Why are there so few newcomers?

124

Comments

  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited March 2012
    For sure PWI has the most pessimistic/QQnerdrage community I've ever seen lol.

    PW isn't that bad,its just people that get tired of it can't quit and instead they rageout in the forum.

    If you can't quit it,means its not that bad eh.
    I means that not all new players want to be Assassins as you.


    Read following post and reply to it, that 5 APS only have possibility to play in this game.
    Hello guys,


    Reading the title makes sense, so I won't be giving much time for intro.

    So here it goes, I played a variety of online games before and I would say my gameplay is a caster material. I love seeing bodies lie on the floor before they could've touch me with my destructive spell imbued with high quality effects. (I love seeing huge and massive damage alongside with having good visuals) Though I'm looking forward for a decent survivability. b:dirty

    I would like being needed by squads esp. during TW, but I'm likely to spend my time soloing in training my hero. I don't care if it would take me long time at beginning if it worth during mid-endgame.

    Slaying boss monsters is also fun as well as winning variety of PvP/duel!

    Kudos to the my fellow players b:thanks

    Edit:
    I could not propose to be a Wizard for those player, being Wizard myself.
  • SoulRequiem - Sanctuary
    SoulRequiem - Sanctuary Posts: 403 Arc User
    edited March 2012
    I means that not all new players want to be Assassins as you.


    Read following post and reply to it, that 5 APS only have possibility to play in this game.

    Excuse me? you saying that playing caster isn't fun ? ,what you mean by "possibility to play"?,what are you saying lol
    WTB>More Fash
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  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited March 2012
    Excuse me? you saying that playing caster isn't fun ? ,what you mean by "possibility to play"?,what are you saying lol

    This mean that melee do twice (or even more) damage to bosses, kill world bosses, clear tt, bh etc. and sell drop to say then that casters QQ.
  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited March 2012
    This mean that melee do twice (or even more) damage to bosses, kill world bosses, clear tt, bh etc. and sell drop to say then that casters QQ.

    I do all those things solo on my casters b:bye


    Why do people think you have to be 5 aps to do anything, to be sure I have a 5 aps sin, but you know what it's a lot more fun playing my other toons.
    [SIGPIC][/SIGPIC]

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  • SoulRequiem - Sanctuary
    SoulRequiem - Sanctuary Posts: 403 Arc User
    edited March 2012
    This mean that melee do twice (or even more) damage to bosses, kill world bosses, clear tt, bh etc. and sell drop to say then that casters QQ.

    So basically you're complaining because other people are better than you at something?

    We all known that casters are better at TW than Sins or Barbs,yet I don't sell that nerdrage for that.

    Its like complaining because some people have a Lamborghini 2000GT while others a Toyota Yaris....geez
    Im not a 5 aps+12 R9 full JOSD Sin but I don't cry all the day because there are TONS of people with better gear, I just play my own game and living on.
    WTB>More Fash
    Currently Want-to-buy list>>(W=White;B=Black;A=Any color)
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  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited March 2012
    So basically you're complaining because other people are better than you at something?

    We all known that casters are better at TW than Sins or Barbs,yet I don't sell that nerdrage for that.

    Its like complaining because some people have a Lamborghini 2000GT while others a Toyota Yaris....geez
    Im not a 5 aps+12 R9 full JOSD Sin but I don't cry all the day because there are TONS of people with better gear, I just play my own game and living on.

    People at this thread said about big gap between those that exist and those that they want to see.

    And about :
    "Why are there so few newcomers?".

    If you think, that it is because they are too happy with current situation ...
  • Cytte - Harshlands
    Cytte - Harshlands Posts: 1,044 Arc User
    edited March 2012
    I think what comes up from this thread is, as this game evolves and changes throughout the years - does it really stand a chance against other, newer games released nowadays, even by the company itself? Content wise, it doesn't seem to compete with what other games seem to offer, despite having a lot more depth as you go further in level (in a sense).

    I absolutely love PWI but I can't help but wonder if the Chinese team truly cares that while the game is standing strong in China, the opposite is true for NA? It's not close to dying, nor is it dead yet, but with lack of newcomers, and with older, regular players discontent and them leaving eventually, it's bound to happen.

    I think if PWI had treated the game like PWChina does, PWI would still be a force to reckon with for other (mostly f2p) MMOs. More so if the original Devs were still working on PW (we also most likely wouldn't be bothered with beta-era bugs). But I do partially agree the new Chinese team just seems to be not caring about its foreign market (odd for it being such a cash cow).



    ....So I had a nice 2 cents worthy reply to the thread, but Chrome was a B- and erased everything and its too much of a wall of text to retype since I have to go take care or RL stuff now, so here's a Tl;dr version
    1) bad advertising/bad word of mouth, no one wants to play something with horrid reviews
    2) empty open world, I blame Fc
    3) feels very much P2w (more so than old PW that didn't blatantly sell power)


    All in all PWI chopped it's own arm off and while it could have been saved, PWI decided to make itself a freak show instead and now the act is getting old, morai was a nice try at a comeback tour but no ones buying so now PWI is terminal, armless and losing its fans and all of this could have been avoided if they heeded everyone's warning and gone to the hospital after chopping their arm off...
    I <3 A lot of people
  • Renza - Raging Tide
    Renza - Raging Tide Posts: 1,939 Arc User
    edited March 2012
    The game got even more boring as soon as world pk/questing/grinding was effectively removed from being viable to the game, we all thank PWI being greedy to that by letting everyone hyper grind in what was supposed to be a gear farming dungeon, now an exp dungeon exploited to death with x12 grinding.

    The reason there is so few newcomers is because most people by now would have played/tried the game out and quit already due to how the game simply is, TT is no longer being run even half as often as it used to be, with random squads of all and any classes, now it's just nirvana with aps characters and the caster nirvana which still random squads shout for +x refined weapons.

    The game was much better when level 90-95 was pretty much considered endgame, pvp was all over the world map, new players were coming in and actually staying due to the fact that they saw that the game was alive and full of people, group squads were being formed to help out those new people for fbs and even doing the cultivation bosses just to get to their fbs, zhen leveling was all over and on pvp servers the spots were often in competition for, etc etc...this game is a shell of what it once was.

    Really, this game may as well just remove the "open world" and make it into an instanced based game like DN or something.
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  • Belzeber - Raging Tide
    Belzeber - Raging Tide Posts: 117 Arc User
    edited March 2012
    The Tideborn expansion ruined the game. b:avoid
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  • thelinkwarriorss
    thelinkwarriorss Posts: 0 Arc User
    edited March 2012
    I think that pretty much all of the reasons why the game is in its current state have been discussed by now, but it would be interesting to hear everyone's suggestions of what PWE should do to fix it.

    Because its not as simple as nerfing the XP gained from FC/Nirvana, or completely clearing the boutique and only leaving fashion and mounts. These changes need to be done progressively, otherwise a significant portion of the playerbase, those who sadly enjoy the state the game is in, will simply quit.

    Re-balancing the game will take a long time and if PWE takes action now, we most likely won't be seeing the results until summer at least. But in the mean time PWE also needs to retain its current players otherwise those newcomers they want to attract will come to find a game that is even emptier then it is now...
  • karmelia
    karmelia Posts: 0 Arc User
    edited March 2012
    We all known that casters are better at TW than Sins or Barbs,yet I don't sell that nerdrage for that.
    At best TW represent a very small percentage of someone,s playign time.

    For some, they have no interest at all in TW.

    A better equilibrum between the DOT and survivability of all classes would be a good thing.

    But we all know it will never happen, it would not go well with PWI's run for profits.

    We all saw how laughable was their so called "skill balance" they announced las time...
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • seitori
    seitori Posts: 1,328 Arc User
    edited March 2012
    karmelia wrote: »
    At best TW represent a very small percentage of someone,s playign time.

    For some, they have no interest at all in TW.

    A better equilibrum between the DOT and survivability of all classes would be a good thing.

    But we all know it will never happen, it would not go well with PWI's run for profits.

    We all saw how laughable was their so called "skill balance" they announced last time...


    b:pleasedb:laugh__Oh, how true that is............b:chuckleb:victory
  • ogunernile
    ogunernile Posts: 99 Arc User
    edited April 2012
    1. SIN/PSY issue: the inclusion of the new skills were meant to bring balance but in truth only 4 classes got any real help. archers, barbs, bm's and wizards all made out okay but everyone else got fail skills. the most fail was clerics. psys and wizards both have a heal. even seekers got on a crappy one with the expansion, but clerics being the best healers in the game, can't heal during metal mage form? and to add insult to injury their hp is decreased on top of that. did anyone even play test these skills? why not disallow the heal over time heals and the aoe heals and allow them to use blessing of the purehearted [a skill that no cleric i know has found a use for] or wellspring surge? the idea of a cleric in pk is pointless. the sin attacks with aps are just disgusting. who's bright idea was it to include zerk on a aps weapon for a class that has high crit/damage? PK is dead....aside from a few enterprising individuals or a full r9+12 barb you play a psy or a sin to pk. why? cause there are sins with scrupulous morals that enjoy farming people for kicks, so to be able to defend yourself from overpowered stealth attacks you need to be one of these classes: psy, sin or barb. i would say tone down the tideborn but that leads to the next issue....

    2. lazy gm's/code monkeys: As a fledgling code monkey i understand the intricacies of game design [fatal conflicts, coding issues, priority command resolutions]. you can't fix the classes because the original team of designers are no longer employed there. so what's a guy to do.....CHANGE THE BROKEN MIDWARE.......yes this means practically a complete overhaul but honestly are you just gonna keep trying duct tape to fix a leak? all these little anti sin additions are great [theater of blood was sin owned before] but until you redesign the concept to tone down the tideborn and aps dominance over channeling, whatever you do will be a stop gap measure.

    3. scaled xp: it should not take you a year to gain a level. the goon glitch was abused and those without the moral strength to resist are all level 105. i personally quit the game during that time. so how does PWI reward those that abstained from cheating? [crickets echo]. make quests level specific with diminishing returns if you chose to do them past the level you are able to obtain the quest. for instance, quest x becomes available from level a-e. if you do it at level a you get 3% of your xp bar filled, for each level past you lose .5%. so if you decide to wait til level e to do the quest you will only get 1%. [you can tweak this of course, but this is just to explain]. the oht and culti's could be changed not to give xp but give a decent amount of rep and lots of spirit instead since those you'd want to remain open so they could be done whenever the character got around to it. this way even if you make the quests at level 100 plus give .5%, people will do them cause the can see an end [dangle the carrot in front the mule].

    4. community care: you need GM's that aren't here for a paycheck. it is extremely frustrating to have an issue and plead for a gm only to find out there are none on. there used to be a way to call in an issue. you removed it. then you could talk online to a person, you remove that too. anyone with a lick of common sense will view this as disinterest. if you continually keep creating distance between you and your fan-base, why would we put food on your plate? no interaction eventually boils down to no money going in the game. MMO's aren't supposed to last forever, i get that. if you are trying to keep the party going however, you can. I know personally 50+ qualified people [understand the game, hold a college degree, certified in conflict resolution] who absolutely love the game because of what they remember and what it could be and that would be GM's for free. i convinced about 20 of them to apply. not even a thank you for submitting your application, blah blah blah...... was sent. people post on forums all day. but giving us a place to vent without any follow up is simply a means of placating someone with an issue. that may work on kids and even adults that act like children, but for the rest of us.......we see you. you're not fooling anyone. at this point i play when i am getting ready for bed or have nothing [and i do mean NOTHING else to do. is that what you want?

    5. server accessibility: this one is big. the market is uncontrolled [big mistake] so greedy merchant and scams are overly abundant here. way more so than in any other game i've played. because of this the economies of different servers are at different inflation levels. e.g. item x cost 3x as much on server a as it does on server b. this in turn restricts you from moving you account to a different server if your lifestyle changes [work/school schedule, you moved cross country or any other real life event] that would alter your playing time. end result? people leave when the events the are interested in no longer fits into their schedule. who wants to take forever to level a toon only to not be able to play the events because of the time the are given? i used to live on the west coast, now that i am in new york i find that doing an event means staying up late during a work/school night so i don't get to do them as much anymore [which is why i play before bedtime]. even if you had to put a charge on the cost of moving an account you would find doing so will only help increase the interest since now you could pick a server based on your needs and move it when your schedule demanded it. in other words, fix the market so players can travel.

    these are the main issues i have come up with after conducting over 100 surveys with players off-line [both active and non-active]. i have all the contact info for these players and am willing to share any and all information gleaned from the results. aside from those that enjoy bullying people or don't care about pk and events and tw and....well, basically aside from those that don't care about a thriving game community, the game is already dead. once enough of my friends on here leave i will be leaving too. i invested hard core but because i wanted a challenge [i didn't r9+12 a psy or sin] i find i have no chance in events or pk against someone who did. so no pk, no leveling [my main toons are all at 102 w/o goon glitch], no events. my friends are what keep me here but more and more of them leave each day so very soon...no me.
  • AlysonRose - Heavens Tear
    AlysonRose - Heavens Tear Posts: 624 Arc User
    edited April 2012
    Well, if I had just discovered this game and started it for the first time today (after downloading if for 6 hours or so I would guess lol) and I decided to pick any starting class OTHER than Sin I'd probably quit within 1 week.

    Because unless you are yourself a sin, you kind of get sick of seeing 2-5 of them in every damn squad for anything and everything. And if there is only 1 sin the rest are most likely BMs.

    Assuming I kept on till I was lvl 60 or so, I'd still quit because of the community (or lack thereof) the economy (good luck if you are a noob) and boredom (trying finding a decent group of active people under 100, on when you are, that actually want to do something other than frost).

    Or they would quit for the same reasons I stopped playing veno and sin, and more recently psy for the most part. I got sick of the scorn directed at me for not having a herc, or actually knowing what all those shiny icons do on my sin instead of auto attacking because my gear wasn't leet enough to faceroll the aggro. Psy was more about loving my mystic and not having enough time to play both.

    Even so, as a psy you get no love. At least in my experience.

    Also the sense of entitlement exhibited by some players is just offputting. In what perfect world should 8 out of 10 classes be relegated to selling themselves (for buffs or keys) in order to get by with some semblance of coin in there pocket while the other 2 roll around in their moneybins a la Scrooge McDuck?

    Failing to be one of the 2 approved classes in pw today, at any level range, basically involves in 2/3 runs the privilege of getting to chase after them (without an extra sprint skill on top of holy path spam so you will never be able to catch them) and picking up the coin drops out of boredom since all the mobs are dead before you get to see them.

    That is of course when the sins don't just stealth squad to the boss since they went and took out most of the doors, making killing anything other than the boss redundant. Of course they can also tele through walls thanks to ill placed mobs, or even veno pets if they want to come back and actually join the rest of the squad. Ya know, for a laugh.

    Bloodpaint is the single greatest failure of intelligence on the developers part. It ensures that anyone with enough cash shopped gear can faceroll everything short of harpy wraith solo.

    The only reason bms and barbs didn't cry foul is that they can use it too. If it was sin only they never would have stood for it.

    Personally I believe it shouldn't last for 30 min. It should last for 60 sec with a 3 min cooldown and take 30 chi to use. The skill is totally broken, but then again sins in general are pretty broken.
    [SIGPIC][/SIGPIC]
    f:sneakyf:sneakyf:sneaky
  • _Nerox_ - Dreamweaver
    _Nerox_ - Dreamweaver Posts: 753 Arc User
    edited April 2012
    Snowy is full, go there to mingle xd
    [SIGPIC][/SIGPIC]
    I Miss the old days of PWIb:surrender
  • SabanwolfxXx - Archosaur
    SabanwolfxXx - Archosaur Posts: 51 Arc User
    edited April 2012
    I like this thread +1

    I hope the powers that be watch this. I hope it keeps going and people keep giving their opinions.

    My 2 cents would be that the players do not support the game they play and spend more time complaining about the way the game has become and not focusing on what the game could be. more could be said.

    I agree 100%
    Level 100 sage barbb:victory
  • Asone - Raging Tide
    Asone - Raging Tide Posts: 792 Arc User
    edited April 2012
    Great thread. +1

    Though everyone has pretty much said everything that I would have contributed.

    My main thoughts though are:

    1. Yes, FC needs some kind of cap to where low levels cannot even enter the instance. Or change it back to what it originally was.

    2. Yes, get the GM's back to do what they were suppose to be here for. Caring for and helping the player base. And I mean actually doing it......

    3. Yes, get the classes rebalanced. The new Decent area was nice, but that was it. The pathetic attempt at balancing the classes was just that. Pathetic.

    4. Get the damn bugs fixed......... this issue has been going on since beta and you have yet to do anything about it........

    I'd type in more but what else can be said? I think by the time this thread gets to around 500 posts or so it'll have been more then enough said by everyone. Besides, I'm too tired to think properly right now.

    I'm getting kind of sad just seeing how downgrading PWI is getting....... It's making me more and more depressed each day to see a nice game I like going downhill.....

    Maybe when I get back from taking the break off it it'll have shaped up.....but then again it's wishful thinking.......

    @ ogunernile
    Love your post man. b:victory
    [SIGPIC][/SIGPIC]

    Retired PWI veteran. 06/26/2010-2014.
  • _Petal_ - Harshlands
    _Petal_ - Harshlands Posts: 499 Arc User
    edited April 2012
    Why no new players?

    A few two/three word phrases will explain everything----Pay attention!


    Frostcovered City Caps.
    Attack Per Second.
    Rank Gear Sales.
    Frickin' Lazy Players.
    Nobody Quests Anymore.
    No BH Squads.




    Any questions?
    They made fun of me because I wasn't a R8 Psychic...and then came third cast. It's not funny anymore.

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  • Sltryder - Lost City
    Sltryder - Lost City Posts: 18 Arc User
    edited April 2012
    its because you see level 5s World chatting they are wanting to by frost. i saw one of these last night. so why do starting city when they can frost to 70+ easy
  • draginvry
    draginvry Posts: 23 Arc User
    edited April 2012
    Assuming I kept on till I was lvl 60 or so, I'd still quit because of the community (or lack thereof) the economy (good luck if you are a noob) and boredom (trying finding a decent group of active people under 100, on when you are, that actually want to do something other than frost).

    This. I don't play often, so my characters are still low level. The community is lacking with a lot of players either being newbs themselves, or worse: complete pricks who you would never want to squad with to begin with. Earning coin is almost impossible for a newb unless you make a low level farming character to start you off. However, such a character is exceedingly boring.

    Also, I second the poster before you about the sentiments on questing. Quests should not have level limits. If I get bored of questing and want to go grind, all that I find is that I'm too high of a level to turn in the quest. So I'm either forced to do quests that I might not feel like doing at the time, or I can grind, but if I grind I risk losing quest rewards.

    Given how long it takes to level in this game without powerleveling, there is no reason to have level limits on quest rewards.
    "Once, people only flew in their dreams. Now, they dream during their flights." - Howard Hendrix
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2012
    Why are there so few newcomers?

    1) This is an old-**** game... the graphics are dated, the gameplay is dated.
    2) Horrible mis-management of PWI by PWE. PW-CN is going much stronger due to better management.
    3) Game inbalances have never been fixed.
    4) Word of mouth. PWE has screwed over too many people and if anyone asks, most people who quit playing will say exactly why the game isn't worth playing anymore.
    5) Advertising and the horrible lack of it. FW is advertised on Steam. PWE has already abandoned PWI.
    6) There are many other games that are more fun to play and aren't as expensive.
    I post in forums. This one and others. That's why I post.
  • MsDominatrix - Heavens Tear
    MsDominatrix - Heavens Tear Posts: 204 Arc User
    edited April 2012
    There are loads of newcomers.

    Just that they powerlevelled their toons and now do not know how to run an instance as a cleric... Blah blah, you get the idea.

    I think that looking at starter cities isn't very accurate as well, since technically, everyone won't stay there for long. All you need is to grind to level 10, then you can purchase a flyer and head someplace else.

    If they have an alt or a friend, they can get "plvl" at seaweed thieves. I actually did that for my alt.
    Whether you think you can or you can't, either way you're right. -Henry Ford
  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited April 2012
    draginvry wrote: »
    ...
    Given how long it takes to level in this game without powerleveling, there is no reason to have level limits on quest rewards.

    If player play without powerleveling level limits on quest rewards not bother him.

    If player play using powerleveling, he not do quests, powerlevel up to some level and start to ask about "limits on quest rewards".

    Player decide himself what he want to do.
  • Yuna_Sama - Heavens Tear
    Yuna_Sama - Heavens Tear Posts: 1,541 Arc User
    edited April 2012
    I think this game could be a lot more interesting for the lower lvles if PW would make some events for the low/mid-lvles as well... Or some more quest chains like the TB quest chain (was really fun to do)... And maybe some daily quests on which you're actually working to accomplish something (like how the Morai daily's are still the boring Devine quests but at least you get points to get skills and other stuff with)...

    Maybe something like that could be done for lower lvles as well so everyone's not feeling like they have to rush to 95+... Ad some nice daily quests with puzzles or riddles or just plain mob killing or something like that... Add armor and weaps that are useful for those lvles, some old fash, pets and some of the less popular mounts as a reward they can earn points for with those quests so they can work on both their exp and some free rewards as well...

    And while at it plz make a daily pet quest for veno's... We can really use some pet exp... And put some of the less popular colored dyes in the DQ reward system for maybe 2k DQ points each so we can at least choose our noob color... You know colors like yellow, green, orange, purple, etc...

    Well these are just some of my suggestions... Not that something will be done with it but I think it would help greatly to revive the dead parts of this game... b:thanks
    [SIGPIC][/SIGPIC]
    Veno, Archer & Psychic on Heaven's Tear...
    Also a big fan of Final Fantasy, Kingdom Hearts, Star Ocean, "Tales of" games, Ys, Zelda, Pokemon & Anime...
    BigHearts member... f:grin
  • Nariin - Dreamweaver
    Nariin - Dreamweaver Posts: 890 Arc User
    edited April 2012
    Any cleric to rez the game? b:surrender
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  • _Ghoul_ - Lost City
    _Ghoul_ - Lost City Posts: 973 Arc User
    edited April 2012
    what cleric use a 5aps nerd b:surrender
  • MsDominatrix - Heavens Tear
    MsDominatrix - Heavens Tear Posts: 204 Arc User
    edited April 2012
    +1 to Yuna_Sama

    I completely agree, unfortunately, I'm not sure whether they'll do anything.

    But the pet exp is a great idea, especially since mystics came out and their summons auto level with the caster (but people also choose to argue that venos have pets while mystics have summons so....). It's debatable I suppose.

    I also like the idea of dailies for new players with rewards like weapons and mounts so that the drive to level fast isn't as bad.
    Whether you think you can or you can't, either way you're right. -Henry Ford
  • Bladesofpie - Dreamweaver
    Bladesofpie - Dreamweaver Posts: 65 Arc User
    edited April 2012
    There are loads of newcomers.

    Just that they powerlevelled their toons and now do not know how to run an instance as a cleric... Blah blah, you get the idea.

    I think that looking at starter cities isn't very accurate as well, since technically, everyone won't stay there for long. All you need is to grind to level 10, then you can purchase a flyer and head someplace else.

    If they have an alt or a friend, they can get "plvl" at seaweed thieves. I actually did that for my alt.

    this is true but we should still see more than maybe 1 or 2 new people like back when i started the starter citys were always super crowed with new comers
  • Futurelord - Dreamweaver
    Futurelord - Dreamweaver Posts: 450 Arc User
    edited April 2012
    Meh, I'll call this a necro for the hell of it.
    b:scorn...We are one, We are many, We are watching you...b:scorn
  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited April 2012
    5) Advertising and the horrible lack of it. FW is advertised on Steam. PWE has already abandoned PWI.

    it's getting hard to argue with you on this. are they passing FW off as they new PWI?