently 83 and I've had a ton of fun, but how is lvl 100+ like? Resistances and even HP get me worried...
Post edited by SweetAnthrax - Heavens Tear on
0
Comments
-
SweetAnthrax - Heavens Tear wrote: »Hi my dear elves,
My HA Cleric is currently 83 and I've had a ton of fun, but how is lvl 100+ like? Resistances and even HP get me worried...
I don't know why HP would get you worried, HA has the highest gain from refining so as long as you keep up to date with your gear and put some effort into refines you will have more HP than full magic clerics and probably more than vit builds.
My HA cleric has a base vit of 3 yet due to refines I have a little under 15k unbuffed HP. The G16 HA gear has very good resistances however you will be on the low side of magic defence - this is only really an issue if you pk a lot or attend Nation wars. I have 20k pdef and 11.4k mdef which is pretty decent.
I too had a lot of fun building my HA cleric from lvl 1 and I wouldn't change it for anything. A well geared one is a beast in pve (I can solo Harpy Wraith - takes forever) and if it wasn't for so many r9rr casters now it would be good for pvp too.
Tips at 100 - get G16 HA full set, mdef neck, belt and magic rings. R9rr weapon if you can afford it. And most of all continue having fun and messing around with it, don't listen to people who say it sucks or doesn't work. Ask anyone on dreamweaver about me and how bad I am b:victory0 -
Not to derail with my own questions but I think its appropriate here and SMASH really is the HA cleric authority so...
Smash, I hate -channeling ornies on cleric (pretty much #1 sign of a nub cleric is -channeling ornies) because not using pdef ornies sacrifices sooo much pdef and makes them squishy. However, HA clerics don't have that problem. They have the opposite problem of lower mdef so should have mdef ornies. Do you suggest -channeling ornaments for HA builds or a higher mdef refining ornie like cube/warsong/jungle.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
SMASHnHEAL - Dreamweaver wrote: »I don't know why HP would get you worried, HA has the highest gain from refining so as long as you keep up to date with your gear and put some effort into refines you will have more HP than full magic clerics and probably more than vit builds.
My HA cleric has a base vit of 3 yet due to refines I have a little under 15k unbuffed HP. The G16 HA gear has very good resistances however you will be on the low side of magic defence - this is only really an issue if you pk a lot or attend Nation wars. I have 20k pdef and 11.4k mdef which is pretty decent.
I too had a lot of fun building my HA cleric from lvl 1 and I wouldn't change it for anything. A well geared one is a beast in pve (I can solo Harpy Wraith - takes forever) and if it wasn't for so many r9rr casters now it would be good for pvp too.
Tips at 100 - get G16 HA full set, mdef neck, belt and magic rings. R9rr weapon if you can afford it. And most of all continue having fun and messing around with it, don't listen to people who say it sucks or doesn't work. Ask anyone on dreamweaver about me and how bad I am b:victory
usux
I used to kill you all day err day.
urloser
No but really, aint nothin' wrong with an HA Cleric. Different builds have their pros and cons, do what you think is fun. Just don't intentionally gimp yourself to be "different". That makes no sense.0 -
Just been playing a lot with the calc. Turned out to go for AA instead. Unfortunately i deleted all the different builds i made. So many choises you can make. Some things i considered:
5 part HA for def levels, 1 part AA to balance resistances.
2 part HA, 2 part LA, 2 part AA for triple HP bonusses
5 part AA, 1 part HA to balance pdef and to have 1 part that you can +10 for the HPs. If its the helm, its got low str requirements but doesnt provide you the pdef. For balancing pdef/mdef, in any 5+1 build, the 1 is the body armor.
If you want to PvP as well you obviously want 6 parts of the set for the Attack levels as well.
The 2 part of each i remember was not my favorite. The defence levels are really nice.
Since you will receive mostly magic damage, the 5AA + 1 HA has a better balance of resist/defence.
When you get well refined cube neck and warsong belt, the 5 HA and 1 AA can also get some nice magic resists and good HP of course.
It was in this thread that i discussed this all. Even though i deleted the builds, the links still seem to be active. The rest of the thread might also offer some usefull discussion for you. The builds linked there are however old versions, i had updated them later and made better versions i dont think they are linked there.0 -
Sakubatou - Sanctuary wrote: »Not to derail with my own questions but I think its appropriate here and SMASH really is the HA cleric authority so...
Smash, I hate -channeling ornies on cleric (pretty much #1 sign of a nub cleric is -channeling ornies) because not using pdef ornies sacrifices sooo much pdef and makes them squishy. However, HA clerics don't have that problem. They have the opposite problem of lower mdef so should have mdef ornies. Do you suggest -channeling ornaments for HA builds or a higher mdef refining ornie like cube/warsong/jungle.
I too dislike -channeling ornies as there are plenty of better options that help with survivability. As most of clerics skills already have fairly quick channeling you can get away with bare minimum and I had no issues for a long time with only 6-12% from rings. I use a high refined mdef cube neck and will eventually replace it with the NW upgrade version for even more mdef.Zanryu - Dreamweaver wrote: »usux
I used to kill you all day err day.
urloser
No but really, aint nothin' wrong with an HA Cleric. Different builds have their pros and cons, do what you think is fun. Just don't intentionally gimp yourself to be "different". That makes no sense.
O how I do miss you Zan, too bad we cannot play like we used to. Looking back on old screen shots I had around 4k HP back when you were around now you would be staring at a 15k HP unbuffed cleric. Gratz on your full r9, it's just unfortunate that there are only a few BM or sins for that matter that can take me down 1v1. I think I top out at 34k pdef fully buffed and spamming sage vanguard.0 -
SMASHnHEAL - Dreamweaver wrote: »
O how I do miss you Zan, too bad we cannot play like we used to. Looking back on old screen shots I had around 4k HP back when you were around now you would be staring at a 15k HP unbuffed cleric. Gratz on your full r9, it's just unfortunate that there are only a few BM or sins for that matter that can take me down 1v1. I think I top out at 34k pdef fully buffed and spamming sage vanguard.
Very nice, fighting you now would most likely end in a draw considering your heals and lack of damage compared to an Arcane. One of us would pull a win if the other slipped up most likely, but HA vs HA is a long long game. Nothing but charm ticks, at least that's the case with melee, but I don't imagine it'd be too different with an arcane in HA armor. Though, you might be easier to set up a BT combo on, any any case this isn't the place for theory crafting a fight. Point is, fighting at this level of gear rather than the level of gear we did fight at would be interesting. You've actually got more HP than I do, I suppose I should get a move on and make money for +10s b:chuckle0 -
Zanryu - Dreamweaver wrote: »Very nice, fighting you now would most likely end in a draw considering your heals and lack of damage compared to an Arcane. One of us would pull a win if the other slipped up most likely, but HA vs HA is a long long game. Nothing but charm ticks, at least that's the case with melee, but I don't imagine it'd be too different with an arcane in HA armor. Though, you might be easier to set up a BT combo on, any any case this isn't the place for theory crafting a fight. Point is, fighting at this level of gear rather than the level of gear we did fight at would be interesting. You've actually got more HP than I do, I suppose I should get a move on and make money for +10s b:chuckle
Good boy go get your +10 orbs. MY heals would have almost no bearing on the fight however the lack of damage does make it very hard against high HP/def characters. If you are as skilled as you say you are it could be a very long fight but if not the tide would be in my favour with your lowish refines b:thanks
Things to note for people wanting to give this build a go for pvp purposes. Before NW this was a very viable build especially when 99% of server pk consisted of sins/bms. However there has been a huge shift towards r9rr casters/archers in pvp and while this build can survive at high refines you will find the low mdef to be a bit of a problem. I would love to finish my build off as I still believe it to be competitive. I am missing approx 4k HP, 4-5k mdef to come from rings/neck and around 40 def lvls.0 -
SMASHnHEAL - Dreamweaver wrote: »Good boy go get your +10 orbs. MY heals would have almost no bearing on the fight however the lack of damage does make it very hard against high HP/def characters. If you are as skilled as you say you are it could be a very long fight but if not the tide would be in my favour with your lowish refines b:thanks
Things to note for people wanting to give this build a go for pvp purposes. Before NW this was a very viable build especially when 99% of server pk consisted of sins/bms. However there has been a huge shift towards r9rr casters/archers in pvp and while this build can survive at high refines you will find the low mdef to be a bit of a problem. I would love to finish my build off as I still believe it to be competitive. I am missing approx 4k HP, 4-5k mdef to come from rings/neck and around 40 def lvls.
Indeed, 3k HP more plus that evil Cleric combo. It'd be a pain.0 -
TY all0
-
Just to throw my 2 cents in....
HA is a viable build, but you've got to compensate for the lack of damage/heal output because of the lack of MAG points.
My personal recommendation is to always have high refines on the weapon. Get a nice +15 or +20 MAG Tome to fill in that gap some, the extra points will fill in the mag resists where HA is lacking and will bring your damage/heal output closer to a normal build range. Also, I would recommend going for +crit in your ornaments, the extra spike damage will help a lot. While I haven't built an HA Cleric yet, I can tell you that LA is pretty much a waste. Not enough of either defense, and you're still taking a hit on your damage/heals. AA or HA is really the only sane way to go in my opinion.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »Just to throw my 2 cents in....
HA is a viable build, but you've got to compensate for the lack of damage/heal output because of the lack of MAG points.
My personal recommendation is to always have high refines on the weapon. Get a nice +15 or +20 MAG Tome to fill in that gap some, the extra points will fill in the mag resists where HA is lacking and will bring your damage/heal output closer to a normal build range. Also, I would recommend going for +crit in your ornaments, the extra spike damage will help a lot. While I haven't built an HA Cleric yet, I can tell you that LA is pretty much a waste. Not enough of either defense, and you're still taking a hit on your damage/heals. AA or HA is really the only sane way to go in my opinion.
Yes a high refined weapon is a must so I totally agree with the above, however I would be against +crit on any type of cleric on the basis we don't get much out of it as heals don't crit.0 -
SMASHnHEAL - Dreamweaver wrote: »Yes a high refined weapon is a must so I totally agree with the above, however I would be against +crit on any type of cleric on the basis we don't get much out of it as heals don't crit.
I disagree actually. HA build has a nice platform to get a decent crit level so you should supplement it where possible if it doesnt impact too much.--Retired--
Factions: Forbiden, Genesis, Conqueror, BloodLust, Zen, Spectral
Active October 2008- August 2009; Semi-active- May 20100 -
Ahira - Lost City wrote: »I disagree actually. HA build has a nice platform to get a decent crit level so you should supplement it where possible if it doesnt impact too much.
I'm curious what you would consider a nice platform. As a HA magic class you can only really afford to have the minimum dex to wear the gear, even with the large amount of dex you get from G16 HA I still only have 13% crit - that's with 83 dex (green). Sure extra crit is going to increase your spike damage but I would take +magic/magic attack adds or anything to increase defence/HP over +crit anyday.0 -
0
-
I_skateboard - Harshlands wrote: »
Get heavy wristguards and an all stats tome like emperor
Or is th emperor tome out of budget ?
I wonder anyway. You spend a fortune on those G16 ornies but dont refine em +12 ?
You spend a fortune on those ornies and your weapon, but you are using crappy shards ?
there you go0 -
I_skateboard - Harshlands wrote: »
That's chinese r9t3 weapon, and tome doesn't exist in our version. Plus stats are far from balanced, ie you overstatted strength about 90 points and dex about 20 points. That's 110 towards magic. Rings are also horrible choices (800m neck but 20m and free ring?).
With Emporeror tome and correct statting HA toons should land around 17-20% crit. Can get another 2 sharding primevals if interested. Another 3-5% with engravings.
Crit is important since HA cleric will have a harder time finishing a well geared opponent, but an easier time surviving also. Just longer fights. However its not something I'd base a build around.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
SMASHnHEAL - Dreamweaver wrote: »I'm curious what you would consider a nice platform. As a HA magic class you can only really afford to have the minimum dex to wear the gear, even with the large amount of dex you get from G16 HA I still only have 13% crit - that's with 83 dex (green). Sure extra crit is going to increase your spike damage but I would take +magic/magic attack adds or anything to increase defence/HP over +crit anyday.
Still disagree b:chuckle From my point of view survivability should already be good so its a simple tradeoff of magic attack vs crit.
I'm thinking along similar lines to Sakubatou, as clerics dont have that great a dps- crits can play an important factor in pvp. I'm assuming none of your engravements are crit- so if you did engrave crit on rings/neck you could get maybe 16% or so?
I guess its personal preference, but I wouldnt mind losing a few hundred damage to increase my crit rate from ~ 1/8 attacks to 1/6 attacks.--Retired--
Factions: Forbiden, Genesis, Conqueror, BloodLust, Zen, Spectral
Active October 2008- August 2009; Semi-active- May 20100 -
SweetAnthrax - Heavens Tear wrote: »Hi my dear elves,
My HA Cleric is currently 83
Err... maybe your HA cleric is higher than that by now but that is pretty silly to use HA build on a cleric at that level... You would rely on squad too much and you can't AOE as well solo as you would as arcane >.> Whatever floats your boat, just don't bother tanking at least until you reach level 100 with G16 gear refined and sharded. b:surrender
And about the heals don't crit comment, of course they don't, if some people think that heals do crit, then they should uninstall... Yet wield thunder does crit and so does tempest.Sage barb in progress.0 -
Chuck_smith - Sanctuary wrote: »Err... maybe your HA cleric is higher than that by now but that is pretty silly to use HA build on a cleric at that level... You would rely on squad too much and you can't AOE as well solo as you would as arcane >.> Whatever floats your boat, just don't bother tanking at least until you reach level 100 with G16 gear refined and sharded. b:surrender
And about the heals don't crit comment, of course they don't, if some people think that heals do crit, then they should uninstall... Yet wield thunder does crit and so does tempest.
86 currently. With +4 Silverrain my magic attack is 4.8k-7k. Heals are pretty decent and I can aggro things recklessly and get away with it. Tanked full fb51 last week without a single charm tick.
BH69, 79 and 89 run easy and smooth, even when I have squishy sins tank pole or when the squad grabs multiple rangers in brim. FF is also easy and harpies are no trouble.
Planning to have 36% channel reduction and 9.1K magic attack at lvl 95 and a bit more as I turn 100.
I'm loving playing Cleric.0 -
SweetAnthrax - Heavens Tear wrote: »86 currently. With +4 Silverrain my magic attack is 4.8k-7k. Heals are pretty decent and I can aggro things recklessly and get away with it. Tanked full fb51 last week without a single charm tick.
BH69, 79 and 89 run easy and smooth, even when I have squishy sins tank pole or when the squad grabs multiple rangers in brim. FF is also easy and harpies are no trouble.
Planning to have 36% channel reduction and 9.1K magic attack at lvl 95 and a bit more as I turn 100.
I'm loving playing Cleric.
As an 8x in FB51, anything can solo that whole cave, even at 70, not something to brag about.
BH69, you're over leveled still, as long as you purify often on pole and nob, also BH69 runs, people usually die from mobs. If you always wine 69 to 89, then you're just skipping everything to the boss, that doesn't mean anything.
Also... LOL 79... Easiest instance ever, the mobs hit the weakest in there and the bosses are just a joke.
89, is also easy.
And FF... Why even talk about FF, everyone have no problems with FF period unless they are undergeared power leveled noobs.
As I said, you're limited to just squad play, than solo play. You level faster soloing than you level with a squad and you slow that down. Anyone with common sense can do squads well, there is nothing difficult even if you have mediocre gear.Sage barb in progress.0 -
Chuck_smith - Sanctuary wrote: »As an 8x in FB51, anything can solo that whole cave, even at 70, not something to brag about.
BH69, you're over leveled still, as long as you purify often on pole and nob, also BH69 runs, people usually die from mobs. If you always wine 69 to 89, then you're just skipping everything to the boss, that doesn't mean anything.
Also... LOL 79... Easiest instance ever, the mobs hit the weakest in there and the bosses are just a joke.
89, is also easy.
And FF... Why even talk about FF, everyone have no problems with FF period unless they are undergeared power leveled noobs.
As I said, you're limited to just squad play, than solo play. You level faster soloing than you level with a squad and you slow that down. Anyone with common sense can do squads well, there is nothing difficult even if you have mediocre gear.
So hard to take you serious. Feed the troll...
You just listed every instance being so easy yet think that a 80+ HA cleric is silly at that level - pve is hardly a challenge. Keep up with it when I was 80+ in HA squads didn't really know me back then and wouldn't have guessed I was HA.
And pretty sure a dead cleric that agros a phys mob is going to slow down a squad a lot more than a HA one that can take the hits but may heal slightly less..0 -
SMASHnHEAL - Dreamweaver wrote: »squads
Are you even reading to what I have posted? As soon as I see this, you clearly avoid the fact of soloing, are you that thickheaded to not read the post?
There is also a bigger factor when using mediocre HA gear gets killed by magic attacks easily and you slow the squad down that way. And how the heck could you aggro as a cleric healing a squad? That's a fail. Try making more sense please, thank you.
Also you talk about "A" physical mob... I can't take you serious at all when you said "A" physical mob... Who dies from one mob only? f:laugh AA cleric with decent gear and using plume shell > sleep > purify self , move towards to the tank > GG. Try tanking more than one mob at a time in melee range, then talk. At least 5 at a time.Sage barb in progress.0 -
Chuck_smith - Sanctuary wrote: »
with a squad and you slow that down.
Sure, my reply about HA clerics not slowly a squad down had nothing at all to do with what you posted right?Chuck_smith - Sanctuary wrote: »Are you even reading to what I have posted? As soon as I see this, you clearly avoid the fact of soloing, are you that thickheaded to not read the post?
There is also a bigger factor when using mediocre HA gear gets killed by magic attacks easily and you slow the squad down that way. And how the heck could you aggro as a cleric healing a squad? That's a fail. Try making more sense please, thank you.
Also you talk about "A" physical mob... I can't take you serious at all when you said "A" physical mob... Who dies from one mob only? f:laugh AA cleric with decent gear and using plume shell > sleep > purify self , move towards to the tank > GG. Try tanking more than one mob at a time in melee range, then talk. At least 5 at a time.
Your arguement is that you level faster soloing in this game than in a squad and that as a HA cleric you can't do solo play. You are sadly mistaken, the OP is only 80+ so please tell me how they can level faster soloing than they could by doing BH/FC in squads? You listed almost all the BHs in the post I initially quoted, are you telling me as a 80+ AA cleric you could solo each and everyone of them and for it to be faster than doing so in a squad?
Unfortunately most people are hyper noobs so as a cleric in squad it is very easy to get aggro from mobs just by healing the squad - does this make any sense to you now? And yes it does seem these days that a lot of clerics can barely handle one physical mob on them at a time let alone the 5 that you describe. At 80+ as a HA cleric I was pulling FC better than most BMs so please don't talk about "tanking" more than one mob.0 -
SMASHnHEAL - Dreamweaver wrote: »Your arguement is
You're being Yulked. I wouldn't bother arguing with him. He'll drag you down to his level of idiocy and then beat you with experience.
I don't think anyone here would argue that HA cleric is the most effective PvE build. I think they OPs post mentioned he wants to try something different and challenging. It has the same drawbacks and benefits as vit builds and LA builds.
Drawbacks: Lower magic attacks, weaker heals, weaker mdef, more gear dependant especially the weapon.
Benefits: More pdef, more hp, greater survivability in group pvp where you have 'frontline' defenders.
I see builds like this and I'm like "Umm,... you know AA is more efficient right?" And most the time the response is "Yah, but I wanted a challenge and to try something different." Cool. Not gonna rag on you doing something to entertain yourself in a game, lol, as long as you know its not the most efficient route. I do feel slightly sorry for your squads who are getting weaker heals but people notice and adapt with smaller pulls, more pot use, more genie skills. If they have a problem with it they can kick the HA cleric and the HA cleric will understand.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »You're being Yulked. I wouldn't bother arguing with him. He'll drag you down to his level of idiocy and then beat you with experience.
I don't think anyone here would argue that HA cleric is the most effective PvE build. I think they OPs post mentioned he wants to try something different and challenging. It has the same drawbacks and benefits as vit builds and LA builds.
Drawbacks: Lower magic attacks, weaker heals, weaker mdef, more gear dependant especially the weapon.
Benefits: More pdef, more hp, greater survivability in group pvp where you have 'frontline' defenders.
I see builds like this and I'm like "Umm,... you know AA is more efficient right?" And most the time the response is "Yah, but I wanted a challenge and to try something different." Cool. Not gonna rag on you doing something to entertain yourself in a game, lol, as long as you know its not the most efficient route. I do feel slightly sorry for your squads who are getting weaker heals but people notice and adapt with smaller pulls, more pot use, more genie skills. If they have a problem with it they can kick the HA cleric and the HA cleric will understand.
Yes I know I shouldn't feed the troll. I will be the first to admit that the HA route is not the most efficient. However I would like to point out that it depends what your view is on PvE ability because as a HA cleric I have been able to do things that a AA with similar gear would have only dreamed of - most of this is in solo play or in squads situations where a normal cleric just should not have lived. Growing up as a HA cleric- at 80+ I was outliving 100+ clerics on Belial in 2-3, able to solo pole and nob in Bh69 once I got TT90 HA and with G16 HA now able to solo Harpy Wraith, you can't tell me there are too many clerics that could have done that with similar AA gear in PvE.
Feel sorry for my squads all you like, not once have I been kicked from a squad for being HA, I am sure that some people can notice the difference in heals but no one has ever commented on it. And as for smaller pulls I have to laugh at this, bigger and better is always the case with me so if people can't handle large pulls I'll pull it myself.0 -
SMASHnHEAL - Dreamweaver wrote: »
Unfortunately most people are hyper noobs so as a cleric in squad it is very easy to get aggro from mobs just by healing the squad - does this make any sense to you now? And yes it does seem these days that a lot of clerics can barely handle one physical mob on them at a time let alone the 5 that you describe. At 80+ as a HA cleric I was pulling FC better than most BMs so please don't talk about "tanking" more than one mob.
Lol... That so makes sense to me now, idiot clerics not knowing when to heal. If I was in those kind of squads where the situations where people don't hit all of them after I IH them before they pull. I'd not heal them till they do aggro the mobs, don't care if they die and lose exp .
Again, you're talking about squadplay, you're proving my point here. And you can just hyper AOE grind f:laugh I guess you didn't know that since you were stuck in FC all the time. Pulling is easy, I do that with any gear, your point?Sage barb in progress.0 -
Chuck_smith - Sanctuary wrote: »Lol... That so makes sense to me now, idiot clerics not knowing when to heal. If I was in those kind of squads where the situations where people don't hit all of them after I IH them before they pull. I'd not heal them till they do aggro the mobs, don't care if they die and lose exp .
Again, you're talking about squadplay, you're proving my point here. And you can just hyper AOE grind f:laugh I guess you didn't know that since you were stuck in FC all the time.
Come give me a hug, you could do with one0 -
SMASHnHEAL - Dreamweaver wrote: »Come give me a hug, you could do with one
You can hug yourself, you lost the debate. f:cuteSage barb in progress.0 -
Chuck_smith - Sanctuary wrote: »You can hug yourself, you lost the debate. f:cute
Winners get hugs, you don't want one? I will let you aoe hyper grind your 5 mobs at a time if you think that's quicker to level. If you think you win on this point, a HA cleric can do the same and arguably better/faster solo. Sure it will take them longer to kill a single mob but we are talking about aoe here in which a HA could potentially pull a larger amount of mobs than a AA and effectively get the same xp or more in a similar time frame.
I will leave it at that and you can have the win. AA is the best for a cleric, however HA can work and people shouldn't be discouraged in their choices if they want to do it for fun.0 -
SMASHnHEAL - Dreamweaver wrote: »Come give me a hug, you could do with one
b:laugh Great response.
Hmm, that's why Yulk keeps posting. In his own head he doesn't look like a helmet wearing, elbow licking, Bush voting, short bus riding ****** who thinks he's actually contributed something of value.
Smash, it took me till lvl 90 to solo Pole and start doing my own FCC pulls. This was with +3-+5 gear. We have 3 shields, and unfortunately most people don't know how to use them. I would think HA users would also tend to avoid shields or neglect them simply because they have higher defenses. However, between shields and strong heals AA cleric's aren't lacking. If a barb is slow at pulling I'll stack myself, throw on a shield, pull, throw another shield up, and bb. He can pull aggro off me whenever. Trying to think which boss is Belial? I think that's Ancient Evil, right? On our server we just call him AE if we're talking the same boss. He has 3 physical attacks so ofc you'll survive better. Switch to a boss that has primarily magic aoes and the AA cleric will survive better, for instance all the Warsong bosses. They're both situational, and swapping ornies is much easier than swapping entire gear sets.
There is also the fact that G16 HA isn't too much better pdef than R9t3 AA (admitedly a huge cost difference) so the endgame for the two comes out pretty similar pdef wise, but HA will have more hp while r9t3 will have more attack levels, magic attack, stronger shields, more defense levels, and more mdef. We can argue about levels 1-100 but r9t3 wins at 101.
As a barb, I look at vit builds, LA builds, and HA builds and groan to myself. I sometimes insist we save a spot for a sin so I get bloodpaint heals, then the cleric's only real purpose is bb at the boss. I don't say anything to the cleric because I want the 50% bubble damage reduction and I don't want to waste time or money (teles) LF another cleric in WC for an instance I'm already over geared for. People are being polite by not saying anything, doesn't mean they're not thinking it. I also know some excellent LA clerics that I run with because they're great at their class. That may be your situation but it won't be every HA users situation.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk