Nation war and needed changes
Comments
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Kniraven - Lost City wrote: »Every nation had r9 +12 squads. LC has more 105 r9 +12s than anyone I'm pretty sure. My squad won pretty much every single battle we entered and cut lines across the map. We base locked light for a little while even.
But, not A single one of us is full r9 and only one of us has.a +12 wep but he wears 2nd cast nv and 99 gear.
Its about team work and strategy. Gear helps but only so much. Honestly, to any of you below level 100, none of your suggested changes will make any difference whatsoever to how YOU do. Go gear up, come back with atleast +5 nv.
That works to a point, but map knowledge helps more than gearing up at times.
If an OP squad is 1 or 2 territories away from their nation, focus on taking people out. You will unlikely be able to take out the flag carriers, they have most likely overcome such tactics in the past to remove themselves to such a distance. So focus on outing the players one at a time, usually the one they leave to cover themself. Then move to th next.
Will it suffer a deafeat or two? Prolly. But you'll be taking 'em down one at a time, and if they move further away aim for more. That is what we did against a 10 person OP squad from flame. We removed 3, then 6, then the final 1 as we flawlessed the last map. OP squads at the moment are pretty stupid, so use it against them. Make them want revenge against you, then lure them into your kill squad. **** them off enough that they think about vendettas, and not strategy.
It doesn't matter whether you taunt them in playstyle, or on map. I've had 3 people trailing me as I swap between land and air with charger orbs, and go after a 4th. That makes it a 18 vs 16, with a 2 on 1 added on if it's a full map. Don't focus on ego, just look at every dumb thing people do, and abuse the hell out of it. Because you'll find tons of stupid people just waiting to exceed your expectations, whether they are R9 or not.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
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Telarith - Sanctuary wrote: »That works to a point, but map knowledge helps more than gearing up at times.
If an OP squad is 1 or 2 territories away from their nation, focus on taking people out. You will unlikely be able to take out the flag carriers, they have most likely overcome such tactics in the past to remove themselves to such a distance. So focus on outing the players one at a time, usually the one they leave to cover themself. Then move to th next.
Will it suffer a deafeat or two? Prolly. But you'll be taking 'em down one at a time, and if they move further away aim for more. That is what we did against a 10 person OP squad from flame. We removed 3, then 6, then the final 1 as we flawlessed the last map. OP squads at the moment are pretty stupid, so use it against them. Make them want revenge against you, then lure them into your kill squad. **** them off enough that they think about vendettas, and not strategy.
It doesn't matter whether you taunt them in playstyle, or on map. I've had 3 people trailing me as I swap between land and air with charger orbs, and go after a 4th. That makes it a 18 vs 16, with a 2 on 1 added on if it's a full map. Don't focus on ego, just look at every dumb thing people do, and abuse the hell out of it. Because you'll find tons of stupid people just waiting to exceed your expectations, whether they are R9 or not.
Not really sure what any of that had to do with what i said.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »Not really sure what any of that had to do with what i said.
Guess I should have focused quoting you on your final line: about gearing up to at least +5 NV to actually matter. They can matter before that, that was really the only refute to your post. Everything else was more along the lines of expounding or agreement.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
how about a permanent buff for defenders in territories next to the base? b:byei am waiting for you my little flagcarriers b:kiss0
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Regenbogen - Lost City wrote: »how about a permanent buff for defenders in territories next to the base? b:bye
I'd say allow 5 or 10 more players for defender, but that might just be throwing more **** in.
So maybe set some NPCs for the defending nation if the territory is directly next to the base; but that actually attack and use skill instead of act as chi givers. Would definitely change play styles, and actively work against OP attack squads at the same time. This is actually a pretty good idea.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
I did both type in team and alone. And it does not change the outcome. Flame nation suck.
lol
Any way, when you get in has a team, there is no guarantie that all you teamate will be in the same war your going for.
For this reason I think team are useless.
On the other side, there is no guaranty that if all player go in solo, the game will randomly make it balance... randomly... any one who played PWI for the last 4 year knows how bad PWI is at making random stuff.[SIGPIC][/SIGPIC]0 -
Make respawn have a timer,and let clerics be able to use revive skill,that will limit the epic spawn killing with seekers and wizzies on a spawn point,hmmmoption for turrets mewhahahahaha
jsut make 2 nations.This game is like washing hair with shampoo... Rinse and repeat if desired.
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I agree/disagree with post here but to those who dont think apoth should be disabled while carring the flag, Here is why i think it should.
Take for instance a bm they can grab the flag hit HP right before they finish digging to shoot out of the flag spot then use there anti stun/run skill and get halfway to the cap spot then they use the apoth that is also anti stun/speed and Bam they are at the cap spot.
theres no way to slow them down with that combo unless they either make the map bigger or they disable apoth for the flag carrier. im not complaining about the R9 i myself have a few r9 toons.0 -
Last NW was in this battle where it was 20vs1. The one being a 5ap sin with +10 refine rank 9 daggers (looked like recast 3), he perma stealthed and kill the flag carrier successfully each time it was about 10seconds away from the capture point. The guy made the battle last 20min (we killed him a few times after he killed the flag carriers and he got sent back to base)...the point of this story is that even with apo pots it is possible to kill the flag carriers (just like the sin did when the carrier was near the capture point (because that is when the flag guys tend to slow down HINT HINT HINT). In addition this guy showed that strategy (kind of) is better then being an a somewhat op team (he waited till after the apo pot was used up, the cleric ih's were not used as heavy (but it wouldn't really matter with the dmg that he is doing)). All 19 of us were trying to protect the flag carrier still the sin got to him :P (but it also shows how op stealth is to NW (i mean if sins didn't have stealth they would be easy targets for any ranged class to kill). But this is just some input into the discussion b:bye[SIGPIC][/SIGPIC] Move along..move along0
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Alondark - Heavens Tear wrote: »I agree/disagree with post here but to those who dont think apoth should be disabled while carring the flag, Here is why i think it should.
Take for instance a bm they can grab the flag hit HP right before they finish digging to shoot out of the flag spot then use there anti stun/run skill and get halfway to the cap spot then they use the apoth that is also anti stun/speed and Bam they are at the cap spot.
theres no way to slow them down with that combo unless they either make the map bigger or they disable apoth for the flag carrier. im not complaining about the R9 i myself have a few r9 toons.
People can argue that you simply beat the BM to the flag first then.
Usually, the more ground and ability to maintain your ground, higher chance at winning the battle.
We can also argue that any r9 s3 AA +12 user with Purify Spell is much more OP than your BM scenario you mention. I've seen a s3 wizzy tank and run the flag fast from being purified constantly and gaining a speed boost as everyone attacks him.[SIGPIC][/SIGPIC]
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CandyCorn - Raging Tide wrote: »Last NW was in this battle where it was 20vs1. The one being a 5ap sin with +10 refine rank 9 daggers (looked like recast 3), he perma stealthed and kill the flag carrier successfully each time it was about 10seconds away from the capture point. The guy made the battle last 20min (we killed him a few times after he killed the flag carriers and he got sent back to base)...the point of this story is that even with apo pots it is possible to kill the flag carriers (just like the sin did when the carrier was near the capture point (because that is when the flag guys tend to slow down HINT HINT HINT). In addition this guy showed that strategy (kind of) is better then being an a somewhat op team (he waited till after the apo pot was used up, the cleric ih's were not used as heavy (but it wouldn't really matter with the dmg that he is doing)). All 19 of us were trying to protect the flag carrier still the sin got to him :P (but it also shows how op stealth is to NW (i mean if sins didn't have stealth they would be easy targets for any ranged class to kill). But this is just some input into the discussion b:bye
That might be true but trust me if you have a well geared bm archer or barb grab the flag there is nothing you will be able to do to stop them. That +10 sin yuo was talking about was killing ppl but i doubt they were using apoth cuz if so the sin would not have been able to stay within range of attacking said flag carriers.
As Knowase is saying get there 1st and dig it but when we have Op squads of ppl forming that is not allways possible i have a r9 st3 psy and our squad gets the flag 90% of the time and runs it straight to the cap spot without many probs, and we have a few ppl guard the person we have picking the flag at each flag spawn. So i know what im talking about The whole squad with nothing but OP ppl is part of the overall problem.0 -
Knownase - Heavens Tear wrote: »People can argue that you simply beat the BM to the flag first then.
Usually, the more ground and ability to maintain your ground, higher chance at winning the battle.
We can also argue that any r9 s3 AA +12 user with Purify Spell is much more OP than your BM scenario you mention. I've seen a s3 wizzy tank and run the flag fast from being purified constantly and gaining a speed boost as everyone attacks him.
Yes this is why i think they should disable apoth because the maps are to small for ppl to be able to keep up with the flag carriers when they are well geared using apoth + skills. and also the purify proc on st3 weps makes it even worse Mage with st3 wep can do same as bm but at the end of there combo they get speed boost simply from being attacked.
They need to either increase map size or disable apoth while carrying flag is still my opinion.0 -
Alondark - Heavens Tear wrote: »Yes this is why i think they should disable apoth because the maps are to small for ppl to be able to keep up with the flag carriers when they are well geared using apoth + skills. and also the purify proc on st3 weps makes it even worse Mage with st3 wep can do same as bm but at the end of there combo they get speed boost simply from being attacked.
They need to either increase map size or disable apoth while carrying flag is still my opinion.
doesnt rlly have to larger they just need to make it so its not as much of a straight shot they need to add some objects in the way maby even TT clap hands tht could be funCollector of pet eggs, armor, weapons, fashion, and mountsb:chuckle0 -
Yeah if i sucked to id complain about Nation Wars.. there is nothing wrong with it at all. People with **** gear will always complain cause something isnt going there way. Get over it and fight i go in NW with 4-5 people and won for 3 weeks straight ... soo0
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Yeah if i sucked to id complain about Nation Wars.. there is nothing wrong with it at all. People with **** gear will always complain cause something isnt going there way. Get over it and fight i go in NW with 4-5 people and won for 3 weeks straight ... soo
HELL YEA!!1 If thous cheap hobos cant buy r9 and if thous pusies doesnt get in winning nation they can suck my big d!ck because im such a badass. right on DUDE0 -
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Archers being unkillable while having the flag? Come on now ****, you're not that stupid. I'm sorry yourself/faction aren't good enough to know how to PvP properly in a NW scenario -_-
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Honestly I don't think squadding is such a bad issue if people within nation wars communicated and worked better...
I mean half the fun I have is being with my own squad..
One op squad does not win an entire nation war either.
All that needs to happen is them being split up appropriately. Then when they are encountered by another team, if that team were to tell their nation the location of the op squad perhaps the rest of the nation should just let their own op squad face them rather than noob 1 shots running in like headless chickens because they're just trying to get into a nation war to earn some points.
I think nation chat should therefore be free and perhaps some sort of leadership delegation system should be implemented by the system selecting players who have experience and who volunteer themselves to organise their nations movement.
I believe nation wars was designed to get large groups of the server to work together. Unfortunately they haven't really implemented much for this to take place effectively
As for disabling apoth... I don't get why if you've spent the time farming or spent the coin buying charger orbs and other movement speed apoth then you should be able to use it[SIGPIC][/SIGPIC]
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Disabling squadding will harm the average player, not R9 3rd casts. Want to know why? Because, most of them are already in the same factions and in vent together. They will just enter, file into channel appropriate to their nation and squad up
Squadding allows everyone to be competitive and make use of strategy to combat gear differences.
Someone on the first couple pages wanted it to be "fair like COA". What the ** is he smoking and where do i get some? Fair like COA... Should rename the instance "+12 interval sin or gtfo".[SIGPIC][/SIGPIC]0 -
MY suggestion would be:
1.Squading not be allowed before entering the event but rather automatic squading of 20 players be done on each map square that is in a battle. It's very sad being in a battle map with 17 v 6 and still manage to loose the flag on that map because of lack of communication.
2. Find a away to deal with the dead weight of alts, either just allow one log in during Nations Wars. it's quite unfair to have active players drilling themselves for 2hs and having to share the spoils with these things.
3. Players need to realize it's not a TW or PK spree event getting 1000 kills won't give you good rewards if you nation comes last. Pay attention to your Nation chat and work with a Plan. May times I've been in a nation that decides to fan out and attack all directions only to end up locked in base.
4. My problem isn't people being rank 9 it's dealing with their ego, It's not a fricking one man show, players lv60+ are allowed to take part so what if they're under geared and some people never pvp in their life? You should be grateful for any distraction, healing or attack assistance provided by them not knocking them if it results in winning that map.
5. If you're going to grab the flag at least know how to do so properly (where to take it and what speed buffs to use) and be geared enough to do so (you will be the MAIN target) that's all. Losing the flag => losing the Map => affecting the entire Nation. Keep that in mind before you touch that flag.0 -
missrosa99 wrote: »MY suggestion would be:
1.Squading not be allowed before entering the event but rather automatic squading of 20 players be done on each map square that is in a battle. It's very sad being in a battle map with 17 v 6 and still manage to loose the flag on that map because of lack of communication.
2. Find a away to deal with the dead weight of alts, either just allow one log in during Nations Wars. it's quite unfair to have active players drilling themselves for 2hs and having to share the spoils with these things.
3. Players need to realize it's not a TW or PK spree event getting 1000 kills won't give you good rewards if you nation comes last. Pay attention to your Nation chat and work with a Plan. May times I've been in a nation that decides to fan out and attack all directions only to end up locked in base.
4. My problem isn't people being rank 9 it's dealing with their ego, It's not a fricking one man show, players lv60+ are allowed to take part so what if they're under geared and some people never pvp in their life? You should be grateful for any distraction, healing or attack assistance provided by them not knocking them if it results in winning that map.
5. If you're going to grab the flag at least know how to do so properly (where to take it and what speed buffs to use) and be geared enough to do so (you will be the MAIN target) that's all. Losing the flag => losing the Map => affecting the entire Nation. Keep that in mind before you touch that flag.
Automatic squad assembly is actually a good idea for people who doesn't have a squad.
Red arrow shows up when you pick up the flag, so knowing where to take the flag is not a problem for player with eyes, but if you cant afford to pay 10k for charger orb please don't **** with your team mates.We will add r9 they said... it will be fun they said...0 -
CandyCorn - Raging Tide wrote: »the point of this story is that even with apo pots it is possible to kill the flag carriers (just like the sin did when the carrier was near the capture point (because that is when the flag guys tend to slow down HINT HINT HINT).
Agreed, I really don't see a problem with speed apoth. If you are prepared and check the map, you can still take them down. I've seen people attempting to zoom through to the capture point only to be stunned out of movement by others that saw him coming.
For those that are so worried about it, camp the flag spawns. Attack anyone that digs and let your team get it.[SIGPIC][/SIGPIC]
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1.Squading not be allowed before entering the event but rather automatic squading of 20 players be done on each map square that is in a battle. It's very sad being in a battle map with 17 v 6 and still manage to loose the flag on that map because of lack of communication.
Yea, cause I want to squad with 13 afk alts, 4 people who constantly go afk or can't stay longer than 20 minutes, and 3 people who don't speak english who would rather group with people who can speak their language. Smahrt.
People lose the flag or don't kill the flag carrier because of the following:
1. You get more points from taking damage.
2. They don't care.
3. They have no idea what they are doing.
Given the rampant DCs/Crashes I lose half my squad every time we enter NW. Given the low amount of instances, I then lose half of whats left of that squad trying to get into instances. On lucky runs as of late, most of the squad doesn't DC and gets in the same nation, and if really lucky most of us make it into one instance more than 3 times.
Removing squadding will just make it suck, and really hurt the people who aren't R9rr +12 JoSD. Its fun to work with your friends or faction mates - and since this is a hobby, make it fun, not frustrating.2. Find a away to deal with the dead weight of alts, either just allow one log in during Nations Wars. it's quite unfair to have active players drilling themselves for 2hs and having to share the spoils with these things.
Two weekends ago the AFK alts seemed to have disappeared. This last weekend, they're back (and in force in Flame, wow). There seems to be a lot of them that fly up or hide, or stealth the whole time.
Right now the solution is to load your own AFK alts and figure out a way to get tokens from it. Sad but true. I'm aware of several people that load 2-4 AFK alts and pull in more tokens on those afk alts than most people do on their mains in a winning nation.
If PWI can come up with a solution to the AFK alts being more efficient in money making than actually playing, hats off to them. But for now, load some alts.3. Players need to realize it's not a TW or PK spree event getting 1000 kills won't give you good rewards if you nation comes last. Pay attention to your Nation chat and work with a Plan. May times I've been in a nation that decides to fan out and attack all directions only to end up locked in base.
Okay two things:
1. You can't fix stupid.
2. You can't coordinate random people who don't care.
Also, this isn't a problem with the event, its a problem with the people.4. My problem isn't people being rank 9 it's dealing with their ego, It's not a fricking one man show, players lv60+ are allowed to take part so what if they're under geared and some people never pvp in their life? You should be grateful for any distraction, healing or attack assistance provided by them not knocking them if it results in winning that map.
Blah blah blah blah blah - some of us appreciate everyone there who is active and does what should be done. Hell I was in a winning instance with a group of lowbies plus me and another R9 vs a whole group of N3s and R9s - helped some level 80ish barb deliver the damn flag through CCs. We just outplayed them because they were too stupid to do anything other than PK. The NW buffs for those under 100 are really powerful.
However the 5k hp people who grab the flag with no run skills or apoth are really annoying because it turns a flag grab into a 5 second death instead of a possible win.
But again, player problem, not instance problem.5. If you're going to grab the flag
Player problem.
Apoth: Keep apoth. All of it is dealable by a smart player or set of players. I've caught many archers in their speed skill, everyone in charger orbs, and reeled in BMs to negate progress of their antistuns (and seen mystics pushback them too). Barbs are easy if you stun lock them and your side coordinates.
Really, when they expand the map it's going to be better. There will be less opportunity to be base locked, and more instances to get into with your groups. The only thing that truly needs to be solved is the AFK alts - but in the end, just load your own AFK alts if money is a concern to you. Unfortunately its hard to distinguish between an AFK alt and a support cleric.pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f50 -
Kniraven - Lost City wrote: »Disabling squadding will harm the average player, not R9 3rd casts. Want to know why? Because, most of them are already in the same factions and in vent together. They will just enter, file into channel appropriate to their nation and squad up
Squadding allows everyone to be competitive and make use of strategy to combat gear differences.
Someone on the first couple pages wanted it to be "fair like COA". What the ** is he smoking and where do i get some? Fair like COA... Should rename the instance "+12 interval sin or gtfo".
+100 b:victoryMaelael - Heavens Tear wrote: »Yea, cause I want to squad with 13 afk alts, 4 people who constantly go afk or can't stay longer than 20 minutes, and 3 people who don't speak english who would rather group with people who can speak their language. Smahrt.
People lose the flag or don't kill the flag carrier because of the following:
1. You get more points from taking damage.
2. They don't care.
3. They have no idea what they are doing.
Given the rampant DCs/Crashes I lose half my squad every time we enter NW. Given the low amount of instances, I then lose half of whats left of that squad trying to get into instances. On lucky runs as of late, most of the squad doesn't DC and gets in the same nation, and if really lucky most of us make it into one instance more than 3 times.
Removing squadding will just make it suck, and really hurt the people who aren't R9rr +12 JoSD. Its fun to work with your friends or faction mates - and since this is a hobby, make it fun, not frustrating.
Two weekends ago the AFK alts seemed to have disappeared. This last weekend, they're back (and in force in Flame, wow). There seems to be a lot of them that fly up or hide, or stealth the whole time.
Right now the solution is to load your own AFK alts and figure out a way to get tokens from it. Sad but true. I'm aware of several people that load 2-4 AFK alts and pull in more tokens on those afk alts than most people do on their mains in a winning nation.
If PWI can come up with a solution to the AFK alts being more efficient in money making than actually playing, hats off to them. But for now, load some alts.
Okay two things:
1. You can't fix stupid.
2. You can't coordinate random people who don't care.
Also, this isn't a problem with the event, its a problem with the people.
Blah blah blah blah blah - some of us appreciate everyone there who is active and does what should be done. Hell I was in a winning instance with a group of lowbies plus me and another R9 vs a whole group of N3s and R9s - helped some level 80ish barb deliver the damn flag through CCs. We just outplayed them because they were too stupid to do anything other than PK. The NW buffs for those under 100 are really powerful.
However the 5k hp people who grab the flag with no run skills or apoth are really annoying because it turns a flag grab into a 5 second death instead of a possible win.
But again, player problem, not instance problem.
Player problem.
Apoth: Keep apoth. All of it is dealable by a smart player or set of players. I've caught many archers in their speed skill, everyone in charger orbs, and reeled in BMs to negate progress of their antistuns (and seen mystics pushback them too). Barbs are easy if you stun lock them and your side coordinates.
Really, when they expand the map it's going to be better. There will be less opportunity to be base locked, and more instances to get into with your groups. The only thing that truly needs to be solved is the AFK alts - but in the end, just load your own AFK alts if money is a concern to you. Unfortunately its hard to distinguish between an AFK alt and a support cleric.
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lol some pple make good points, yet so funny b:chuckle[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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1.Biggest problem of NW is that they allowed squads..in an Era with r9r3 ppl when is allready hard to stop1 single r9r3 [i ve seens wars when r9r3 soloing them witout problems]....a squad full with this ppl will be unstopable... if they will go sepate ways i d like to see r9r3 vs another one ANYWAY SQUADS SHOULD NOT BE ALLOWED!
2.2nd problem that i noticed THE MAP ...split the map in 4 different nations but equal ..if remain like actualy dark and light will allways have an extra chance to win..bec they have a large number of wars avaible...
3...3 rd problem will help my 2nd problem a bit...nr of teritories is LOW make more teritories
that will fix the problem that ppl will be stucked in base[but here in any case the problem will apear bec...if 3 of nations gank 1....inevitable that one will end with all his players in base]
4 LVL 70-80-90 should not be allowed in....Will be like when ppl waited to be 100 for do nirvanas...here the same ,they should hit lvl 90 at least for do this...and is fair bec any..low lvl that can participate and wanna will reach lvl 90 fast!0 -
fansouthcorea wrote: »1.Biggest problem of NW is that they allowed squads..in an Era with r9r3 ppl when is allready hard to stop1 single r9r3 [i ve seens wars when r9r3 soloing them witout problems]....a squad full with this ppl will be unstopable... if they will go sepate ways i d like to see r9r3 vs another one ANYWAY SQUADS SHOULD NOT BE ALLOWED!
2.2nd problem that i noticed THE MAP ...split the map in 4 different nations but equal ..if remain like actualy dark and light will allways have an extra chance to win..bec they have a large number of wars avaible...
3...3 rd problem will help my 2nd problem a bit...nr of teritories is LOW make more teritories
that will fix the problem that ppl will be stucked in base[but here in any case the problem will apear bec...if 3 of nations gank 1....inevitable that one will end with all his players in base]
4 LVL 70-80-90 should not be allowed in....Will be like when ppl waited to be 100 for do nirvanas...here the same ,they should hit lvl 90 at least for do this...and is fair bec any..low lvl that can participate and wanna will reach lvl 90 fast!
Yes this pleaseWe will add r9 they said... it will be fun they said...0 -
Malidega - Archosaur wrote: »After reading about 20+ posts I am disappointed in you ALL! My highest player is an 89 all path BM...on average he makes 25-32 tokens per NW. I have a little trouble at times getting a large number of points/kills from being a low lvl still but I didn't *****, wine, moan or complain. What I did do...
I leveled up my Psychic to 80 and geared it up a bit...and beat the **** out of all those lvl 90 and 100+ toons always killing my BM. Did you see the part about lvl 80? So stop wining and fix your problems yourself.
I read one post that pretty much NAILED IT flat out. It was written by a MARINE....go figure.. he/she uses common sense and works together with a group every week. They play smart and use strategy. Some of you really should try that. If I see another person running in the wrong direction with the damn flag.....FOLLOW THE RED FREAKIN' ARROW PEOPLE!
Stay in groups of 3-4 at least and tag team the high lvl guys.. they cannot take you all before you kill them. If you are low lvl, HIT THE PEOPLE WITH GREEN GLOWING WEAPONS! They are in your lvl bracket.
Groups that start together rarely stay together past the 3rd or 4th battle due to delays and getting kicked back to base so it doesn't matter if they start in groups...QQ...QQ
Getting ganked by an R9...run away to an area with a bunch of people on your Nation...Kinda like being squishy and running to the take when you aggro......QQ..QQ.. I'm low lvl.. make the game easier...QQ...It's not meant to be easy.. it's meant to be FUN and require some STRATEGY to maximize your token prize.
This is so not true lol i had 3 bms and 2 sins and a mystic attacking me and i killed all of them.....0 -
Knownase - Heavens Tear wrote: »There's already a map "expansion" coming.
As for apoth, the counter-argument to that is, just beat the opposition to the flag and keep an eye on where the flag might spawn or is currently at. Think of it as an....added challenge.
As for squading, we can probably be fine without. The only QQ I can imagine is you can't guarantee to be with friends.
Also, add paragraphs for easier reading. b:surrender
but isn't the whole point of Nation wars about team work instead of just being greedy & trying to get as many tokens as possible? ( there again, that's the whole point of some people )
Also maybe you could make new friends making a squadb:victory0
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