HA Cleric tips?

2»

Comments

  • Chuck_smith - Sanctuary
    Chuck_smith - Sanctuary Posts: 305 Arc User
    edited May 2013
    Winners get hugs, you don't want one? I will let you aoe hyper grind your 5 mobs at a time if you think that's quicker to level. If you think you win on this point, a HA cleric can do the same and arguably better/faster solo. Sure it will take them longer to kill a single mob but we are talking about aoe here in which a HA could potentially pull a larger amount of mobs than a AA and effectively get the same xp or more in a similar time frame.

    I will leave it at that and you can have the win. AA is the best for a cleric, however HA can work and people shouldn't be discouraged in their choices if they want to do it for fun.

    I solo more than 10 mobs at a time with my AA cleric alt normally, IJS. HA cleric can do the same? Lol... So you sure a pre-100 HA cleric could pull 20+ mobs that does magic attacks / melee would kill mobs faster/better than AA clerics? ROFL... You sure you won't get interrupts if you go in melee range while AOEing? I know an AA cleric that pulled more than 35 poison mobs (spider) level 90ish.
    Sage barb in progress.
  • HrunsPanda - Archosaur
    HrunsPanda - Archosaur Posts: 1,136 Arc User
    edited May 2013
    I recently considered making a HA cleric because i wanted a cleric purely for survivability. I didnt give a rats behind about its healing power.

    So i made some designs. They were modified and improved later, but this is whats still on the calc.
    HA
    AA

    Note that the AA provides a lot of magic. You can either put all that excess in VIT so that you have more HPs than a HA cleric, or you can keep it for damage. Up to you. The HA cleric has all this excess strength but cant move it because it needs high base str to wear the armors that provide this excess str.

    This is such an important disadvantage to HA clerics that it made me end up going for an AA build even though i care only for its survivability. Sure if you want to specifically tank physical mobs the HA might seem a bit better, but ordinarily you receive more magic damage anyway.
  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited May 2013
    b:laugh Great response.

    Hmm, that's why Yulk keeps posting. In his own head he doesn't look like a helmet wearing, elbow licking, Bush voting, short bus riding ****** who thinks he's actually contributed something of value.

    Smash, it took me till lvl 90 to solo Pole and start doing my own FCC pulls. This was with +3-+5 gear. We have 3 shields, and unfortunately most people don't know how to use them. I would think HA users would also tend to avoid shields or neglect them simply because they have higher defenses. However, between shields and strong heals AA cleric's aren't lacking. If a barb is slow at pulling I'll stack myself, throw on a shield, pull, throw another shield up, and bb. He can pull aggro off me whenever. Trying to think which boss is Belial? I think that's Ancient Evil, right? On our server we just call him AE if we're talking the same boss. He has 3 physical attacks so ofc you'll survive better. Switch to a boss that has primarily magic aoes and the AA cleric will survive better, for instance all the Warsong bosses. They're both situational, and swapping ornies is much easier than swapping entire gear sets.

    There is also the fact that G16 HA isn't too much better pdef than R9t3 AA (admitedly a huge cost difference) so the endgame for the two comes out pretty similar pdef wise, but HA will have more hp while r9t3 will have more attack levels, magic attack, stronger shields, more defense levels, and more mdef. We can argue about levels 1-100 but r9t3 wins at 101.

    As a barb, I look at vit builds, LA builds, and HA builds and groan to myself. I sometimes insist we save a spot for a sin so I get bloodpaint heals, then the cleric's only real purpose is bb at the boss. I don't say anything to the cleric because I want the 50% bubble damage reduction and I don't want to waste time or money (teles) LF another cleric in WC for an instance I'm already over geared for. People are being polite by not saying anything, doesn't mean they're not thinking it. I also know some excellent LA clerics that I run with because they're great at their class. That may be your situation but it won't be every HA users situation.

    Yes Belial is Ancient Evil, like you said each build and player will survive in different ways when coming up against different mobs/bosses. Early game the majority of mobs deal physical damage and then mid to late game this switches to a lot of magic mobs. I found that most of the random oneshots came from bosses with physical attacks and while a lot of end game bosses have magic aoes this doesn't seem to cause so much of an issue.

    I totally agree with all the points you have raised, r9rr is by far the best choice if people can afford it, more than ever now that there has been a big shift to casters in pk. You hit it right on the head when you say that you run with clerics purely on the fact that they are great at their class. Gear has surpassed almost all aspect of challenge in pve so having slightly weaker heals is not so much of an issue now - a cleric that knows what they are doing are going to better than one that doesn't regardless of the type of gear they have (to some degree).
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited May 2013
    Early game the majority of mobs deal physical damage and then mid to late game this switches to a lot of magic mobs. I found that most of the random oneshots came from bosses with physical attacks and while a lot of end game bosses have magic aoes this doesn't seem to cause so much of an issue.

    One of the best adverse builds I've seen was a player suggesting put 50 strength into the cleric as early as possible and be HA till about level 30, then never touch strength adds again. This gives you high pdef for the early mobs which are almost all physical, doesn't make a huge difference in attack or heals because early on the static add and + xxx% weapon damage adds play a larger roll than magic multiplier, and gives you pdef from the strength multiplier. Endgame pull out the 10-20 strength that your gear has added.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Ahira - Lost City
    Ahira - Lost City Posts: 791 Arc User
    edited May 2013
    One of the best adverse builds I've seen was a player suggesting put 50 strength into the cleric as early as possible and be HA till about level 30, then never touch strength adds again. This gives you high pdef for the early mobs which are almost all physical, doesn't make a huge difference in attack or heals because early on the static add and + xxx% weapon damage adds play a larger roll than magic multiplier, and gives you pdef from the strength multiplier. Endgame pull out the 10-20 strength that your gear has added.

    Someone also suggested this to me- i thought it was quite interesting. My HA build was a tad different in that I would use HA with multiple -Req%'s to keep str/dex requirements as low as possible. This allowed me to maintain a full arcane setup without significant drawbacks (besides refining/sharding 2 sets of gear).

    I thought it was quite a nice build but I could see it was going to struggle with the introduction of nv and then r9. It probably wouldnt work now anyway as nobody grinds/puts equip in AH- whereas before I could spend several hours trying to find the perfect AH piece.b:chuckle
    --Retired--

    Factions: Forbiden, Genesis, Conqueror, BloodLust, Zen, Spectral
    Active October 2008- August 2009; Semi-active- May 2010
  • SweetAnthrax - Heavens Tear
    SweetAnthrax - Heavens Tear Posts: 48 Arc User
    edited May 2013
    *takes away the food from the troll*

    How are lunar and warsong runs like to a heavy cleric? Charm ticks?
  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited May 2013
    *takes away the food from the troll*

    How are lunar and warsong runs like to a heavy cleric? Charm ticks?

    Bit too many variables to give a perfect answer, it will depend a lot on the type of HA gear, the orns/rings and how well refined they are. Also to some degree the squad and how large the pulls are.

    I can only give my experience and to put it into perspective I have 15k HP unbuffed and around 11.5k mdef. With a good squad I can run both these instances without a single tick. In warsong larger pulls and BB interupts can provide a number of ticks but I believe it isn't any worse than for most other classes. Lunar I can sit in BB all day and not have to worry about a thing. I can imagine for lower geared/refined HA clerics would have a lot more.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited May 2013
    Bit too many variables to give a perfect answer, it will depend a lot on the type of HA gear, the orns/rings and how well refined they are. Also to some degree the squad and how large the pulls are.

    I can only give my experience and to put it into perspective I have 15k HP unbuffed and around 11.5k mdef. With a good squad I can run both these instances without a single tick. In warsong larger pulls and BB interupts can provide a number of ticks but I believe it isn't any worse than for most other classes. Lunar I can sit in BB all day and not have to worry about a thing. I can imagine for lower geared/refined HA clerics would have a lot more.

    Hmm, I first clericed Lunar at level 78 and dual cliented with my lvl 90 BM. It was a very long Lunar since we had an archer, a veno, a cleric, a psychic, and my BM. We range glitched both the first and last boss. No real problems though. Now My cleric has 5.2k hp and no problems there at 101 since a bulk of the mobs stay ranged magic.

    And lately I've noticed a trend of R9t3 clerics pulling Warsong, using purify proc. They do it fine with no charms. Seems like Warsong would be rougher for an HA cleric.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory