The .ini Archive

1246

Comments

  • idunnohuh
    idunnohuh Posts: 0 Arc User
    edited January 2013
    luceresf wrote: »
    all the presets are nice but I was wondering if someone could help me out with a preset a tide born female assassin seems like every time I try to make one it comes off looking to much like a preset b:surrender

    This is currently my female Assasin, and she definitely doesn't look like a preset :)

    20130125182838.png

    Code:
    [3Parts]
    scaleUp = 64
    scaleMiddle = 64
    scaleDown = 64
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 81
    scaleFaceV = 122
    idFaceTex = 861
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 192
    offsetForeheadV = 192
    offsetForeheadZ = 128
    rotateForehead = 192
    scaleForehead = 64
    
    [YokeBone]
    offsetYokeBoneH = 192
    offsetYokeBoneV = 137
    offsetYokeBoneZ = 142
    rotateYokeBone = 102
    scaleYokeBone = 64
    
    [Cheek]
    offsetCheekH = 158
    offsetCheekV = 184
    offsetCheekZ = 153
    scaleCheek = 132
    
    [Chain]
    offsetChainV = 142
    offsetChainZ = 130
    rotateChain = 132
    scaleChainH = 158
    
    [Jaw]
    offsetJawH = 139
    offsetJawV = 137
    offsetJawZ = 162
    scaleJawSpecial = 116
    scaleJawH = 88
    scaleJawV = 134
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 36
    scaleEyeH = 128
    scaleEyeV = 197
    rotateEye = 146
    offsetEyeH = 83
    offsetEyeV = 142
    offseteyeZ = 120
    scaleEyeBall = 176
    scaleEyeH2 = 128
    scaleEyeV2 = 197
    rotateEye2 = 146
    offsetEyeH2 = 83
    offsetEyeV2 = 142
    offseteyeZ2 = 120
    scaleEyeBall2 = 176
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 28
    scaleBrowH = 94
    scaleBrowV = 64
    rotateBrow = 141
    offsetBrowH = 129
    offsetBrowV = 107
    offsetBrowZ = 64
    scaleBrowH2 = 94
    scaleBrowV2 = 64
    rotateBrow2 = 141
    offsetBrowH2 = 129
    offsetBrowV2 = 107
    offsetBrowZ2 = 64
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 96
    scaleNoseTipV = 127
    scaleNoseTipZ = 93
    offsetNoseTipV = 152
    idNoseBridgeShape = 15
    scaleBridgeTipH = 89
    offsetBridgeTipZ = 109
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 129
    thickDownLip = 100
    scaleMouthH = 72
    offsetMouthV = 128
    offsetMOuthZ = 146
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 118
    scaleMouthH2 = 72
    offsetCornerOfMouthSpecial2 = 118
    
    [Ear]
    idEarShape = 22
    scaleEar = 160
    offsetEarV = 128
    
    [Hair]
    idHairModel = 934
    idHairTex = 944
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -3333333
    colorFace = -3238800
    colorEye = -1
    colorBrow = -15787660
    colorMouth = -1
    colorEyeBall = -3333333
    colorMoustache = -1
    
    [Body]
    bodyID = 4
    colorBody = -3238800
    headScale = 118
    upScale = 124
    waistScale = 114
    armWidth = 120
    legWidth = 128
    breastScale = 108
    
    [Body]
    bodyID = 1
    colorBody = -13808780
    headScale = 110
    upScale = 110
    waistScale = 100
    armWidth = 110
    legWidth = 110
    breastScale = 100
    
    
    [/QUOTE]

    Feel free to use this ini.. The hair will fit much better if you lower the forehead height, but it will make the hair cover up her left eye.
  • Lucy_a - Sanctuary
    Lucy_a - Sanctuary Posts: 216 Arc User
    edited January 2013
    Well here are some inis i posted on another thread.


    1.

    sin1-1.png
    [3Parts]
    scaleUp = 128
    scaleMiddle = 128
    scaleDown = 91
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 88
    scaleFaceV = 96
    idFaceTex = 1085
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 104
    offsetForeheadV = 142
    offsetForeheadZ = 137
    rotateForehead = 125
    scaleForehead = 106
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 136
    offsetCheekV = 136
    offsetCheekZ = 124
    scaleCheek = 124
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 139
    rotateChain = 128
    scaleChainH = 135
    
    [Jaw]
    offsetJawH = 111
    offsetJawV = 81
    offsetJawZ = 118
    scaleJawSpecial = 113
    scaleJawH = 107
    scaleJawV = 71
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 37
    scaleEyeH = 148
    scaleEyeV = 117
    rotateEye = 127
    offsetEyeH = 128
    offsetEyeV = 84
    offseteyeZ = 128
    scaleEyeBall = 132
    scaleEyeH2 = 148
    scaleEyeV2 = 117
    rotateEye2 = 127
    offsetEyeH2 = 128
    offsetEyeV2 = 84
    offseteyeZ2 = 128
    scaleEyeBall2 = 132
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 353
    scaleBrowH = 138
    scaleBrowV = 100
    rotateBrow = 137
    offsetBrowH = 130
    offsetBrowV = 78
    offsetBrowZ = 128
    scaleBrowH2 = 138
    scaleBrowV2 = 100
    rotateBrow2 = 137
    offsetBrowH2 = 130
    offsetBrowV2 = 78
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 100
    scaleNoseTipV = 106
    scaleNoseTipZ = 75
    offsetNoseTipV = 186
    idNoseBridgeShape = 17
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 123
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 168
    thickDownLip = 138
    scaleMouthH = 97
    offsetMouthV = 180
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 133
    scaleMouthH2 = 97
    offsetCornerOfMouthSpecial2 = 133
    
    [Ear]
    idEarShape = 21
    scaleEar = 64
    offsetEarV = 130
    
    [Hair]
    idHairModel = 886
    idHairTex = 896
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -855317
    colorFace = -727348
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -11296587
    colorMoustache = -11571145
    
    [Body]
    bodyID = 4
    colorBody = -531825
    headScale = 136
    upScale = 110
    waistScale = 119
    armWidth = 110
    legWidth = 127
    breastScale = 112
    


    2.
    sin2-2.png
    [3Parts]
    scaleUp = 128
    scaleMiddle = 128
    scaleDown = 104
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 88
    scaleFaceV = 96
    idFaceTex = 864
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 125
    offsetForeheadV = 107
    offsetForeheadZ = 137
    rotateForehead = 125
    scaleForehead = 106
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 136
    offsetCheekV = 136
    offsetCheekZ = 124
    scaleCheek = 124
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 139
    rotateChain = 128
    scaleChainH = 135
    
    [Jaw]
    offsetJawH = 111
    offsetJawV = 81
    offsetJawZ = 118
    scaleJawSpecial = 113
    scaleJawH = 107
    scaleJawV = 71
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 36
    scaleEyeH = 146
    scaleEyeV = 120
    rotateEye = 128
    offsetEyeH = 128
    offsetEyeV = 109
    offseteyeZ = 128
    scaleEyeBall = 135
    scaleEyeH2 = 146
    scaleEyeV2 = 120
    rotateEye2 = 128
    offsetEyeH2 = 128
    offsetEyeV2 = 109
    offseteyeZ2 = 128
    scaleEyeBall2 = 135
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 351
    scaleBrowH = 116
    scaleBrowV = 111
    rotateBrow = 126
    offsetBrowH = 128
    offsetBrowV = 64
    offsetBrowZ = 128
    scaleBrowH2 = 116
    scaleBrowV2 = 111
    rotateBrow2 = 126
    offsetBrowH2 = 128
    offsetBrowV2 = 64
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 103
    scaleNoseTipV = 117
    scaleNoseTipZ = 95
    offsetNoseTipV = 189
    idNoseBridgeShape = 17
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 164
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 163
    thickDownLip = 112
    scaleMouthH = 99
    offsetMouthV = 177
    offsetMOuthZ = 136
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 123
    scaleMouthH2 = 99
    offsetCornerOfMouthSpecial2 = 123
    
    [Ear]
    idEarShape = 21
    scaleEar = 108
    offsetEarV = 128
    
    [Hair]
    idHairModel = 834
    idHairTex = 870
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -8956600
    colorFace = -663665
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -11302740
    colorMoustache = -11571145
    
    [Body]
    bodyID = 4
    colorBody = -663665
    headScale = 135
    upScale = 110
    waistScale = 129
    armWidth = 119
    legWidth = 131
    breastScale = 110
    


    3.
    sin3-1.png
    [3Parts]
    scaleUp = 128
    scaleMiddle = 128
    scaleDown = 104
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 88
    scaleFaceV = 96
    idFaceTex = 861
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 125
    offsetForeheadV = 107
    offsetForeheadZ = 137
    rotateForehead = 125
    scaleForehead = 106
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 136
    offsetCheekV = 136
    offsetCheekZ = 124
    scaleCheek = 124
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 139
    rotateChain = 128
    scaleChainH = 135
    
    [Jaw]
    offsetJawH = 111
    offsetJawV = 81
    offsetJawZ = 118
    scaleJawSpecial = 113
    scaleJawH = 107
    scaleJawV = 71
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 36
    scaleEyeH = 143
    scaleEyeV = 134
    rotateEye = 128
    offsetEyeH = 128
    offsetEyeV = 90
    offseteyeZ = 128
    scaleEyeBall = 143
    scaleEyeH2 = 143
    scaleEyeV2 = 134
    rotateEye2 = 128
    offsetEyeH2 = 128
    offsetEyeV2 = 90
    offseteyeZ2 = 128
    scaleEyeBall2 = 143
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 351
    scaleBrowH = 128
    scaleBrowV = 128
    rotateBrow = 128
    offsetBrowH = 128
    offsetBrowV = 99
    offsetBrowZ = 128
    scaleBrowH2 = 128
    scaleBrowV2 = 128
    rotateBrow2 = 128
    offsetBrowH2 = 128
    offsetBrowV2 = 99
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 101
    scaleNoseTipV = 132
    scaleNoseTipZ = 95
    offsetNoseTipV = 186
    idNoseBridgeShape = 17
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 164
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 159
    thickDownLip = 126
    scaleMouthH = 95
    offsetMouthV = 182
    offsetMOuthZ = 136
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 133
    scaleMouthH2 = 119
    offsetCornerOfMouthSpecial2 = 133
    
    [Ear]
    idEarShape = 21
    scaleEar = 116
    offsetEarV = 128
    
    [Hair]
    idHairModel = 940
    idHairTex = 950
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -1584470
    colorFace = -530505
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -11301959
    colorMoustache = -11571145
    
    [Body]
    bodyID = 1
    colorBody = -530505
    headScale = 135
    upScale = 110
    waistScale = 123
    armWidth = 119
    legWidth = 129
    breastScale = 110
    


    4.
    sin4-1.png
    [3Parts]
    scaleUp = 128
    scaleMiddle = 128
    scaleDown = 104
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 88
    scaleFaceV = 96
    idFaceTex = 861
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 125
    offsetForeheadV = 107
    offsetForeheadZ = 137
    rotateForehead = 125
    scaleForehead = 106
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 136
    offsetCheekV = 136
    offsetCheekZ = 124
    scaleCheek = 124
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 139
    rotateChain = 128
    scaleChainH = 135
    
    [Jaw]
    offsetJawH = 111
    offsetJawV = 81
    offsetJawZ = 118
    scaleJawSpecial = 113
    scaleJawH = 107
    scaleJawV = 71
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 36
    scaleEyeH = 143
    scaleEyeV = 134
    rotateEye = 128
    offsetEyeH = 128
    offsetEyeV = 90
    offseteyeZ = 128
    scaleEyeBall = 143
    scaleEyeH2 = 143
    scaleEyeV2 = 134
    rotateEye2 = 128
    offsetEyeH2 = 128
    offsetEyeV2 = 90
    offseteyeZ2 = 128
    scaleEyeBall2 = 143
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 353
    scaleBrowH = 120
    scaleBrowV = 105
    rotateBrow = 129
    offsetBrowH = 128
    offsetBrowV = 66
    offsetBrowZ = 128
    scaleBrowH2 = 120
    scaleBrowV2 = 105
    rotateBrow2 = 129
    offsetBrowH2 = 128
    offsetBrowV2 = 66
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 101
    scaleNoseTipV = 132
    scaleNoseTipZ = 95
    offsetNoseTipV = 186
    idNoseBridgeShape = 17
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 164
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 152
    thickDownLip = 129
    scaleMouthH = 95
    offsetMouthV = 182
    offsetMOuthZ = 136
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 135
    scaleMouthH2 = 124
    offsetCornerOfMouthSpecial2 = 152
    
    [Ear]
    idEarShape = 21
    scaleEar = 116
    offsetEarV = 128
    
    [Hair]
    idHairModel = 1114
    idHairTex = 1099
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -1117201
    colorFace = -728155
    colorEye = -1824469046
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -11878431
    colorMoustache = -11571145
    
    [Body]
    bodyID = 1
    colorBody = -728155
    headScale = 135
    upScale = 110
    waistScale = 123
    armWidth = 119
    legWidth = 132
    breastScale = 110
    


    5.
    psy1.png
    [3Parts]
    scaleUp = 128
    scaleMiddle = 128
    scaleDown = 104
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 88
    scaleFaceV = 96
    idFaceTex = 864
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 125
    offsetForeheadV = 121
    offsetForeheadZ = 137
    rotateForehead = 125
    scaleForehead = 106
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 136
    offsetCheekV = 136
    offsetCheekZ = 124
    scaleCheek = 124
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 139
    rotateChain = 128
    scaleChainH = 135
    
    [Jaw]
    offsetJawH = 111
    offsetJawV = 81
    offsetJawZ = 118
    scaleJawSpecial = 113
    scaleJawH = 107
    scaleJawV = 71
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 36
    scaleEyeH = 153
    scaleEyeV = 98
    rotateEye = 128
    offsetEyeH = 128
    offsetEyeV = 90
    offseteyeZ = 128
    scaleEyeBall = 143
    scaleEyeH2 = 153
    scaleEyeV2 = 98
    rotateEye2 = 128
    offsetEyeH2 = 128
    offsetEyeV2 = 90
    offseteyeZ2 = 128
    scaleEyeBall2 = 143
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 353
    scaleBrowH = 128
    scaleBrowV = 96
    rotateBrow = 128
    offsetBrowH = 128
    offsetBrowV = 64
    offsetBrowZ = 128
    scaleBrowH2 = 128
    scaleBrowV2 = 96
    rotateBrow2 = 128
    offsetBrowH2 = 128
    offsetBrowV2 = 64
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 101
    scaleNoseTipV = 117
    scaleNoseTipZ = 95
    offsetNoseTipV = 186
    idNoseBridgeShape = 17
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 164
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 147
    thickDownLip = 118
    scaleMouthH = 96
    offsetMouthV = 182
    offsetMOuthZ = 136
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 125
    scaleMouthH2 = 96
    offsetCornerOfMouthSpecial2 = 125
    
    [Ear]
    idEarShape = 21
    scaleEar = 116
    offsetEarV = 128
    
    [Hair]
    idHairModel = 886
    idHairTex = 896
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -1259569
    colorFace = -528424
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -12993569
    colorMoustache = -11571145
    
    [Body]
    bodyID = 2
    colorBody = -528424
    headScale = 135
    upScale = 110
    waistScale = 123
    armWidth = 119
    legWidth = 132
    breastScale = 110
    



    If you like any of them,feel free to use them.(goes for everyone who would like to use them lol )
    [SIGPIC][/SIGPIC]
    Thank you for the awesome siggy Silvy <3

    // LVL. 8x Mystic // LVL. 8x Cleric // LVL. 8x Veno //


    Request a free drawing of your character: The Fanatics Forum>>>Lucy's Sketchbook b:mischievous
  • luceresf
    luceresf Posts: 0 Arc User
    edited January 2013
    Ty b:kissb:thanks these helped out alot b:victory
  • Lathyria - Heavens Tear
    Lathyria - Heavens Tear Posts: 6 Arc User
    edited January 2013
    Anyone have a pretty female archer to share?
  • Maldarrna - Sanctuary
    Maldarrna - Sanctuary Posts: 11 Arc User
    edited January 2013
    http://perfectworldini.freeforums.org/females-t8.html b:victory

    Hope you find something you like.
    [SIGPIC][/SIGPIC]
    Ty for the siggy Silvy <3

    Maldarrna ~~ lvl 68 seeker

    b:scorn
    ''People change, things go wrong, sht happens, but life goes on.''
  • RukinaChan - Archosaur
    RukinaChan - Archosaur Posts: 714 Arc User
    edited February 2013
    Pure Waterfall

    2gt3vvk.png
    [3Parts]
    scaleUp = 111
    scaleMiddle = 106
    scaleDown = 99
    
    [BlendFace]
    idFaceShape1 = 25
    idFaceShape2 = 25
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 94
    scaleFaceV = 120
    idFaceTex = 5
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 144
    offsetYokeBoneV = 142
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 163
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 124
    scaleChainH = 127
    
    [Jaw]
    offsetJawH = 136
    offsetJawV = 134
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 567
    idEyeBallTex = 1117
    idEyeShape = 360
    scaleEyeH = 149
    scaleEyeV = 184
    rotateEye = 135
    offsetEyeH = 128
    offsetEyeV = 133
    offseteyeZ = 128
    scaleEyeBall = 149
    scaleEyeH2 = 149
    scaleEyeV2 = 184
    rotateEye2 = 135
    offsetEyeH2 = 128
    offsetEyeV2 = 133
    offseteyeZ2 = 128
    scaleEyeBall2 = 149
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 352
    scaleBrowH = 128
    scaleBrowV = 106
    rotateBrow = 110
    offsetBrowH = 128
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 128
    scaleBrowV2 = 106
    rotateBrow2 = 110
    offsetBrowH2 = 128
    offsetBrowV2 = 128
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 4
    idNoseTipShape = 16
    scaleNoseTipH = 121
    scaleNoseTipV = 128
    scaleNoseTipZ = 167
    offsetNoseTipV = 145
    idNoseBridgeShape = 15
    scaleBridgeTipH = 128
    offsetBridgeTipZ = 116
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 137
    thickDownLip = 105
    scaleMouthH = 92
    offsetMouthV = 130
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 132
    scaleMouthH2 = 92
    offsetCornerOfMouthSpecial2 = 132
    
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 941
    idHairTex = 951
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -9286843
    colorFace = -1321806
    colorEye = -15329774
    colorBrow = -10010048
    colorMouth = -2264463
    colorEyeBall = -4219053
    colorMoustache = -1
    
    [Body]
    bodyID = 0
    colorBody = -1321806
    headScale = 121
    upScale = 121
    waistScale = 114
    armWidth = 121
    legWidth = 120
    breastScale = 108
    
    [SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=40071431003&dateline=1423248837[/SIGPIC]
    위너 ★ 빅뱅 ★ 투애니원 ★ 이하이 ★ 샤이니 ★ 비에이피 ★ 엑소 ★ 비스트 ★ 빅스 ★ 에프엑스 ★ 소녀시대 ★ 갓세븐
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited February 2013
    You should include a picture of what they will look like without fashion hair Rina, so people know they are getting when they use the ini. ^^ Pretty char btw.

    kritty%20sig_zpsp0y7ttsb.png
    Thanks to MikoTenshi for the Avi and Kritty for the Signature.
    Get the Forums Enhancement Extension!
  • RukinaChan - Archosaur
    RukinaChan - Archosaur Posts: 714 Arc User
    edited February 2013
    Thanks! Got you Venus, gonna edit them :D
    A meh elf I made. Thought I'd share it, maybe someone will like it :D Original piece in the left corner.


    Opal Crystal

    15n1ymf.png
    [3Parts]
    scaleUp = 111
    scaleMiddle = 106
    scaleDown = 99
    
    [BlendFace]
    idFaceShape1 = 25
    idFaceShape2 = 25
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 94
    scaleFaceV = 120
    idFaceTex = 5
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 144
    offsetYokeBoneV = 142
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 163
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 124
    scaleChainH = 127
    
    [Jaw]
    offsetJawH = 136
    offsetJawV = 134
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 567
    idEyeBallTex = 1117
    idEyeShape = 360
    scaleEyeH = 149
    scaleEyeV = 184
    rotateEye = 135
    offsetEyeH = 128
    offsetEyeV = 133
    offseteyeZ = 128
    scaleEyeBall = 149
    scaleEyeH2 = 149
    scaleEyeV2 = 184
    rotateEye2 = 135
    offsetEyeH2 = 128
    offsetEyeV2 = 133
    offseteyeZ2 = 128
    scaleEyeBall2 = 149
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 352
    scaleBrowH = 128
    scaleBrowV = 106
    rotateBrow = 110
    offsetBrowH = 128
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 128
    scaleBrowV2 = 106
    rotateBrow2 = 110
    offsetBrowH2 = 128
    offsetBrowV2 = 128
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 4
    idNoseTipShape = 16
    scaleNoseTipH = 121
    scaleNoseTipV = 128
    scaleNoseTipZ = 167
    offsetNoseTipV = 145
    idNoseBridgeShape = 15
    scaleBridgeTipH = 128
    offsetBridgeTipZ = 116
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 137
    thickDownLip = 105
    scaleMouthH = 92
    offsetMouthV = 130
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 132
    scaleMouthH2 = 92
    offsetCornerOfMouthSpecial2 = 132
    
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 941
    idHairTex = 951
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -9286843
    colorFace = -1321806
    colorEye = -15329774
    colorBrow = -10010048
    colorMouth = -2264463
    colorEyeBall = -4219053
    colorMoustache = -1
    
    [Body]
    bodyID = 0
    colorBody = -1321806
    headScale = 121
    upScale = 121
    waistScale = 114
    armWidth = 121
    legWidth = 120
    breastScale = 108
    
    [SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=40071431003&dateline=1423248837[/SIGPIC]
    위너 ★ 빅뱅 ★ 투애니원 ★ 이하이 ★ 샤이니 ★ 비에이피 ★ 엑소 ★ 비스트 ★ 빅스 ★ 에프엑스 ★ 소녀시대 ★ 갓세븐
  • sourcherry12
    sourcherry12 Posts: 0 Arc User
    edited February 2013
    Is there any way to put lip color on an Earthguard female? Or does anyone have an ini with an EG fem without those ugly lips? :/
  • Shizunne - Heavens Tear
    Shizunne - Heavens Tear Posts: 1,277 Arc User
    edited February 2013
    Is there any way to put lip color on an Earthguard female? Or does anyone have an ini with an EG fem without those ugly lips? :/


    No, there is no customization option for EG's lip color. It is unfortunate but they are not that ugly I believe ;)
    [SIGPIC][/SIGPIC]
    ~Thank you very much for amazing siggy, Silvy!~
    I'm an angel! Honestly!
    These horns are just there to keep the halo up straight.. (っ◠‿◠)っ ♥
    (づ ̄ 3 ̄)づ ♥ I luv Kossie
    There's no half-singing in the shower, you're either a rock star or an opera diva. ♬♪♫ ヾ(*◕‿◕)ノ ♬♪♫
  • sourcherry12
    sourcherry12 Posts: 0 Arc User
    edited February 2013
    No, there is no customization option for EG's lip color. It is unfortunate but they are not that ugly I believe ;)

    ^ You're EG face is so pretty! Any chance you'd share your ini?b:surrender
  • Shizunne - Heavens Tear
    Shizunne - Heavens Tear Posts: 1,277 Arc User
    edited February 2013
    Thank you for your compliment! But at the moment since it is the current look I am using, I am not giving out my .ini files to anyone yet :) But when I won't use it anymore I will be glad to share it.
    [SIGPIC][/SIGPIC]
    ~Thank you very much for amazing siggy, Silvy!~
    I'm an angel! Honestly!
    These horns are just there to keep the halo up straight.. (っ◠‿◠)っ ♥
    (づ ̄ 3 ̄)づ ♥ I luv Kossie
    There's no half-singing in the shower, you're either a rock star or an opera diva. ♬♪♫ ヾ(*◕‿◕)ノ ♬♪♫
  • SunDownXIII - Dreamweaver
    SunDownXIII - Dreamweaver Posts: 250 Arc User
    edited February 2013
    What class is she or it doesn't matter? I
    101/101/102
    [SIGPIC][/SIGPIC]
    Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred
  • RukinaChan - Archosaur
    RukinaChan - Archosaur Posts: 714 Arc User
    edited February 2013
    What class is she or it doesn't matter? I

    For example it doesn't matter if the ini's for a myst, it's good for a seek too. You can use inis below the same race&gender :D Except Untamed ofc :x
    [SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=40071431003&dateline=1423248837[/SIGPIC]
    위너 ★ 빅뱅 ★ 투애니원 ★ 이하이 ★ 샤이니 ★ 비에이피 ★ 엑소 ★ 비스트 ★ 빅스 ★ 에프엑스 ★ 소녀시대 ★ 갓세븐
  • SunDownXIII - Dreamweaver
    SunDownXIII - Dreamweaver Posts: 250 Arc User
    edited February 2013
    For example it doesn't matter if the ini's for a myst, it's good for a seek too. You can use inis below the same race&gender :D Except Untamed ofc :x
    Thanks sorry I forgot to quote the one I was talking about but I will try it on my sin and veno. I'm also gonna put some screen shots of both my male sin and male Seeker. They have a Manga look sin looks sinister and Seeker energetic. Yas may like it. I'll see if I can do that tomorrow and include the ini for those that want to try them or modify them.
    101/101/102
    [SIGPIC][/SIGPIC]
    Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited February 2013
    Thanks sorry I forgot to quote the one I was talking about but I will try it on my sin and veno. I'm also gonna put some screen shots of both my male sin and male Seeker. They have a Manga look sin looks sinister and Seeker energetic. Yas may like it. I'll see if I can do that tomorrow and include the ini for those that want to try them or modify them.

    Wizz, bm, cleric, archer and venomancer can use the same .ini edit.

    Psy and sin the same.

    Seeker and mystic the same.

    You cannot use a mystic .ini edit on a veno, as you can't use a wizz .ini edit on a seeker.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Frenzynoise_ - Heavens Tear
    Frenzynoise_ - Heavens Tear Posts: 1 Arc User
    edited February 2013
    Drunk Baby
    Since so many people asked, I expect an army of clones to roam PWI now lmao.

    babyyj.png

    Sooo pretty! *__* I might have to steal it and use it for my seeker. xD
  • SunDownXIII - Dreamweaver
    SunDownXIII - Dreamweaver Posts: 250 Arc User
    edited February 2013
    Sooo pretty! *__* I might have to steal it and use it for my seeker. xD
    Lol omg that's the one xD

    Ok so it works on Seeker and mystic. Guess I'm starting a mystic tomorrow. Lol.
    101/101/102
    [SIGPIC][/SIGPIC]
    Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred
  • SunDownXIII - Dreamweaver
    SunDownXIII - Dreamweaver Posts: 250 Arc User
    edited February 2013
    On another note photoshop capped out on me today so I'm unable to post those pics. Will have issue solved tomorrow (cuz of laziness)

    Lol one last post. Wished there was a sex change scroll or ini edit option. I wouldn't mind changing my cleric to a female same goes for archer.
    101/101/102
    [SIGPIC][/SIGPIC]
    Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred
  • SunDownXIII - Dreamweaver
    SunDownXIII - Dreamweaver Posts: 250 Arc User
    edited February 2013
    ok sorry for the long delay... for some reason my anti virus removed some files from my photoshop so i was unable to get the stuff cropped and stuff. i just loaded a trial version until i can figured out whats going on xD

    anyway i just cropped some pics sorry if they are all different sizes... im usually good about this stuff but its been a while since i promised these so i just wanted to get them out there xD

    BEFORE
    sinbefore_zpsaa63641f.jpg

    AFTER
    sinafter03_zpsc909d9bc.jpg

    INI code for after
    Code:
    [3Parts]
    scaleUp = 64
    scaleMiddle = 64
    scaleDown = 64
    
    [3Parts]
    scaleUp = 146
    scaleMiddle = 69
    scaleDown = 64
    
    [BlendFace]
    idFaceShape1 = 62
    idFaceShape2 = 62
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 80
    scaleFaceV = 128
    idFaceTex = 855
    
    [Faling]
    idFalingSkin = 433
    idFalingTex = 437
    
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 155
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 110
    
    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 1046
    idEyeShape = 72
    scaleEyeH = 157
    scaleEyeV = 200
    rotateEye = 128
    offsetEyeH = 115
    offsetEyeV = 64
    offseteyeZ = 128
    scaleEyeBall = 230
    scaleEyeH2 = 157
    scaleEyeV2 = 200
    rotateEye2 = 128
    offsetEyeH2 = 115
    offsetEyeV2 = 64
    offseteyeZ2 = 128
    scaleEyeBall2 = 230
    
    [Brow]
    idBrowTex = 45
    idBrowShape = 354
    scaleBrowH = 128
    scaleBrowV = 82
    rotateBrow = 148
    offsetBrowH = 128
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 128
    scaleBrowV2 = 82
    rotateBrow2 = 148
    offsetBrowH2 = 128
    offsetBrowV2 = 128
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 41
    idNoseTipShape = 58
    scaleNoseTipH = 64
    scaleNoseTipV = 128
    scaleNoseTipZ = 110
    offsetNoseTipV = 145
    idNoseBridgeShape = 57
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 128
    
    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 83
    thickUpLip = 128
    thickDownLip = 111
    scaleMouthH = 50
    offsetMouthV = 141
    offsetMOuthZ = 128
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 128
    scaleMouthH2 = 50
    offsetCornerOfMouthSpecial2 = 128
    
    [Ear]
    idEarShape = 59
    scaleEar = 99
    offsetEarV = 125
    
    [Hair]
    idHairModel = 934
    idHairTex = 944
    
    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 596
    
    [Color]
    colorHair = -2995394
    colorFace = -1520985
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -2042816
    colorMoustache = -11571145
    
    [Body]
    bodyID = 0
    colorBody = -1520985
    headScale = 120
    upScale = 100
    waistScale = 100
    armWidth = 100
    legWidth = 100
    breastScale = 100
    
    
    


    Other shots with some more fashion

    sinafter05_zpsdaba6457.jpg
    sinafter04_zps66840a35.jpg
    sinafter02_zpsa53274a8.jpg
    101/101/102
    [SIGPIC][/SIGPIC]
    Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred
  • SunDownXIII - Dreamweaver
    SunDownXIII - Dreamweaver Posts: 250 Arc User
    edited February 2013
    Here is the one for the seeker... very similar but a few changes to the eye location and head size as well as color and body is a bit different.


    BEFORE
    seekerbefore_zps08e67cab.jpg

    AFTER

    seekerafter01_zps8d675992.jpg

    with end of era fashion b:dirty
    seekerafter_zpsec36e385.jpg


    INI code for after
    Code:
    [3Parts]
    scaleUp = 64
    scaleMiddle = 64
    scaleDown = 64
    
    [3Parts]
    scaleUp = 146
    scaleMiddle = 69
    scaleDown = 64
    
    [3Parts]
    scaleUp = 146
    scaleMiddle = 69
    scaleDown = 64
    
    [BlendFace]
    idFaceShape1 = 62
    idFaceShape2 = 62
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 80
    scaleFaceV = 128
    idFaceTex = 1077
    
    [Faling]
    idFalingSkin = 433
    idFalingTex = 437
    
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 155
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 110
    
    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 1152
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 1046
    idEyeShape = 72
    scaleEyeH = 172
    scaleEyeV = 188
    rotateEye = 143
    offsetEyeH = 128
    offsetEyeV = 97
    offseteyeZ = 128
    scaleEyeBall = 192
    scaleEyeH2 = 172
    scaleEyeV2 = 188
    rotateEye2 = 143
    offsetEyeH2 = 128
    offsetEyeV2 = 97
    offseteyeZ2 = 128
    scaleEyeBall2 = 192
    
    [Brow]
    idBrowTex = 45
    idBrowShape = 354
    scaleBrowH = 128
    scaleBrowV = 96
    rotateBrow = 167
    offsetBrowH = 114
    offsetBrowV = 132
    offsetBrowZ = 128
    scaleBrowH2 = 128
    scaleBrowV2 = 96
    rotateBrow2 = 167
    offsetBrowH2 = 114
    offsetBrowV2 = 132
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 41
    idNoseTipShape = 58
    scaleNoseTipH = 64
    scaleNoseTipV = 128
    scaleNoseTipZ = 110
    offsetNoseTipV = 145
    idNoseBridgeShape = 57
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 128
    
    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 83
    thickUpLip = 128
    thickDownLip = 111
    scaleMouthH = 50
    offsetMouthV = 141
    offsetMOuthZ = 128
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 128
    scaleMouthH2 = 50
    offsetCornerOfMouthSpecial2 = 128
    
    [Ear]
    idEarShape = 60
    scaleEar = 64
    offsetEarV = 112
    
    [Hair]
    idHairModel = 933
    idHairTex = 943
    
    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 596
    
    [Color]
    colorHair = -923674
    colorFace = -1520985
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -2106569
    colorMoustache = -11571145
    
    [Body]
    bodyID = 0
    colorBody = -1520985
    headScale = 120
    upScale = 100
    waistScale = 100
    armWidth = 100
    legWidth = 100
    breastScale = 100
    
    
    
    

    feel free to use any of them and mod them if ya like xD
    101/101/102
    [SIGPIC][/SIGPIC]
    Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred
  • Cranoptix - Lost City
    Cranoptix - Lost City Posts: 7 Arc User
    edited February 2013
    Here are a few i've made to share~ ^-^

    tumblr_miapr8CNXo1s5hwjto1_1280.png
    [3Parts]
    scaleUp = 169
    scaleMiddle = 87
    scaleDown = 78
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 118
    scaleFaceV = 105
    idFaceTex = 1121
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 127
    offsetForeheadV = 88
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 149
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 139
    offsetCheekV = 142
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 123
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 125
    
    [Jaw]
    offsetJawH = 113
    offsetJawV = 163
    offsetJawZ = 132
    scaleJawSpecial = 151
    scaleJawH = 144
    scaleJawV = 158
    
    [Eye]
    idThirdEye = 1158
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 37
    scaleEyeH = 152
    scaleEyeV = 163
    rotateEye = 147
    offsetEyeH = 112
    offsetEyeV = 103
    offseteyeZ = 100
    scaleEyeBall = 148
    scaleEyeH2 = 152
    scaleEyeV2 = 163
    rotateEye2 = 147
    offsetEyeH2 = 112
    offsetEyeV2 = 103
    offseteyeZ2 = 100
    scaleEyeBall2 = 148
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 352
    scaleBrowH = 116
    scaleBrowV = 94
    rotateBrow = 135
    offsetBrowH = 113
    offsetBrowV = 154
    offsetBrowZ = 128
    scaleBrowH2 = 116
    scaleBrowV2 = 94
    rotateBrow2 = 135
    offsetBrowH2 = 113
    offsetBrowV2 = 154
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 86
    scaleNoseTipV = 128
    scaleNoseTipZ = 76
    offsetNoseTipV = 163
    idNoseBridgeShape = 15
    scaleBridgeTipH = 84
    offsetBridgeTipZ = 66
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 150
    thickDownLip = 145
    scaleMouthH = 86
    offsetMouthV = 163
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 128
    scaleMouthH2 = 86
    offsetCornerOfMouthSpecial2 = 128
    
    [Ear]
    idEarShape = 22
    scaleEar = 118
    offsetEarV = 153
    
    [Hair]
    idHairModel = 1111
    idHairTex = 1096
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -1319486
    colorFace = -330262
    colorEye = -1
    colorBrow = -11189961
    colorMouth = -1
    colorEyeBall = -1725716
    colorMoustache = -11571145
    
    [Body]
    bodyID = 0
    colorBody = -330262
    headScale = 119
    upScale = 110
    waistScale = 100
    armWidth = 110
    legWidth = 110
    breastScale = 111
    

    tumblr_miaqg0hS5P1s5hwjto1_1280.png
    [3Parts]
    scaleUp = 152
    scaleMiddle = 97
    scaleDown = 89
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 126
    scaleFaceV = 121
    idFaceTex = 5
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 113
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 123
    scaleChainH = 116
    
    [Jaw]
    offsetJawH = 139
    offsetJawV = 136
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 11
    idEyeHighTex = 567
    idEyeBallTex = 1117
    idEyeShape = 33
    scaleEyeH = 143
    scaleEyeV = 207
    rotateEye = 146
    offsetEyeH = 128
    offsetEyeV = 96
    offseteyeZ = 83
    scaleEyeBall = 192
    scaleEyeH2 = 143
    scaleEyeV2 = 207
    rotateEye2 = 146
    offsetEyeH2 = 128
    offsetEyeV2 = 96
    offseteyeZ2 = 83
    scaleEyeBall2 = 192
    
    [Brow]
    idBrowTex = 7
    idBrowShape = 352
    scaleBrowH = 129
    scaleBrowV = 92
    rotateBrow = 118
    offsetBrowH = 128
    offsetBrowV = 146
    offsetBrowZ = 128
    scaleBrowH2 = 129
    scaleBrowV2 = 92
    rotateBrow2 = 118
    offsetBrowH2 = 128
    offsetBrowV2 = 146
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 1
    idNoseTipShape = 16
    scaleNoseTipH = 96
    scaleNoseTipV = 134
    scaleNoseTipZ = 94
    offsetNoseTipV = 160
    idNoseBridgeShape = 15
    scaleBridgeTipH = 81
    offsetBridgeTipZ = 64
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 154
    thickDownLip = 135
    scaleMouthH = 83
    offsetMouthV = 128
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 123
    scaleMouthH2 = 83
    offsetCornerOfMouthSpecial2 = 123
    
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 274
    idHairTex = 311
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -1387589
    colorFace = -65795
    colorEye = -15396591
    colorBrow = -1322302
    colorMouth = -1728081
    colorEyeBall = -855309
    colorMoustache = -1
    
    [Body]
    bodyID = 5
    colorBody = -65795
    headScale = 122
    upScale = 110
    waistScale = 100
    armWidth = 110
    legWidth = 110
    breastScale = 106
    

    tumblr_miaqmaGDoL1s5hwjto1_1280.png
    [3Parts]
    scaleUp = 158
    scaleMiddle = 98
    scaleDown = 71
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 129
    scaleFaceV = 144
    idFaceTex = 5
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 121
    offsetForeheadV = 127
    offsetForeheadZ = 128
    rotateForehead = 134
    scaleForehead = 134
    
    [YokeBone]
    offsetYokeBoneH = 121
    offsetYokeBoneV = 163
    offsetYokeBoneZ = 127
    rotateYokeBone = 125
    scaleYokeBone = 127
    
    [Cheek]
    offsetCheekH = 139
    offsetCheekV = 146
    offsetCheekZ = 127
    scaleCheek = 130
    
    [Chain]
    offsetChainV = 139
    offsetChainZ = 109
    rotateChain = 128
    scaleChainH = 85
    
    [Jaw]
    offsetJawH = 114
    offsetJawV = 188
    offsetJawZ = 132
    scaleJawSpecial = 116
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 324
    idEyeBallTex = 1117
    idEyeShape = 36
    scaleEyeH = 164
    scaleEyeV = 169
    rotateEye = 129
    offsetEyeH = 138
    offsetEyeV = 127
    offseteyeZ = 76
    scaleEyeBall = 181
    scaleEyeH2 = 164
    scaleEyeV2 = 169
    rotateEye2 = 129
    offsetEyeH2 = 138
    offsetEyeV2 = 127
    offseteyeZ2 = 76
    scaleEyeBall2 = 181
    
    [Brow]
    idBrowTex = 7
    idBrowShape = 30
    scaleBrowH = 141
    scaleBrowV = 88
    rotateBrow = 128
    offsetBrowH = 141
    offsetBrowV = 130
    offsetBrowZ = 128
    scaleBrowH2 = 141
    scaleBrowV2 = 88
    rotateBrow2 = 128
    offsetBrowH2 = 141
    offsetBrowV2 = 130
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 4
    idNoseTipShape = 16
    scaleNoseTipH = 100
    scaleNoseTipV = 120
    scaleNoseTipZ = 117
    offsetNoseTipV = 156
    idNoseBridgeShape = 15
    scaleBridgeTipH = 91
    offsetBridgeTipZ = 82
    
    [Mouth]
    idMouthUpLipLine = 91
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 142
    thickDownLip = 140
    scaleMouthH = 76
    offsetMouthV = 135
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 125
    scaleMouthH2 = 76
    offsetCornerOfMouthSpecial2 = 125
    
    [Ear]
    idEarShape = 21
    scaleEar = 118
    offsetEarV = 169
    
    [Hair]
    idHairModel = 299
    idHairTex = 311
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -1388357
    colorFace = -528417
    colorEye = -14935019
    colorBrow = -7708848
    colorMouth = -1793896
    colorEyeBall = -1250068
    colorMoustache = -1
    
    [Body]
    bodyID = 0
    colorBody = -528417
    headScale = 118
    upScale = 115
    waistScale = 104
    armWidth = 114
    legWidth = 115
    breastScale = 119
    
    [SIGPIC][/SIGPIC]
  • RukinaChan - Archosaur
    RukinaChan - Archosaur Posts: 714 Arc User
    edited February 2013
    Aaaaaah
    @SunDownXIII Soooooo cute! I love your chars :DDD Perfectly between being dolly and presetish. b:laugh
    @Cranoptix You make beautiful chars. *-* I might steal some inis for a few ss'. D: I like the expression of the mystic. The veno looks so cute and that cleric... is gorgeous!
    Yay for this thread \o/ I love seeing these. :)
    [SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=40071431003&dateline=1423248837[/SIGPIC]
    위너 ★ 빅뱅 ★ 투애니원 ★ 이하이 ★ 샤이니 ★ 비에이피 ★ 엑소 ★ 비스트 ★ 빅스 ★ 에프엑스 ★ 소녀시대 ★ 갓세븐
  • SunDownXIII - Dreamweaver
    SunDownXIII - Dreamweaver Posts: 250 Arc User
    edited February 2013
    Thanks. My sin when puts on a serious face/mad looks very sinister which I like but when he puts a smile he actually looks very cute lol I'm pretty happy with the result. I wanted to use some earthguard skin tools but body and face colors don't match, and I'm very picky about that stuff so scratch that; and besides, I like those tattoos xD
    101/101/102
    [SIGPIC][/SIGPIC]
    Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred
  • Sudqi - Sanctuary
    Sudqi - Sanctuary Posts: 313 Arc User
    edited February 2013
    if anyone post me code for Anime eyes for Male Archer one? i was try make big eyes but i fail and it was look weird so i use normal one b:surrender
    [SIGPIC][/SIGPIC]

    *signature made by Xiaimine b:victory
  • SunDownXIII - Dreamweaver
    SunDownXIII - Dreamweaver Posts: 250 Arc User
    edited February 2013
    if anyone post me code for Anime eyes for Male Archer one? i was try make big eyes but i fail and it was look weird so i use normal one b:surrender
    I will try to make one later. Currently at work on cell phone.
    101/101/102
    [SIGPIC][/SIGPIC]
    Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred
  • Sudqi - Sanctuary
    Sudqi - Sanctuary Posts: 313 Arc User
    edited February 2013
    i'm try make my char look like kirito " SAO " anime , this is what i made but my main problem wiht eyes so hope if u can help me fix that XD

    521848_478850985497313_572220299_n.jpg
    [SIGPIC][/SIGPIC]

    *signature made by Xiaimine b:victory
  • Kitkate - Dreamweaver
    Kitkate - Dreamweaver Posts: 869 Arc User
    edited March 2013
    Not sure if anyone still checks this but I have one to add. This is young Fabio. I couldn't get his cheekbones to show like I wanted, but this is as close as i could get. He is a BM.

    youngfabio_zps1177adb7.png
    [3Parts]
    scaleUp = 128
    scaleMiddle = 124
    scaleDown = 127
    
    [BlendFace]
    idFaceShape1 = 66
    idFaceShape2 = 66
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 135
    scaleFaceV = 136
    idFaceTex = 44
    
    [Faling]
    idFalingSkin = 433
    idFalingTex = 437
    
    [Forehead]
    offsetForeheadH = 102
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 142
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 141
    offsetYokeBoneZ = 137
    rotateYokeBone = 128
    scaleYokeBone = 144
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 153
    offsetCheekZ = 141
    scaleCheek = 132
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 179
    rotateChain = 128
    scaleChainH = 124
    
    [Jaw]
    offsetJawH = 104
    offsetJawV = 126
    offsetJawZ = 114
    scaleJawSpecial = 127
    scaleJawH = 144
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 51
    idEyeHighTex = 49
    idEyeBallTex = 1046
    idEyeShape = 74
    scaleEyeH = 140
    scaleEyeV = 162
    rotateEye = 121
    offsetEyeH = 116
    offsetEyeV = 121
    offseteyeZ = 128
    scaleEyeBall = 110
    scaleEyeH2 = 140
    scaleEyeV2 = 162
    rotateEye2 = 121
    offsetEyeH2 = 116
    offsetEyeV2 = 121
    offseteyeZ2 = 128
    scaleEyeBall2 = 110
    
    [Brow]
    idBrowTex = 46
    idBrowShape = 67
    scaleBrowH = 120
    scaleBrowV = 125
    rotateBrow = 113
    offsetBrowH = 128
    offsetBrowV = 135
    offsetBrowZ = 128
    scaleBrowH2 = 120
    scaleBrowV2 = 125
    rotateBrow2 = 113
    offsetBrowH2 = 128
    offsetBrowV2 = 135
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 40
    idNoseTipShape = 58
    scaleNoseTipH = 132
    scaleNoseTipV = 128
    scaleNoseTipZ = 157
    offsetNoseTipV = 125
    idNoseBridgeShape = 57
    scaleBridgeTipH = 128
    offsetBridgeTipZ = 163
    
    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 83
    thickUpLip = 128
    thickDownLip = 113
    scaleMouthH = 104
    offsetMouthV = 111
    offsetMOuthZ = 128
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 128
    scaleMouthH2 = 104
    offsetCornerOfMouthSpecial2 = 128
    
    [Ear]
    idEarShape = 59
    scaleEar = 128
    offsetEarV = 128
    
    [Hair]
    idHairModel = 1072
    idHairTex = 1057
    
    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 596
    
    [Color]
    colorHair = -7700400
    colorFace = -2436406
    colorEye = -10987175
    colorBrow = -7700400
    colorMouth = -2254736
    colorEyeBall = -13007908
    colorMoustache = -2234715
    
    [Body]
    bodyID = 0
    colorBody = -2436406
    headScale = 130
    upScale = 130
    waistScale = 122
    armWidth = 126
    legWidth = 126
    breastScale = 128
    
    
  • LightningI - Archosaur
    LightningI - Archosaur Posts: 12 Arc User
    edited March 2013
    This is a nice little deer Veno that i've come up with. She has blue skin etc but that was just since I wanted to make it unique b:surrender .

    2013-03-1515-00-40_zps1eabe748.jpg
    Body Shot:
    2013-03-1514-59-55_zps98b59a1c.jpg

    Here are the offsets:
    [3Parts]
    scaleUp = 131
    scaleMiddle = 122
    scaleDown = 123
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 129
    scaleFaceV = 121
    idFaceTex = 5
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 113
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 123
    scaleChainH = 116
    
    [Jaw]
    offsetJawH = 139
    offsetJawV = 136
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 37
    scaleEyeH = 88
    scaleEyeV = 209
    rotateEye = 97
    offsetEyeH = 140
    offsetEyeV = 113
    offseteyeZ = 128
    scaleEyeBall = 164
    scaleEyeH2 = 88
    scaleEyeV2 = 209
    rotateEye2 = 97
    offsetEyeH2 = 140
    offsetEyeV2 = 113
    offseteyeZ2 = 128
    scaleEyeBall2 = 164
    
    [Brow]
    idBrowTex = 7
    idBrowShape = 352
    scaleBrowH = 91
    scaleBrowV = 122
    rotateBrow = 109
    offsetBrowH = 139
    offsetBrowV = 162
    offsetBrowZ = 128
    scaleBrowH2 = 91
    scaleBrowV2 = 122
    rotateBrow2 = 109
    offsetBrowH2 = 139
    offsetBrowV2 = 162
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 1
    idNoseTipShape = 16
    scaleNoseTipH = 113
    scaleNoseTipV = 134
    scaleNoseTipZ = 120
    offsetNoseTipV = 175
    idNoseBridgeShape = 15
    scaleBridgeTipH = 109
    offsetBridgeTipZ = 84
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 183
    thickDownLip = 72
    scaleMouthH = 104
    offsetMouthV = 116
    offsetMOuthZ = 141
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 157
    scaleMouthH2 = 104
    offsetCornerOfMouthSpecial2 = 157
    
    [Ear]
    idEarShape = 21
    scaleEar = 108
    offsetEarV = 128
    
    [Hair]
    idHairModel = 1109
    idHairTex = 1094
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -999999999999999999999
    colorFace = 1111111111111111111111
    colorEye = -12173612
    colorBrow = -11910699
    colorMouth = -2800790
    colorEyeBall = -10668833
    colorMoustache = -1
    
    [Body]
    bodyID = 2
    colorBody = 101010010100110111111111
    headScale = 122
    upScale = 115
    waistScale = 109
    armWidth = 110
    legWidth = 110
    breastScale = 116
    
    
    [SIGPIC][/SIGPIC]
    b:chuckle I don't think it's actually that bad.. b:cute
  • LightningI - Archosaur
    LightningI - Archosaur Posts: 12 Arc User
    edited March 2013
    Here's my bunny, lets'call her the strict bunny? b:sad i'm a bad namer, whatever.

    2013-03-1515-12-25_zpsa32b353a.jpg
    Here's the full body shot:
    2013-03-1515-11-25_zpsee3c79b8.jpg
    [3Parts]
    scaleUp = 131
    scaleMiddle = 122
    scaleDown = 123
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 129
    scaleFaceV = 121
    idFaceTex = 5
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 113
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 123
    scaleChainH = 116
    
    [Jaw]
    offsetJawH = 139
    offsetJawV = 136
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 37
    scaleEyeH = 100
    scaleEyeV = 144
    rotateEye = 114
    offsetEyeH = 116
    offsetEyeV = 119
    offseteyeZ = 105
    scaleEyeBall = 142
    scaleEyeH2 = 100
    scaleEyeV2 = 144
    rotateEye2 = 114
    offsetEyeH2 = 116
    offsetEyeV2 = 119
    offseteyeZ2 = 105
    scaleEyeBall2 = 142
    
    [Brow]
    idBrowTex = 7
    idBrowShape = 352
    scaleBrowH = 103
    scaleBrowV = 116
    rotateBrow = 158
    offsetBrowH = 119
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 103
    scaleBrowV2 = 116
    rotateBrow2 = 158
    offsetBrowH2 = 119
    offsetBrowV2 = 128
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 1
    idNoseTipShape = 16
    scaleNoseTipH = 113
    scaleNoseTipV = 134
    scaleNoseTipZ = 120
    offsetNoseTipV = 175
    idNoseBridgeShape = 15
    scaleBridgeTipH = 109
    offsetBridgeTipZ = 84
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 117
    thickDownLip = 91
    scaleMouthH = 95
    offsetMouthV = 122
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 136
    scaleMouthH2 = 95
    offsetCornerOfMouthSpecial2 = 136
    
    [Ear]
    idEarShape = 21
    scaleEar = 108
    offsetEarV = 128
    
    [Hair]
    idHairModel = 884
    idHairTex = 894
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -12790832
    colorFace = -1
    colorEye = -12173612
    colorBrow = -11910699
    colorMouth = -2800790
    colorEyeBall = -10668833
    colorMoustache = -1
    
    [Body]
    bodyID = 5
    colorBody = -1
    headScale = 122
    upScale = 115
    waistScale = 109
    armWidth = 110
    legWidth = 110
    breastScale = 116
    
    

    Not that bad, i think? b:chuckleb:surrender
    [SIGPIC][/SIGPIC]
    b:chuckle I don't think it's actually that bad.. b:cute