Level Requirement for Frost?

2

Comments

  • XScootaloo - Dreamweaver
    XScootaloo - Dreamweaver Posts: 234 Arc User
    edited October 2012
    FuzzyWuzz wrote: »
    Just that is seems to Fuzzy others seem to want to alter an aspect of game-play that may not effect them. Not saying that good or bad, but just saying.

    but it does effect us.

    lvl requirements to plvling instances will force ponies to learn how to play there toons again.

    sense everypony just sells buys or alt fcs any more its rare if possible to find squads for BH before BH69.

    the economy would calm down a little once ponies can't sell FC to lowbies any more. sure they'll probably still sell to the lvl range but thats a lot less ponies then it is now.

    i don't see how you can even think it doesn't effect anypony 90+ in some way shape or form.
    With the living avatars of friendship by your side and the orbital friendship cannon at your back, look the wraiths in there soulless eyes and ask them. "will you accept my friendship undead scum?"

    [sigpic][/sigpic]
  • SinfuINature - Harshlands
    SinfuINature - Harshlands Posts: 533 Arc User
    edited October 2012
    i know... change the hyper multiplier to X50 after lvl 101 so we can catch the dragon glitchers b:victory
  • XScootaloo - Dreamweaver
    XScootaloo - Dreamweaver Posts: 234 Arc User
    edited October 2012
    i know... change the hyper multiplier to X50 after lvl 101 so we can catch the dragon glitchers b:victory

    ..........wat?
    With the living avatars of friendship by your side and the orbital friendship cannon at your back, look the wraiths in there soulless eyes and ask them. "will you accept my friendship undead scum?"

    [sigpic][/sigpic]
  • _Ernesto_ - Raging Tide
    _Ernesto_ - Raging Tide Posts: 96 Arc User
    edited October 2012
    but it does effect us.

    lvl requirements to plvling instances will force ponies to learn how to play there toons again.

    sense everypony just sells buys or alt fcs any more its rare if possible to find squads for BH before BH69.

    the economy would calm down a little once ponies can't sell FC to lowbies any more. sure they'll probably still sell to the lvl range but thats a lot less ponies then it is now.

    i don't see how you can even think it doesn't effect anypony 90+ in some way shape or form.

    i support that b:shocked but some ppl isnt pony im to tall, maybe im a stallion b:cool
  • Wickedbrew - Raging Tide
    Wickedbrew - Raging Tide Posts: 856 Arc User
    edited October 2012
    Ok, so logically thinking, from reading the forums and various posts/threads over the past year, the common thought is there are very few new players in this game. Sure there are some, but for the most part, I would say for every 9 or 10 veteran players, there might be 1 new player and that I think os being generous. Veteran players, those high level players; endgame players; those that know their main inside and out. Those that took 2 to 4 years to get 100+

    Most new players aren't interested in being powerlevelled. It's a new MMO to them. It tends to take 50+ levels for most new players to get comfortable with the people they play with, the factions they join, the basic mechanics of the game, quests, etc. Of the new players, maybe 1 in 10 want ASAP powerlevelling. Also most newer players might fail a time or two on a new FB or BH to them. They are not used to it.

    So where am I going with this....its already been said in this thread no 100+ level player is going to want to get 100+ again the hard way. They want the fast track. I would bet most of the failed players are actually alts of veterans. They may know the dungeons and the mechanics of the game, but not the ins and outs of the alt they didn't want to level the old fashioned way.
    WeBeKinky Leader - lvl 10x psychic

    If you don't like my attitude, you should realize I don't care.

    [SIGPIC][/SIGPIC]
    It's strange what desire will make foolish people do.
  • XScootaloo - Dreamweaver
    XScootaloo - Dreamweaver Posts: 234 Arc User
    edited October 2012
    Ok, so logically thinking, from reading the forums and various posts/threads over the past year, the common thought is there are very few new players in this game. Sure there are some, but for the most part, I would say for every 9 or 10 veteran players, there might be 1 new player and that I think os being generous. Veteran players, those high level players; endgame players; those that know their main inside and out. Those that took 2 to 4 years to get 100+

    Most new players aren't interested in being powerlevelled. It's a new MMO to them. It tends to take 50+ levels for most new players to get comfortable with the people they play with, the factions they join, the basic mechanics of the game, quests, etc. Of the new players, maybe 1 in 10 want ASAP powerlevelling. Also most newer players might fail a time or two on a new FB or BH to them. They are not used to it.

    So where am I going with this....its already been said in this thread no 100+ level player is going to want to get 100+ again the hard way. They want the fast track. I would bet most of the failed players are actually alts of veterans. They may know the dungeons and the mechanics of the game, but not the ins and outs of the alt they didn't want to level the old fashioned way.

    "Most new players aren't interested in being powerlevelled"

    you would not believe the amount of ponies i run into every day who cant tell me a damn thing about there toons or the game but are lvl 100+.

    and they always say the same thing

    "i had to do it because everypony has been playing longer than me. there all high lvls and i cant compete."

    no one wants to lvl there alt the hard way? tough. if new players come in here and see everypony powering there way to end game there going to get bored with it fast.

    on the other hoof if new players come in and have all these vets around the same lvl as them, that know the instances inside and out, that know the mechanics of the game, and can answer questions about classes there being forced to learn to play, then the newbie will tell somepony else and they'll tell somepony and they'll tell somepony how fun this game is.

    where am I going with this? seems to me that if there was a lvl limit on FC we would get more new players who aren't being scared off by the vets.
    With the living avatars of friendship by your side and the orbital friendship cannon at your back, look the wraiths in there soulless eyes and ask them. "will you accept my friendship undead scum?"

    [sigpic][/sigpic]
  • ViciousMinx - Dreamweaver
    ViciousMinx - Dreamweaver Posts: 385 Arc User
    edited October 2012
    The best option is also the simplest. Revert frost to it's original farming instance state and disallow the use of hypers inside just like the CN version .
  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    See, I'm not familiar with the original frost.

    I only know there were mats in there that were kinda like twilight?

    And there was apparently a trophy run for it at some point, because the energetic frost robe is still in the encyclopedia.

    Was there still massive exp in there when it was a farming instance?

    If this sounds like a viable option, and the China servers have it this way, then why hasn't it been reverted back?
    I'M 103 YOU STUPID AVATAR!!!
    b:angryf:fume
  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited October 2012
    I didn't even really understand what frost was until I was around 70ish. Didn't actually start frosting til 86.

    If I plan to start an alt, I don't want to frost it. I want to learn how to play that character.
    u r wrong fuzzy, i hate to power lvl, i do even hate to do frost, maybe because even on my bh squad some times i have more hp than the barb and im pure strength, or im forced to be the puller on fc b:surrender the solution that Olbaze posted seems fine, but not enough, we need that the tele stone block any ppl under lvl 85, and some tweaks, like removing oracles, and increasing the exp rate just a bit on open map maybe some ppl is gona quit, but some other is gonna find the game a bit more exiting and easier to play

    I will have to disagree with both of you here b:pleased. I lvl my alts, and i have no idea how to play my alts b:victory. Reasons for lvling alts is not so i can do endless bh runs, i have enough play time doing my bh runs on 1 character, i don't want to repeat this for 6~12 alts i have. I will never be able to level any of the alts to try out instances i want to try them out on.

    When i am dq farming, i let the alt fly above me, and they get 1~5 lvls in 1~3 hours of dq farming, that is without hypers. If i get my lvl 90 alts in vos, i use hpyers for it, that alt will be 100 pretty soon, will the next suggestion be to nerf those mobs exp because it is so easy to kill them? I went from 101~102 on those mobs by spending 30seconds to 60 seconds of hyper activation every day. If i ran them out for an hour, i could have gained more exp. But i only pulled 10 times, activated hyper 10 times.

    People are complaining about FCC, which is fine, but phoenix valley is equally liable. Most people don't bother to do it, but having a seeker in that lvl range that can solo it, helps quite a lot in lvling fast.

    Most people on the forums are against power lvling, which is fine, but inside the game, if you world chat, selling fcc, you will hardly ever get a pm saying "why are you selling fcc to noobs, scammer b:cry". I detest fcc simply because it is a repetitive instance that is on easy mode for me to solo, takes 15~20 minutes to get to the exp room, and another 5~10 minutes after for the full run. I lvl my alts with my friends fairly quickly.

    If people really want to learn their class, why not just make the fcc bosses harder. Give them bramble. That will effectively put an end to fcc spam selling in 10~15 minutes. People will have to clear full instance to be able to do it, and venos, casters will be needed, simple aps will not work anymore.

    As other people have stated, i hate power lvlers to, but from my experience i adapted. For the past 10 or so months, i have yet to run a random world chat squad. We might have 1~2 random people in squads at times, but we still have to come across a fcc baby that doesn't know how to play his/her class. The result of the above change is, that our group of friends now knows how we play. So our timing on buffs, debuffs, pulls is very well co-ordinated without needing to explain anything to anyone. This results in us trying out new instances, trying out trophy modes in all instances for fun. I would never try a trophy mode seat, aba, eden, lunar with a random world chat squad. But i am happy to go with friends.

    By the same token i never go to world chat squads for full delta. People may know how to play their class, the issue is can they world with 5 other people for the next 2~3 hours? People also fail to understand, the server has OP people, OP people with knowledge, average geared to good gear people with knowledge, very small percentage of bad geared people with knowledge about things. All these people will flock together, and you will hardly hear about them in world chat. Everyone has heard the names of the top people on their server/class, how often do you see those people or their faction members starting things in world chat?

    Power lvling affects those who wish to include people who have power lvled and don't know how to play their class. For me, power lvling is not an issue. There are already numerous quests people can do to lvl 40~60 quickly without bh. There is a npc that will give you free daily, mp and hp charm until you are lvl 40. The game is that easy now.

    If you are truly against power lvling, on your faction forums (don't post on pwi forums please, it is against the rules), keep a list of power levelers and don't include them in runs again. Block them in game, or keep a text file. Over time either you will have awesome squads all the time, or you will find no one to play with. If you find yourself in the latter category, it is not the fault of power levelers.
  • Cathulion - Dreamweaver
    Cathulion - Dreamweaver Posts: 235 Arc User
    edited October 2012
    Why should FC be set to 70? If you think about it we always run in a maximum of 10 lvl range..."75-85" "80-90"....and you need 85 to open. So the entry lvl should be 75 for 75-85 runs for best xp. 70-85 would kill the xp.

    Oracles: Remove coins. Equal exchange then...coins=xp, no coin back.

    PQ: Good for power lvling 60+ because it forces you to know how to use your character, not have someone kill for you.

    FC Selling for what would be 75+: Limit the range of lvls in squad for FC in 10 range. So a squad can only have 75-85 and nothing lower or higher.
  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012

    Most people on the forums are against power lvling, which is fine, but inside the game, if you world chat, selling fcc, you will hardly ever get a pm saying "why are you selling fcc to noobs, scammer b:cry". .

    I've helped clear frost for sale, and plan to do it again. You have to separate, in this case, the fact that we want it gone, and that fact that we are taking advantage of it while it's still here.

    It's an effective way to make money in a game that doesn't give you many ways to make money til endgame. (speaking of, I plan to start another poll/topic shortly along these lines).
    I'M 103 YOU STUPID AVATAR!!!
    b:angryf:fume
  • Wickedbrew - Raging Tide
    Wickedbrew - Raging Tide Posts: 856 Arc User
    edited October 2012
    "Most new players aren't interested in being powerlevelled"

    you would not believe the amount of ponies i run into every day who cant tell me a damn thing about there toons or the game but are lvl 100+.

    and they always say the same thing

    "i had to do it because everypony has been playing longer than me. there all high lvls and i cant compete."

    no one wants to lvl there alt the hard way? tough. if new players come in here and see everypony powering there way to end game there going to get bored with it fast.

    on the other hoof if new players come in and have all these vets around the same lvl as them, that know the instances inside and out, that know the mechanics of the game, and can answer questions about classes there being forced to learn to play, then the newbie will tell somepony else and they'll tell somepony and they'll tell somepony how fun this game is.

    where am I going with this? seems to me that if there was a lvl limit on FC we would get more new players who aren't being scared off by the vets.

    Maybe I am an exception to the rule then. While I have done FC heads a few times on all my characters, it tends to be rare, and pretty boring. Also I personally don't care if someone is a higher level than I am. I did the FC heads because I wanted a certain spell upgrade, or a better weapon/armor. Endgame is too much of an end. The end, finished, nothing else to do. None of my characters are higher than level 86, and I make it a point to do my normal quests, kick back, enjoy the game, meet new people, enjoy questing with friends, help people lower than me with FB/BH where I can, etc.

    I've been on a few BH69/79 runs where a high level healer, tank, or DD, does something odd like a barb that runs into a group of mobs and drags them back. I say please pull one at a time until there are only a couple left, or a psy over damages everyone and dies over and over again, or a cleric that used BB at Pole and Nob. Most common response is, "I have been playing this game for years. I know how to play."
    WeBeKinky Leader - lvl 10x psychic

    If you don't like my attitude, you should realize I don't care.

    [SIGPIC][/SIGPIC]
    It's strange what desire will make foolish people do.
  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    Why should FC be set to 70? If you think about it we always run in a maximum of 10 lvl range..."75-85" "80-90"....and you need 85 to open. So the entry lvl should be 75 for 75-85 runs for best xp. 70-85 would kill the xp.

    Oracles: Remove coins. Equal exchange then...coins=xp, no coin back.

    PQ: Good for power lvling 60+ because it forces you to know how to use your character, not have someone kill for you.

    FC Selling for what would be 75+: Limit the range of lvls in squad for FC in 10 range. So a squad can only have 75-85 and nothing lower or higher.

    Yeah, that was kind of a hurr durr on my part. There was a little back and forth on the 70/75 thing, and I thought you got the quests at 70.b:surrender

    75 Would be ideal.
    I'M 103 YOU STUPID AVATAR!!!
    b:angryf:fume
  • anwynd
    anwynd Posts: 0 Arc User
    edited October 2012
    if this was implemented i hope it would make people actually do there lower lvl BH's its pretty boring on my alts with no one to run those with at lvl having a higher lvl character do it for you just bores me like why em i even playing why em i thereb:chuckle
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited October 2012
    People tend to approach these issues in a reactive perspective. Nobody is really defining the problem well, drilling down on the root of the issue, nor really what they want to accomplish.

    People are also trying to address symptoms, not causes of the issue. High level noobs is a symptom, not a cause. Lack of lower level players doing things is a symptom, not a cause. The're an old saying: Is the problem the blood, the cut it came from? And how do you prevent further cuts?

    On the quick and narrow:

    Problem: Lower levels are able to obtain high amounts of experience while grouping with higher levels without any risk or effort.

    Components of the problem: Low level toons, High level toons, Hyper Stones, Frost Heads, Experience Modifiers, game content perception.

    Causes:
    -Low level toons want more powerful and enjoyable content, currently perceived to be at higher levels.
    -High level toons need money.
    -High level toons want buffers.
    -High level toons want to skip content they have already done on their alts.
    -Hyper Stones cause inflated amounts of exp to be gained.
    -Frost heads are soloable by low level toons or squads.
    -Experience modifiers when grouped with high level toons do not matter when combined with hypers.


    And thats just at a glance. Address each cause with your solutions as it relates to the problem, with consideration to each component.

    Looking at this, here are some ideas:

    1. Level restrict FF to 70+ or 80+.
    2. Eliminate exp gained for toons 15-20 levels below the highest member of the party. Or modify XP rewards on monsters 5-10 levels above you to 0.
    3. Make heads worth 0 exp for toons lower than 70 or 80. (Doubt this is possible)
    4. Eliminate Hypers for levels under 80 (Doubt this will happen)
    5. Eliminate Hypers completely (Don't do this, it has other effects on the game)
    6. Create more content, or change up the content that is pre 70 or pre 80 to be more enjoyable, and less grinding (or day to day dailies) or quickly going through quests to level. Give a good reason to be online and active. Coin, XP, Items that are considered within reach and obtainable. TT is not a good example of that - too much time and risk involved for too little of reward.
    7. Create more content for 100+ (Really, all levels) that gives comparable coin for time invested (2-5m an hour is about what FF plvls gain at 100). Make it challenging and fun to engage the player's interest.
    8. Create more TW and PK style environments for lower level characters ONLY. Many players plvl to get into TW.
    9. Create more comparable style exp instances for all levels, but particularly pre-100 so the game is not as dependent on plvling. In other words, if you could run an instance with people similar to your level, that gains the same amount of exp as a Frost plvl run - outside of the lazy, more people would do it. Many 80+ people will go to plvling because they are tired of doing frost over and over again.
    10. Increase either exp or monetary rewards of other Daily Quests like BH so they are not worth skipping for Frost runs.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • TempleSlave - Lost City
    TempleSlave - Lost City Posts: 324 Arc User
    edited October 2012
    Since the idea for making Frost a daily instance seemed to put people off, I thought this might be a bit better.

    Many people have already been doing frost as a daily. You're almost 3 years too late with this suggestion, which was also made back then. Nice sentiment, but changing it now is kinda pointless.
    I love puppies.... and sharp objects. b:pleased
  • mm2000
    mm2000 Posts: 218 Arc User
    edited October 2012
    It is far too late, the game is plagued with bad players...

    Bms would refuse to use skills that actually keeps others alive
    Wizards would still QQ about being "weak"
    Archers will still autohit and fail
    Clerics would still not heal right and manage MP
    Assassins would still auto hit and fail
    Psys would still waste their MP over SOV
    Seekers would still have no idea how to time their skills / procs correctly
    Mystics would still not know how to heal properly and not use salvation in squads
    Barbs would still use suicidal skills and end up dieing
    Venoes would still use crappy DOT spells that does no damage even if they are pure magic with spells at level 10 while relying on hercules.

    Too late...
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited October 2012
    KawaiiJen wrote: »
    Cut Hyper multipliers down based on level and cap FF level range and that eliminates FF and PQ power leveling. All that's left would be Oracles which are VERY cost ineffective.

    I agree on the oracles, but like to bring your attention to a PQ issue that won't be affected by the hyper restriction (which I still support to the fullest nevertheless since it's a great idea).

    What Xainou is probably aiming at, because it was very popular on Sanctuary when PQ got implemented, is lvl100+ (now probably r9+10s) being in squad with a few friends or faction mates and killing the mobs for them. The lvl60~80 in their squad will get contribution anyway. It may not sound like a big issue, but if there are 2~3 squads each with some OP lvl100+ helping them, all the ppl that are just there trying to do their pq normally won't even have a chance to get their minimal contribution for a reward.

    The main point in Xainou's comment is right : a large part of the players seem to be alts looking for easy lvling to 100 and will look for a new way to abuse/glitch rather then just doing all those things that are available to them. This is the problem with FCC, cause honestly, with all the stuff available (hypers, oracles in your box, lucidgold, bh, PQ, reflecting, free/cheap OP gear at low lvls, ...) besides to your culti quest, you will lvl till70~80 + culti done, just as fast as if you enter fcc at lvl1 to get to 70~80 and then go back to do your culti. PQ, if crowded, gives tons off experience to all participants, but there will still be ppl that will simply bring some OP main/friend just to lvl easier and a tiny bit faster at the cost off all others.

    Stopping powerlvling is not as easy as lvl restricting hypers, even though it's a good start. If PWE really cares to stop powerlvling, they need to constantly monitor for the newest abuses and shut them down in a short delay. And honestly, I don't really see that happen b:surrender
  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited October 2012
    8. Create more TW and PK style environments for lower level characters ONLY. Many players plvl to get into TW.

    If there was lvl restricted pk style in 5~15 lvl ranges, i would reroll each class and try it out. A very good way to learn your class, while having fun. Most people will have average gear, legendary gear, self crafted gear, good drops, but nothing really OP. Some of us will +10 their gear, it is inevitable.

    At present outside of BH, divine and some quests (where grinding starts from kill 5~10 to kill 100~140), there isn't much fun for lower lvls. Around lvl 80's things get more fun, but still nothing major to keep the attraction there. There should be some money making instance, other than the cube for lvl ranges. I had a rough time with gear when i was lvling, because i was too poor to buy molds.

    Have a random item, that gives a minor chance to give bound +1, +2 and +3 star for lower lvls. Just how we get 10 tisha and tienkang after goshiki. This way people could start to see the benefit of refining gear a bit.

    I lack focus b:chuckle.
  • HrunsPanda - Archosaur
    HrunsPanda - Archosaur Posts: 1,136 Arc User
    edited October 2012
    I wouldnt solve the problem of powerleveling by making powerleveling harder, more expensive or impossible but by making more quests that must be done like culti. And make them so that they must be done alone or with other people of similar level and that they are designed to teach skills.

    Powerleveling is good for people who have played other chars trough all of the game already imo.
  • _Ernesto_ - Raging Tide
    _Ernesto_ - Raging Tide Posts: 96 Arc User
    edited October 2012
    mm2000 wrote: »
    It is far too late, the game is plagued with bad players...

    Bms would refuse to use skills that actually keeps others alive
    Wizards would still QQ about being "weak"
    Archers will still autohit and fail
    Clerics would still not heal right and manage MP
    Assassins would still auto hit and fail
    Psys would still waste their MP over SOV
    Seekers would still have no idea how to time their skills / procs correctly
    Mystics would still not know how to heal properly and not use salvation in squads
    Barbs would still use suicidal skills and end up dieing
    Venoes would still use crappy DOT spells that does no damage even if they are pure magic with spells at level 10 while relying on hercules.

    Too late...

    U mean those seekers that keep using the shatters on duels and pk? or keep an instance on and never make it proceed? b:laugh
  • Reliea - Sanctuary
    Reliea - Sanctuary Posts: 685 Arc User
    edited October 2012
    The only way to truly support playing this game is to NOT support the powerlvlers. Selling fcc is a scourge upon the playerbase; we can't stop people who are able to solo things themselves from powerlvling (they can make as many 100+ chars as they want, no problem there), but we -can- stop more nubs from being created by not allowing them the opportunity to level without using any skill.
    I admit, I did used to sell some when the money was worth the effort, but just as Saul became Paul, I realized I was wrong, and that fcc pimping was hurting the game I enjoyed. Now I solo if I want to and share with friends if they want b:chuckle I'd rather farm herbs for hours n sell them instead if I fell on hard times and it came to that.

    Also, be strong, faction members!
    Do not do fcc for your members either! You know the ones I mean. Where the high lvls basically drag useless lvl 50+ through and leave the heads for them.
    Oh I used to do that too. Then the fool that I was got frustrated that the only time they ever said a word was to ask me to FCC, and if I didn't they would just disappear or claim boredom.
    You're not helping your member base if you do. These people will not be loyal, helpful members of your faction that help you grow stronger. They will leave for a 'bigger' faction when they get what they want, or they will quit the moment you no longer do for them what they want, and they will hardly know how to play their class.

    Personally any changes to FCC at this point I doubt would effect the majority of people. Wouldn't bother me in the slightest to put a player lvl limit on it, since even when I do desire to level a char normally I play the old fashioned way til I reach 40, then bh myself to 80, then start soloing fccs if I really fancy. I don't even like to do real fcc squads til my char is 85, because I'm lazy and don't want to run all the way back to the start of the xp room XD.
  • xbushidox1987
    xbushidox1987 Posts: 6 Arc User
    edited October 2012
    all the pwi staff have to do is make frost what it use to be, basicaly a tt run there is no need to be inthere if under lvl 80!
  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited October 2012
    all the pwi staff have to do is make frost what it use to be, basicaly a tt run there is no need to be inthere if under lvl 80!

    Except for the massive amount of money they would lose.

    They made it an exp instance for a reason.

    They made hypers exist and insanely cheap for a reason.

    They randomly made hypers non-stashable for a reason.



    They want money.

    The only thing PWE cares about is gaining more money.

    They've made a mockery of MMOs with how badly they've managed this game.

    Christ they could make a documentary out of how terribly this game is managed.
    [SIGPIC][/SIGPIC]
    Thanks for the sig Ophida :3
  • OIdpop - Heavens Tear
    OIdpop - Heavens Tear Posts: 1,052 Arc User
    edited October 2012
    Yeah i agree with the lvl req. FF has caused the map/questing/other areas of exp to become obsolete and a ghost town.
    This game is like washing hair with shampoo... Rinse and repeat if desired.
    Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.
  • Harpy_killer - Sanctuary
    Harpy_killer - Sanctuary Posts: 42 Arc User
    edited October 2012
    but you all forgetting that pwe wants ppl to plvl, since the sooner youre 101 the faster you need to get r9 since the less effort way to get it is the boutique....
  • XScootaloo - Dreamweaver
    XScootaloo - Dreamweaver Posts: 234 Arc User
    edited October 2012
    Maybe I am an exception to the rule then. While I have done FC heads a few times on all my characters, it tends to be rare, and pretty boring. Also I personally don't care if someone is a higher level than I am. I did the FC heads because I wanted a certain spell upgrade, or a better weapon/armor. Endgame is too much of an end. The end, finished, nothing else to do. None of my characters are higher than level 86, and I make it a point to do my normal quests, kick back, enjoy the game, meet new people, enjoy questing with friends, help people lower than me with FB/BH where I can, etc.

    I've been on a few BH69/79 runs where a high level healer, tank, or DD, does something odd like a barb that runs into a group of mobs and drags them back. I say please pull one at a time until there are only a couple left, or a psy over damages everyone and dies over and over again, or a cleric that used BB at Pole and Nob. Most common response is, "I have been playing this game for years. I know how to play."

    n... nothing in your reply goes with what i said at all. you seem to be implying i said i hear that from everypony. i said you would be surprised how many times i hear that. what rule are you talking about? why are you explaining you play style to me? did i attack it? if you think i did im sorry. what that barb is doing is called pulling for zhen. meaning he grabs a large group, pulls them back to where your healer has there aoe healing going and you aoe the **** out of the group killing them pretty much all at once. why anypony would pull just one at a time like that? it wastes time. phys are gonna get agro unless there is a sin in the party with the max APS there lvl can have or a really really good barb.
    With the living avatars of friendship by your side and the orbital friendship cannon at your back, look the wraiths in there soulless eyes and ask them. "will you accept my friendship undead scum?"

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  • scarfaceclaw
    scarfaceclaw Posts: 443 Arc User
    edited October 2012
    There already is a restriction level, its just not enforced and easily bypassed.
    What kind of fool pays for a free game.
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited October 2012
    I wouldnt solve the problem of powerleveling by making powerleveling harder, more expensive or impossible but by making more quests that must be done like culti. And make them so that they must be done alone or with other people of similar level and that they are designed to teach skills.

    Powerleveling is good for people who have played other chars trough all of the game already imo.

    Most of the p.level noobs are in facts alts. Most new players don't have the coin to p.level to 100 in 2 weeks and aren't willing to spend a ton of money on a new game. That's the big elephant in the room that nobody wants to admit whenever this topic comes up and people defend p.level their alts. And there is always on person who is skilled and naturally gets the hang of it that acts like because they are the exception to the rule, that we all should just ignore the results it has had on genuinely new players, gameplay, the economy, squad dynamics, and class diversity.
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    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
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    2) Proceeding from or indicating a cowardly spirit
  • Tsukyini - Raging Tide
    Tsukyini - Raging Tide Posts: 1,766 Arc User
    edited October 2012
    I wouldnt solve the problem of powerleveling by making powerleveling harder, more expensive or impossible but by making more quests that must be done like culti.

    Better yet, make the culti a 'limit break' type of quest. In other words, no completed culti = no progressing beyond whatever level that culti is for.

    And yes, that means no level 101/R9 until your level 100 culti is complete.b:cute
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