Purify Spell
Comments
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Apostasy - Raging Tide wrote: »And at first I thought you were one of the ones which could "see the light"... right up until you continued on...
Nah, but APS + Sleep + Stun (and in such a way whereas if you had proper genie skills and used them correctly, could null & void out an arcane's genie) to the point where there is no attacking back at all wasnt op at all. I dealt with it. (Granted, few melee types really know how to pull this off anyway from what I've seen, as you actually need to know how to accomplish this, but there are those that most certainly achieved this)
I never said such the coordination was easy, now did I? In TW this is possible given leaders whom know their **** and soldiers that know how to follow orders and think about why they are following them. In NW... you can sit back, let the other guy get killed and then go after them... And as an archer, you can even sit back pot shotting them without needing to get involved.
L
I never said that either, now did I? It is no wonder you are on here all QQ when you cant even read, let alone be capable of coordinating a squad or being coordinated with a squad to pull off a feat which takes more than just gang ganks on a target b:chuckle ...are these the same player just cranking out the same lines of garbage?
I would. Or I would sit back until I am the only one charging them, rather than running from them (which sounds like a good option for you in purify proc'd wep encounter situations)
Again, I NEVER said tw or nw was 1v1. Just omfgwow b:surrender But that doesnt mean you do not have the option of creating a 1v1 on such targets. You, a vici of all types on here QQ'in about arcane proc... lol... chances are, you have a half a dozen r9+ people in your squad in nw or tw. Either case, NW = wait for all others to get wiped before coordinated attack (if your squad is in there, the chances of another "op" squad to be in there are very unlikely, this should take, a few seconds to wait out). TW = I know vici can coordinate this type of attack, so its even easier to do here. PS : lol... You two are a perfect match
I have done plenty of PvP for over a year now. And maybe, MAYBE, you have no clue who I am (somehow I doubt that)... but my opinion is uneccessary... I'm not the one all b:cry on here about anything. YOU ARE. So just keep cranking out your outa BS to speak pew pew
TS = Tough ****. b:bye
Lol you're actually the stupidest person I've ever seen comment on forums.
Please just stop responding because nothing you've said here has any value or truth to it.
You clearly have shown you lack general knowledge of basic game mechanics and common sense.
Someone close this thread already before its invaded by other numbskulls or this cool decides to infect the brains of innocent new comers to the game with incorrect information and poor understandingyoutube.com/channel/UCm98dsMjVR1v8nalMaVElHg/videos?view=0&flow=grid0 -
Apostasy - Raging Tide wrote: »And at first I thought you were one of the ones which could "see the light"... right up until you continued on...
Only an Assassin gets much use out of the dex it would take to use one of those bows. Of course, you could always have a multi-class army to purge the living **** out of everyone in the world.
Nah, but APS + Sleep + Stun (and in such a way whereas if you had proper genie skills and used them correctly, could null & void out an arcane's genie) to the point where there is no attacking back at all wasnt op at all. I dealt with it. (Granted, few melee types really know how to pull this off anyway from what I've seen, as you actually need to know how to accomplish this, but there are those that most certainly achieved this)
That would require the melee user in question (obviously a sin, seeing as you mentioned sleep) to use genie skills and control skills in such a way that the Arcane can't break out. It requires proper planning, Purify Spell activates without any such planning and allows the Arcane to keep their genie at full energy. With absolutely no cost to them. Sure, in either scenario one person is unable to defend against the other, however one scenario requires timing and practice to pull off, the other doesn't. That's the difference between a high APS build and Purify Spell.
b:bye
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Apostasy - Raging Tide wrote: »And at first I thought you were one of the ones which could "see the light"... right up until you continued on...
I never said that either, now did I? It is no wonder you are on here all QQ when you cant even read, let alone be capable of coordinating a squad or being coordinated with a squad to pull off a feat which takes more than just gang ganks on a target b:chuckle ...are these the same player just cranking out the same lines of garbage?
True you did not say that word by word, but how else am I to take your statement?
First you say, "try not ganking people with the proc and actually 1v1 them for best effect"
Then you say, "I have thus far ONLY solo'ed NW and done just fine"
So you're saying that its best to 1 v 1 people and you do fine in NW. So I can only infer that in NW you must be the only person attacking, otherwise it's a gank and you can't be doing fine in NW.Apostasy - Raging Tide wrote: »
Again, I NEVER said tw or nw was 1v1. Just omfgwow b:surrender But that doesnt mean you do not have the option of creating a 1v1 on such targets. You, a vici of all types on here QQ'in about arcane proc... lol... chances are, you have a half a dozen r9+ people in your squad in nw or tw. Either case, NW = wait for all others to get wiped before coordinated attack (if your squad is in there, the chances of another "op" squad to be in there are very unlikely, this should take, a few seconds to wait out). TW = I know vici can coordinate this type of attack, so its even easier to do here. PS : lol... You two are a perfect match
Okay so TW and NW is not 1 v 1. But Purify proc is OP, and your solution is to 1 v 1 them. So am I to 1 v 1 them in TW and NW then?
Unless of course, you are now saying that the best way to take them down is by coordinated attack? But I thought just a few posts ago you were saying 1 v 1 is the best way?Apostasy - Raging Tide wrote: »Effing LOL is all I can say... b:cry b:chuckle try not ganking people with the proc and actually 1v1 them for best effect.Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
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Zanryu - Lothranis wrote: »Only stun/freeze removed, all other debuffs remain. No anti stun, no speed boost. Lower proc rate.
Nah. We do need the anti-stun, no offense. Removing the speed boost and lowering the proc rate somewhat would definitely be fine though.[SIGPIC][/SIGPIC]
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ISubtraction.
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One does not simply APS a R9rr arcane expecting no proc.
and yeah... sure... lower the proc rate... I had a sin triple sparking on me 2x before it procced... freagging catastrophe stinger aps sin...Allow me to impress upon you the severe mistake you have made...0 -
"Rtspet_troll" I think your name says it all, not to mention your anonymous avatar. The fact you even replied in such a manner tells me I must have struck a chord. As RTs "pet," perhaps we ought to have you neutered and spade, or just put to sleep to do everyone a favor.Zanryu - Lothranis wrote: »That would require the melee user in question (obviously a sin, seeing as you mentioned sleep) to use genie skills and control skills in such a way that the Arcane can't break out. It requires proper planning, Purify Spell activates without any such planning and allows the Arcane to keep their genie at full energy. With absolutely no cost to them. Sure, in either scenario one person is unable to defend against the other, however one scenario requires timing and practice to pull off, the other doesn't. That's the difference between a high APS build and Purify Spell.Zsw - Dreamweaver wrote: »True you did not say that word by word, but how else am I to take your statement? First you say, "try not ganking people with the proc and actually 1v1 them for best effect" Then you say, "I have thus far ONLY solo'ed NW and done just fine"
So you're saying that its best to 1 v 1 people and you do fine in NW. So I can only infer that in NW you must be the only person attacking, otherwise it's a gank and you can't be doing fine in NW.
1. I am quite used to people ganking in pvp no matter how op they are to whom they gank, and thus can see the issue with the purify proc in a general sense. Thus, the statement of "try not ganking, so eliminate the additional chances of setting the proc off. That actually means you would need to be equal in terms of gear OR in terms of skill to compensate for lack of gear to actually be able to achieve this, and I am guessing this is not the case."
2. I am simply stating that I have gone into NW solo every time thus far. I have absolutely been gang attacked myself, and have absolutely targeted the same opponent as my nation allies. I am not saying it is "best" on most occassions by any stretch. Squads that know each other in combat most certainly hold the advantage against most opponents. THIS AGAIN =>"try not ganking, so eliminate the additional chances of setting the proc off. That actually means you would need to be equal in terms of gear OR in terms of skill to compensate for lack of gear to actually be able to achieve this, and I am guessing this is not the case." The more people randomly **** up tactically verses a purify proc'd wep... the more chances of failing against that opponent which happens to be R9.3. That is not a good time to have such "oopses".
3. So your "inferring that in NW one must be the only person attacking, otherwise it's a gank and thus can not be doing fine in NW" is just... good grief b:cry .Zsw - Dreamweaver wrote: »Okay so TW and NW is not 1 v 1. But Purify proc is OP, and your solution is to 1 v 1 them. So am I to 1 v 1 them in TW and NW then?Zsw - Dreamweaver wrote: »Unless of course, you are now saying that the best way to take them down is by coordinated attack? But I thought just a few posts ago you were saying 1 v 1 is the best way?
And everyone thinks I am a fail psy, nab, and dumb as A Post... b:surrender it only makes one gag a little each time they try to comprehend how dumb those people really are. I can only hope they are trolling... or at least be happy for them, that they themselves can not see this. Ignorance most certainly must be bliss b:cute[SIGPIC][/SIGPIC]0 -
Eoria - Harshlands wrote: »Nah. We do need the anti-stun, no offense. Removing the speed boost and lowering the proc rate somewhat would definitely be fine though.
If it removes freeze and stun then no, you really don't. Procing anti stun every few seconds in group PvP is broken. Removing freeze/stun will allow you to still break stunlocks, but not be able to prevent another stun/freeze without having to do anything. I stand by what I suggested, no anti stun. And if it absolutely has to stay for whatever reason then make it one second.
OR
And here's another idea, give Melees a beefed up God of Frenzy. Higher chance than GoF to inflict 4x damage at the cost of 10% hp. If we can't lock an arcane then give us a chance to one shot them. Should not apply to Seekers or Assassins. b:cute[SIGPIC][/SIGPIC]
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Lol... They say dont feed the trolls...
(but I want my post count to 1000)Rtspet_troll - Raging Tide wrote: »Lol you're actually the stupidest person I've ever seen comment on forums.Rtspet_troll - Raging Tide wrote: »Please just stop responding because nothing you've said here has any value or truth to it.Rtspet_troll - Raging Tide wrote: »You clearly have shown you lack general knowledge of basic game mechanics and common sense.Rtspet_troll - Raging Tide wrote: »Someone close this thread already before its invaded by other numbskulls or this cool decides to infect the brains of innocent new comers to the game with incorrect information and poor understanding
All true to being a troll, a rather poor one. b:bye[SIGPIC][/SIGPIC]0 -
Apostasy - Raging Tide wrote: »Again, I can not stress this enough. Your "logic" is fatally flawed on how you are re-inventing what was stated.
1. I am quite used to people ganking in pvp no matter how op they are to whom they gank, and thus can see the issue with the purify proc in a general sense. Thus, the statement of "try not ganking, so eliminate the additional chances of setting the proc off. That actually means you would need to be equal in terms of gear OR in terms of skill to compensate for lack of gear to actually be able to achieve this, and I am guessing this is not the case."
2. I am simply stating that I have gone into NW solo every time thus far. I have absolutely been gang attacked myself, and have absolutely targeted the same opponent as my nation allies. I am not saying it is "best" on most occassions by any stretch. Squads that know each other in combat most certainly hold the advantage against most opponents. THIS AGAIN =>"try not ganking, so eliminate the additional chances of setting the proc off. That actually means you would need to be equal in terms of gear OR in terms of skill to compensate for lack of gear to actually be able to achieve this, and I am guessing this is not the case." The more people randomly **** up tactically verses a purify proc'd wep... the more chances of failing against that opponent which happens to be R9.3. That is not a good time to have such "oopses".
3. So your "inferring that in NW one must be the only person attacking, otherwise it's a gank and thus can not be doing fine in NW" is just... good grief b:cry .
Perhaps my logic is flawed, that is always a possibility. However, I personally think that it only appears flawed because I'm failing to understand your position on the subject matter. From my understanding, you are "pro-purify" and you want the proc to stay. However, your arguments contributes only reasons why it should go.
"you would need to be equal in terms of gear OR in terms of skill to compensate for lack of gear to actually be able to achieve this." This would make sense, if it applied for all classes. However, you can still kill a BM, Sin, Barb, Seeker and Archer by purely out numbering them. Yet you need to have equal gears to kill just one arcane. You need multiple people to not **** up just to kill one person.
So what is your reasons that arcanes should get this treatment to not die if people **** up while all the physical classes can still get overpowered by being out numbered?
Instead of coordinating to attack, you have to coordinate to NOT attack? So the only way to counter 40 full r9 third cast arcanes with full josd is to get 40 full r9 third casts to kill them solo? Or somehow coordinate in a way that you did not elaborate. Perhaps elaborate on what type of coordination can kill an arcane with purify proc?Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
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Zsw - Dreamweaver wrote: »From my understanding, you are "pro-purify" and you want the proc to stay. However, your arguments contributes only reasons why it should go.Zsw - Dreamweaver wrote: »"you would need to be equal in terms of gear OR in terms of skill to compensate for lack of gear to actually be able to achieve this." This would make sense, if it applied for all classes. However, you can still kill a BM, Sin, Barb, Seeker and Archer by purely out numbering them. Yet you need to have equal gears to kill just one arcane. You need multiple people to not **** up just to kill one person.Zsw - Dreamweaver wrote: »So what is your reasons that arcanes should get this treatment to not die if people **** up while all the physical classes can still get overpowered by being out numbered?
Instead of coordinating to attack, you have to coordinate to NOT attack? So the only way to counter 40 full r9 third cast arcanes with full josd is to get 40 full r9 third casts to kill them solo? Or somehow coordinate in a way that you did not elaborate. Perhaps elaborate on what type of coordination can kill an arcane with purify proc?
Reality is, Im on the potential of the upperhand if all this qq'in about this proc is actually true. In such the case... It should be fun having 80 VS 80 TW's with all arcane types b:victory[SIGPIC][/SIGPIC]0 -
Azunai - Raging Tide wrote: »One does not simply APS a R9rr arcane expecting no proc.
and yeah... sure... lower the proc rate... I had a sin triple sparking on me 2x before it procced... freagging catastrophe stinger aps sin...
Exactly!!!
I've gone over 100 hits without any purify proc.
Purify is FINE. Leave it alone.
If someone wants to discuss flag carrying and speed buffs, please do it in another thread.0 -
op has a very valid point. people that have those weapons, are most likely very well geared and hard to kill even without it. so when the flag-carrier is extremely well geared and equipped with a purify-weapon, it is almost impossible to stop him. even - or espeically with many weak attackers, who increase the chance of weapon to proc while not dealing any significant damage.
solution: the flag-carrier should have a slow, and fixed movement speed which is independent of genie, apoth, skills, buffs, or weapon-effects! this needs to be implemented as a fix for nation wars asap!
in pvp some caster classes actually needed balancing in their favor. latest expansion did a great job in that regard. other casters maybe became even more op with this purify-add. the frustration about the now more easy to obtain purify-add is understanable, it is a significant change in the gamedynamics. and ragarding to NW, i even share the frustration; hence my suggestion to fix it. but whining for a nerf at this point, where only the most 'rich' and thereby already op people have the latest gear, is pretty premature.
in endgame an archer can purge at any given moment, a sin will resist most of the things you throw at it, a seeker has gazillions of defense levels... those and others are pwi realities. a caster can get 'purify proc' anytime when attacked, is just another reality we have to adjust to. melee AND casters alike.gear and genies: mypers.pw/1.8/#145766
pan gu loves cash shoppers as much as he loathes pure farmers. that's why he cursed me with the lowest luck-index possible. my weapon needed 21 recasts for those meh adds, and the r9 ring refine ate over 10k mirages before i capitulated and orbed it from 0 to +11. you won this time pan gu! b:sad0 -
Apostasy - Raging Tide wrote: »Actually, I am just pro-"this is karma coming around"... and I just happen to possibly be on the upperhanded side of it finally...
Good point. I still have no sympathy for those on the receiving end of this. I like many others up and coming, simply began the game too late into it, with not enough money after spending thousands of dollars since march of 2010 in order to actually play catch up to an end game cap that gets upped higher and more expensive every year... I absolutely welcome this as the only opportunity to maybe bounce myself up a notch
Reality is, Im on the potential of the upperhand if all this qq'in about this proc is actually true. In such the case... It should be fun having 80 VS 80 TW's with all arcane types b:victory
I don't see how it's karma. It's not like psychics sucked before this. They were still pretty powerful once they reached end game due to massive soul force.
But meh, I guess I'm done. I'm trying to think of balance and enjoyment in this game as a whole, but you're caring about yourself only. In the end, you're probably not getting the upperhand in anything because this is most apparent in mass pvp, but seems like you prefer to solo.Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
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Zsw - Dreamweaver wrote: »I don't see how it's karma. It's not like psychics sucked before this. They were still pretty powerful once they reached end game due to massive soul force.
But meh, I guess I'm done. I'm trying to think of balance and enjoyment in this game as a whole, but you're caring about yourself only. In the end, you're probably not getting the upperhand in anything because this is most apparent in mass pvp, but seems like you prefer to solo.
Nah... not necessarily karma dealing with you... but me and a handful of people on my own server...
Balance was deleted upon rep sales in december of 2010 when r9 first got introduced... PW majorly screwed that up. I would love to see balance. Pw's idea of balance however is "uhoh, that class is at the bottom end of pecking order... lets give them this op thing..." "Oops... now that one is at the bottom end, lets give them this op thing.." and the cycle simply gets more and more down this rabbit hole. PW doesnt know the meaning of subtle increases in gears, you go from 20-30 + atk lvls and 10-20 + def lvls to like 100+ atk lvls and 60+ def lvls... and thats just the bonuses which do not include the effects on the gear pieces themselves...
And as far as i prefer... I prefer the whole bundle... the solo'ing, the grouping... pvp and pve... and i dont see pw really fixxing anything... its not like they are going to back track and nerf stuff, and they dont know how to look at what is there already and say : "here's the top end... lets place more stuff in from the bottom to everything inbetween, lets make the possibilities of variable builds for all the classes across the spectrum... lets introduce new content for everyone..." Best thing they introduced so far was NW and that really does cater to the top end... Given its random rewards however based on what nation you are in and how it places, you might be able to do quite well compared to anyone who is op compared to you.[SIGPIC][/SIGPIC]0 -
Apostasy - Raging Tide wrote: »Nah... not necessarily karma dealing with you... but me and a handful of people on my own server...
Balance was deleted upon rep sales in december of 2010 when r9 first got introduced... PW majorly screwed that up. I would love to see balance. Pw's idea of balance however is "uhoh, that class is at the bottom end of pecking order... lets give them this op thing..." "Oops... now that one is at the bottom end, lets give them this op thing.." and the cycle simply gets more and more down this rabbit hole. PW doesnt know the meaning of subtle increases in gears, you go from 20-30 + atk lvls and 10-20 + def lvls to like 100+ atk lvls and 60+ def lvls... and thats just the bonuses which do not include the effects on the gear pieces themselves...
And as far as i prefer... I prefer the whole bundle... the solo'ing, the grouping... pvp and pve... and i dont see pw really fixxing anything... its not like they are going to back track and nerf stuff, and they dont know how to look at what is there already and say : "here's the top end... lets place more stuff in from the bottom to everything inbetween, lets make the possibilities of variable builds for all the classes across the spectrum... lets introduce new content for everyone..." Best thing they introduced so far was NW and that really does cater to the top end... Given its random rewards however based on what nation you are in and how it places, you might be able to do quite well compared to anyone who is op compared to you.
When do us BMs get OP then?[SIGPIC][/SIGPIC]
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Zsw - Dreamweaver wrote: »I don't see how it's karma. It's not like psychics sucked before this. They were still pretty powerful once they reached end game due to massive soul force.
Psy, at high end, was already most broken class in game, period. It was actually amusing how R9 psy kept aggro off my sin, granted he was +12 with DoTs. My sin was one of those broken 5aps, G16 daggers +10. Sure, amounts spend on toons were on different worlds but point being, Psy dmg wasnt that horrible even in 1 target situation.
Because of the ridiculous soulforce, psy procced seal too often. resulting into being forced to use immunity before hitting, just to prevent from being sealed cause of self buff... Not to mention how psy can sit on WV, granting stupid defense levels, till they enter fight where they need dmg. Add psychic will into the mix and the sin was never going to be the favorite to win the fight.
Oh aps was broken, my encounters with my faction leader in NW, are bout 7-0 to me and she is R9 psy with JoSD +11-12 armors, depending on piece. Granted she isnt the best Psy, which she will freely admit herself. But aps was never close to what purify proc is. I have seen R999 psy win 20vs1 war, where there was my sin G16+11 and R9+12 sin trying to stop him. We managed, as a team of 20, stop him once I believe. Which pretty much reflects how broken it is. I can beat psy`s, as long as I have some advantage on personal skill if they dont have purify proc, add that and even adding massive gank the psy is favorite to win.
Give the best PK class most broken advantage ever released in this game and with the things that exist in this game, creating such a broken aspect was quite a achievement. The purify proc is something I could deal with but it`s the antistun and movement speed which completely break any balance with caster vs melee fight.Trolling Sid since So Hot0 -
WnbTank - Archosaur wrote: »Psy, at high end, was already most broken class in game, period. It was actually amusing how R9 psy kept aggro off my sin, granted he was +12 with DoTs. My sin was one of those broken 5aps, G16 daggers +10. Sure, amounts spend on toons were on different worlds but point being, Psy dmg wasnt that horrible even in 1 target situation.
Because of the ridiculous soulforce, psy procced seal too often. resulting into being forced to use immunity before hitting, just to prevent from being sealed cause of self buff... Not to mention how psy can sit on WV, granting stupid defense levels, till they enter fight where they need dmg. Add psychic will into the mix and the sin was never going to be the favorite to win the fight.
Oh aps was broken, my encounters with my faction leader in NW, are bout 7-0 to me and she is R9 psy with JoSD +11-12 armors, depending on piece. Granted she isnt the best Psy, which she will freely admit herself. But aps was never close to what purify proc is. I have seen R999 psy win 20vs1 war, where there was my sin G16+11 and R9+12 sin trying to stop him. We managed, as a team of 20, stop him once I believe. Which pretty much reflects how broken it is. I can beat psy`s, as long as I have some advantage on personal skill if they dont have purify proc, add that and even adding massive gank the psy is favorite to win.
Give the best PK class most broken advantage ever released in this game and with the things that exist in this game, creating such a broken aspect was quite a achievement. The purify proc is something I could deal with but it`s the antistun and movement speed which completely break any balance with caster vs melee fight.
If the psy sits in def voodoo for sure but 20 ppl on 1 psy will kill it unless all 20 have on tt90 lol. A psy needs to switch to atk voodoo to hit crazy hard and when it does.. Pop an IG and auto attack0 -
1v1 the class indeed is beyond broken, but 3 r9 bows on it bye bye0
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ArmaniEx - Harshlands wrote: »If the psy sits in def voodoo for sure but 20 ppl on 1 psy will kill it unless all 20 have on tt90 lol. A psy needs to switch to atk voodoo to hit crazy hard and when it does.. Pop an IG and auto attack
It`s a lot bout not being able to lock the target down = you get only few odd hits on it before it moves from your range. And when psy runs with charger orb = most of the defense is split everywhere. The problem with IG is that your not gonna get many hits on psy as the proc doesnt only purify but makes psy immune to stuns/movement debuffs. It`s ultimately pointless to IG offensively as you cant get hits on purify proc ppl. In NW the proc plays even bigger part as there is those TT90 weps you mention, they make sure psy has antistun procced pretty much constantly if it`s carrying flag.Trolling Sid since So Hot0 -
there's nothing wrong with how often purify procs. it is a very powerful ability but keep in mind it is a r9rr weapon, and in most cases the wielder isn't supposed to be exactly easy to kill.
it makes a huge difference from any non-purify spell weapon, but only to give low defense mages a slight chance in surviving against aps people. i think being able to attack 5 times per second is already a bit OP, considering how 5.0 g16 sins and BMs can outDD pretty much anyone is not aps.
like runemine said, you cant always rely on your aps. sins have skills and combos just like other classes do. learn to use them. if you are one of those stealth+headhunt+attacking blindly people, you have already earned your fruits of labor by killing most mages equally or better geared than you. try something else, and learn to do what non-blindly attacking players actually had to learn.
i do agree that purify spell is very powerful, but it does not in ANY way give mages too much of an advantage, because it has its own weaknesses.the loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.0 -
Elanxu - Dreamweaver wrote: »there's nothing wrong with how often purify procs. it is a very powerful ability but keep in mind it is a r9rr weapon, and in most cases the wielder isn't supposed to be exactly easy to kill.
it makes a huge difference from any non-purify spell weapon, but only to give low defense mages a slight chance in surviving against aps people. i think being able to attack 5 times per second is already a bit OP, considering how 5.0 g16 sins and BMs can outDD pretty much anyone is not aps.
like runemine said, you cant always rely on your aps. sins have skills and combos just like other classes do. learn to use them. if you are one of those stealth+headhunt+attacking blindly people, you have already earned your fruits of labor by killing most mages equally or better geared than you. try something else, and learn to do what non-blindly attacking players actually had to learn.
i do agree that purify spell is very powerful, but it does not in ANY way give mages too much of an advantage, because it has its own weaknesses.
Really? There's nothing wrong with something that purifies all debuffs, gives anti stun, and gives max speed for 6 seconds procing as often as it does? Nothing at all? You're dense, stupid, ignorant, or all three.
If you have R9 in the first place you cease to be an easy kill unless you can't refine, but if you have R9 then you certainly have the money to at least go full +5, which is MORE than sufficient for taking on most high APS users, unless you're dealing with +10/12 G16, which you shouldn't be fighting with such low refines anyway. 5 hits a second at 500-1k per hit, while being able to purify from those hits, isn't that bad when an R9 recast Arcane can pull off 4k hits with one spell.
Arcanes have a large amount of potential to hit incredibly hard, combine that with high defense at end game, combine that with Purify Spell. What do you get? Something on a whole other level of OP compared to even R9R3 DoT 5APS Assassins.
Mages already have an advantage in that they can hit you from 28 meters away. Hard. I'm all for reducing the effectiveness of APS, which is what this was obviously intended to do, but given such a powerful proc for NO cost is borderline **** on PWE's part. Whoever thought that up should have been fired on the spot. APS was an oversight, Purify Spell was a lazy and overpowered fix to a problem that wasn't even a problem at pure end game. Because at that point, equally geared people fighting comes down to skill more than "hurr durr I aps u auto win cuz aps broken"
Nope. That's not how it goes down with that kind of gear.
If you guys get Purify Spell then Melee users need some sort of buff, because unless we can miraculously one shot you on a perfectly timed zerk crit (more miraculous now that our debuffs are so easily purified) then we really can't kill you. End of story.
Perhaps Modify Barb and BM R9 to an updated GoF. Seekers have already had plenty of buffs, no clue what could be done to their R9 or Sin's R9 that wouldn't make them just as broken as Arcanes are now. In any case, something needs to be done to bring some balance to the game, not make one side broken while the other struggles to keep up.
Anyone that believes Purify Spell is a good addition is blind to what a game should be like and should uninstall due to sheer stupidity.
imadbro.[SIGPIC][/SIGPIC]
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Is it me or has this turned from a suggestion to a way to hold all the QQs in one post (On this subject). *Waits for all the haters*101 Blademaster(Pro/Fail 4.0 BM with 11k base HP+G16(+10))
100 Seeker(The Vortex Beast)
86 Assassin(Solo king)
76 Archer(Squishy Nuker)
72 Cleric(Horrible healer)
67 Barb(Buff baby)
61 Wizard(King Aoe)
37 Mystic(Fun project)0 -
Zanryu - Lothranis wrote: »"something needs to be done to bring some balance to the game, not make one side broken while the other struggles to keep up."
This sounds like the last two years+ of my pw experience... and Im quite sure that same experience is shared by all the non-r9s for the last year or two... join the club b:victory[SIGPIC][/SIGPIC]0 -
Apostasy - Raging Tide wrote: »This sounds like the last two years+ of my pw experience... and Im quite sure that same experience is shared by all the non-r9s for the last year or two... join the club b:victory
Generally if you're dying to someone without putting up a fight it's because you suck or they massively out-gear you. To be honest most cases of "omfgapsishax" were exactly that, undergeared people getting facerolled. A good set of APS gear is far more castly than a set of R8. When the gear of both people is about even, APS loses a lot of its effectiveness, unless you're a fish. Unless you're at end game, then even fishies can be taken on as an Arcane, especially an arcane of your class. Just sayin'.[SIGPIC][/SIGPIC]
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Zanryu - Lothranis wrote: »Really? There's nothing wrong with something that purifies all debuffs, gives anti stun, and gives max speed for 6 seconds procing as often as it does? Nothing at all? You're dense, stupid, ignorant, or all three.
If you have R9 in the first place you cease to be an easy kill unless you can't refine, but if you have R9 then you certainly have the money to at least go full +5, which is MORE than sufficient for taking on most high APS users, unless you're dealing with +10/12 G16, which you shouldn't be fighting with such low refines anyway. 5 hits a second at 500-1k per hit, while being able to purify from those hits, isn't that bad when an R9 recast Arcane can pull off 4k hits with one spell.
Arcanes have a large amount of potential to hit incredibly hard, combine that with high defense at end game, combine that with Purify Spell. What do you get? Something on a whole other level of OP compared to even R9R3 DoT 5APS Assassins.
Mages already have an advantage in that they can hit you from 28 meters away. Hard. I'm all for reducing the effectiveness of APS, which is what this was obviously intended to do, but given such a powerful proc for NO cost is borderline **** on PWE's part. Whoever thought that up should have been fired on the spot. APS was an oversight, Purify Spell was a lazy and overpowered fix to a problem that wasn't even a problem at pure end game. Because at that point, equally geared people fighting comes down to skill more than "hurr durr I aps u auto win cuz aps broken"
Nope. That's not how it goes down with that kind of gear.
If you guys get Purify Spell then Melee users need some sort of buff, because unless we can miraculously one shot you on a perfectly timed zerk crit (more miraculous now that our debuffs are so easily purified) then we really can't kill you. End of story.
Perhaps Modify Barb and BM R9 to an updated GoF. Seekers have already had plenty of buffs, no clue what could be done to their R9 or Sin's R9 that wouldn't make them just as broken as Arcanes are now. In any case, something needs to be done to bring some balance to the game, not make one side broken while the other struggles to keep up.
Anyone that believes Purify Spell is a good addition is blind to what a game should be like and should uninstall due to sheer stupidity.
imadbro.
mate, as powerful as the purify buffs is, a lot of mages still die in 1v1 vs melee people. and like i said, it does have weaknesses that i can think of. so yes purify spell can be very powerful, but in actuality its proc rate is about 1/10 to about 1/8. this gives you roughly 7-9 shots at the mage on average before they have a chance to use the purify to run away. ofc, sometimes the mage gets lucky and gets a proc on the first try, while on other times, they get hit over 15times before anything happens. if you are not using aps, i think 7-9 shots is a good number of attempts to kill someone, especially if you are of equal caliber gear.the loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.0 -
Elanxu - Dreamweaver wrote: »mate, as powerful as the purify buffs is, a lot of mages still die in 1v1 vs melee people. and like i said, it does have weaknesses that i can think of. so yes purify spell can be very powerful, but in actuality its proc rate is about 1/10 to about 1/8. this gives you roughly 7-9 shots at the mage on average before they have a chance to use the purify to run away. ofc, sometimes the mage gets lucky and gets a proc on the first try, while on other times, they get hit over 15times before anything happens. if you are not using aps, i think 7-9 shots is a good number of attempts to kill someone, especially if you are of equal caliber gear.
Let`s discount mass PK off the bet then as little you said has any value there. In mass PK environment there is bound to be more than enough undergeared players compared to R999 = ultimately perma antistun.
And you seem to be clueless how beefy some casters clases are. I remember double sparking on R9 wizzie, which didnt have that high refines when I still was using R8+10 daggers. I hit, with crit buff, for 1k crits. Which w/o demon spark is 3 hits a second, max. 50% crit rate it`s maybe 2k dmg/second. And honestly, if you allow yourself being caught with demon spark, when you have warning of 3s red lights, you really deserve to die.
For sin to lock target long enough for 7 attacks, skillspamming, sin has to extend everything and caster has to be pretty terrible or w/o genie at all. And 7 hits, unless caster is w/o buffs or selfbuffed, max. It really isnt enough to drop any decently geared caster w/o getting lucky on zerks and crits. After the first combo is down, sin will stealth, whether target is dead or not. Well smart one will, unless one outgears target massively.
At any time caster can break the lock and just walk away, never using anything. Like seriously, gear that only requires you to push movement key while equally geared opponent uses everything they can lock you down? Oh, yeah, telestun. No wait, caster got antistun, durr. If you dont consider gear, where literally all you gotta do is push movement key(to not die), not broken, I have to ask when you got hit on the head?Trolling Sid since So Hot0 -
Elanxu - Dreamweaver wrote: »mate, as powerful as the purify buffs is, a lot of mages still die in 1v1 vs melee people. and like i said, it does have weaknesses that i can think of. so yes purify spell can be very powerful, but in actuality its proc rate is about 1/10 to about 1/8. this gives you roughly 7-9 shots at the mage on average before they have a chance to use the purify to run away. ofc, sometimes the mage gets lucky and gets a proc on the first try, while on other times, they get hit over 15times before anything happens. if you are not using aps, i think 7-9 shots is a good number of attempts to kill someone, especially if you are of equal caliber gear.
You keep saying it has weaknesses but you never elaborate on it. Could you please elaborate on what the weakness of purify spell is? Or are you saying that it's proc rate being 1/8 is a weakness? End game arcanes can easily tank 9 hits. Especially if there are weaker players hitting them at the same time.Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
All Luck No Skillz PvPer: youtube.com/user/zsw0070 -
Elanxu - Dreamweaver wrote: »mate, as powerful as the purify buffs is, a lot of mages still die in 1v1 vs melee people. and like i said, it does have weaknesses that i can think of. so yes purify spell can be very powerful, but in actuality its proc rate is about 1/10 to about 1/8. this gives you roughly 7-9 shots at the mage on average before they have a chance to use the purify to run away. ofc, sometimes the mage gets lucky and gets a proc on the first try, while on other times, they get hit over 15times before anything happens. if you are not using aps, i think 7-9 shots is a good number of attempts to kill someone, especially if you are of equal caliber gear.
So, what exactly is preventing the Arcane from using their genie and class skills to break the lock? If Purify Spell was literally the only thing they had capable of breaking stuns then MAYBE it would be okay, and even then it would have to be watered down massively. That's just the level of overpowered it's on. Arcanes have access to Badge of Courage, Fortify, Expel, Domain, and various class skills that can stun, seal, or sleep a melee. All without needing Purify Spell. You throw that into the mix and 1v1 casters can be quite troublesome once you're geared up, especially in a group PvP environment where there are lesser geared people contributing to procing their weapon.
There's no way to justify Purify Spell other than "OMGARCANENEEDITCUZSTUNS!!!!!" which, honestly, when you hit end game that's just not true. They're already able to tank quite a few hits and counter pretty effectively if they know what they're doing. Purify Spell is overpowered and as it stands there's no argument out there that can prove otherwise. The only people that think it's a good thing to have are the ones that are upset about high APS users ruling the pk playground because they didn't have the gear or skill to compete so they believed it to be massively overpowered when it was perfectly counterable as long as you knew how to play.[SIGPIC][/SIGPIC]
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Zsw - Dreamweaver wrote: »You keep saying it has weaknesses but you never elaborate on it. Could you please elaborate on what the weakness of purify spell is? Or are you saying that it's proc rate being 1/8 is a weakness? End game arcanes can easily tank 9 hits. Especially if there are weaker players hitting them at the same time.
So... don't have the weak people hitting the R9.3 geared person? If someone has an ability that procs based on # of hits, you want only the strongest people hitting them.
It's kinda like why I don't attack psys. Cuz I hate getting sealed for 5 seconds.
Purify itself isn't really weak, except that it is random. Sometimes you expect a proc and don't get one and thus find yourself dead. But that is one weakness. You get dependent on something that may never occur.
Oh and another weakness is purify proc can be PURGED. I've gotten my anti-stun/speed buff multiple times and had an archer shoot me and purge it away before I could take 2 steps.
Oh and from a cleric perspective... it gives two very useful abilities that clerics do not have access too (without a genie.) Every other class has anti-stuns and speed buffs or some sort. Clerics have neither. While I can't speak for psys or wizards and whatnot, I can say purify is a VERY welcome addition as a cleric player.0 -
Zanryu - Lothranis wrote: »So, what exactly is preventing the Arcane from using their genie and class skills to break the lock?
So wait...
As a cleric, who has no native run skills, no anti-stun... no stun of my own...
I'm expected to be pro, and have to use my genie to gain access to skills that every other class has NATIVELY!?
You're a BM. You can anti stun. You can run fast. You can stun others. All without using a genie. All stuff a cleric cannot do without their genie. Purify balances this out a little, and gives at least a CHANCE to proc, before I'm dead while stunned the ENTIRE time.0
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