Nation War Math Thread
Magnanimous_ - Heavens Tear
Posts: 384 Arc User
If you are having issues of getting zero tokens even for having been in NW.... (updated)
Magnanimous_ - Heavens Tear wrote: »All you need to have, is to accumulate 5mins of 'Fighting Time'
At the end of the battle, when the victory or defeat message is displayed. Open the map window by pressing 'm'. Look of the top right to check of "Fighting Time" count (NOT Battlefield Time). Whatever the timer displays after hitting the refresh buttons, that's all you will get.
That timer, "Fighting Time", is the one and ONLY thing that you need to keep track of during the entire nation war.
Amount of credit is completely irrelevant.
Winning or losing nation is completely irrelevant.
Class is completely irrelevant.
Kills is completely irrelevant.
Wherever you leave early or join nw late is irrelevant.
Sexual orientation is completely irrelevant.
Apple or Orange is completely irrelevant.
Wherever you like hugs from behind or not is completely irrelevant.
Wherever you are from Narnia or from Westeros is completely irrelevant.
Winning one battle is.. erm.. relevant. But its only one win in 2hrs!
If you are keeping track of the timer and still dont reach the 5mins of fighting time when there is still 20 mins to go for nation war,
(i) go to bridge battle and smack the towers
(ii) or go to a capture the flag battle and smack the npc
for cheap-as$ fighting time.
The battle has to end before the end of nw for the fighting time to count.
[SIGPIC][/SIGPIC]
Post edited by Magnanimous_ - Heavens Tear on
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Comments
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Announcements(for 2014, onwards):
1. The following guide below is the original Nation War Math Guide (made shortly after the release of Nation War feature, in the Sirens of War expansion, at the end of 2012).
2. This is guide is NOT updated for any changes that came after the initial release of Nation War (especially after Crystal Contest and Bridge Battle was added).
3. I have currently no intentions to update it.
Nation War Math Thread
Disclaimer: This is a math thread to discuss its implications and strategies. This is NOT a thread on how to play your class.
95% of the content of this thread is guaranteed to be accurate to the extent of the data provided.
Most Data was gathered from available youtube footage (most from regular pwi youtubers except skai because he tends to hide his chat window...), friends, faction, server-wide surveys from HT, pwcn posts, aster and other forum users.
Warning: Trolls will be d***-slapped in the face and their kids will be sold to fund my R9.
Chapter 1: Personal Credits per instance:
Personal credits is always a 'fraction' of the 'total available credits'
This fraction depends on (i) ranking and (ii) number of people in the same team (higher ranking = bigger share of the credits) (more people on the same team = smaller personal share of the total available credits)
How to get higher Ranking?
1. Deal damage
2. Receive damage
3. Kill People!
You simply have to perform than others in the same instance to get higher ranking. (Other stuff like healing, etc... have NOT been confirmed to get higher rankings).
Parameters which inflate the 'Total Available Credits' (for the entire team):
1. Final Battle Score & Duration
(In empty instances 20 v/s 0, this parameter will generate around 1000 available credits for the winning team)
2. Sum of [Soul force of each enemy * his/her time on the battlefield]
(For an enemy team of 20 people in 5min, this parameter can generates around 2000~4000 available credits. Stronger enemy generates more. Longer fights generate even more)
3. Total Damage output of enemies.
(This is the parameter that contributes the most to inflate the total available credits; every 100k points of damage received by your team will generate around 1000~2000 available credits for your team.Absolute ratio not yet confirmed - but the order of the ratio is right).
In general, if you run into heavy resistance, the 'total available credits' will be high. If you run into small resistance, the 'total available credits' will take more time to build up. By observation, big fights over long period of time (e.g 20v/s20 over 15min+) will always generate the maximum amount of available credits (24750). Also, if the fight is too short (less than 5mins), the total available credits would not have enough time to build up => low amount of available credits.
The Equation:Personal credits = (Number of Personal Shares)/(Sum of Shares of all people on the same team) * (Total Available Credits)
Each person is allocated a number of Shares based on his ranking (Source1, Source2)
Rankings and their corresponding assigned number of Shares:
Rank 1 gets 40 Shares
Rank 2 gets 35 Shares
Rank 3 gets 30 Shares
Rank 4 gets 24 Shares
Rank 5 gets 23 Shares
Rank 6 gets 22 Shares
Rank 7 gets 21 Shares
Rank 8 gets 20 Shares
Rank 9 gets 19 Shares
Rank10 gets 18 Shares
Rank11 gets 17 Shares
Rank12 gets 16 Shares
Rank13 gets 15 Shares
Rank14 gets 14 Shares
Rank15 gets 13 Shares
Rank16 gets 12 Shares
Rank17 gets 11 Shares
Rank18 gets 10 Shares
Rank19 gets 9 Shares
Rank20 gets 8 Shares
Rank21-30 gets 2 Shares
Rank31+ gets 1 Share
Credit Bonus/Penalties/Limits & others:
1. Digging and capturing the flag is worth 165 extra credits). Digging and dying = 15 credits only (flag does NOT give higher ranking, but contribute to extra credits at the end).
2. Losing a battle = credit Penalty (-60% credits of what you are supposed to earn)
3. Winning a battle gives 10% extra bonus credits (as per a recent update in dec)
4. The opponent's rankings and credits are calculated separately in a different pool. This would imply that you should not care about enemies getting ranking off you by killing or dealing damage to you. Only focus on getting your own ranking up by competing with people in your own team.
5. Even if you are alone, the share of the credits is as if there were 5 people on the same team. (i.e minimum total Shares = 152)
6. The maximum amount of credits that can be earned by 1 person per battle is 3000.
7. Teams of more than 20 people happen on regular basis when people leave the battlefield or got killed more than 5 times. The calculation take into consideration everybody, including people beyond rank 20.
Illustration:
For a team of 20 people, global sum of Shares is given by 40+35+30+24+23+....+8 = 377 Shares
Rank 1 has 40 personal Shares and therefore earns 40/377 = 10.6% of the total available credits.
Rank 2 earns 9.3% of the total available credits
Rank 3 earns 8.0% of the total available credits
Rank 4 earns 6.4% of the total available credits
Etc..
Rank 20 earns 2.1% of the total available credits
Beyond Rank 21 earns 0.5% of the total available credits.
Current Active Worksheet:
If you want to compare, check formula, inconsistencies, you may use the link below
Nation War Worksheet[SIGPIC][/SIGPIC]0 -
Chapter 2: Nation Score
Rules:
1. At intervals of 10 min, each nation gains 1 credit for each land owned starting at 20:30, 20:40,..., 22:00 and 22:10 (up to 11 times in total)
2. Each nation starts with 19 Lands (Total 76 Land). The 4 spawn base value cannot be attacked and are worthless: 0 credit.
3. At 22:20 (at end of nw), all 4 nation gains 11 credits.
4. A specific sum of supply tokens are then distributed among the nations based on nation credits earned. Nation with highest number of credits gets the biggest share of tokens.
Implications:
1. The sum of all 4 nations' credits at the end of nw is always 880.
2. All Nation Rankings are already sealed at 22:10 (10 mins before the end of the nw). e.g If the cookie nation is leading at 22:10, the cookie nation will still lead at the end of the nation war.
3. The distribution of token among the 4 nations is sealed at 22:10. But you can still get personal credits to get more tokens. (Battle has to end before 22:20 to earn any credit)
4. HOLDING LAND is more important than just winning fights. Attacking and winning land from other nation will be pointless if you lose it immediately after. E.g If you win a land at 20:32, you have to defend it until 20:40 in order for your nation to earn a single nation credit.
Chapter 3: Supply token distribution to Nations
Formula:Number of supply token earned by a nation =
[(region_score-(4.4+0.6*min_region_score))/(880-4*(4.4+0.6*min_region_score)] * (Total amount of Token)
min_region_score is the score of the last nation.
Total numbers of supply tokens are server-dependent values: Archosaur earns 81 816, Heaven Tear earns 78 408, and Sanctuary earns 77 980 consistently every nw, etc... "
Illustration:
Source: HT Sunday 18 Nov 2012
Dark: 213 Score with 18,334 Tokens
Flame: 180 Score with 12,355 Tokens
Light: 179 Score with 12174 Tokens
Frost: 308 Score with 35545 Token
Light is the last nation with a score of 179. Hence, min_region_score = 179.
The total amount of supply token distributed in that particular nation war is 78408.
Calculating frost share of tokens...
Given Frost nation score = 308
Number of tokens = [78408] * [ (308 - (4.4+0.6*179) / (880 - 4*(4.4+0.6*179) ] = 35544.5
Note: In the above example, although frost nation only got 35% of the land credits, they got 45% of the share of supply tokens.
Implications:
1. If a nation scores is exactly 25% of total score, that nation will earn 25% of the token share.
2. If nation score > 25% of total score, that nation will get a bigger percentage of the token share than the percentage of the score[/COLOR]. e.g A nation with 30% of the score, will always earn MORE than 30% of the total amount of supply tokens distributed.
3. If nation score < 25% of total score, that nation will get a smaller percentage of the token share than the percentage of the score. e.g A nation with 15% of the score, will always earn LESS than 15% of the total amount of supply tokens distributed.
4. Hence, You may consider yourself on a Winning Nation if your Nation has more than 220 Score (>25% of total). In the previous illustrations, only frost is winning (by a huge amount), while dark, flame, and light are all on the loosing side since they have less than 220 score.
5. The minimum amount of token distributed to a nation is zero. This happens when the nation score is 11. (That will happen when the nation instantly looses all their land in the first 10mins, not likely to happen ever)
Illustration: Attacking the Right Victim (Nation-based Strategy).
As the leading faction, it might not be the best idea to feed on the weakest nation. From the above example,
If frost (strongest) steals an extra land from light (weakest), frost nation tokens will increases by 91 (35,545->35,636)
If frost (strongest) steals an extra land from any other nation than light, frost nation tokens will increases by 180 (35,545->35,725).[SIGPIC][/SIGPIC]0 -
Chapter 4: Supply Tokens earned by Player
Tokens earn by a player is proportional to the amount of personal credits credits within his own nation. If someone gets 50 token for 5,000 credits, another person in the SAME nation will get 100 tokens for 10,000 credits. Number of tokens earned also increases with nation performance (score) as shown below:
As a General Rule of Thumb (Applicable Only to US-populated server) (Not Applicable to French, German, Brazil, China or Russia servers)In a nation with a score of 300, people will earn around 20 tokens for every 1000 credits.
In a nation with a score of 240, people will earn around 15 tokens for every 1000 credits.
In a nation with a score of 220, people will earn around 12 tokens for every 1000 credits.
In a nation with a score of 190, people will earn around 10 tokens for every 1000 credits.
In a nation with a score of 130, people will earn around 5 token for every 1000 credits.
Note: actual numbers generally fell within +-10% margins from NW to NW (most of the time = 90% of the time). Error margins corresponds to variation of number of people in nation, loosing nation score, server, player performance within a nation, base-locking etc...
Notes:
1. Being a certain class has NO penalty on tokens earned.
2. Being low level has NO penalty on tokens earned.
3. Actual Score matters much more than just ranking. A rank 1 nation with a score of 250 receives less of tokens compared to another rank 1 nation (in another NW) with a score of 300.
Chapter 4.1 No Token Issue (In progress)The Condition to earn to start earn tokens is you need to be part of minimum 3 winning battles.
Note: As opposed to misconceptions, there is no minimum credit threshold (You can earn tokens with just 800 credits as long as you can satisfy the conditions). Also, issue happens in any nation, wherever its winning or loosing.
Anyways, regardless of the Conditions, Guidelines to maximise the number of Tokens Earned are:
Priority 1: Win at all cost (or don't ever loose). (winning provides more credits, and allows you to move forward to the next battle).
Priority 2: Be engaged into battles as much as possible. (don't get based locked for 30min, take damage, deal damage, kill people, but don't get killed).
This isn't a glitch or a bug. It an intended NW feature to say that you sucks and that you need to improve next time to earn token.[SIGPIC][/SIGPIC]0 -
Trying to dig an old thread up with a post having an translation from PWCN of the formula somewhat, but I can tell that "Damage healed"(Not healing no hp, but healing damaged HP, wether its ur self heal as a psy or bm or cleric) gets ya points as well, but not much. So does time in battle, and few other factors....that can be confirmed. Flag carrying too but very little.
Found it!:MinoSlayer - Dreamweaver wrote: »Reposted from:
http://pwi-forum.perfectworld.com/showthread.php?t=1524601&page=3
(3) The national battle award
1) reward calculation rules
At the end of the battle, rewards will be calculated and given to players based on the accumulated points of each country and the individual player himself.
Single battlefield total points: The total calculated battlefield points after every battle will be related to the attributes of the player and his power levels.
【The map layout of the battlefield】,【The continued time of the battle】,【Every player on the enemy side's soulforce and the amount of time he will remain in battle】,and 【The damage output of enemy players】combined are important factors for the total battlefield points.
Using the carving up method, the accumulated points for each player participating in the battle, are all taken from the total score.
Individual cumulated points: the system calculates a number based on the individual player's【damage output】【damage taken】and【number of killed enemies】in this battlefield and rank that number accordingly and attain the rank of each player that has participated in the battle. The higher the number, the higher his rank.
Each player's rank correspond to a different coefficient. The player's cumulated points in a single game = (personal ranking coefficient/(the coefficient of all the players in the rank and) * total individual battlefield points + value added * 15)
This is a translation of some Chinese paragraphs of unknown origin, presented as a description of the scoring algorithm.
If you pick apart a Google translation of this, it shows "damage healed" where this human translation says "damage taken".
That last paragraph is quite obscure. It seems to suggest that we should not look at the total contrib, but at some aggregation of personal _rankings_.
If anyone can zero in on phrases or words that seem to have multiple signifiant meanings, I can ask for clarification on the translation.0 -
I posted this in the other thread but this one is looking better. Here's the stuff that I know... I'll put this in a wiki page eventually. Most of the info is not at a personal level though.
Each of the 76 lands gives 1 point to its owner nation every 10 minutes. This happens 11 times over the 2 hours (:30, :40, :50, :00, :10, :20, :30, :40, :50, :00, :10 836 credits). The last 10 minutes don't count but at the end all nations get a bonus 11 points (this shows up in final score chart but not the strategic map). Thats 880 nation credits total.
Before tokens are allocated nation scores are all adjusted down by a constant factor to emphasize the difference between first and last. The constant factor is:
(3* lowest nation score + 22) / 5
Consider for example: http://i.imgur.com/HJNfv.png
Dark = 242
Flame = 167
Light = 210
Frost = 261
Total = 880
So in my example above Flame Nation is lowest with 167 so everyone's score gets lowered by (3*167+22)/5 = 104.6
After that happens:
Dark = 242 - 104.6 = 137.4
Flame = 167 - 104.6 = 62.4
Light = 210 - 104.6 = 105.4
Frost = 261 - 104.6 = 156.4
Total = 461.6
The total amount of tokens to hand out on Sanctuary has been a fixed constant 77981 for the last month but all servers have slightly different payouts here. I don't know how these server payouts were originally determined but they don't seem to change. Now you just distribute those proportional to nation adjusted score.
Dark = 77981 * 137.4/461.6 = 23,211.85
Flame = 77981 * 62.40/461.6 = 10,541.63
Light = 77981 * 105.40/461.6 = 17,805.89
Frost = 77981 * 156.40/461.6 = 26,421.64
Once a nation is allocated tokens it is distributed to individual players exactly proportional to their personal credit as long as they are above some threshold value. I don't know how the threshold is determined yet.
For individual battles the total worth of the battle is determined by the strength of the opponents and the length of time of the battle. The max value of a battle is 24750. These points are allocated across your side at the end depending on personal performance. If you win you get full credit but if you lose you get half credits. You can only get a max of 3000 points.
Your total personal credit at the end is just the sum of all of your credits from the battles.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Reposted the entire thread this time with all 4 chapters. kthx b:thanks[SIGPIC][/SIGPIC]0
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Ohhhh fancy work here! Very impressive. You got farther than I did.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
I'd love to be able to figure out the correlation between personal credits and tokens. I don't think it's direct though, even taking nation ranking into account.
I was in Frost last NW, and I got fewer personal credits than others in my nation, yet received more tokens than them.
ex. (Since I don't remember the exact numbers)
Me: 8000 personal credits - 90 tokens
Person A: 9000 personal credits - 39 tokens
Same squad, same nation, lot of the same battles, so winning/losing % should have been fairly close between us. Either Person A misread their personal credits, or there's got to be some other stat, that's running behind the scenes, that determines your personal portion of the tokens your nation gets at the end.
Maybe your personal soulforce/gear lvl factor into it somehow?0 -
I may perfer an archer for NW, but I am, frankly, out of my league to try to figure out the specifics of this math thing.
However, after just skimming though some of the information posted here, I have to say, I think I will have a different mindset from now on in NW.
One thing I would like to add: I did NW yesterday (friday) with a cleric. He never once attacked anyone else, but he did heal various people like a nutjob, which influenced a lot of our wins.
He ended up with more credits and tokens than I did, and all I did was pew-pew the first thing I saw that moved (well, for the first few fights, after that I worked more on supporting the flag carrier, or defending a barb/BM that was attempting to grab the flag).
I'm not going to say that this confirms the theory of healing leads to contribution, since the cleric did take a tremendous amount of damage from sins/archers/barbs/whatever else, but it does hint that it does.101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
BurnWhenIWiz - Heavens Tear wrote: »I'd love to be able to figure out the correlation between personal credits and tokens. I don't think it's direct though, even taking nation ranking into account.
I was in Frost last NW, and I got fewer personal credits than others in my nation, yet received more tokens than them.
ex. (Since I don't remember the exact numbers)
Me: 8000 personal credits - 90 tokens
Person A: 9000 personal credits - 39 tokens
Same squad, same nation, lot of the same battles, so winning/losing % should have been fairly close between us. Either Person A misread their personal credits, or there's got to be some other stat, that's running behind the scenes, that determines your personal portion of the tokens your nation gets at the end.
Maybe your personal soulforce/gear lvl factor into it somehow?
I've compared before personal credits to tokens for everyone in my squad and we all had tokens exactly proportional to the total credits we had.
Maybe whoever is looking at their score didn't press "Update Information" at the end and was looking at a score that was too low.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
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Asterelle - Sanctuary wrote: »I've compared before personal credits to tokens for everyone in my squad and we all had tokens exactly proportional to the total credits we had.
Maybe whoever is looking at their score didn't press "Update Information" at the end and was looking at a score that was too low.
I was the one with the lower points/more tokens, and I hit update information even after the window at the end popped up.
I'm guessing the person who got fewer tokens didn't read theirs right, or was making it sound 'fluffy'
Thanks for confirming that, been racking my brain after last night, because I was sure it was a direct correlation before.0 -
*brain explodes*0
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BurnWhenIWiz - Heavens Tear wrote: »I was the one with the lower points/more tokens, and I hit update information even after the window at the end popped up.
I'm guessing the person who got fewer tokens didn't read theirs right, or was making it sound 'fluffy'
Sometimes, the map window with the nation's totals and your total credits takes a long time to update.
When the box pops up that shows you your take, it also shows you your final contribution.
Yesterday, when NW ended, the map window, even after i frustratedly spammed the refresh button, showed me with 6,951 total contribution. The box that popped up showing me my token count, had a different total contribution number, 7,560. It also showed that the #1 nation had 261 points, second place 259, while the map window showed 251 points and 244 points, respectively.
None of the values were updating for me after NW ended; the only reason I caught this is because I wanted to take a closer look to my contribution score.101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
Damn good job here.
It clears out a lot of things and I'm looking forward the updates. b:victory[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Chigenkaiona - Dreamweaver wrote: »"Damage healed"(Not healing no hp, but healing damaged HP, wether its ur self heal as a psy or bm or cleric) gets ya points as well, but not much. So does time in battle, and few other factors....that can be confirmed. Flag carrying too but very little.
Found it!:
That is very true in a 20vs20 battle all i did was heal and i managed to get 1k credits and 8th place (even though there were a lot of r9s killing on my side) healing has some credits but it has to be less then what killing and attacking gives you b:surrender.
Also if you are in a battle and its say 20vs8 (your in the 8 side) and 7 people leave you will earn more credits for staying in the game (sucks if you get kicked out).[SIGPIC][/SIGPIC] Move along..move along0 -
huh,what,did i fall asleep.This game is like washing hair with shampoo... Rinse and repeat if desired.
Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.0 -
The amount of token earned by player is proportional to the amount of personal credits. If someone gets 50 token for 5,000 credits, another person in the SAME nation will get 100 tokens for 10,000 credits. (confirmed).
Not confirmed. Last week a wizard and I were in the same winning nation. The wizard had over 12k contri and got 159 tokens, I had 9970 and got 182. And yes I updated my point values - was in a long battle at the end that didn't finish so got no additional contri.
There's something other than contribution that affects your share of tokens. My guess is it's related to flag carrying but I'm not sure.0 -
I have a funny feeling that class has something to do with distribution of tokens.
A seeker in our squad who is level96 will get similar amounts of tokens(i'm a wiz) to myself even with the same nation but lower contribution. Seekers aren't as common as wizards/archers/psys/barbs so i feel this might make a difference to your end result and end tokens[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=34658540001&type=sigpic&dateline=1355089899 [/SIGPIC]0 -
IDK about it having to do with class. BMs are one of the most common classes in the game and in nation wars. Yet not only have a I gotten tokens for every nation war that I have competed in after the first time but I have also scored quite high on occasion, for my level range and certainly more than some of the values 100+ players are reporting. There is no way that I was better than the other bms, there is no way that my soul force was higher than theirs either, and I am certainly not that epic at getting kills. I mean c'mon my bm is too low level for any of that stuff. I may have been in the same squad but we are often not in the same battles, in fact i'd say it is more rare when we are in the same battles. Something else must be affecting contribution. I do attack a lot though.0
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CapnK - Sanctuary wrote: »Not confirmed. Last week a wizard and I were in the same winning nation. The wizard had over 12k contri and got 159 tokens, I had 9970 and got 182. And yes I updated my point values - was in a long battle at the end that didn't finish so got no additional contri.
I did a server-wide survey on the matter last nw with a sample base of 50. Specifically ask for legitimate/honest answers (with option of staying anonymous).
The results is just blank simple.
This a sample distribution for light last friday. (excluded people who didn't receive any token).
x-axis: Personal Credits
y-axis: tokens
There is a good mix of class. There were a few of very low level (as low as 70). The distribution is proportional, even with a intercept at the origin. Same goes with the other 3 nations.
The only deviants are the people who got no tokens. Still trying to come up with other parameters to test a few more hypothesis.[SIGPIC][/SIGPIC]0 -
b:shocked0
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Asterelle - Sanctuary wrote: »Before tokens are allocated nation scores are all adjusted down by a constant factor to emphasize the difference between first and last. The constant factor is:
(3* lowest nation score + 22) / 5
Emphasize negatively or positively with regard to the leading Nation.[SIGPIC][/SIGPIC]0 -
My barb gets 100-200 tokens more per battle if he captures one flag successfully. So since you could technically not do any damage nor receive any but make points just capturing flags, it probably should be added to your list on what gives personal contribution. You also get extra contribution from just winning a battle, thus getting a small amount for standing around in a 20 vs 0.
After all, we don't want people thinking that a big pk fest in the middle of the battlefield is the only way they will get points. Winning the battle is important (which people already seem to need to learn).[SIGPIC][/SIGPIC]
Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)
Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=7608420 -
Pretty sure personal credits are maxed at 3000 per battle.0
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soundslegit wrote: »Emphasize negatively or positively with regard to the leading Nation.
The formula basically dictates that the any nation (wherever they 1st, 2nd or 3rd) with more than 220 score (25% of the total score) will get extra tokens. That is, a nation with 30% of the score will always get more than 30% of the tokens (bonus)
However, the lower the score of the loosing nation, the smaller is that bonus.
So, if you are any of the leading nation and you are attacking the last nation, you get extra score for stealing land, but the amount of extra token decreases (increasing penalty on gains) the more you feed on the last nation.
On the other hand, if you are part of any of the leading nation and you are attacking any nation but the last one, you get extra token. (but there is no penalty on the extra token).
In short form, if your nation (the leading nation) wants to maximise the amount of bonus tokens, do not feed on the last nation.
In mathematical form, that constant, being present in both the denominator and numerator of the formula in the ratio 1:4, determines the threshold which separates the winners from the losers. That threshold is exactly at 1/4 of the total score (score of 220/880)
Any nation with 1/4 of the credits are neither winners nor losers. (no bonus, no penalty)
Any nation with more than 1/4 of the credits are winners (bonus tokens)
Any nation with less than 1/4 of the credits are losers (token penalty)
Ranking of a particular nation does not really matter.[SIGPIC][/SIGPIC]0 -
Annalyse - Heavens Tear wrote: »My barb gets 100-200 tokens more per battle if he captures one flag successfully. So since you could technically not do any damage nor receive any but make points just capturing flags, it probably should be added to your list on what gives personal contribution. You also get extra contribution from just winning a battle, thus getting a small amount for standing around in a 20 vs 0.
After all, we don't want people thinking that a big pk fest in the middle of the battlefield is the only way they will get points. Winning the battle is important (which people already seem to need to learn).
Exact amount of extra contribution per flag capture is 165. Flag capture does not contribute to personal ranking, only to extra contribution at the end. That information has already been included under chapter 1, note 2.
People who only pk's are usually don't give a fudge or don't understand the implication of loosing. For the people who only read superficially, I will just put it in highlight.
YOU DONT WANT TO LOSE ANY BATTLE. LOSING BEARS HEAVY PENALTY ON PERSONAL CREDITS. YOU ONLY GET 35%* OF WHAT YOU WERE SUPPOSED TO EARN IF YOU LOSE.
*35% is just an estimate. My other 2 estimate is 33.3% and 40%. But those are still considered to be heavy penalties[SIGPIC][/SIGPIC]0 -
MiniST - Sanctuary wrote: »Pretty sure personal credits are maxed at 3000 per battle.
Already included under chapter 1, note 3.[SIGPIC][/SIGPIC]0 -
Thanks for the effort and sharing to you all. Its already saved me bit of time and made good used of a couple of things. In return, I'll consider stop sacrificing Lucid Envoy's turtle and pigs for luck and more tokens b:laugh0
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Magnanimous_ - Heavens Tear wrote: »
YOU DONT WANT TO LOSE ANY BATTLE. LOSING BEARS HEAVY PENALTY ON PERSONAL CREDITS. YOU ONLY GET 35%* OF WHAT YOU WERE SUPPOSED TO EARN IF YOU LOSE.
I never noticed much difference in points at won/lost battles.[SIGPIC][/SIGPIC]
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Want a custom faction/fav icon? Look no further! Visit my 👿 Icon Repository in the Fanatics Forum.
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^ but please, for the love of god, read the first page before making requests (UPDATED)0 -
Nariin - Dreamweaver wrote: »I never noticed much difference in points at won/lost battles.
Ah I definitely have, his numbers seem accurateb:pleasedb:pleasedb:pleased0
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