Let's talk about APS

Kyrian_Wolfe - Heavens Tear
Kyrian_Wolfe - Heavens Tear Posts: 19 Arc User
edited September 2011 in General Discussion
So what does everyone think about the APS system?
1. Should the APS system be nerfed?
2. Should sins have an easier (but weaker) 5.0 to help them reach 5.0?
3. Insert comments here.
4. Discuss.

My answers/comments:

1. No it should not. Most high level aps players would quit and PWE would lose over half of the players they have now.
2. I think it would be a good idea but implementation would be interesting.
3. APS allows players to get things done in a reasonable amount of time, especially if they only have an hour or two of time per day to play this game.
Post edited by Kyrian_Wolfe - Heavens Tear on
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Comments

  • WorryEasykil - Dreamweaver
    WorryEasykil - Dreamweaver Posts: 179 Arc User
    edited September 2011
    So what does everyone think about the APS system?
    1. Should the APS system be nerfed?
    2. Should sins have an easier (but weaker) 5.0 to help them reach 5.0?
    3. Insert comments here.
    4. Discuss.

    My answers/comments:

    1. No it should not. Most high level aps players would quit and PWE would lose over half of the players they have now.
    2. I think it would be a good idea but implementation would be interesting.
    3. APS allows players to get things done in a reasonable amount of time, especially if they only have an hour or two of time per day to play this game.

    I want mah herc to be 5.0 APS pleaseb:pleased
  • Tagi_ - Dreamweaver
    Tagi_ - Dreamweaver Posts: 98 Arc User
    edited September 2011
    Maybe not nerf 5 APS, but give barbs a buff so we aren't forced to roll 5 APS. It should definitely be an option, but it shouldn't be the only option.
    [SIGPIC][/SIGPIC]
  • Sun_Burn - Lost City
    Sun_Burn - Lost City Posts: 579 Arc User
    edited September 2011
    should leave aps the same, but give the original 3 races upgrades to have the option to be on par with 5 aps in pve and pvp so it's not so one sided.
  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited September 2011
    whats with the resurgence of apsQQ threads?
    [SIGPIC][/SIGPIC]
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2011
    The problems with the current APS system:

    1) It looks ridiculous, show a friend who hasn't seen PWI what 5.0 looks like and they'll tell you how **** it is to have a character twitching around like they have some kind of disease.

    2) It simplifies gameplay down to idiot levels. Just casting demon spark over and over gets old. You don't need any other skill. I've never even seen a BM cast any of the fist skills they claim to have but the occasional cyclone heel.

    3) It removes the viability of other builds. Have you ever seen a sin who stacks crit or uses insanely high OHT dex gear? No all sins have tt99 boots and wrists. All have R8 top and tt99 ornaments. These are boring cookie-cutter builds that everyone shares. There is nothing interesting about people's gear choices. There is no more choice.

    4) It disproportionately favors faster weapons. Weapon base attack speeds and refinement levels were tuned to keep weapons at roughly the same DPS at base attack interval. This fine tuning is broken when daggers are speed up by 400% by the same gear that speeds up an axe by 50%. If the speed up was percentage base (similar to channeling) across the board for all weapons then barbs would still be using their axes.


    TL DR; Basically this poorly designed mechanic turns the game into a 5.0 twitching pile of ****.
    [SIGPIC][/SIGPIC]
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2011
    1. Nerf the APS cap. Buffing barbs/casters etc. is the exact opposite of what needs to be done here. You fix what's broken, you don't break what isn't. -_-

    2. Sins outdamage BMs no matter what APS is used. BM with fists is already more powerful than BM with any other weapon, even with no -int gear on. Therefore I can't see how this question is relevant. :-/

    3. In response to OP's answer to this: Most instances can be done in an hour (including Nirvana) even without APS gear of any kind. Two hours should certainly be enough for almost anything, provided you have a sensible squad.

    4. (*waits for anyone else to reply first*)

    EDIT: Holy ****, ninja'd by Ast and /agree 1000% do.o
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • Tagi_ - Dreamweaver
    Tagi_ - Dreamweaver Posts: 98 Arc User
    edited September 2011
    The problems with the current APS system:

    1) It looks ridiculous, show a friend who hasn't seen PWI what 5.0 looks like and they'll tell you how **** it is to have a character twitching around like they have some kind of disease.

    2) It simplifies gameplay down to idiot levels. Just casting demon spark over and over gets old. You don't need any other skill. I've never even seen a BM cast any of the fist skills they claim to have but the occasional cyclone heel.

    3) It removes the viability of other builds. Have you ever seen a sin who stacks crit or uses insanely high OHT dex gear? No all sins have tt99 boots and wrists. All have R8 top and tt99 ornaments. These are boring cookie-cutter builds that everyone shares. There is nothing interesting about people's gear choices. There is no more choice.

    4) It disproportionately favors faster weapons. Weapon base attack speeds and refinement levels were tuned to keep weapons at roughly the same DPS at base attack interval. This fine tuning is broken when daggers are speed up by 400% by the same gear that speeds up an axe by 50%. If the speed up was percentage base (similar to channeling) across the board for all weapons then barbs would still be using their axes.


    TL DR; Basically this poorly designed mechanic turns the game into a 5.0 twitching pile of ****.

    b:laughb:laughb:laugh
    [SIGPIC][/SIGPIC]
  • Lenestro - Sanctuary
    Lenestro - Sanctuary Posts: 490 Arc User
    edited September 2011
    yes. ive never seen a game where only a few classes are good for PvE.
  • EIvemage - Dreamweaver
    EIvemage - Dreamweaver Posts: 146 Arc User
    edited September 2011
    yes. ive never seen a game where only a few classes are good for PvE.

    well pretty much its only 1 race which is sin. bms are usefull for HF but your better of making a sin.

    imo aps and sins should be nerfed. otherwise you might aswell remove the other races to make sure beginners dont chose a race they might know from other games ( tanker, healer, archer, wizzard.. )and then notice that the ugly fish would have been the best decicion and either quit or start again,
  • brazenbusboy
    brazenbusboy Posts: 1 Arc User
    edited September 2011
    Nerf the whole Fish toolbox

    OR

    give all classes the equivalent OP skills and buffs.

    Between 5 APS, and all the self buffs, a high level Sin is a completely self-contained solo machine with no need of other classes.

    If most of the 5 aps players quit, it would be a good thing! Solo only classes have no place in a multi-player game.

    Imagine that, an MMO with classes that are interdependent.

    5 aps changes the game to basically a single player 3 D version of Mortal Kombat.

    For proof, just look at how poorly the US placed in the recent world tourney, where 2 Aps was the norm. 5 APS requires nothing more than face roll control and skills (hit combo key with repeat), so when put in a competitive situation with out this crutch, the 5 aps wonders did not stand a chance.


    Just some guy
  • Sir_Puma - Raging Tide
    Sir_Puma - Raging Tide Posts: 780 Arc User
    edited September 2011
    The problems with the current APS system:

    1) It looks ridiculous, show a friend who hasn't seen PWI what 5.0 looks like and they'll tell you how **** it is to have a character twitching around like they have some kind of disease.


    Agreed

    2) It simplifies gameplay down to idiot levels. Just casting demon spark over and over gets old. You don't need any other skill. I've never even seen a BM cast any of the fist skills they claim to have but the occasional cyclone heel.

    I do more then that O.o. Even if it's not awesome damage, I do use demon shadowless kick to cancel mobs, demon draw blood for "some" bleed, demon aoelien blade for a chance to stun (except bosses), of course I use heel too. I also use a lot my axes skills, and sometimes the sword and spear ultimate..

    3) It removes the viability of other builds. Have you ever seen a sin who stacks crit or uses insanely high OHT dex gear? No all sins have tt99 boots and wrists. All have R8 top and tt99 ornaments. These are boring cookie-cutter builds that everyone shares. There is nothing interesting about people's gear choices. There is no more choice.

    True to most of that. I try to stay different though and it keeps me out of some dungeons. I prefer though to be a tad different and "customized" and use more moves then become a APS twitching machine.

    4) It disproportionately favors faster weapons. Weapon base attack speeds and refinement levels were tuned to keep weapons at roughly the same DPS at base attack interval. This fine tuning is broken when daggers are speed up by 400% by the same gear that speeds up an axe by 50%. If the speed up was percentage base (similar to channeling) across the board for all weapons then barbs would still be using their axes.

    Again, totally true. Although seeing someone reach 5 aps with a tt99 ax would be pretty scary..b:shocked


    TL DR; Basically this poorly designed mechanic turns the game into a 5.0 twitching pile of ****.

    Yup, and makes those who are not, become ignore and left aside..


    Answers in Turquoise...
    Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle
  • poorrboy
    poorrboy Posts: 8 Arc User
    edited September 2011
    i agree --mine too lol
  • Tagi_ - Dreamweaver
    Tagi_ - Dreamweaver Posts: 98 Arc User
    edited September 2011
    The problems with the current APS system:

    1) It looks ridiculous, show a friend who hasn't seen PWI what 5.0 looks like and they'll tell you how **** it is to have a character twitching around like they have some kind of disease.

    2) It simplifies gameplay down to idiot levels. Just casting demon spark over and over gets old. You don't need any other skill. I've never even seen a BM cast any of the fist skills they claim to have but the occasional cyclone heel.

    3) It removes the viability of other builds. Have you ever seen a sin who stacks crit or uses insanely high OHT dex gear? No all sins have tt99 boots and wrists. All have R8 top and tt99 ornaments. These are boring cookie-cutter builds that everyone shares. There is nothing interesting about people's gear choices. There is no more choice.

    4) It disproportionately favors faster weapons. Weapon base attack speeds and refinement levels were tuned to keep weapons at roughly the same DPS at base attack interval. This fine tuning is broken when daggers are speed up by 400% by the same gear that speeds up an axe by 50%. If the speed up was percentage base (similar to channeling) across the board for all weapons then barbs would still be using their axes.


    TL DR; Basically this poorly designed mechanic turns the game into a 5.0 twitching pile of ****.
    Just watched a vid of a BM with 5APS. Your right. He was all twitchy, like he was stroking out.

    From now on I will refer to 5APS as twitchys
    [SIGPIC][/SIGPIC]
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited September 2011
    *Throws hands in the air* Yay this thread again.
  • CessiI - Dreamweaver
    CessiI - Dreamweaver Posts: 176 Arc User
    edited September 2011
    aps should be capped, or give the actuall interval the gear peace says

    if it says 0.10 interval, then give the peace o.10 interval,

    for instance, from 1.44 APS to 1.60 if i remember correctly, is 0.10 interval wich doesent make sence

    should be 1.54

    same goes from 4.00 to 5.00

    a mere 0.05 boosts a 4.00 to 5.00, while it should be 4.05

    thats my thought on how APS SHOULD be
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited September 2011
    aps should be capped, or give the actuall interval the gear peace says

    if it says 0.10 interval, then give the peace o.10 interval,

    for instance, from 1.44 APS to 1.60 if i remember correctly, is 0.10 interval wich doesent make sence

    should be 1.54

    same goes from 4.00 to 5.00

    a mere 0.05 boosts a 4.00 to 5.00, while it should be 4.05

    thats my thought on how APS SHOULD be
    *face palm*
    Read this first. It makes perfect sense. Interval is working correctly as intended. Good or not is another issue.
  • Lord_Ghetto - Dreamweaver
    Lord_Ghetto - Dreamweaver Posts: 33 Arc User
    edited September 2011
    QQQQQQQQQQQQQQQ

    5aps bm 7k hp (unbuffed)...better then alot of bm's i've ...even switching out my crummy evasion adorns (used for aps)to elemental deff adorns... is it fair a r8 wizz cleric psy pretty much any caster class can 2 shot me fully buffed using alter marrow?

    aps is better for pve .... axes caster classes are better for pvp....different builds ment for different things

    quit QQ'n b/c some classes/builds can solo or do things better then you...you dont like the way we do things? dont like that i can solo most instances wit blood pain? then gtfo.....dont squad me, blacklist me, couldnt care less

    should aps be changed? no...aps makes some classes/builds better for pve...and the other classes/builds have pvp

    altho ill give fishies the exceptions...with thier skills stealth, sleep, stun they can pretty much dominate both pvp an pve.....fishies b:angry
    "Don't argue with an idiot, they will drag you down to their lv and beat you with experience." b:surrender b:laugh
  • Yamiino - Heavens Tear
    Yamiino - Heavens Tear Posts: 1,031 Arc User
    edited September 2011
    i know!!!

    Remove casting time and cool down of skills and you will see more casters around b:pleased

    b:avoid
    WTB> -12% channeling BELT or RING pm me with link or mail me ingame HT server, ty.
  • Tricannon - Dreamweaver
    Tricannon - Dreamweaver Posts: 337 Arc User
    edited September 2011
    oh wow this thread again....if only i had a dime for each time this popped up i would be able to CS my whole faction r9.
    If I sound like I hate you, please don't take it personally...chances are I actually do.
  • Envelope - Raging Tide
    Envelope - Raging Tide Posts: 47 Arc User
    edited September 2011
    The APS cap of the game should be nerfed in my opinion. But putting that aside, it might be better to look at the problem from a different perspective as well:

    Whether you got APS or not should not matter as much as it currently does.

    With the high-end farming instances being almost impossible to do efficiently without the use of APS chars and more and more people being excluded from squads because they don't have enough APS, it might be wise to add more account-bound gears to the game that can only be obtained by investing TIME instead of money - like the attendance rings, which are a perfect example of this concept. Or use any other way you can think of to reduce people's dependance on APS to farm. That way you could let the APS chars keep their build if they really want it. I just think people should have the choice to not be APS without ruining their prospects of participating in the game's content. Currently speeding through instances with APS chars plays a too important role in the game, at least thats how it seems to me b:lipcurl
  • Allisandre - Sanctuary
    Allisandre - Sanctuary Posts: 1,452 Arc User
    edited September 2011
    Personally, if you just limited BM's to HA and locked fist/claw to the BM class, wouldn't that take care of most of it?
    Take the time to look for your answer before you post like an idiot.

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  • Envelope - Raging Tide
    Envelope - Raging Tide Posts: 47 Arc User
    edited September 2011
    Personally, if you just limited BM's to HA and locked fist/claw to the BM class, wouldn't that take care of most of it?

    That would still leave the problem of APS sins being OP in practically all pve aspects of the game... hence a general reduction of the APS cap to, let's say 3.00, would be more effective.
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited September 2011
    Personally, if you just limited BM's to HA and locked fist/claw to the BM class, wouldn't that take care of most of it?

    As I think I pointed out to you in another thread... BMs can still get 5 aps with full HA. Using LA gear is just the cheapest route to 5 aps.
  • Dethprowl - Raging Tide
    Dethprowl - Raging Tide Posts: 411 Arc User
    edited September 2011
    I dont think aps is the problem with sins, its the friggin arsenal of weapons that goes with it. Stealth is ridiculous, they stand right beside you in stealth buffing and chiing up and youre not supposed to see or hear all that noise and light show? Then once they have all the buffs in the world and chi out the yang they pop out of stealth and stun you, if it takes they start chopping you down, if it dont, back to stealth. Its stupid, theyre right there, I dont care how sneaky they are they are right there flapping away and jumping around buffing and sparking up, in no world real or imagined would you not be able to see this.
  • ResMePls - Heavens Tear
    ResMePls - Heavens Tear Posts: 1,349 Arc User
    edited September 2011
    s0 why are pe0ple making APS QQ threads that within the first page always turn int0 a QQ sins thread????
    [SIGPIC][/SIGPIC]I know what your thinking.
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2011
    With the high-end farming instances being almost impossible to do efficiently without the use of APS chars and more and more people being excluded from squads because they don't have enough APS, it might be wise to add more account-bound gears to the game that can only be obtained by investing TIME instead of money - like the attendance rings, which are a perfect example of this concept. Or use any other way you can think of to reduce people's dependance on APS to farm. That way you could let the APS chars keep their build if they really want it. I just think people should have the choice to not be APS without ruining their prospects of participating in the game's content. Currently speeding through instances with APS chars plays a too important role in the game, at least thats how it seems to me b:lipcurl
    The word in red is the only mistake you'll ever need to make, in this or any other game.

    "Efficiency" is a crock. It's a word used by people who strive for nothing less than the absolute fastest possible time on any run, breaking the whole experience down into a numbers game (and in PWI, where your run time is directly linked to your profit, this gets even worse). Often, "efficient" people do what they do by finding and using the most broken gears or items in the game, things which completely ruin class balance as well as all semblance of challenge. But what do they care? They got out ten minutes faster!

    Find some competent friends, and any instance becomes doable. You just won't be doing it in five minutes. And the reason for that is... well, y'know, you weren't supposed to do it in five minutes anyway. We (some of us, anyway) have been so spoiled by these "efficient" runs that we've forgotten how to not get bored with anything else.
    That would still leave the problem of APS sins being OP in practically all pve aspects of the game... hence a general reduction of the APS cap to, let's say 3.00, would be more effective.
    This.

    Restricting fists to BMs would solve practically nothing. Yeah we wouldn't have Clawchers and Clawbarians anymore, which is good... but the BMs and the sins were always the most broken of the aps users anyway. Again: you fix what's broken. You don't break what's not broken.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
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  • truekossy
    truekossy Posts: 7,021 Arc User
    edited September 2011
    You're all forgetting one thing.

    The APS itself isn't that huge of a deal.... it's the permaspark that results from higher APS that's a problem. If it were just the APS, a 2.22-2.86 sin wouldn't be able to compete with a 5.0 anything else. However since sins can permaspark that early... well... you can see that caping APS would simply give them a bigger advantage over other classes in comparison to doing something about permaspark or changing how the -int system works, which would massively hinder the viability of high APS builds.
  • Yamiino - Heavens Tear
    Yamiino - Heavens Tear Posts: 1,031 Arc User
    edited September 2011
    Remove chi gain while being sparked, this would only affect PVE, on PVP, APS are pretty much useless O_o either they rollface whatever they find to fight or die even before reaching their target, as simple as that.

    Probably even barbs would go back to their tank build if they did it.
    WTB> -12% channeling BELT or RING pm me with link or mail me ingame HT server, ty.
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2011
    truekossy wrote: »
    You're all forgetting one thing.

    The APS itself isn't that huge of a deal.... it's the permaspark that results from higher APS that's a problem. If it were just the APS, a 2.22-2.86 sin wouldn't be able to compete with a 5.0 anything else. However since sins can permaspark that early... well... you can see that caping APS would simply give them a bigger advantage over other classes in comparison to doing something about permaspark or changing how the -int system works, which would massively hinder the viability of high APS builds.
    Changing the -int calculation would certainly fix it, but I wouldn't trust our current devs to do that kind of an overhaul. >_> I think asking them to change one number somewhere in the code is about as much as we can expect of them. XD

    And yeah sins can "permaspark" anyway, but I guess it depends on your definition of permaspark. My own sin is 90, is demon, and has no int gear whatsoever... and if the situation requires it (such as on the mob in room 6 of cube) he can spark, DD until spark runs out, and bridge the gap with various chi skills. To me, that's permaspark. Anything else is overkill (and arguably, even that might be overkill).

    I'm not saying that we shouldn't nerf permaspark - I'm certainly in support of that rumored change - but the cap is still the bigger problem.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • Nightsfangs - Archosaur
    Nightsfangs - Archosaur Posts: 69 Arc User
    edited September 2011
    So what does everyone think about the APS system?
    1. Should the APS system be nerfed?
    2. Should sins have an easier (but weaker) 5.0 to help them reach 5.0?
    3. Insert comments here.
    4. Discuss.

    My answers/comments:

    1. No it should not. Most high level aps players would quit and PWE would lose over half of the players they have now.
    2. I think it would be a good idea but implementation would be interesting.
    3. APS allows players to get things done in a reasonable amount of time, especially if they only have an hour or two of time per day to play this game.


    How many more threads????????b:surrender
    The voices in my head might not be real..............................................................but they have some good ideas!