"Fatigue" System in PWI version?
howryou
Posts: 7 Arc User
Hello, how's everyone doing today? Get yourself comfy and take a minute or 2 to allow me to introduce a little information I thought I should share with my fellow gamers.
First let start with a little background information that I happen to find out while browsing the web. If there's any doubt in the information, you guys can alway googles and see for yourself. Anyway, China, Korea, and possibly many more country are conducting research regarding effects of MMOG on their populations, economy, etc. They are terrified at the results that these research agencies concludes. To shorten the detail, issues such as heavy online gaming result in low productivity and no real life jobs earning. They estimated over 55m young citizens (don't remember the age range 22+/-10) are heavily addicted to MMOG and 80 percent of them pay some form of subscriptions to MMOGs and have no source of real life income. In respond to these negative effects on their citizens and the economy, China and Korea start applying heavy censorship regulations, limited hours in game and to some extend ban late night gaming(Korea). Beside the regulation mention above, they also force game maker into applying what we call a "Fatigue" system into MMOGs. You can google a little bit about it if you don't know what it is. Basically, it's a method that keep peoples from spending too much time in a game where farming (run instances over and over for [item] drops) is a way to advance/strengthen character by reducing drops if players is too active such as logged in too long and too often. This fatigue system may or may not hidden from players' awareness. b:shocked
Ok, enough information. Let us discuss. Since this game came from China, do you guys think this system is active on PWI version? From my personal farming experience, drops seem diminish the more I runs do. Sometime coming home from school, run one TT run and I get 2-3 gold mats, and sometime on weekend, I do 18+ runs of the same TT instance and get 2-4 gold mats total b:surrender . Off course we can all do Nirvana runs where drops is pretty much fixed. Well that's me, how about you guys?
First let start with a little background information that I happen to find out while browsing the web. If there's any doubt in the information, you guys can alway googles and see for yourself. Anyway, China, Korea, and possibly many more country are conducting research regarding effects of MMOG on their populations, economy, etc. They are terrified at the results that these research agencies concludes. To shorten the detail, issues such as heavy online gaming result in low productivity and no real life jobs earning. They estimated over 55m young citizens (don't remember the age range 22+/-10) are heavily addicted to MMOG and 80 percent of them pay some form of subscriptions to MMOGs and have no source of real life income. In respond to these negative effects on their citizens and the economy, China and Korea start applying heavy censorship regulations, limited hours in game and to some extend ban late night gaming(Korea). Beside the regulation mention above, they also force game maker into applying what we call a "Fatigue" system into MMOGs. You can google a little bit about it if you don't know what it is. Basically, it's a method that keep peoples from spending too much time in a game where farming (run instances over and over for [item] drops) is a way to advance/strengthen character by reducing drops if players is too active such as logged in too long and too often. This fatigue system may or may not hidden from players' awareness. b:shocked
Ok, enough information. Let us discuss. Since this game came from China, do you guys think this system is active on PWI version? From my personal farming experience, drops seem diminish the more I runs do. Sometime coming home from school, run one TT run and I get 2-3 gold mats, and sometime on weekend, I do 18+ runs of the same TT instance and get 2-4 gold mats total b:surrender . Off course we can all do Nirvana runs where drops is pretty much fixed. Well that's me, how about you guys?
Post edited by howryou on
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Comments
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No such system is implemented.
You have discovered the joys of the random number generator, combined with that lovely human tendency to remember notable events and discard the uninteresting ones.0 -
The only fatigue here is on your wallet, or in an attempt at finding end-game content.[SIGPIC][/SIGPIC]0
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i do know a game wich is a international version from a korean version that gives like every 0.5 ~ 1 hour a red text warning that gaming for long time without a break is bad for your health. you get the warning also at loading screen with selecting char[SIGPIC][/SIGPIC]0
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There is a fatigue system implemented but its disabled in our version b:laugh0
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This reminded me of the PS2 game Dark Cloud...the joys of filling up your bags with tons of water before going into a dungeon b:laugh[SIGPIC][/SIGPIC]0
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Afk... fak1n 1diot0
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Dont worry if you get to 100+ there is enough time to relax and to not play the game so much ....b:pleased[SIGPIC][/SIGPIC]
Thanx Jean for the siggib:kiss0 -
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Wow sorry to necro my thread but look like we are getting this "fatigue" system after all according to some peoples posting update changes in "REFLECTION" expansion. The 8 hours limit on farming/leveling. b:shocked0
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have you been f5ing your thread for the past 8 months?[SIGPIC][/SIGPIC]0
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[SIGPIC][/SIGPIC]0
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SashaGray - Heavens Tear wrote: »have you been f5ing your thread for the past 8 months?
b:chuckle0 -
Hi!
This game is based for the United States.
-Different Culture
-Different People
-Different Outlook
-Different Government
-Different Continent
Go sell your **** somewhere else. China is not the United States. What is needed or wanted in one country is not always the same.
Anyone who dies, loses their job, etc due to a MMO has an addiction problem. The MMO, just like the Alcohol, is not at fault - nor is it their duty to change their product because people have issues. It's like asking the car industry to make cars run 5mph and be covered in pool noodles to prevent car accidents.pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f50 -
inb4 close[SIGPIC][/SIGPIC]0
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ClawCrusher - Sanctuary wrote: »This reminded me of the PS2 game Dark Cloud...the joys of filling up your bags with tons of water before going into a dungeon b:laugh
DarkCloud...was that the one where if your wep broke you lost it forever?
pretty sure I lost some hammer and raged for hours0 -
Wow sorry to necro my thread but look like we are getting this "fatigue" system after all according to some peoples posting update changes in "REFLECTION" expansion. The 8 hours limit on farming/leveling. b:shocked
This may be the most applicable necro I've ever seen <.<
You must be Nostradamus or something >.>0 -
Closed for necro.
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