The .ini Archive
Comments
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Mimiroppu - Heavens Tear wrote: »Le sigh.
I found an old old old thread that contains quite a bit of those doll presets. I'm not sure if I should post it here.
I'll do it anyway!
It's funny to read the OP say that .ini was always normal and we just don't know how to! ... Because that was the real problem >_>...
Note: the thread is closed. If you have questions, direct them to the proper threads. I am also NOT the OP of that thread, no matter how suspicious it may seem.
EDIT- As per request: BODY EDITING IS NOT LEGAL. If you choose to use the body editing codes, you do so at the risk of your own banning.
http://pwi-forum.perfectworld.com/showthread.php?t=1128531
No matter how suspicious...
Ew that thread...[SIGPIC][/SIGPIC]
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^ but please, for the love of god, read the first page before making requests (UPDATED)0 -
Nariin - Dreamweaver wrote: »Ew that thread...
Yea... Hence the "Le sigh" at the beginning of the post. I rather dislike those skinny skinny doll bodies, but some of the faces are sort of cute.0 -
Mimiroppu - Heavens Tear wrote: »Yea... Hence the "Le sigh" at the beginning of the post. I rather dislike those skinny skinny doll bodies, but some of the faces are sort of cute.
Agree about the freaky skinny body thing. One can always look like a doll without the body size.
But yeah, it was never an issue to me since you can simply edit the body to your desire size.[SIGPIC][/SIGPIC]
Siggy made by Silvychar0 -
MikoTenshi - Sanctuary wrote: »Agree about the freaky skinny body thing. One can always look like a doll without the body size.
But yeah, it was never an issue to me since you can simply edit the body to your desire size.
You're not supposed to edit the body size beyond what the sliders allow. That's still against the rules. If someone had a baby character preset list with allowable body sliders I'd put that in the other resources of the ini guide despite my personal distaste of the chars. But I get a hard enough time getting them to read (only new chars) next to male to female hair. Don't want to put bannable things in it. And body size edits are still bannable. b:surrender[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
First contribution~ b:shocked
001 - Fire Softly - Earthguard[3Parts] scaleUp = 192 scaleMiddle = 64 scaleDown = 81 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 106 scaleFaceV = 116 idFaceTex = 1085 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 128 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 192 [YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 128 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 64 rotateChain = 158 scaleChainH = 192 [Jaw] offsetJawH = 128 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idThirdEye = 1167 idEyeBaseTex = 257 idEyeHighTex = 256 idEyeBallTex = 1117 idEyeShape = 361 scaleEyeH = 158 scaleEyeV = 154 rotateEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 178 scaleEyeH2 = 158 scaleEyeV2 = 154 rotateEye2 = 128 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 178 [Brow] idBrowTex = 6 idBrowShape = 352 scaleBrowH = 164 scaleBrowV = 128 rotateBrow = 128 offsetBrowH = 128 offsetBrowV = 128 offsetBrowZ = 128 scaleBrowH2 = 164 scaleBrowV2 = 128 rotateBrow2 = 128 offsetBrowH2 = 128 offsetBrowV2 = 128 offsetBrowZ2 = 128 [Nose] idNoseTex = 3 idNoseTipShape = 16 scaleNoseTipH = 79 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 128 idNoseBridgeShape = 15 scaleBridgeTipH = 128 offsetBridgeTipZ = 128 [Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 92 thickUpLip = 180 thickDownLip = 105 scaleMouthH = 64 offsetMouthV = 128 offsetMOuthZ = 128 idMouthTex = 14 offsetCornerOfMouthSpecial = 127 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 127 [Ear] idEarShape = 21 scaleEar = 128 offsetEarV = 128 [Hair] idHairModel = 1102 idHairTex = 1087 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = -1454921 colorFace = -1 colorEye = -1 colorBrow = -12624674 colorMouth = -1 colorEyeBall = -2600636 colorMoustache = -11571145 [Body] bodyID = 3 colorBody = -1 headScale = 132 upScale = 116 waistScale = 108 armWidth = 114 legWidth = 116 breastScale = 119
are you in?0 -
VenusArmani - Dreamweaver wrote: »You're not supposed to edit the body size beyond what the sliders allow. That's still against the rules. If someone had a baby character preset list with allowable body sliders I'd put that in the other resources of the ini guide despite my personal distaste of the chars. But I get a hard enough time getting them to read (only new chars) next to male to female hair. Don't want to put bannable things in it. And body size edits are still bannable. b:surrender
Of course it is always better to be safe than sorry. But I take things the dangerous way, since I had the doll look since 09? Body size is bannable, but as long as you don't make it so skinny or fat, I don't think they care at all (or even notice). My toons have body size around 90~ (yes that is off the scale) for god knows how long and nobody banned me for it because my toon is click-able and look like a normal person just slightly leaning on the skinny side.
And I agree, 90% of the people in your thread doesn't read lol.[SIGPIC][/SIGPIC]
Siggy made by Silvychar0 -
FenixChels - Lost City wrote: »First contribution~ b:shocked
001 - Fire Softly - Earthguard
I actually used your preset to make my mystic, but obviously, I edited her a little. It's a lovely preset.
[SIGPIC][/SIGPIC]
❤ No more PWI for me~ ❤
❝WHATIFTHESTORMENDSANDIDONTSEEYOU❞0 -
Mimiroppu - Heavens Tear wrote: »Yea... Hence the "Le sigh" at the beginning of the post. I rather dislike those skinny skinny doll bodies, but some of the faces are sort of cute.
Well pretty much all it bothered me was what OP said and acting like she's doing us a favour by "beautifying" pwi population.
Anyway, an EG I made yesterday.
Blood-red
Edit: I forgot to put code b:embarrass[3Parts] scaleUp = 128 scaleMiddle = 128 scaleDown = 128 [BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50 [Face] scaleFaceH = 112 scaleFaceV = 125 idFaceTex = 857 [Faling] idFalingSkin = 433 idFalingTex = 437 [Forehead] offsetForeheadH = 130 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 132 offsetYokeBoneV = 163 offsetYokeBoneZ = 177 rotateYokeBone = 109 scaleYokeBone = 128 [Cheek] offsetCheekH = 104 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 102 offsetChainZ = 128 rotateChain = 128 scaleChainH = 123 [Jaw] offsetJawH = 151 offsetJawV = 85 offsetJawZ = 128 scaleJawSpecial = 165 scaleJawH = 188 scaleJawV = 135 [Eye] idThirdEye = 1147 idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 1046 idEyeShape = 71 scaleEyeH = 140 scaleEyeV = 150 rotateEye = 154 offsetEyeH = 128 offsetEyeV = 72 offseteyeZ = 128 scaleEyeBall = 162 scaleEyeH2 = 140 scaleEyeV2 = 150 rotateEye2 = 154 offsetEyeH2 = 128 offsetEyeV2 = 72 offseteyeZ2 = 128 scaleEyeBall2 = 162 [Brow] idBrowTex = 45 idBrowShape = 354 scaleBrowH = 132 scaleBrowV = 128 rotateBrow = 127 offsetBrowH = 114 offsetBrowV = 81 offsetBrowZ = 128 scaleBrowH2 = 132 scaleBrowV2 = 128 rotateBrow2 = 127 offsetBrowH2 = 114 offsetBrowV2 = 81 offsetBrowZ2 = 128 [Nose] idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 121 scaleNoseTipV = 106 scaleNoseTipZ = 93 offsetNoseTipV = 77 idNoseBridgeShape = 57 scaleBridgeTipH = 117 offsetBridgeTipZ = 115 [Mouth] idMouthUpLipLine = 81 idMouthMidLipLine = 77 idMouthDownLipLine = 84 thickUpLip = 118 thickDownLip = 122 scaleMouthH = 95 offsetMouthV = 103 offsetMOuthZ = 139 idMouthTex = 52 offsetCornerOfMouthSpecial = 110 scaleMouthH2 = 95 offsetCornerOfMouthSpecial2 = 110 [Ear] idEarShape = 59 scaleEar = 126 offsetEarV = 130 [Hair] idHairModel = 1074 idHairTex = 1059 [Moustache] idMoustacheTex = 204 idMoustacheSkin = 255 idGoateeTex = 596 [Color] colorHair = 1835008 colorFace = 4853507 colorEye = -1 colorBrow = -12624674 colorMouth = -1 colorEyeBall = 16711680 colorMoustache = 1835008 [Body] bodyID = 3 colorBody = 3866628 headScale = 131 upScale = 115 waistScale = 100 armWidth = 124 legWidth = 124 breastScale = 128
[SIGPIC][/SIGPIC]
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^ but please, for the love of god, read the first page before making requests (UPDATED)0 -
Tideborns are probably my favorite to make b:laugh
[3Parts] scaleUp = 97 scaleMiddle = 72 scaleDown = 119 [BlendFace] idFaceShape1 = 26 idFaceShape2 = 26 blendFaceShape = 50 [Face] scaleFaceH = 117 scaleFaceV = 128 idFaceTex = 862 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 128 offsetForeheadV = 146 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 128 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 128 rotateChain = 128 scaleChainH = 118 [Jaw] offsetJawH = 116 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 97 scaleJawH = 64 scaleJawV = 81 [Eye] idThirdEye = 0 idEyeBaseTex = 257 idEyeHighTex = 256 idEyeBallTex = 1117 idEyeShape = 32 scaleEyeH = 128 scaleEyeV = 165 rotateEye = 171 offsetEyeH = 105 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 128 scaleEyeH2 = 128 scaleEyeV2 = 165 rotateEye2 = 171 offsetEyeH2 = 105 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 128 [Brow] idBrowTex = 6 idBrowShape = 28 scaleBrowH = 128 scaleBrowV = 128 rotateBrow = 128 offsetBrowH = 128 offsetBrowV = 128 offsetBrowZ = 128 scaleBrowH2 = 128 scaleBrowV2 = 128 rotateBrow2 = 128 offsetBrowH2 = 128 offsetBrowV2 = 128 offsetBrowZ2 = 128 [Nose] idNoseTex = 3 idNoseTipShape = 16 scaleNoseTipH = 123 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 110 idNoseBridgeShape = 15 scaleBridgeTipH = 82 offsetBridgeTipZ = 128 [Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 87 idMouthDownLipLine = 92 thickUpLip = 155 thickDownLip = 127 scaleMouthH = 124 offsetMouthV = 128 offsetMOuthZ = 128 idMouthTex = 14 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 124 offsetCornerOfMouthSpecial2 = 128 [Ear] idEarShape = 22 scaleEar = 64 offsetEarV = 162 [Hair] idHairModel = 1116 idHairTex = 1101 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = -12229518 colorFace = -394244 colorEye = -1 colorBrow = -12624674 colorMouth = -1 colorEyeBall = -13187107 colorMoustache = -11571145 [Body] bodyID = 2 colorBody = -394244 headScale = 127 upScale = 113 waistScale = 116 armWidth = 118 legWidth = 118 breastScale = 115
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Nalcetla - Archosaur wrote: »Tideborns are probably my favorite to make b:laugh
b:chuckle You didn't name this one, so I just called it "That Fish with the Dreadlocks". If someone can come up with something better, just tell me.
First post updated. Awesome work, guys![SIGPIC][/SIGPIC]
~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~
Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
"You sir, are why I love clerics " < Liba - Heaven's Tear
b:thanks Well thank you Liba<30 -
Rebel[3Parts] scaleUp = 128 scaleMiddle = 124 scaleDown = 96 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 100 scaleFaceV = 128 idFaceTex = 5 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 160 offsetForeheadV = 83 offsetForeheadZ = 121 rotateForehead = 107 scaleForehead = 134 [YokeBone] offsetYokeBoneH = 150 offsetYokeBoneV = 155 offsetYokeBoneZ = 64 rotateYokeBone = 139 scaleYokeBone = 123 [Cheek] offsetCheekH = 155 offsetCheekV = 156 offsetCheekZ = 156 scaleCheek = 156 [Chain] offsetChainV = 128 offsetChainZ = 128 rotateChain = 128 scaleChainH = 128 [Jaw] offsetJawH = 156 offsetJawV = 123 offsetJawZ = 123 scaleJawSpecial = 136 scaleJawH = 120 scaleJawV = 121 [Eye] idThirdEye = 0 idEyeBaseTex = 331 idEyeHighTex = 561 idEyeBallTex = 1117 idEyeShape = 360 scaleEyeH = 130 scaleEyeV = 157 rotateEye = 129 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 128 scaleEyeH2 = 130 scaleEyeV2 = 157 rotateEye2 = 129 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 128 [Brow] idBrowTex = 8 idBrowShape = 351 scaleBrowH = 92 scaleBrowV = 92 rotateBrow = 98 offsetBrowH = 128 offsetBrowV = 74 offsetBrowZ = 64 scaleBrowH2 = 92 scaleBrowV2 = 92 rotateBrow2 = 98 offsetBrowH2 = 128 offsetBrowV2 = 74 offsetBrowZ2 = 64 [Nose] idNoseTex = 3 idNoseTipShape = 16 scaleNoseTipH = 120 scaleNoseTipV = 104 scaleNoseTipZ = 104 offsetNoseTipV = 154 idNoseBridgeShape = 15 scaleBridgeTipH = 102 offsetBridgeTipZ = 103 [Mouth] idMouthUpLipLine = 91 idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 115 thickDownLip = 110 scaleMouthH = 78 offsetMouthV = 152 offsetMOuthZ = 128 idMouthTex = 14 offsetCornerOfMouthSpecial = 110 scaleMouthH2 = 78 offsetCornerOfMouthSpecial2 = 110 [Ear] idEarShape = 21 scaleEar = 92 offsetEarV = 128 [Hair] idHairModel = 284 idHairTex = 312 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = -15461357 colorFace = -1 colorEye = -15198440 colorBrow = -11519179 colorMouth = -3709354 colorEyeBall = -10000536 colorMoustache = -1 [Body] bodyID = 0 colorBody = -1 headScale = 126 upScale = 110 waistScale = 116 armWidth = 110 legWidth = 120 breastScale = 100
[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
Nariin - Dreamweaver wrote: »Well pretty much all it bothered me was what OP said and acting like she's doing us a favour by "beautifying" pwi population.
Anyway, an EG I made yesterday.
Blood-red
Edit: I forgot to put code b:embarrass[3Parts] scaleUp = 128 scaleMiddle = 128 scaleDown = 128 [BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50 [Face] scaleFaceH = 112 scaleFaceV = 125 idFaceTex = 857 [Faling] idFalingSkin = 433 idFalingTex = 437 [Forehead] offsetForeheadH = 130 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 132 offsetYokeBoneV = 163 offsetYokeBoneZ = 177 rotateYokeBone = 109 scaleYokeBone = 128 [Cheek] offsetCheekH = 104 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 102 offsetChainZ = 128 rotateChain = 128 scaleChainH = 123 [Jaw] offsetJawH = 151 offsetJawV = 85 offsetJawZ = 128 scaleJawSpecial = 165 scaleJawH = 188 scaleJawV = 135 [Eye] idThirdEye = 1147 idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 1046 idEyeShape = 71 scaleEyeH = 140 scaleEyeV = 150 rotateEye = 154 offsetEyeH = 128 offsetEyeV = 72 offseteyeZ = 128 scaleEyeBall = 162 scaleEyeH2 = 140 scaleEyeV2 = 150 rotateEye2 = 154 offsetEyeH2 = 128 offsetEyeV2 = 72 offseteyeZ2 = 128 scaleEyeBall2 = 162 [Brow] idBrowTex = 45 idBrowShape = 354 scaleBrowH = 132 scaleBrowV = 128 rotateBrow = 127 offsetBrowH = 114 offsetBrowV = 81 offsetBrowZ = 128 scaleBrowH2 = 132 scaleBrowV2 = 128 rotateBrow2 = 127 offsetBrowH2 = 114 offsetBrowV2 = 81 offsetBrowZ2 = 128 [Nose] idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 121 scaleNoseTipV = 106 scaleNoseTipZ = 93 offsetNoseTipV = 77 idNoseBridgeShape = 57 scaleBridgeTipH = 117 offsetBridgeTipZ = 115 [Mouth] idMouthUpLipLine = 81 idMouthMidLipLine = 77 idMouthDownLipLine = 84 thickUpLip = 118 thickDownLip = 122 scaleMouthH = 95 offsetMouthV = 103 offsetMOuthZ = 139 idMouthTex = 52 offsetCornerOfMouthSpecial = 110 scaleMouthH2 = 95 offsetCornerOfMouthSpecial2 = 110 [Ear] idEarShape = 59 scaleEar = 126 offsetEarV = 130 [Hair] idHairModel = 1074 idHairTex = 1059 [Moustache] idMoustacheTex = 204 idMoustacheSkin = 255 idGoateeTex = 596 [Color] colorHair = 1835008 colorFace = 4853507 colorEye = -1 colorBrow = -12624674 colorMouth = -1 colorEyeBall = 16711680 colorMoustache = 1835008 [Body] bodyID = 3 colorBody = 3866628 headScale = 131 upScale = 115 waistScale = 100 armWidth = 124 legWidth = 124 breastScale = 128
I really love this seeker look with the tb tats. too bad i dont own any male char except for barb. i'd totally make this guy or something similar if i ever decide to make a male eg.0 -
Hi!
Anyone has an ini file for a sexy elf ^.^ plz b:thanks
Specially for sexy eyes
[SIGPIC][/SIGPIC]
Thank You so much Silvy for the sig! b:pleased0 -
Stickied.0
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oVenusArmanio wrote: »Stickied.[SIGPIC][/SIGPIC]
~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~
Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
"You sir, are why I love clerics " < Liba - Heaven's Tear
b:thanks Well thank you Liba<30 -
very tempting to use the hair and eyes from Rebel on my bm (female char ofc )Miss my Avatar b:sad
Starfall Marshall b:victory0 -
I have 3 id like to add.
the first is the for my venomancer i shall call it the pantherfaust[3Parts] scaleUp = 113 scaleMiddle = 116 scaleDown = 105 [BlendFace] idFaceShape1 = 27 idFaceShape2 = 27 blendFaceShape = 50 [Face] scaleFaceH = 110 scaleFaceV = 131 idFaceTex = 5 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 128 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 149 offsetYokeBoneV = 146 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 148 offsetCheekV = 146 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 128 rotateChain = 123 scaleChainH = 101 [Jaw] offsetJawH = 140 offsetJawV = 138 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idThirdEye = 0 idEyeBaseTex = 257 idEyeHighTex = 562 idEyeBallTex = 9 idEyeShape = 361 scaleEyeH = 128 scaleEyeV = 145 rotateEye = 137 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 134 scaleEyeH2 = 128 scaleEyeV2 = 145 rotateEye2 = 137 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 134 [Brow] idBrowTex = 7 idBrowShape = 352 scaleBrowH = 128 scaleBrowV = 128 rotateBrow = 183 offsetBrowH = 128 offsetBrowV = 128 offsetBrowZ = 128 scaleBrowH2 = 128 scaleBrowV2 = 128 rotateBrow2 = 183 offsetBrowH2 = 128 offsetBrowV2 = 128 offsetBrowZ2 = 128 [Nose] idNoseTex = 1 idNoseTipShape = 16 scaleNoseTipH = 128 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 128 idNoseBridgeShape = 15 scaleBridgeTipH = 128 offsetBridgeTipZ = 96 [Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 94 thickUpLip = 106 thickDownLip = 99 scaleMouthH = 107 offsetMouthV = 104 offsetMOuthZ = 128 idMouthTex = 14 offsetCornerOfMouthSpecial = 124 scaleMouthH2 = 107 offsetCornerOfMouthSpecial2 = 124 [Ear] idEarShape = 22 scaleEar = 128 offsetEarV = 128 [Hair] idHairModel = 1106 idHairTex = 1091 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = -3841705 colorFace = -1 colorEye = -15329774 colorBrow = -2985147 colorMouth = -8300638 colorEyeBall = -6731818 colorMoustache = -1 [Body] bodyID = 4 colorBody = -1 headScale = 125 upScale = 123 waistScale = 120 armWidth = 123 legWidth = 120 breastScale = 126
this is my psychic named the fishtwist[3Parts] scaleUp = 132 scaleMiddle = 133 scaleDown = 146 [BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50 [Face] scaleFaceH = 128 scaleFaceV = 128 idFaceTex = 858 [Faling] idFalingSkin = 433 idFalingTex = 437 [Forehead] offsetForeheadH = 128 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 128 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 142 offsetCheekV = 115 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 128 rotateChain = 128 scaleChainH = 150 [Jaw] offsetJawH = 128 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idThirdEye = 0 idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 74 scaleEyeH = 132 scaleEyeV = 137 rotateEye = 123 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 128 scaleEyeH2 = 132 scaleEyeV2 = 137 rotateEye2 = 123 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 128 [Brow] idBrowTex = 45 idBrowShape = 70 scaleBrowH = 128 scaleBrowV = 128 rotateBrow = 128 offsetBrowH = 128 offsetBrowV = 128 offsetBrowZ = 128 scaleBrowH2 = 128 scaleBrowV2 = 128 rotateBrow2 = 128 offsetBrowH2 = 128 offsetBrowV2 = 128 offsetBrowZ2 = 128 [Nose] idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 128 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 128 idNoseBridgeShape = 57 scaleBridgeTipH = 128 offsetBridgeTipZ = 128 [Mouth] idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 128 thickDownLip = 111 scaleMouthH = 112 offsetMouthV = 128 offsetMOuthZ = 128 idMouthTex = 52 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 112 offsetCornerOfMouthSpecial2 = 128 [Ear] idEarShape = 59 scaleEar = 128 offsetEarV = 128 [Hair] idHairModel = 1062 idHairTex = 1047 [Moustache] idMoustacheTex = 204 idMoustacheSkin = 490 idGoateeTex = 596 [Color] colorHair = -1184275 colorFace = -12359048 colorEye = -1 colorBrow = -12624674 colorMouth = -1 colorEyeBall = -3001891 colorMoustache = -789517 [Body] bodyID = 3 colorBody = -12359048 headScale = 124 upScale = 127 waistScale = 117 armWidth = 121 legWidth = 122 breastScale = 128
and this is my barb lets call him the bearded barb[3Parts] scaleUp = 128 scaleMiddle = 128 scaleDown = 128 [BlendFace] idFaceShape1 = 117 idFaceShape2 = 117 blendFaceShape = 50 [Face] scaleFaceH = 128 scaleFaceV = 128 idFaceTex = 100 [Faling] idFalingSkin = 4633 idFalingTex = 13 [Forehead] offsetForeheadH = 128 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 128 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 128 rotateChain = 128 scaleChainH = 128 [Jaw] offsetJawH = 128 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idThirdEye = 1149 idEyeBaseTex = 106 idEyeHighTex = 105 idEyeBallTex = 104 idEyeShape = 126 scaleEyeH = 128 scaleEyeV = 128 rotateEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 128 scaleEyeH2 = 64 scaleEyeV2 = 76 rotateEye2 = 76 offsetEyeH2 = 64 offsetEyeV2 = 64 offseteyeZ2 = 128 scaleEyeBall2 = 64 [Brow] idBrowTex = 101 idBrowShape = 122 scaleBrowH = 128 scaleBrowV = 128 rotateBrow = 128 offsetBrowH = 128 offsetBrowV = 128 offsetBrowZ = 128 scaleBrowH2 = 64 scaleBrowV2 = 64 rotateBrow2 = 128 offsetBrowH2 = 128 offsetBrowV2 = 128 offsetBrowZ2 = 128 [Nose] idNoseTex = 95 idNoseTipShape = 111 scaleNoseTipH = 128 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 128 idNoseBridgeShape = 108 scaleBridgeTipH = 128 offsetBridgeTipZ = 128 [Mouth] idMouthUpLipLine = 132 idMouthMidLipLine = 129 idMouthDownLipLine = 135 thickUpLip = 128 thickDownLip = 128 scaleMouthH = 128 offsetMouthV = 128 offsetMOuthZ = 128 idMouthTex = 107 offsetCornerOfMouthSpecial = 64 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 64 [Ear] idEarShape = 114 scaleEar = 128 offsetEarV = 128 [Hair] idHairModel = 598 idHairTex = 426
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Ajiuo - Harshlands wrote: »I actually used your preset to make my mystic, but obviously, I edited her a little. It's a lovely preset.
Haha, thanks and I'm happy that you like it!
Will contribute more when I have time. Lovely ini creations from everyone. :]
are you in?0 -
I may need to make a new rule. Only one ini per post, please. Makes it a nightmare to live link.[SIGPIC][/SIGPIC]
~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~
Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
"You sir, are why I love clerics " < Liba - Heaven's Tear
b:thanks Well thank you Liba<30 -
Jeremied - Sanctuary wrote: »I may need to make a new rule. Only one ini per post, please. Makes it a nightmare to live link.
Yes, I think that'd be great - it'll be easier on you and to people looking for specific inis.are you in?0 -
Can anyone answer this: Is there a .ini edit to make your character have a "pill" head? like the fat bro pill or pumpkin head pill, or the santa head pill? If so, how do I do it?0
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002 - Innocence - Earthguard
Feel free to edit colors and eyes, etc.[3Parts] scaleUp = 192 scaleMiddle = 64 scaleDown = 81 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 106 scaleFaceV = 116 idFaceTex = 1085 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 155 offsetForeheadV = 192 offsetForeheadZ = 192 rotateForehead = 144 scaleForehead = 64 [YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 128 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 134 offsetChainZ = 64 rotateChain = 158 scaleChainH = 192 [Jaw] offsetJawH = 135 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idThirdEye = 1166 idEyeBaseTex = 257 idEyeHighTex = 256 idEyeBallTex = 1117 idEyeShape = 34 scaleEyeH = 149 scaleEyeV = 163 rotateEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 189 scaleEyeH2 = 149 scaleEyeV2 = 163 rotateEye2 = 128 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 189 [Brow] idBrowTex = 6 idBrowShape = 352 scaleBrowH = 170 scaleBrowV = 93 rotateBrow = 100 offsetBrowH = 142 offsetBrowV = 183 offsetBrowZ = 128 scaleBrowH2 = 170 scaleBrowV2 = 93 rotateBrow2 = 100 offsetBrowH2 = 142 offsetBrowV2 = 183 offsetBrowZ2 = 128 [Nose] idNoseTex = 3 idNoseTipShape = 16 scaleNoseTipH = 79 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 128 idNoseBridgeShape = 15 scaleBridgeTipH = 128 offsetBridgeTipZ = 128 [Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 92 thickUpLip = 146 thickDownLip = 83 scaleMouthH = 64 offsetMouthV = 128 offsetMOuthZ = 128 idMouthTex = 14 offsetCornerOfMouthSpecial = 123 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 123 [Ear] idEarShape = 21 scaleEar = 128 offsetEarV = 128 [Hair] idHairModel = 1038 idHairTex = 1039 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = -1594679 colorFace = -1 colorEye = -1 colorBrow = -12624674 colorMouth = -1 colorEyeBall = -7681304 colorMoustache = -11571145 [Body] bodyID = 3 colorBody = -1 headScale = 132 upScale = 116 waistScale = 108 armWidth = 114 legWidth = 116 breastScale = 119
are you in?0 -
Can anyone answer this: Is there a .ini edit to make your character have a "pill" head? like the fat bro pill or pumpkin head pill, or the santa head pill? If so, how do I do it?[SIGPIC][/SIGPIC]
~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~
Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
"You sir, are why I love clerics " < Liba - Heaven's Tear
b:thanks Well thank you Liba<30 -
Here is the pic and code for my new psy-girl.
Chaisse[3Parts] scaleUp = 134 scaleMiddle = 130 scaleDown = 139 [BlendFace] idFaceShape1 = 27 idFaceShape2 = 27 blendFaceShape = 50 [Face] scaleFaceH = 128 scaleFaceV = 128 idFaceTex = 860 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 128 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 128 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 128 rotateChain = 128 scaleChainH = 118 [Jaw] offsetJawH = 128 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 124 scaleJawH = 129 scaleJawV = 91 [Eye] idThirdEye = 0 idEyeBaseTex = 257 idEyeHighTex = 256 idEyeBallTex = 1117 idEyeShape = 37 scaleEyeH = 165 scaleEyeV = 172 rotateEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 128 scaleEyeH2 = 165 scaleEyeV2 = 172 rotateEye2 = 128 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 128 [Brow] idBrowTex = 6 idBrowShape = 353 scaleBrowH = 128 scaleBrowV = 128 rotateBrow = 128 offsetBrowH = 128 offsetBrowV = 128 offsetBrowZ = 128 scaleBrowH2 = 128 scaleBrowV2 = 128 rotateBrow2 = 128 offsetBrowH2 = 128 offsetBrowV2 = 128 offsetBrowZ2 = 128 [Nose] idNoseTex = 3 idNoseTipShape = 16 scaleNoseTipH = 128 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 128 idNoseBridgeShape = 15 scaleBridgeTipH = 128 offsetBridgeTipZ = 128 [Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 92 thickUpLip = 180 thickDownLip = 177 scaleMouthH = 109 offsetMouthV = 127 offsetMOuthZ = 128 idMouthTex = 14 offsetCornerOfMouthSpecial = 129 scaleMouthH2 = 109 offsetCornerOfMouthSpecial2 = 129 [Ear] idEarShape = 21 scaleEar = 64 offsetEarV = 64 [Hair] idHairModel = 191 idHairTex = 311 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = 1486618625 colorFace = -1852266 colorEye = -1 colorBrow = -12624674 colorMouth = -1 colorEyeBall = -10953167 colorMoustache = -1852266 [Body] bodyID = 0 colorBody = -1852266 headScale = 113 upScale = 110 waistScale = 100 armWidth = 110 legWidth = 110 breastScale = 100
"Karma is a cruel mistress" - Kelley York, Hushed
[SIGPIC][/SIGPIC]
Thank you Silvychar, for the gorgeous sig! b:kiss0 -
Here is my veno:
Raevvenn[3Parts] scaleUp = 155 scaleMiddle = 98 scaleDown = 65 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 140 scaleFaceV = 144 idFaceTex = 5 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 97 offsetForeheadV = 97 offsetForeheadZ = 128 rotateForehead = 134 scaleForehead = 192 [YokeBone] offsetYokeBoneH = 158 offsetYokeBoneV = 125 offsetYokeBoneZ = 127 rotateYokeBone = 125 scaleYokeBone = 127 [Cheek] offsetCheekH = 139 offsetCheekV = 146 offsetCheekZ = 127 scaleCheek = 130 [Chain] offsetChainV = 128 offsetChainZ = 128 rotateChain = 128 scaleChainH = 85 [Jaw] offsetJawH = 132 offsetJawV = 188 offsetJawZ = 132 scaleJawSpecial = 116 scaleJawH = 128 scaleJawV = 128 [Eye] idThirdEye = 0 idEyeBaseTex = 452 idEyeHighTex = 256 idEyeBallTex = 1117 idEyeShape = 37 scaleEyeH = 168 scaleEyeV = 206 rotateEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 128 scaleEyeH2 = 168 scaleEyeV2 = 206 rotateEye2 = 128 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 128 [Brow] idBrowTex = 8 idBrowShape = 31 scaleBrowH = 128 scaleBrowV = 70 rotateBrow = 142 offsetBrowH = 126 offsetBrowV = 108 offsetBrowZ = 128 scaleBrowH2 = 128 scaleBrowV2 = 70 rotateBrow2 = 142 offsetBrowH2 = 126 offsetBrowV2 = 108 offsetBrowZ2 = 128 [Nose] idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 77 scaleNoseTipV = 89 scaleNoseTipZ = 99 offsetNoseTipV = 118 idNoseBridgeShape = 17 scaleBridgeTipH = 64 offsetBridgeTipZ = 64 [Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 92 thickUpLip = 140 thickDownLip = 140 scaleMouthH = 128 offsetMouthV = 128 offsetMOuthZ = 128 idMouthTex = 14 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 128 offsetCornerOfMouthSpecial2 = 128 [Ear] idEarShape = 21 scaleEar = 118 offsetEarV = 167 [Hair] idHairModel = 1110 idHairTex = 1095 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = -15724528 colorFace = -3961243 colorEye = -15658479 colorBrow = -14541798 colorMouth = -59111149 colorEyeBall = -10625225 colorMoustache = -1 [Body] bodyID = 1 colorBody = -3961243 headScale = 115 upScale = 110 waistScale = 100 armWidth = 110 legWidth = 110 breastScale = 107
"Karma is a cruel mistress" - Kelley York, Hushed
[SIGPIC][/SIGPIC]
Thank you Silvychar, for the gorgeous sig! b:kiss0 -
b:thanks Thanks for contributing, Bri![SIGPIC][/SIGPIC]
~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~
Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
"You sir, are why I love clerics " < Liba - Heaven's Tear
b:thanks Well thank you Liba<30 -
Jeremied - Sanctuary wrote: »b:thanks Thanks for contributing, Bri!
YW b:victory"Karma is a cruel mistress" - Kelley York, Hushed
[SIGPIC][/SIGPIC]
Thank you Silvychar, for the gorgeous sig! b:kiss0 -
nvm - solved the problemMiss my Avatar b:sad
Starfall Marshall b:victory0 -
B'n'B BM
[3Parts] scaleUp = 128 scaleMiddle = 128 scaleDown = 128 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 128 scaleFaceV = 128 idFaceTex = 5 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 128 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 128 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 128 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 128 rotateChain = 128 scaleChainH = 128 [Jaw] offsetJawH = 128 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idThirdEye = 0 idEyeBaseTex = 257 idEyeHighTex = 12 idEyeBallTex = 1117 idEyeShape = 36 scaleEyeH = 120 scaleEyeV = 110 rotateEye = 132 offsetEyeH = 92 offsetEyeV = 118 offseteyeZ = 146 scaleEyeBall = 109 scaleEyeH2 = 120 scaleEyeV2 = 110 rotateEye2 = 132 offsetEyeH2 = 92 offsetEyeV2 = 118 offseteyeZ2 = 146 scaleEyeBall2 = 109 [Brow] idBrowTex = 6 idBrowShape = 29 scaleBrowH = 120 scaleBrowV = 99 rotateBrow = 152 offsetBrowH = 97 offsetBrowV = 102 offsetBrowZ = 112 scaleBrowH2 = 120 scaleBrowV2 = 99 rotateBrow2 = 152 offsetBrowH2 = 97 offsetBrowV2 = 102 offsetBrowZ2 = 112 [Nose] idNoseTex = 3 idNoseTipShape = 16 scaleNoseTipH = 128 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 128 idNoseBridgeShape = 15 scaleBridgeTipH = 128 offsetBridgeTipZ = 128 [Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 92 thickUpLip = 129 thickDownLip = 118 scaleMouthH = 110 offsetMouthV = 128 offsetMOuthZ = 128 idMouthTex = 14 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 110 offsetCornerOfMouthSpecial2 = 128 [Ear] idEarShape = 21 scaleEar = 128 offsetEarV = 128 [Hair] idHairModel = 938 idHairTex = 948 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = -12632364 colorFace = -1 colorEye = 0 colorBrow = 0 colorMouth = -0 colorEyeBall = -12632364 colorMoustache = -1
Female BM
One of my first ini edit's - have a few few more, when i'm satisfied with the work b:laughMiss my Avatar b:sad
Starfall Marshall b:victory0 -
003 - Naivety - Werefox
Feel free to edit colors and eyes, etc. If something is wrong or you're having issues, don't hesitate to let me know. b:cute[3Parts] scaleUp = 192 scaleMiddle = 64 scaleDown = 64 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 90 scaleFaceV = 108 idFaceTex = 5 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 138 offsetForeheadV = 65 offsetForeheadZ = 184 rotateForehead = 140 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 192 offsetYokeBoneV = 95 offsetYokeBoneZ = 64 rotateYokeBone = 121 scaleYokeBone = 128 [Cheek] offsetCheekH = 192 offsetCheekV = 105 offsetCheekZ = 127 scaleCheek = 64 [Chain] offsetChainV = 149 offsetChainZ = 79 rotateChain = 128 scaleChainH = 64 [Jaw] offsetJawH = 192 offsetJawV = 192 offsetJawZ = 64 scaleJawSpecial = 134 scaleJawH = 130 scaleJawV = 141 [Eye] idThirdEye = 0 idEyeBaseTex = 329 idEyeHighTex = 567 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 104 scaleEyeV = 219 rotateEye = 104 offsetEyeH = 85 offsetEyeV = 100 offseteyeZ = 76 scaleEyeBall = 179 scaleEyeH2 = 104 scaleEyeV2 = 219 rotateEye2 = 104 offsetEyeH2 = 85 offsetEyeV2 = 100 offseteyeZ2 = 76 scaleEyeBall2 = 179 [Brow] idBrowTex = 7 idBrowShape = 30 scaleBrowH = 128 scaleBrowV = 76 rotateBrow = 103 offsetBrowH = 155 offsetBrowV = 151 offsetBrowZ = 128 scaleBrowH2 = 128 scaleBrowV2 = 76 rotateBrow2 = 103 offsetBrowH2 = 155 offsetBrowV2 = 151 offsetBrowZ2 = 128 [Nose] idNoseTex = 1 idNoseTipShape = 16 scaleNoseTipH = 64 scaleNoseTipV = 108 scaleNoseTipZ = 93 offsetNoseTipV = 192 idNoseBridgeShape = 15 scaleBridgeTipH = 73 offsetBridgeTipZ = 107 [Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 170 thickDownLip = 87 scaleMouthH = 64 offsetMouthV = 192 offsetMOuthZ = 104 idMouthTex = 14 offsetCornerOfMouthSpecial = 134 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 134 [Ear] idEarShape = 21 scaleEar = 127 offsetEarV = 128 [Hair] idHairModel = 299 idHairTex = 311 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = -9941952 colorFace = -1 colorEye = -15264234 colorBrow = -8627638 colorMouth = -2667175 colorEyeBall = 1 colorMoustache = -1 [Body] bodyID = 0 colorBody = -1 headScale = 146 upScale = 110 waistScale = 118 armWidth = 110 legWidth = 110 breastScale = 104
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