Is PVE shut down completely? Seems that PW is dumbed down really strong.
Comments
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raps are 90k on eu servers b:shutup cannies 15k b:surrender0
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BungaSakura - Raging Tide wrote: »I think PWI should make low level from level 1-80 not able to enter FC intance. this way, new player will try to learn the old way. and makes starter city not empty.
Too many other hyper leveling methods around. That sugestion comes up so often, yet never was any good.
Also raps are ~250k, cannies ~60k on here.[SIGPIC][/SIGPIC]
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Laphroaig - Raging Tide wrote: »Secondly on a SoT quest, we did a faction run, and opened it up to three randoms to join and expressing it was an all boss run. Because I was on call, I had to wine it, and only needed one boss, but main reason we were going is faction member needed all but one boss for a quest. After the first boss the cleric and a sin promptly said "tks" and dropped the squad. Whispered them that it was a full boss run, like we initially stated, but they both said they didn't care. So in a nutshell, we completed it with a mystic, a sin, myself a BM, and a barb named Barbwired, who I personally wish to than for sticking around. Other than the sin who was lvl 96 I believe, we completed it and had a great time as a good team.
Same happened in my fb99 on Abaddon. I needed all the bosses for culti and fb, and I got a good squad. We entered the cave, I told them I never have been there so I didn't know the cave, so the wiz that was with us lead the way. It was a wine run (as it was a fb) so we quickly get to the bh boss. I saw the name and saw that I didn't need that one but I thought it must be a boss we have to kill to get to the others. So we killed it, and then the wiz and another one (I think was the cleric) left squad saying "thanks", and I didn't know why they left.. I told there's still bosses I needed, but they didn't answer and someone in squad told me it was the bh boss and they came just to get it and don't help with my fb... Then it took eternally to find another cleric and more DD b:sad b:infuriatedMetzliDemon - 102 Celestial Demon Assassin f:grin
AmyDemon - 96 Demon Cleric
ShekmetDemon - 81 Venomancer
MictianDemon - 68 Blademaster
HecateDemon - 60 Mystic
AhrinamDemon - 50 Psychic
AliahDemon - 24 Seeker
And there's a 75 Barbarian too! f:cute0 -
Things are not very exciting on this game for a new player. I mean for starters the DQ drops being made 1 coin each is just bs. They were nice lil earners for the new player. Im mean gear at those levels are pretty much negligible (lvl1-20). But skills arent. I know there are skills in every class tree(s) that are just not worth getting but there are those that you have to get and those useless ones needed to get the useful ones.
Also fb19 and t.born and e.guard bosses are a joke (plus higher lvl fbs to).
Newbie Player : Oh wow my first dungeon *so excited* after 15mins or so trying to get someone to help a single high lvl comes along. Owns dungeon then owns boss in five minutes. Boss dies and wow a whole big pile of coin -_- Why not make the lowbie molds (lvl22-59) drop more often if not all the time. So what if the market gets saturated with em. Just more exciting for the newbie player to get something cool and fun. There is nothing really to keep a new player playing or interested these days. The 3star wep you get from your elder is the only exciting part =/
Its like things only seem to get exciting after 80+ so thats why I guess alot of players plvl through fcc. Or its just older players who dont wanna bother with the lower lvls cause they find them boring to. Sure you get the odd piece of NPC gear and rep gear of lvl30 or dungeon 3star drops. And making those lowbies gears are a joke when farming is rather time intensive especially when you dont have a mount and when your lucky to get two ieces of mat per resource node. Also not to mention when people are charging 20k+ (nearly 30k for a single purified oil on sanctuary server b:angry) for mats and you need like 5 of each to make a single thing only to get a white single star with only fire and earth resistances. Again it looses its fun.
Stash box: Why oh Why is there now a timer on the weps now (I came back after playing two years ago so I dunno how long this has been in place). What is the point of that. Who now uses a hammer to open them at lvl50 these days. The lvl50 wep in that box used to be worth it as it was pretty decent for that lvl. Not now that its timed. Again I guess it comes down to plvling. Players just get slingshotted past lvls of using lowbie gears you could almost just buy vendor gear and get away with it =/
I know this game is geared to cash shopping and now plvling. But whats to make a new player to the game wanna stick around spend real cash on it?
Is pwi dumbed down. Not enough to keep the new player playing I say.[SIGPIC]http://i18.photobucket.com/albums/b150/HIM_Wraith/Dray_Sig5_zps515c7918.png[/SIGPIC]
.:sig by me:.
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Sounds like the whole thing is on a big 'end game' design problem. Empty out the world so you'll have to 'start paying' for charms to dungeons and the only worth while thing to do is Nation Wars. Oh dear, what a design problem. b:laugh
Would be cool if they had a structured player-vs-player mode where everyone got level 100 and got to choose what gear and stats they wanted. But I doubt Perfect World (China or International) will do that, cause its not profitable.
It just sounds like Perfect World with this Nation Wars thing is pandering to the Rank 9 crowd to get Tier 3 and turning everyone who can't afford Rank 9 into good little pack mules. You know what they say about carrots and sticks. Donkeys like to follow. One thing I've definitely learned about 'certain chinese companies' they're very good at
A: Power Creep
B: Unfun grindathon
C: Goals that last over years and years just to keep the players playing.
Time won't wake/make you wiser, but it will definitely wound you.
b i t . l y /
I was a man of ideas and action, but at the same time a gentleman. -- S a Z T u R
Subtly is never my strong point, but I like to find the gaps in walls and the cracks in bricks.
Are you kind of seeing what I'm saying. b:bye0 -
Xainou - Sanctuary wrote: »
Too many other hyper leveling methods around. That sugestion comes up so often, yet never was any good.
As far as I'm concerned, this is the kind of issue we could make a poll on and see if we can get Hey, You's attention. :P Just a simple question: "cap FF entry at 75?"[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
Miugre - Heavens Tear wrote: »Could you elaborate on this? From what I've seen nothing even approaches the gain you get from FF powerleveling.
Yea, FCC is the fastest way. But damn, there's so many other ways to powerlevel, it's ridiculous. Disable FCC, people will oracle, PQ zhen, whatever all there is...
I'm just saying, you won't change the mentality of people. They will find ways. Hell, even the devs are encouraging fast levels with lucidgold and stuff being given out...[SIGPIC][/SIGPIC]
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Draykarna - Sanctuary wrote: »...Why not make the lowbie molds (lvl22-59) drop more often if not all the time. So what if the market gets saturated with em. Just more exciting for the newbie player to get something cool and fun...
I said this a long time ago. Make mold gear for lowies simple to get and cheap to refine....
I havent read this whole thread but I agree with the op. I just levelled and archer to 70 in 8 days - not going too hard at it either. A couple days ago I did FC with a 59 sin that was 1 day old.
PWI need to make questing worthwhile. I also said a long time ago that the dq points for 1 coin is a good idea to hamper bots but they should increase quest rewards greatly to get people out doing quests. On the aforementioned archer I now have 100 quests but compared to fc, you dont do quests for xp, and merchanting is a much better way of making money than questing.
I dont have any immediate answer but quest rewards being greatly increased would help - how about good gear drops and much more money/charms whatever, something to cause people to do them.0 -
Xainou - Sanctuary wrote: »Yea, FCC is the fastest way. But damn, there's so many other ways to powerlevel, it's ridiculous. Disable FCC, people will oracle, PQ zhen, whatever all there is...
I'm just saying, you won't change the mentality of people. They will find ways. Hell, even the devs are encouraging fast levels with lucidgold and stuff being given out...
I mean, I gave up hope that the devs will listen to us directly a good year or so ago. But v4l at least seems to be making an effort, and if we could get him to say "I'm taking this seriously and lobbying the devs for this" and give us updates on his progress, we could actually get something done here. :P[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
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Xx_BeLLa_xX - Harshlands wrote: »No new players? Level 100+ always want to keep everything for them, NW is for 60-105 and they want to take off 60-99, high level players attitude make that we don't have a lot of new players. In game and on the forum.
I can't believe the words are coming out of my mouth.... But ^ this
The elitist attitudes of many high lvls is why we don't get or have many new people in large numbers[SIGPIC][/SIGPIC]Other names include but not limited to LOKl_ _ClRCE_, _AnGeal_0 -
The real problem is a combination of players and the company.
e.g. power levelling through company goodies.
Plus the fact that some people are so dishonest they could not help but cheat once they found a glitch, this was actually the most damaging thing done to the games PvE play.
The inability of the company to punish or remove the advantage gained by those cheats due to a lack of record keeping did not help.
This left too many high levels in game, who did not deserve to be where they were, bored and moaning that they had nothing to do any more.
Some where/are even proud to say they cheated by glitching not understanding how others would see this as a lack of skill while playing.
They seem to not understand that PvE is a journey through exploration of the world and quests killing RL time in game.
Unlike PvP which is a race to the endgame gear and the equally repetitive if not more so,
repetitive behaviour of player killing.
I personally have no idea how to fix the mess we now have, but hope that the devs will remember us PvE players some time and remember we are here to play for the long time and do not mind the play being hard and rewards worth getting are worth the time needed to obtain them.There are old Warriors, and bold Warriors,
but there are very few old bold Warriors. b:chuckle0 -
Selak - Dreamweaver wrote: »The real problem is a combination of players and the company.
e.g. power levelling through company goodies.
Plus the fact that some people are so dishonest they could not help but cheat once they found a glitch, this was actually the most damaging thing done to the games PvE play.
The inability of the company to punish or remove the advantage gained by those cheats due to a lack of record keeping did not help.
This left too many high levels in game, who did not deserve to be where they were, bored and moaning that they had nothing to do any more.
Some where/are even proud to say they cheated by glitching not understanding how others would see this as a lack of skill while playing.
They seem to not understand that PvE is a journey through exploration of the world and quests killing RL time in game.
Unlike PvP which is a race to the endgame gear and the equally repetitive if not more so,
repetitive behaviour of player killing.
I personally have no idea how to fix the mess we now have, but hope that the devs will remember us PvE players some time and remember we are here to play for the long time and do not mind the play being hard and rewards worth getting are worth the time needed to obtain them.
And again, I think the only way they can fix things now is to have a new server, a classic server, where this kind of gameplay can begin again. Then we can see which gameplay philosophy holds up better. :P[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
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Massad - Harshlands
Quote:
Originally Posted by Xx_BeLLa_xX - Harshlands
No new players? Level 100+ always want to keep everything for them, NW is for 60-105 and they want to take off 60-99, high level players attitude make that we don't have a lot of new players. In game and on the forum.
I can't believe the words are coming out of my mouth.... But ^ this
The elitist attitudes of many high lvls is why we don't get or have many new people in large numbers
The amount of times i see alts just standing still in NW is amazing, if they don't wanna fight, don't bring them in0 -
Selak - Dreamweaver wrote: »The real problem is a combination of players and the company.
e.g. power levelling through company goodies.
Plus the fact that some people are so dishonest they could not help but cheat once they found a glitch, this was actually the most damaging thing done to the games PvE play.
The inability of the company to punish or remove the advantage gained by those cheats due to a lack of record keeping did not help.
This left too many high levels in game, who did not deserve to be where they were, bored and moaning that they had nothing to do any more.
Some where/are even proud to say they cheated by glitching not understanding how others would see this as a lack of skill while playing.
They seem to not understand that PvE is a journey through exploration of the world and quests killing RL time in game.
Unlike PvP which is a race to the endgame gear and the equally repetitive if not more so,
repetitive behaviour of player killing.
I personally have no idea how to fix the mess we now have, but hope that the devs will remember us PvE players some time and remember we are here to play for the long time and do not mind the play being hard and rewards worth getting are worth the time needed to obtain them.
I could not have said it better myself, however, I am not one to be impressed by someone's gear, level, PK ability, etc. I am not wowed by it. I could care less, honestly. When I play, I play at my own pace, using the game as a stress reliever from the trials of real life, and enjoying the slow, meandering path with friends and faction members.WeBeKinky Leader - lvl 10x psychic
If you don't like my attitude, you should realize I don't care.
[SIGPIC][/SIGPIC]
It's strange what desire will make foolish people do.0 -
PvP players have always been felt so superior compared to PvE ones, some think themselves as some sort of superior or breed or something.
PvE players have been mocked by this community which its kind of full of hate, they called us carebears, QQ'ers, slackers, etc. They felt that it was right to take away from us Nirvana (PvE), while they get more PvP content (NW=PvP), and that was it, it was the right thing to do, shut up lame PvE'ers!
I've been playing lately on another online game, not a RPG type, a popular RTS one, well, despite I've been losing about 90% of the battlesI played against other players, not even for a split second I even think about going QQ in their forums, because in that game no advantages are being given to cash shoppers, each game both players starts equal, and all it left its skills, if you lose there is because your opponent is a better player, that's it, and I would perfectly accept that if this game was like it, since isn't, PvP'ers and their childish egos can go die in a hole for what I care, I won't be their punchbag to take down with their shiny +12 stuffs.The only way to beat a troll is....to troll him back b:angry0 -
BerserkBeast - Sanctuary wrote: »PvP players have always been felt so superior compared to PvE ones, some think themselves as some sort of superior or breed or something.
PvE players have been mocked by this community which its kind of full of hate, they called us carebears, QQ'ers, slackers, etc. They felt that it was right to take away from us Nirvana (PvE), while they get more PvP content (NW=PvP), and that was it, it was the right thing to do, shut up lame PvE'ers!
I always found it humorous, the kids that PvP on a PvE server, and think they are above PvEers. I mean really, you pick a PvE server instead of a pure PvP one to become elite button mashers? If anything, they are the ones I laugh at.
Want to be considered "skilled" button mashers? Play against real PvPers on a pure PvP server.WeBeKinky Leader - lvl 10x psychic
If you don't like my attitude, you should realize I don't care.
[SIGPIC][/SIGPIC]
It's strange what desire will make foolish people do.0 -
Wickedbrew - Raging Tide wrote: »I always found it humorous, the kids that PvP on a PvE server, and think they are above PvEers. I mean really, you pick a PvE server instead of a pure PvP one to become elite button mashers? If anything, they are the ones I laugh at.
Want to be considered "skilled" button mashers? Play against real PvPers on a pure PvP server.
Posts like this when it comes to the whole PvP server vs PvE server **** make me laugh.
Wanna know one advantage to PK on a PvE server? Very few people do it who aren't geared. Theat means you're either entering it on even grounds with roughly equal gear or at a disadvantage KNOWING you have no excuse. Doing that forces you to learn skills as well because everyone's either gonna be on-par with you or better with gear so all you have left is skill. On a PvP server, on the other hand, anyone and their grandma can randomly faceroll anyone else at any time regardless of skill unless you're one of the top end players.
Server =/= skill. Especially nowadays when the PvP on PvP servers is pathetic half the time because regardless of server choice the current generation of players here can barely do more than spark + auto-attack in PvE half the time. Even as someone who's been on PWI for four years and was playing PW before PWI was released, I still see no excuse when I kill 100+ players on my freaking level 85 gamma characters.
And seeing as I play on pretty much every server, this isn't me being biased towards one or the other due to the server I play.(Insert fancy image here)0 -
NW introduced profitability to PvP, but for a specific 4 hours a week at 2 intervals and requiring participation for a full 2 hours.
Actually, it doesn't require you to stay for two hours. You can log out any time you want. When you log back in the next day you will have your mail reward in the mailbox, if you got enough contribution. I am only able to stay an hour or so most times.[SIGPIC][/SIGPIC]
Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)
Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=7608420 -
Wanna know one advantage to PK on a PvE server? Very few people do it who aren't geared. Theat means you're either entering it on even grounds with roughly equal gear or at a disadvantage KNOWING you have no excuse. Doing that forces you to learn skills as well because everyone's either gonna be on-par with you or better with gear so all you have left is skill. On a PvP server, on the other hand, anyone and their grandma can randomly faceroll anyone else at any time regardless of skill unless you're one of the top end players.
I disagree with this.
I am not going to troll or be insulting but I do want to say why I disagree with it before I move on to what I was originally coming here to post.
I also have been playing PW since before PWI was released and have been on PWI for over 4 years. I also have played ob both PvE and PvP servers. As a very old player from a PvP server I can tell you, that players on PvP servers have been part of the PvP crowd since level 30, constantly taken into conflicts during every quest. Every zhen party would eventually be ambushed and turned into a war. A couple of years ago the world map was an active place and PvP was everywhere. It was a constant part of your game every time you went to do anything at all. Even inside of instances, if someone is annoyed they can drop party and attack. There is no comparison for learning whatsoever on a PvE server. That is just fact.
That is all.
Moving on from there though, and please be aware I am not some elitist *****. That is just the truth.
Hyper Stones. They need to not exist. They are the reason the World Map, PvE, and the game in general has died. The End.
and ON TOPIC, Nation Wars has brought new life to the game, not killed it. Finally, something fun to do. And people who aren't going to buy/farm rank9 can get comparable g16 gears with ease. It acts as a balancer (not a perfect one but still) between F2P and P2P players. The real issue now is F2P players affording shards and refines.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »I disagree with this.
I am not going to troll or be insulting but I do want to say why I disagree with it before I move on to what I was originally coming here to post.
I also have been playing PW since before PWI was released and have been on PWI for over 4 years. I also have played ob both PvE and PvP servers. As a very old player from a PvP server I can tell you, that players on PvP servers have been part of the PvP crowd since level 30, constantly taken into conflicts during every quest. Every zhen party would eventually be ambushed and turned into a war. A couple of years ago the world map was an active place and PvP was everywhere. It was a constant part of your game every time you went to do anything at all. Even inside of instances, if someone is annoyed they can drop party and attack. There is no comparison for learning whatsoever on a PvE server. That is just fact.
That is all.
But the problem is... well... in your second half of the post. Thanks to hypers and the like, PvP servers are the same as the PvE ones. Everyone powerleveling in FC, running BH, or hiding in safe zone... except for the 2985492589279592791 sins in stealth waiting to attack whatever random person wanders outside safe. Difference is that on a PvE server, the sins are less of an issue and if they do try that... well either you're geared enough to fight back, or (normally) have the skills to do so because you chose to enter PK mode knowing what it meant and did so comfortable with it all.
And like I said, the current generation of players... well... suck compared to basically any of the older players that are still around. On occasion you'll find one or two that are willing to learn and make themselves into something better, but that's far from the norm.and ON TOPIC, Nation Wars has brought new life to the game, not killed it. Finally, something fun to do. And people who aren't going to buy/farm rank9 can get comparable g16 gears with ease. It acts as a balancer (not a perfect one but still) between F2P and P2P players. The real issue now is F2P players affording shards and refines.(Insert fancy image here)0 -
Kniraven - Lost City wrote: »Instance leveling. It needs to not exist. FC/PV are the reason the World Map, PvE, and the game in general has died. The End.
Fixed.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »Fixed.
Not fixed. Hypers without instances would still make questing completely pointless. If you feel hypers are a necessary or even positive thing in this game you are short sighted and just plain lazy.
They discourage players from taking part in the game. Quests were set up to be the main source of leveling and fastest way to gain experience in this game. With hypers there is no point, which kills all activity on the world map. It also kills the use of all other dailies including BH, which when it first came out was in and of itself a ridiculous experience boost each day.
I laugh looking back on early days when we griefed the hell out of anyone who leveled up to 9x with the use of oracles. Now oracles arent even used because they're too slow and out dated. It is pathetic.[SIGPIC][/SIGPIC]0 -
and ON TOPIC, Nation Wars has brought new life to the game, not killed it. Finally, something fun to do. And people who aren't going to buy/farm rank9 can get comparable g16 gears with ease. It acts as a balancer (not a perfect one but still) between F2P and P2P players. The real issue now is F2P players affording shards and refines.
When PvE servers are dependent from PvP event even ... err ... not smart player can understand, that this is not related with "balance" for PvE players, it mean disbalance.0 -
Toliman - Raging Tide wrote: »When PvE servers are dependent from PvP event even ... err ... not smart player can understand, that this is not related with "balance" for PvE players, it mean disbalance.
I was speaking of balance between cash shoppers and free to play players.
But since this ridiculous pve vs pvp server thing keeps getting brought up, i thought you should know that originally there is/was no such thing as a pve or pvp server. Those are created especially for westernization.
What a pve server is, is the game dumbed down with the option added to abstain from part of PW's original content. Your complaints about being "forced to pvp" aren't taken into consideration by the devs because frankly pve servers are just made for western audience weirdos.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »I was speaking of balance between cash shoppers and free to play players.
But since this ridiculous pve vs pvp server thing keeps getting brought up, i thought you should know that originally there is/was no such thing as a pve or pvp server. Those are created especially for westernization.
What a pve server is, is the game dumbed down with the option added to abstain from part of PW's original content. Your complaints about being "forced to pvp" aren't taken into consideration by the devs because frankly pve servers are just made for western audience weirdos.
Then name all servers PvP, this will be end of of this discussion.0 -
Toliman - Raging Tide wrote: »Then name all servers PvP, this will be end of of this discussion.
There really is no such thing as a "pvp" server. It is just the normal game as intended. "pve servers" are special servers with a toggle added to abstain from pvp content.
This new instance event is just what it was intended to be. They aren't going to design some brand new pve oriented instance especially for our weird special non-player vs player servers.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »I was speaking of balance between cash shoppers and free to play players.
But since this ridiculous pve vs pvp server thing keeps getting brought up, i thought you should know that originally there is/was no such thing as a pve or pvp server. Those are created especially for westernization.
What a pve server is, is the game dumbed down with the option added to abstain from part of PW's original content. Your complaints about being "forced to pvp" aren't taken into consideration by the devs because frankly pve servers are just made for western audience weirdos.
While I agree in part with what you said, considering this is a Chinese developed game, and knowing those oddball Easterners and their feeling of superior button mashing in PvP, the western audience has mainly been PvE since the early days of MMOs, circa late 90's.
I think the main issue is PWCN, wanted more money, made PWI to cater to a western audience, with an option to play on a PvP server OR a PvE server, with a secondary choice of playing PvP on the latter, then over time made it so those more familiar with PvP had an advantage over those in NW which is a PvP event. This forces people on a PvE server to try doing what the majority on a PvE server opted not to do.WeBeKinky Leader - lvl 10x psychic
If you don't like my attitude, you should realize I don't care.
[SIGPIC][/SIGPIC]
It's strange what desire will make foolish people do.0 -
Wickedbrew - Raging Tide wrote: »While I agree in part with what you said, considering this is a Chinese developed game, and knowing those oddball Easterners and their feeling of superior button mashing in PvP, the western audience has mainly been PvE since the early days of MMOs, circa late 90's.
I think the main issue is PWCN, wanted more money, made PWI to cater to a western audience, with an option to play on a PvP server OR a PvE server, with a secondary choice of playing PvP on the latter, then over time made it so those more familiar with PvP had an advantage over those in NW which is a PvP event. This forces people on a PvE server to try doing what the majority on a PvE server opted not to do.
It is true that those capable and learned in combatting other players as opposed to unintelligent and inadaptable npcs will have an advantage. However, this should not be thought of as a flaw or result of some lack of foresight. If you truly hate the idea of having to combat intelligent opponents then you should be thankful that in the process of wrsternization/localization/game-adaptation "pve" servers were made at all. If you don't like NW you don't have to participate.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »It is true that those capable and learned in combatting other players as opposed to unintelligent and inadaptable npcs will have an advantage. However, this should not be thought of as a flaw or result of some lack of foresight. If you truly hate the idea of having to combat intelligent opponents then you should be thankful that in the process of wrsternization/localization/game-adaptation "pve" servers were made at all. If you don't like NW you don't have to participate.
I wonder how you describe game of players, which hate to kill other players as game of barbarians when I see it from other side.0 -
Toliman - Raging Tide wrote: »I wonder how you describe game of players, which hate to kill other players as game of barbarians when I see it from other side.
What the hell are you even talking about? How old are you? Lol[SIGPIC][/SIGPIC]0
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