Nation war and needed changes
Comments
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BringinDeath - Archosaur wrote: »but isn't the whole point of Nation wars about team work instead of just being greedy & trying to get as many tokens as possible? ( there again, that's the whole point of some people )
Also maybe you could make new friends making a squadb:victory
It's a farming instance, not a picnic or a football game.We will add r9 they said... it will be fun they said...0 -
LosTEscape - Lost City wrote: »It's a farming instance, not a picnic or a football game.
Oh my mistake, i guess teamwork is nothing any more. It's all about greed
Thanks for clearing that up for me0 -
LosTEscape - Lost City wrote: »It's a farming instance, not a picnic or a football game.
if it was a farming instance than they should of made it like either warsong, nirvana, or tt. nation wars is not a farming instance its an event where players of each server get to enjoy the thrill of pvp combat. if its only a farming instance than your probably nothing more than a greedy monkey who doesnt think that nation wars should be enjoyed by players from lvl 60-100. the most recommended lvl to be in nation wars now is more than likely be lvl 80-85+. if you and some of the other dipso weirdos dont want to have lower lvl players to have the fun to be in a pvp related event, then i suggest you go do nirvy runs by yourself. see how much fun you can get out of it.The Sure Shot that Flies Straight
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Working together is what makes your nation win battles. The more u win, the more contribution and tokens u get.
So in the end, if you are greedy, better work in team.[SIGPIC][/SIGPIC]0 -
always i enter solo in nw coz is hard to move in squad to fight in the same territorys0
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Lol, i don't see how lower levels can actually enjoy NW, even the lvl 100+ with **** gear. Getting 1 shot... When I see them, I just hit one skill, and select next person. 95% of the time, they are dead.0
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Maelael - Heavens Tear wrote: »1. You can't fix stupid.
You can totally fix stupid... just watch them die or kill them yourself.
People need to realize the following points.
1. There will always be someone/something better then you. For the TTs... its r9s. For the 3rd stage r9... its that 2 +12 r9s that know how to nuke you for all your worth.
2. R9s are more or less evenly spreaded out. If you are getting killed in one nation by another nation's r9... for whatever reason if you manage to switch nations you will still be getting killed by r9s. The whatever stage r9s are spread out evenly. Last weekend being in dark, I ran into 3rd cast in frost and another 3rd cast in flame.
3. Squad before or not... I will squad with r9s. I am +12 and went into war with +12 squad and also went in alone. Even when I went in alone... I manage to join +12 squads.
4. Do not expect me to help you defend/carry the flag. Seriously dude... if you are that tt90 cleric digging the flag while I am standing 2 meters away. There is no point in even trying to defend when a gently breeze of the wind will kill you. I am just going to have fun with pk until you die and the flag respawns.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
I think you missed the point of that Kiyo...but thats okaypwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f50
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Kiyoshi - Heavens Tear wrote: »Seriously dude... if you are that tt90 cleric digging the flag while I am standing 2 meters away. There is no point in even trying to defend when a gently breeze of the wind will kill you. I am just going to have fun with pk until you die and the flag respawns.
I was a tt90 cleric and i didn't get killed that badly, wing shelled, apo pots,WoP, Guardian Light ..carried the flag a few times successfully to the end too b:bye[SIGPIC][/SIGPIC] Move along..move along0 -
CandyCorn - Raging Tide wrote: »I was a tt90 cleric and i didn't get killed that badly, wing shelled, apo pots,WoP, Guardian Light ..carried the flag a few times successfully to the end too b:bye[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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MiniST - Sanctuary wrote: »Lol, i don't see how lower levels can actually enjoy NW, even the lvl 100+ with **** gear. Getting 1 shot... When I see them, I just hit one skill, and select next person. 95% of the time, they are dead.
my main is a r9 seeker,not this sin 990 -
People to in with **** gear into a pk instance and expect to do well and qq when they don't because the reward is raps and cannies which everyone needs.
I'm sorry but the rate at which t3 players are being created is much faster than the rate of recast r9 players is.
Hurry up and shard your gear and refine properly and get your economic priorities in order.
To many noobs spending so much money on fad items like a ring or engraving of necklace without taking into consideration how else that money could be spent more efficiently to improve survivability.
I mean don't get me wrong ... It's just really boring for an r9r player in some of the nation wars I go into just 1 shifting everything and the only battles I remember being good is when the other team had the gear to compete[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
so like two or so months have passed and since then one nation alwasy seem to do teh poorest.
its the nation every other nation get points and land from FLAME nation in lost city.
if that is not a bug to have a nation that loses every singel time.
i cant see the randomnes in it losing or having the worst player possible each time.
so as for bug or glitches i think it have merit to be looked at.
light sometimes loses land and then re new its str just like that but flame never.
please look into why this happen nw is fun but only cos its sopused to be random.0 -
KingClawX - Lost City wrote: »please look into why this happen nw is fun but only cos its sopused to be random.
It isn't truly "random". Nations are assembled according to a calculation. One nation loosing each week, Fuzzy can assure you, has nothing at all to do with how nations are assembled at the begining of the event.0 -
Bhavyy - Raging Tide wrote: »People to in with **** gear into a pk instance and expect to do well and qq when they don't because the reward is raps and cannies which everyone needs.
I'm sorry but the rate at which t3 players are being created is much faster than the rate of recast r9 players is.
Hurry up and shard your gear and refine properly and get your economic priorities in order.
To many noobs spending so much money on fad items like a ring or engraving of necklace without taking into consideration how else that money could be spent more efficiently to improve survivability.
I mean don't get me wrong ... It's just really boring for an r9r player in some of the nation wars I go into just 1 shifting everything and the only battles I remember being good is when the other team had the gear to compete
so wait ur complaing that ur gear is so op you end up one shooting everyone in sight.
lol r9 mentallity is a sad sight.
maybe if u was not r9 and go just nv 3rd cast like everyone else u find it more of a fair fight.
when i see a r9 player i think two thinks one is he is one player who wana fight the strongest player in game or B with stronger gear own weaker players.
if you are A dont complain about how poor ppl gear themself and aim to kill ur oponents stronger players otherwise ur gear is pretty useless and ur just a sht player cos of it.0 -
It isn't truly "random". Nations are assembled according to a calculation. One nation loosing each week, Fuzzy can assure you, has nothing at all to do with how nations are assembled at the begining of the event.
i dont mind the loosing each weak as long as its not teh same faction every week.
why u think flame have a nick name alredy as teh worst nation in lost and seem ht have same thing.
ur calculation sucks then cos i did not see a singel r9 on flame maps i was on at all.
fix the damn thing alredy as its useless as it stand atm0 -
Flame is always in last place and by a big difference, like today, every nation was 100+ points in front of flame.
Its not like flame had the worst payers, i saw lots of top guild players like ***_***_in.
This happens too often to be just a bad luck thing.We will add r9 they said... it will be fun they said...0 -
KingClawX - Lost City wrote: »fix the damn thing alredy as its useless as it stand atm
When issue isn't broken, bother the GM's Fuzzy will not.0 -
LosTEscape - Lost City wrote: »Flame is always in last place and by a big difference, like today, every nation was 100+ points in front of flame.
Its not like flame had the worst payers, i saw lots of top guild players like ***_***_in.
This happens too often to be just a bad luck thing.
only fuzzy defend this system of random calculation of a joke of a system cos when same land get last every week that should tell you something.
we in lost have many sesoned tw players but seem non land in flame or just to few wish make this a big issue.
*** *** in is great from what i heard but he is not moooo or wishes.
maybe these player paid of gm to make it so they always land on same land cos otherwise i cant get why flame loses every week.
end of rant0 -
KingClawX - Lost City wrote: »only fuzzy defend this system of random calculation of a joke of a system cos when same land get last every week that should tell you something.
When it only seems to be occuring on one server, Fuzzy aside, that should be your 1st clue it isn't a problem with the algorithm but with the folks that end up in said nation on any given server....0 -
When it only seems to be occuring on one server, Fuzzy aside, that should be your 1st clue it isn't a problem with the algorithm but with the folks that end up in said nation on any given server....
actualy it happens on sanctuary a lot too
i think it has something to do with how the squads are split betwen nations, but i have no idea of how it works0 -
As far as map locking goes if anyone has the winning nations credits it would be much helpful. Need it for all servers. This info can also help with figuring out token distribution and such. http://pwi-forum.perfectworld.com/showthread.php?t=15426210
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LosTEscape - Lost City wrote: »Flame is always in last place and by a big difference, like today, every nation was 100+ points in front of flame.
Its not like flame had the worst payers, i saw lots of top guild players like ***_***_in.
This happens too often to be just a bad luck thing.
Flame seems to repeatedly do terrible. I'm not sure if the map is somehow set against them or they get a bad distribution of squads or it really is bad luck or what, but it's true it happens rather often.0 -
WEll as far as the randomness and map locking last night I got into dark with my squad and we repeatedly won battles got 12.5k and 246 tokens dark owned half the map for pretty much the whole war and the winning score was something like dark 280ish frost in the 210-220s flame and light were both barely to 200. So the whole randomness of the nations is off by quite a bit i would say.0
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Alondark - Heavens Tear wrote: »WEll as far as the randomness and map locking last night I got into dark with my squad and we repeatedly won battles got 12.5k and 246 tokens dark owned half the map for pretty much the whole war and the winning score was something like dark 280ish frost in the 210-220s flame and light were both barely to 200. So the whole randomness of the nations is off by quite a bit i would say.
flame got some nice gears and was actually winning against dark in the beginning. I went in squadless and was thrown in to the first battle against flame with a bunch of fodders... didn't stand a chance. too bad when i got some r9 reinforcements flame's nice gears doesn't account for much.
the gears as far as i can tell are spreaded out evenly. on ht... i notice usually the losing or the running up loser nation got a particular r9 squad. you may call it coincidence... i just hope i don't get random in to a nation with them.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
First I have to agree with the squads thing being changed, the opening post has a good point. I know for a fact that on my server people world chat for other R9 and better members to make squads. I think allowing people to enter alone then squad in their home bases would randomize where all the more OP player are on the map. I have to admit from a faction point I will miss making a squad with my faction. But, I still for the fairness sake of the event think that a random factor should be added, this should make NW much more fun for everyone.
Also, why in the world is there only ONE exit point! Of all the things I think need to change that is the main one. The lag and crashing in North Arch do to everyone exiting in one spot is just unacceptable. With everyone exiting in one place and that place being where the only NW forges are well what happens is no surprise, is it? Whoever planned that really was not thinking. Here is my suggestion, you exit where you enter NW, this would help a lot with all the masses being in one spot at the end of a NW. Also my I suggest adding forges to other starter cities? Or even in Morai.0 -
reading through theses posts has been tiring but useful, i have seen players moaning saying lower lvls 70-90 shouldnt be allowed into NW- well tough luck PWI allowed all players 60 an up to come in, yeah theyre 1 shot bait but what gives u high lvl r9ers/NV3rds the right to knock them, just because you got ur gear...
Then how about this why doesnt PWI introduce a NW cap limit lvl 60 to say lvl90, i can hear the qqing already because omg there would be an instance where r9r3 or Nirv wouldnt be used.
howabout letting the lowbies farm for their cannies and raps, to either sell or store so they can make their gears, sure they dont need them now but its not like you lvl100+ cant run NV if ur desperate b:chuckle, or buy the lowbies cannies an raps and help them make money, stop being so self centred and self obsorbed...
edited to add: totally agree with ya Velra 1 exit point is just annoying, crashing before during and after NW get really tiresome, how many people have crashed while making up their supply tokens because there is only one damn forge... COME ON PWI fix the damn thing0 -
ok this is complete rubbish , i have tons of points move to another land that is in war , i get there the battle is over in 3 seconds and i loose all my points ?. and base lock ups ? , people don't know how to stay with a squad , most run off an solo. the NW system needs to be re done , im sick of loosing points because OTHERS dont know how to play properly . Nation wars is nothing but a big sand box for R9s to kick sand around at other players, its a complete waste of time.0
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You know i am a squishie 87 archer and i went to my first NW couple weeks ago. I dont mind dying (cuz thats what archers do lol) but there are things about NW that made me not want to go back. First i never had a chance to get the layout of how to get where and where the flag was. I think i asked 20 times where the flag was we were suppose to get. By reading this thread i learned it spawns in different places. There was no time to "learn" anything.
The main reason i will never go back is spawn killing noobs. I realize that archers are prolly easy prey to spawn kill but i was spawn killed MANY times in a row AFTER NW was over. i am suprised my client didnt crash as it loaded repeatedly There needs to be a safe zone within the battle grounds. Its not fair for new NW players that dont know the game to never get a chance to join the fun without being killed by an r9 sin every 10 seconds. It really put me off.Physically Disabled Gamer ~ I play with nerve damage and loss of motor skills in my whole body which makes it a bit harder to play the game. Yet I have fun and love to make friends.
P.S. If a video game makes you rage it might be time to uninstall it. ~ IJS. b:bye0 -
Amy_Acer - Heavens Tear wrote: »You know i am a squishie 87 archer and i went to my first NW couple weeks ago. I dont mind dying (cuz thats what archers do lol) but there are things about NW that made me not want to go back. First i never had a chance to get the layout of how to get where and where the flag was. I think i asked 20 times where the flag was we were suppose to get. By reading this thread i learned it spawns in different places. There was no time to "learn" anything.
The main reason i will never go back is spawn killing noobs. I realize that archers are prolly easy prey to spawn kill but i was spawn killed MANY times in a row AFTER NW was over. i am suprised my client didnt crash as it loaded repeatedly There needs to be a safe zone within the battle grounds. Its not fair for new NW players that dont know the game to never get a chance to join the fun without being killed by an r9 sin every 10 seconds. It really put me off.
Research on the pwpedia and in the forums before hand or aim for wars where it's a lopsided fight (1 vs 20) and use that time to explore. Others probably wont teach you because while they're teach you they're losing out on attacking/defending and contribution so essentially you're costing them coin. Basically, gotta pay to learn and gain experience. NW and its rewards aren't just handed to you. I think you're penalizing the nw for your lack of knowledge against it.
You start with 15? seconds of invulnerability at spawn point. Its very difficult to be spawn killed as you get the first stun and first attacks while they can do nothing to you. In that 15 seconds you can also just run away to some place beyond spawn point. Best solution of course is to not get locked into the 1/3 of the map where your side spawns. And I go for archers less because they're easy prey but more because they're pain in the *** dd's that I don't want attacking me. I tend to go for clerics, venos, psys, and archers first. Cleric's because of their control skill and they can heal someone else I'm fighting, venos because they purge, psys because they aoe stun and hit hard, and archers because they're physical and magical ranged dd's that have alot of control skills. Don't like being a threat in pk, pick another class that people are more likely to ignore.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
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