Purify Spell
Staryu - Dreamweaver
Posts: 109 Arc User
It was originally designed to weaken aps classes right? Why does it activate on every single attack? It's practically impossible to avoid being base locked in nw when one of these people decides to stick around.
It needs to be changed to make it like the wizard skills so it will only activate on normal attacks and has a long cooldown between each activation.
It needs to be changed to make it like the wizard skills so it will only activate on normal attacks and has a long cooldown between each activation.
Post edited by Staryu - Dreamweaver on
0
Comments
-
It has a high proc rate but not every single hit (even if it seems like it) and it can be countered if ya have enough people as long as you don't do what most i don't wanna say idiot but err yeah if ya don't do what those people do and aps the person its not gonna proc near as often.
In the end its simple math 5aps=5x as likely to proc. You have to do what experienced PvPers do and use skills to do DPS and not purely APS.
Overall i think its completely fair though the inc proc rate on R9RR may be a tad high its still fair especially for mag classes that have assassins "try" to stun from stealth and kill them because not the skill can proc and they can get away.101 Blademaster(Pro/Fail 4.0 BM with 11k base HP+G16(+10))
100 Seeker(The Vortex Beast)
86 Assassin(Solo king)
76 Archer(Squishy Nuker)
72 Cleric(Horrible healer)
67 Barb(Buff baby)
61 Wizard(King Aoe)
37 Mystic(Fun project)0 -
I'm not talking about proc rate. I meant that it activates even if you use skills. Telling people to gank them would mean nothing since it will activate no matter what. We might as well be attacking them with 10 aps.0
-
Yes it will activate but with 10 people on them idc who ya are they will die lol. Its nice that it pros on skill just because its useful vs other mag classes and not just phy i say keep as is.101 Blademaster(Pro/Fail 4.0 BM with 11k base HP+G16(+10))
100 Seeker(The Vortex Beast)
86 Assassin(Solo king)
76 Archer(Squishy Nuker)
72 Cleric(Horrible healer)
67 Barb(Buff baby)
61 Wizard(King Aoe)
37 Mystic(Fun project)0 -
It does proc quite a lot though.
I think realistically the only things that a full +12 or josd r9r2 arcane player could be weak against is a purge bow and while we do hit hard, the purify proc procs way too much compared to a purge proc.
Purge should be increased in proc rate or made so that purge can proc on debuff skills such as sta stunning arrow aim low and other cc skills[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
Purify Spell is OP as a mo.
I get that they wanted to beef up Arcanes and reduce the effectiveness of APS, but now meless are a tad underpowered. Give us a way to beat up the big mean bully Arcanes please[SIGPIC][/SIGPIC]
Thanks to the beautiful and talanted Zheii for the sigb:dirty
youtube.com/ZanryuPWI
youtube.com/ZanryuGaming
I read the forums naked.0 -
if an equal geared melee character doesnt have a chance at all with out help vs an arcane something must be changed. yes aps needed a debuff but dam now you just flipped the table. trading one extreme for another doesnt make the system all right. i think the proc chance when geting hit with a normal attack should be lowered and the proc chance when getting hit with a skill should be even lower but hey thats just one person's opinion what do you people think?Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle0
-
imo this is the biggest OP **** ever
it should be a hot fix balance patch (yea i know right now not many have it... but those who have are almost unbeatable... R9 3rd cast Psy cant be stopped in NW and also not be killed)
i mean what did they think when they made this change ?
this thing defenetifly needs a change... be it a cooldown timer (for example 30 seconds...this way u had 5 sec antistun and u can still be save the remaining 25 seconds with pots and genie and than get another 5 sec...but at least people need to use more than just getting an op trigger from a weapon)
another possibility would be an alternate ability
compared to zerk ability its pretty ridicolous overpowered (since zerk is almost meaningless when u mirror some1 on same gear level)...would trade my zerk everytime for this purify spell
i know pwi doesnt have it that much with balancing...since they rarely do anything for balance...but this one really really needs to be fixed0 -
lol... this is coming from classes that have the ability to stun/sleep lock arcanes (if they know their ****). how many r9t3's are there really? AND, those that dont like the arcanes' r9t3 procs... how many of you are r9t3 yet to even know if changing this will balance anything? oh *psy* b:surrender[SIGPIC][/SIGPIC]0
-
well at this point, they should have thought about something.
flag carrier shouldnt have a HP buff, but actually a debuff, and shouldnt even be allowed to use apoth, should have a perma amp or something.
if u take flag, means u know u can survive and that ur strong enough to keep it. this way ur nation mates in the battle would have to protect u.
i dont get why carry a flag would make you stronger, technically ur suposed to be weaker, not only by speed, but defs and attack too, u carry a flag u cant def urself as well and attack as well as u would do in normal situation
right now u only need purify spell and u can solo, no need protections.
also could nerf purify, for example that it doesnt give speed buff but only anti stun0 -
Apostasy - Raging Tide wrote: »lol... this is coming from classes that have the ability to stun/sleep lock arcanes (if they know their ****). how many r9t3's are there really? AND, those that dont like the arcanes' r9t3 procs... how many of you are r9t3 yet to even know if changing this will balance anything? oh *psy* b:surrender
Thing is, Arcanes already have ways to avoid/get out of stunlucks via genie, apo, and certain class skills. At end game where people are +12 and Jaded/Vit Stone sharded APS was already heavily reduced in effectiveness as it simply doesn't have the damage output to bring down high HP and defense targets that are able to break your locks. Assassins obviously are able to maintain a lock better than a BM given that they have the surprise factor and can stealth for cooldowns mid-fight if you manage to **** their combo up, but the point remains that at end game APS is much easier to fight off. Even kill, considering the use of the gear to even have high APS makes you squishy as all hell compared to R9. Purify Spell was introduced as a way to reduce the effectiveness of APS, but even against DPH builds it's proven to be rather overpowered, even more so in group PvP. It needs some kind of nerf because anti stun, purify, and max speed for 6 seconds with no cooldown and no consequence (5% HP to zerk anyone?) is just plain stupid. No matter how OP APS used to be, it never came close to that.0 -
Remove the speed boost from the proc.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Sins are complaining about puri spell, but its ok to double spark in stealth herpa derp occult ice. Purify spell is the only anti stun given to AA ppl...about time. As to where all melee toons have an anti stun skill. What they need to do is remove the puri proc, and leave the anti stun and speed burst on it if anything.0
-
REALLY?
Arcanes finally get a *chance* to escape... just a CHANCE... and people are QQing?
As a cleric I'm constantly being stunned/locked down. I pray for a purify proc to give me a chance to breathe! It's a godsend that they gave us purify! Please do NOT change it.0 -
Apostasy - Raging Tide wrote: »lol... this is coming from classes that have the ability to stun/sleep lock arcanes (if they know their ****). how many r9t3's are there really? AND, those that dont like the arcanes' r9t3 procs... how many of you are r9t3 yet to even know if changing this will balance anything? oh *psy* b:surrender
Yeah umm idk of you know but most people with the purify proc are pretty tanky in general. I mean I'm yet to see an undergeared person with that proc.
Biggest reason is ofc r9r2
I am r9r2 and I know how to cc thanks
The point is, if someone else other than you is attacking the player with that proc on their weapon it doubles the chance of it procing.
3 people in total will triple it (not taking into account attack speed here ofc bt as a general rule of thumb)
It simply procs too much. It doesn't matter of you can stun sleep seal whatever if the thing procs lol..
Infact it's almost always worse for you if it procs cause you probably just wasted chi debuffing that person and stunning or whatever and they can attack you whilst being unstoppable for a few seconds![SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
Eoria - Harshlands wrote: »Remove the speed boost from the proc.
Only stun/freeze removed, all other debuffs remain. No anti stun, no speed boost. Lower proc rate.[SIGPIC][/SIGPIC]
Thanks to the beautiful and talanted Zheii for the sigb:dirty
youtube.com/ZanryuPWI
youtube.com/ZanryuGaming
I read the forums naked.0 -
Arawin - Raging Tide wrote: »REALLY?
Arcanes finally get a *chance* to escape... just a CHANCE... and people are QQing?
As a cleric I'm constantly being stunned/locked down. I pray for a purify proc to give me a chance to breathe! It's a godsend that they gave us purify! Please do NOT change it.
Question is, why should only arcanes get this and not any other class?
The proc has no cooldown and no set backs, and its chance of procing increases as more people hits you. It also purifies any previous debuffs that landed on you and makes you unstunnable for 6 seconds. Even Tidal Protection (arguably the most OP buff) does not purify debuffs that already landed, and does not anti stun everytime it procs. Tidal also drops for 30 seconds in its 90 second cycle, while Purify Proc can activate itself indefinitely. Tidal also only activates on debuffs, while purify activates on every hit. Compared to purify, even Tidal Protection is out matched. No other class' buffs even compares to this.
If you're being stun locked as a cleric, then your team should help you. It is basically impossible to kill a DD getting cleric healed and purified short of 10 people assist attacking. So now even if a cleric isn't healing them, we're going to make them equally impossible to kill? At the same time, we're going to make the best support class unkillable as well. So in order to kill a DD, you must first get past the cleric's purify, then the cleric's self defence skills, then the DD's purify, then the DD's self defence skill. All the while 8 other DDs are killing you.
Locking down someone is not easy even without purify. It took timing and cooperation. Now it becomes a game of chance where one side prays purify procs and the other side prays that it doesn't proc, instead of timing skills to create a lock.Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
All Luck No Skillz PvPer: youtube.com/user/zsw0070 -
Arawin - Raging Tide wrote: »REALLY?
Arcanes finally get a *chance* to escape... just a CHANCE... and people are QQing?
As a cleric I'm constantly being stunned/locked down. I pray for a purify proc to give me a chance to breathe! It's a godsend that they gave us purify! Please do NOT change it.
So you play one of the only classes that doesn't get an anti stun.
That's your fault.
Maybe if you got rid of ep on your genie and got some skills on it that remove cc effects you wouldnt be so gear reliant on being free from stun lock and actually playing your stun ridden class.
All those jades and only until now could you "breathe". QQmoar.[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
I've played a private server before. Even those people thought it was overpowered and removed it from their server and forced every caster to reroll their r9. There has to be something wrong with it if people packing all +12 gear thinks its op.
It's even worse now with NW. Purify spell players clear lands with ease. At least in TW, there's going to be around 40 (usually) well geared people that can annihilate them. They're just unstoppable in NW since most battles has half afk alts in them.0 -
Purify spell running speed needs to be taken off it makes it easy for caster to bring flag in NW and not die0
-
@Zsw - What you say makes sense... except purify proc is NOT a class based ability. Though I sure wish clerics had mystic or psychic or assassin buffs too!!
Purify is a weapon proc. And while it is a strong weapon proc, I do not feel it is the strongest. For example take a look at God of Frenzy (GoF) and spirit blackhole:
GoF: A chance for DOUBLE damage, and FOUR times damage on crits. I've been one shot by sins and seekers using this on their weapon before I even had time to react. (Or purify to proc for that matter.) Four times damage procs are insanely powerful, easily one shotting anyone.
spirit blackhole: Anyone knows in TW/NW or any squad based PVP, buffs are everything. Without buffs you die in short order. Purge is a veno's "class skill" and is perfectly fair... but archers have a high chance of purging you EVERY SINGLE SHOT. I'd say it procs more, and is more OP than purify. Yet it has never been nerfed.
In fact neither GoF or Spirit Blackhole has been nerfed. I feel these skills are far more unbalanced than purify!!
You asked why arcanes should get purify and not others? Because others have these powerful skills on their weapons.
@Bhavvy: I rolled a cleric before I even know what stun or anti-stun was. I didn't learn about anti-stun till I hit level 100. I wasn't about to re-roll a character I liked and spent time on because it was lacking escape abilities.0 -
Arawin - Raging Tide wrote: »I've been one shot by sins and seekers using this on their weapon before I even had time to react.
lol?
I got one shot by your whirlwind once. I dont really see what your point is here.Arawin - Raging Tide wrote: »spirit blackhole: Anyone knows in TW/NW or any squad based PVP, buffs are everything. Without buffs you die in short order. Purge is a veno's "class skill" and is perfectly fair... but archers have a high chance of purging you EVERY SINGLE SHOT.
incorrect.
GG. QQmoar.[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
Effing LOL is all I can say... b:cry b:chuckle try not ganking people with the proc and actually 1v1 them for best effect. AND... try punching in your TS cards if you are qq'ing about higher geared opponents then what you have. Thats all I got at 100 about R9... and what did those ganking R9's have to say... R9 or GTFO... eat your own pile on this one my friends b:pleased b:bye[SIGPIC][/SIGPIC]0
-
Yes, it's not a class based ability, that's why its even worse. If it was a class based ability with cooldowns and must be timed, or even if it's like Arcane defense where it can only activate once every 25 seconds, then it wouldn't be half as bad.
I have to disagree with you that purify isn't the strongest proc. Yes, GoF is pretty powerful. However, its chance of activating does not increase as the number of people attacking you increases, while purify does. GoF does one thing, double damage at the cost of 5% hp, while purify does 3 - Purify, Increase Speed, Anti Stun with no cost. GoF can only activate if you're hitting someone, therefore, if you're locked down, it's useless. Purify can activate even if you're locked down, and is especially useful when you're locked down.
I don't know what kind of gears you have, but as you emphasized, buffs are extremely important. If you are using top tier gears as a cleric, you can get over 20k pdef and 97 defense level with 19k hp fully buffed. You most likely will not be getting 1 shot out of nowhere. But even if you do, it's not a consistent thing. Sins and BMs have to kite away from focus fires while seekers need to wait for skill cooldowns. All three risk getting locked down as well. Meanwhile, purify is not restrained by that.
Yes, Spirit blackhole is pretty powerful as well. If it truly proced every single hit, then I'd agree it should be nerfed. But you'd have to be pretty unlucky if you observe that it procs more than purify. I've had fights with Archers where it never proced throughout the entire fight. It is always possible to run away once you get purged. But its impractical to chase down someone who proced purify since they'd be running at 15m/s into the rest of their squad while being anti-stunned for 6 seconds. It also faces the same problem as GoF, that is, the archer must be able to hit you to proc. If they're being focused on, then they can't proc it on you. Only one class have Spirit Blackhole, yet 5 classes have purify.
That is why I disagree that purify is not the most powerful proc.Apostasy - Raging Tide wrote: »Effing LOL is all I can say... b:cry b:chuckle try not ganking people with the proc and actually 1v1 them for best effect. AND... try punching in your TS cards if you are qq'ing about higher geared opponents then what you have. Thats all I got at 100 about R9... and what did those ganking R9's have to say... R9 or GTFO... eat your own pile on this one my friends b:pleased b:bye
You 1 v 1 people in NW and TW?Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
All Luck No Skillz PvPer: youtube.com/user/zsw0070 -
Zsw - Dreamweaver wrote: »
You 1 v 1 people in NW and TW?
Ive NEVER gone in in a group... I have thus far ONLY solo'ed NW and done just fine (and... Im not R9... yet)...
As far as TW goes... it is meant to be coordinated tactically and as an entire faction... so coordinate people that ought to be attacking the cause of your sob story properly and dont have anyone else attacking that target not told to do so. problem solved...
so TS card or gtfo b:kiss b:kiss b:bye b:laugh[SIGPIC][/SIGPIC]0 -
Zsw - Dreamweaver wrote: »Yes, it's not a class based ability, that's why its even worse. If it was a class based ability with cooldowns and must be timed, or even if it's like Arcane defense where it can only activate once every 25 seconds, then it wouldn't be half as bad.
I have to disagree with you that purify isn't the strongest proc. Yes, GoF is pretty powerful. However, its chance of activating does not increase as the number of people attacking you increases, while purify does. GoF does one thing, double damage at the cost of 5% hp, while purify does 3 - Purify, Increase Speed, Anti Stun with no cost. GoF can only activate if you're hitting someone, therefore, if you're locked down, it's useless. Purify can activate even if you're locked down, and is especially useful when you're locked down.
I don't know what kind of gears you have, but as you emphasized, buffs are extremely important. If you are using top tier gears as a cleric, you can get over 20k pdef and 97 defense level with 19k hp fully buffed. You most likely will not be getting 1 shot out of nowhere. But even if you do, it's not a consistent thing. Sins and BMs have to kite away from focus fires while seekers need to wait for skill cooldowns. All three risk getting locked down as well. Meanwhile, purify is not restrained by that.
Yes, Spirit blackhole is pretty powerful as well. If it truly proced every single hit, then I'd agree it should be nerfed. But you'd have to be pretty unlucky if you observe that it procs more than purify. I've had fights with Archers where it never proced throughout the entire fight. It is always possible to run away once you get purged. But its impractical to chase down someone who proced purify since they'd be running at 15m/s into the rest of their squad while being anti-stunned for 6 seconds. It also faces the same problem as GoF, that is, the archer must be able to hit you to proc. If they're being focused on, then they can't proc it on you. Only one class have Spirit Blackhole, yet 5 classes have purify.
That is why I disagree that purify is not the most powerful proc.
You 1 v 1 people in NW and TW?
Uhhh. You can get it on 2nd cast Nirvana Bows too. Technically any class can have it, however the only other class that could use it effectively would be an assassin, and even then it's situational.
I just wanted to point that out. b:chuckle
Can't add much, Purify's overpowered. I get that APS was hard to counter for arcanes and they wanted to put in a counter, but at end game there was more than enough defense to allow for the magic classes to tank it out a bit, even against Sins. Like I said before APS was never even close to being the the same league of OP as Purify Spell. Tone it way down or remove it, because as it stands it's just plain broken.[SIGPIC][/SIGPIC]
Thanks to the beautiful and talanted Zheii for the sigb:dirty
youtube.com/ZanryuPWI
youtube.com/ZanryuGaming
I read the forums naked.0 -
Apostasy - Raging Tide wrote: »try not ganking people with the proc and actually 1v1 them for best effecte
because controlling gank in mass PK is easy?...
You think because you are not in a squad with people in NW that no one else is hitting your target?
When have you ever seen someone say "no one attack that full JoSD R9R2 +12 caster except 1 person!" in TW?Apostasy - Raging Tide wrote: »Ive NEVER gone in in a group... I have thus far ONLY solo'ed NW and done just fine (and... Im not R9... yet)...
This is not 1v1.
Maybe if you actually did some PVP your opinion would be valid.
Unfortunately here it is just a load of POPPYCOCK AND BALDERDASH.[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
Apostasy - Raging Tide wrote: »Ive NEVER gone in in a group... I have thus far ONLY solo'ed NW and done just fine (and... Im not R9... yet)...
So in all the times you soloed NW, no one has ever attacked the same person as you?Apostasy - Raging Tide wrote: »As far as TW goes... it is meant to be coordinated tactically and as an entire faction... so coordinate people that ought to be attacking the cause of your sob story properly and dont have anyone else attacking that target not told to do so. problem solved...
I thought you just said people with purify should be 1v1ed?Apostasy - Raging Tide wrote: »so TS card or gtfo b:kiss b:kiss b:bye b:laugh
wtf is a TS cardZsw -104 Sage Assassin
TehZsw - 100 Demon Archer
All Luck No Skillz PvPer: youtube.com/user/zsw0070 -
Zanryu - Lothranis wrote: »Uhhh. You can get it on 2nd cast Nirvana Bows too. Technically any class can have it, however the only other class that could use it effectively would be an assassin, and even then it's situational.
I just wanted to point that out.Zanryu - Lothranis wrote: »Can't add much, Purify's overpowered. I get that APS was hard to counter for arcanes and they wanted to put in a counter, but at end game there was more than enough defense to allow for the magic classes to tank it out a bit, even against Sins. Like I said before APS was never even close to being the the same league of OP as Purify Spell. Tone it way down or remove it, because as it stands it's just plain broken.Bhavyy - Raging Tide wrote: »because controlling gank in mass PK is easy?...Bhavyy - Raging Tide wrote: »You think because you are not in a squad with people in NW that no one else is hitting your target?Zsw - Dreamweaver wrote: »So in all the times you soloed NW, no one has ever attacked the same person as you?Bhavyy - Raging Tide wrote: »When have you ever seen someone say "no one attack that full JoSD R9R2 +12 caster except 1 person!" in TW?Bhavyy - Raging Tide wrote: »This is not 1v1.Zsw - Dreamweaver wrote: »I thought you just said people with purify should be 1v1ed?Bhavyy - Raging Tide wrote: »Maybe if you actually did some PVP your opinion would be valid. Unfortunately here it is just a load of POPPYCOCK AND BALDERDASH.Zsw - Dreamweaver wrote: »wtf is a TS card[SIGPIC][/SIGPIC]0 -
Bwahahahhahha i can't wait to get R9R3 +12 DoTs(Don't even need JOSD Anymore because of purify if i can kite when i get purified in 3 hits then one shot everyone with +60 attack lvl sword.) All you sins going to die >:D0
-
Xaner - Dreamweaver wrote: »Bwahahahhahha i can't wait to get R9R3 +12 DoTs(Don't even need JOSD Anymore because of purify if i can kite when i get purified in 3 hits then one shot everyone with +60 attack lvl sword.) All you sins going to die >:D
Do eet! From the sounds of all the qq'ing about this proc, I think it just might work! b:victory b:pleased[SIGPIC][/SIGPIC]0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk