There is something that is far too odd...

alpha777
alpha777 Posts: 10 Arc User
edited March 2012 in General Discussion
There are skills that have such a severe cool down... Above 1 Minute seems a little... too much? Especially for flash which costs FIFTEEN minutes.

Why didn't the devs fix this with the new expansion and massively nerf spark burst with those special matching add-ons from Rank gear, TT90 and 99 and nirvana too for example and fix the LVL79 / 100 skills cool down? 150%-900% of weapon attack bonus

Let's be real here... spark burst was the most game breaking thing in both PVE and PVP since day 1 and it became even worse ever since someone manages to perma spark. There are people that can not only hit hundreds of thousands of damage, but MILLIONS. 150%-900% of weapon attack bonus depending on the grade is too great for anything to survive unless you're a werefox with purge. Thus why people are complaining about APS ruin PVE and casting ruined PVP.

It is even worse that it does NOT have a cool down, not even 1 minute at least. This is the real skill that needs a severe cool down but not by a lot, 5 minutes would be fair in my opinion and tweak with those 79-100 skills that have such a severe cool down and make them have a cool down for 1 minute or less.
Post edited by alpha777 on

Comments

  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited March 2012
    You know what?

    ...This would actually fix quite a few balance problems with sins and APS in general, as well as double triple spark archers, etc.

    Imagine sins actually having to use skills instead of triple spark - occult ice - auto -target still alive? - repeat.

    30s cooldown on single/double/triple spark seems reasonable.

    Idea is genius.
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  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited March 2012
    As if thoseinsane geared people wouldn't hit high without spark.

    Everyone would just go for dps instead. Yay r9 sins...
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  • ntkn
    ntkn Posts: 14 Arc User
    edited March 2012
    3-5 min cooldown on spark is a good idea. it will fix alot, especially the APS problem. it will also fix jackasses going demon PURELY for demon spark.

    burst should be exactly what it implies, a burst of dmg for a short period of time. therefore u should not be able to spam it all the time as if it was nothing. it should be used only for a limited burst of dmg output.

    its kinda disgusting when u see squads spamming sparks every single chance they get all day and all night. its not just sins/5aps melee either, the casters are guilty of it to. going demon spark to spam the - casting it gives and ****.
  • Semis_Inferi - Archosaur
    Semis_Inferi - Archosaur Posts: 198 Arc User
    edited March 2012
    im not too much on the - channel thing,tryed it with tide spirit and it ruined my attack macro

    i say nerf the spark so it has a cooldown of 30 seconds,like the other two posters said


    better make it 45 seconds just to be safe
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited March 2012
    30 is long enough to make ppl stop perma spark and would kill soloist pretty much

    if longer ppl would qq to much but 30s would make ppl you it as a skill


    30s or longer but 30 is good b:victoryl
  • MLE_ - Heavens Tear
    MLE_ - Heavens Tear Posts: 1 Arc User
    edited March 2012
    You know what?

    ...This would actually fix quite a few balance problems with sins and APS in general, as well as double triple spark archers, etc.

    Imagine sins actually having to use skills instead of triple spark - occult ice - auto -target still alive? - repeat.

    30s cooldown on single/double/triple spark seems reasonable.

    Idea is genius.

    not many sins do that here in rt surprisingly Oo.
    only 1 or 2 are known for that lol.
  • Semis_Inferi - Archosaur
    Semis_Inferi - Archosaur Posts: 198 Arc User
    edited March 2012
    in arch they do it constantly..all the time,you ought to come visit some time :D just make sure to bring horror proof sunglasses
  • freygin
    freygin Posts: 737 Arc User
    edited March 2012
    +1 with the idea of longer cooldown for sparks, so a sin will still need a cleric to tank, not only depends on bp + sparks and looks at cleric with a grin like saying 'who needs a cleric when you have bp' , sometimes in a boss fight bp alone won't be enough without triple spark.

    30s seems reasonable
  • Semis_Inferi - Archosaur
    Semis_Inferi - Archosaur Posts: 198 Arc User
    edited March 2012
    someone needs to make a poll thread at once :D
  • Chronusblade - Dreamweaver
    Chronusblade - Dreamweaver Posts: 8 Arc User
    edited March 2012
    30s would be a good idea o.O

    so even with all those aps, at max that would only be sparked half the time...dear god that would make clerics useful again? madness! b:avoid