How to solo PvE with a wizard?

amingwati
amingwati Posts: 98 Arc User
edited October 2011 in Wizard
Hi,
I'm quite new to this game, and just want to ask some noobs question about levelling a wizards..
I have a lvl 30 wizard with a 9 MAG + 1 STR per 2 lvl just like everyone suggested, but when doing pve my wizard looks bad.. I got 750 HP, and then a single monster at my level attack me for around 120 with my stone barrier on..

b:infuriated Killing monsters feels so tiring because i have to kite them, what make it worse is that I have a high ping like 600-700ms.
When I meet this blobs type monsters, I was so happy because they walked so slow that I can kill them without kiting.. but other than that, I have to do kiting. In most cases, I can't do a perfect kiting, I got hit once per monster..
And the biggest horror for me is to hunt an archer type monsters because I can't run from their attacks..

When I reach lvl 30 and get the latest spiritual cultivation, I get the AOE skill 'Dragons Breath' b:victory
I thought that from now on, I can stop kiting and my wizard will start to shine.. b:kiss
b:angry then I run to the crowd and cast my Dragon Breath.. In a few seconds, I'm the first one to die there.. b:sad

Can someone tell me how the wizards should do a solo PvE? How to do it efficiently?
Or maybe a wizard shouldn't do solo PvE?
Do I have to kite up until lvl 100?
Post edited by amingwati on
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Comments

  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited September 2011
    You don't solo pve as wizard. b:chuckle (other than normal grinding)
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • amingwati
    amingwati Posts: 98 Arc User
    edited September 2011
    sometimes I just can't find a squad, so I have to do it by myself..

    For grinding, I usually kill monsters with much lower lvl than me.. b:surrender
    and I only do melee/magic types monsters with a relatively slow movements.. but still, I can't have a smooth grinding there..

    For a quest where I must kill a set of difficult monsters, my potions sink pretty fast.. b:shocked


    Is it really going to be like this forever? Or maybe after I get certain skills then PvE would be easier?
    at first, I think PvE will be easier after getting Dragon Breath, but actually it isn't. I do about 1100-1200 damage per hit with Dragon Breath while the monsters have 3500-4500 HP.. And they do 120 or so damage to me while my HP is only 750, if there are 3 of them then I'll be the first to die.. And I don't do AOE just to kill 2 monsters, right?
    b:cry Is this happens to every wizards or is it just me?
  • Aeyisha - Lost City
    Aeyisha - Lost City Posts: 475 Arc User
    edited September 2011
    Charge zhen->

    Sell gold->

    Buy heads->

    Level->

    Profit???
    [SIGPIC][/SIGPIC]
    |=>theempire.ucoz.com<=|
    Where wizards pull catas and barbs are nearly extinct...
  • Uncle_Dad - Lost City
    Uncle_Dad - Lost City Posts: 1 Arc User
    edited September 2011
    Well, it's been a while for me, but solo pve with a wizzie wasn't too hard. You just have to know what you're doing is all. Playing a wizard isn't really a sit back and do damage type class. You have to think about your actions beforehand based on the information available to you. The most important thing for a wiz to know is their spell rotation, their cooldowns, and when it's a good time to switch up the rotation to keep up with variables.

    On most run-of-the-mill mobs you can pretty much gush-pyrogram-gush-pyrogram untill they're dead. You can open with a harder hitting spell if they happen to be of an opposing element, and follow that with gush (to slow them) and so on. Things like distance shrink and force of will come in really handy too, as they allow you to get away quickly or send the mob itself running and have to start it's trek back to you. Oh, btw, when grinding, ranged mobs are your worst enemy. Yes this does include magic mobs too (sorry to say..)

    The whole idea behind a wiz is to kill it before it can kill you, and with ranged mobs that's just a pain and a waste of time. So phys mobs are your best bet, at max range and slowed, you should have no problem blasting them to oblivion before they get to you. All of this, of course, also depends on your gear. Keep that up to date as often as you can afford. :)
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited September 2011
    At level 31 my Wizard solo his fb19.

    He tanked most of his cultivation bosses too.

    So, it is possible for Wizard.
    [SIGPIC][/SIGPIC]
  • amingwati
    amingwati Posts: 98 Arc User
    edited September 2011
    Charge zhen->

    Sell gold->

    Buy heads->

    Level->

    Profit???
    maybe I should do this.. b:chuckle
    Well, it's been a while for me, but solo pve with a wizzie wasn't too hard. You just have to know what you're doing is all. Playing a wizard isn't really a sit back and do damage type class. You have to think about your actions beforehand based on the information available to you. The most important thing for a wiz to know is their spell rotation, their cooldowns, and when it's a good time to switch up the rotation to keep up with variables.

    On most run-of-the-mill mobs you can pretty much gush-pyrogram-gush-pyrogram untill they're dead. You can open with a harder hitting spell if they happen to be of an opposing element, and follow that with gush (to slow them) and so on. Things like distance shrink and force of will come in really handy too, as they allow you to get away quickly or send the mob itself running and have to start it's trek back to you. Oh, btw, when grinding, ranged mobs are your worst enemy. Yes this does include magic mobs too (sorry to say..)

    The whole idea behind a wiz is to kill it before it can kill you, and with ranged mobs that's just a pain and a waste of time. So phys mobs are your best bet, at max range and slowed, you should have no problem blasting them to oblivion before they get to you. All of this, of course, also depends on your gear. Keep that up to date as often as you can afford. :)

    That's right, ranged mobs are so frustrating. It even worse when they have something like 'Increased magic resistance' or 'Increased movement speed', I just run away from them.. b:bye
    So, should I continue to rely on gush and pyrogram?
    This far, I always rely on them and keep them up to date, it's just that I thought after getting the AOE spell then I can rely more on the AOE and stop kiting.. that seems to be a false hope though..

    At level 31 my Wizard solo his fb19.

    He tanked most of his cultivation bosses too.

    So, it is possible for Wizard.

    b:shocked that is awesome.. I have tried to enter fb19 once, with a squad. And from what I saw there, it seems my wizard doesn't have chance to do it alone.. Maybe with charms and pots I can survive the mobs, but the boss seems almost impossible for my wizard..
    I can't even solo kill cultivation bosses, I need a tank to do it, and fb19 boss is far more difficult than the cultivation bosses..
    Are you doing the 9 Mag + 1 Str build?
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited September 2011
    Wizards are never really a solo class. I mean you can if you want, but we're so bad at it that it will take too long to be worth the effort.

    Btw, use Will of the Phoenix, it's awesome for kiting.
    Also use any obstacles in the area. You can jump over rocks/fallen trees, a mob has to go around it.

    Also what server are you on?
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited September 2011
    amingwati wrote: »
    ...
    b:shocked that is awesome.. I have tried to enter fb19 once, with a squad. And from what I saw there, it seems my wizard doesn't have chance to do it alone.. Maybe with charms and pots I can survive the mobs, but the boss seems almost impossible for my wizard..
    I can't even solo kill cultivation bosses, I need a tank to do it, and fb19 boss is far more difficult than the cultivation bosses..
    Are you doing the 9 Mag + 1 Str build?
    Yes, I use Arcane build.

    And barbarians have some problems too as I know.

    They hate magic/ranged mobs and they are weak DD in comparison with other classes.

    But barbarians can tank, and Wizards can too.
    [SIGPIC][/SIGPIC]
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited September 2011
    Ok ignoring all the morons who have no clue how to play a wizard:

    Kiting is the way of the wizard. You'll do it most of your game time when you don't have a tank to keep the mobs buisy for you. It does become alot easier as you lvl up though.

    2 plusses:
    1) First, your dmg will go up exponentially. At higher lvls, you'll be able to kill most mobs before they can even touch you (only exeption will be archers and magic mobs, but magic mobs can't really hurt you)
    2) You'll get some skills that make your life VERY easy.
    First there's will of the phoenix at lvl 39 (you'll get there, don't worry). This is a knockback. So instead of running away from the mob, you'll simply push him back.
    At lvl 29, you can learn Distance Shrink (aka blink). This makes you move 25meters in 1 second. Makes it very easy to kite.
    A while later, at lvl 49 you'll get Force of will, which seals the mob (unable to attack), and also makes him run away

    If you do want some more survivability though, it's possible to add a little bit of vit. Alot of wizzys add 50 vit for extra HP (so cap your vit at 50, add 1 per lvl or 1 per 2 lvls. So your new stat distribution would than be 7magic, 2vit, 1str per lvl, until you have 50 vit)
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • DudeLupus - Raging Tide
    DudeLupus - Raging Tide Posts: 50 Arc User
    edited September 2011
    Also make sure you get Jone's Blessing. The +30 attack levels really helps when you deal as much damage as a wiz does. Between distance shrink, will of the phoenix, and force of will no mob should ever hit you.

    Morning Dew is a nice heal if you don't wanna use HP pots, and when you have the extra spirit to level your ice shield it boosts your mana regen by 10 per second at lvl 10. Also, mana pots get really efficient at lvl 75 when you can start buying herbs with tokens. From my experience the higher a wiz levels, the easier their life becomes.

    As for dragon's breath, you probably won't use that when you're alone...at least not for a very long time.
    [SIGPIC][/SIGPIC]
  • amingwati
    amingwati Posts: 98 Arc User
    edited September 2011
    Wizards are never really a solo class. I mean you can if you want, but we're so bad at it that it will take too long to be worth the effort.

    Btw, use Will of the Phoenix, it's awesome for kiting.
    Also use any obstacles in the area. You can jump over rocks/fallen trees, a mob has to go around it.

    Also what server are you on?
    I'm playing in sanctuary, just because it has the lowest ping for me.. b:victory
    Ok ignoring all the morons who have no clue how to play a wizard:

    Kiting is the way of the wizard. You'll do it most of your game time when you don't have a tank to keep the mobs buisy for you. It does become alot easier as you lvl up though.

    2 plusses:
    1) First, your dmg will go up exponentially. At higher lvls, you'll be able to kill most mobs before they can even touch you (only exeption will be archers and magic mobs, but magic mobs can't really hurt you)
    2) You'll get some skills that make your life VERY easy.
    First there's will of the phoenix at lvl 39 (you'll get there, don't worry). This is a knockback. So instead of running away from the mob, you'll simply push him back.
    At lvl 29, you can learn Distance Shrink (aka blink). This makes you move 25meters in 1 second. Makes it very easy to kite.
    A while later, at lvl 49 you'll get Force of will, which seals the mob (unable to attack), and also makes him run away

    If you do want some more survivability though, it's possible to add a little bit of vit. Alot of wizzys add 50 vit for extra HP (so cap your vit at 50, add 1 per lvl or 1 per 2 lvls. So your new stat distribution would than be 7magic, 2vit, 1str per lvl, until you have 50 vit)
    but I feel that going from 20-30 is much harder compared to 1-20..
    So basically after getting Will of Phoenix and Force of Will then my wizard will start to shine?
    then it is 19 levels to go until I can learn them all. b:shocked It seems I will have a hard time going to 49, but at least I have a target now..
    I already learned Distance Shrink but haven't try it for kiting. will try to use it soon..
    b:thanks

    Also make sure you get Jone's Blessing. The +30 attack levels really helps when you deal as much damage as a wiz does. Between distance shrink, will of the phoenix, and force of will no mob should ever hit you.

    Morning Dew is a nice heal if you don't wanna use HP pots, and when you have the extra spirit to level your ice shield it boosts your mana regen by 10 per second at lvl 10. Also, mana pots get really efficient at lvl 75 when you can start buying herbs with tokens. From my experience the higher a wiz levels, the easier their life becomes.

    As for dragon's breath, you probably won't use that when you're alone...at least not for a very long time.
    then I should forget the dragon breath and stick to my old spells until I get this will of the phoenix and force of will.
    and, how about other AOE skills like Sand Storm? b:question can I rely on it (for solo purpose)?
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited September 2011
    kiting gets really, really tiresome. but you have to keep doing it anyway, because otherwise you die. put levels into distance shrink, it makes kiting easier.

    then you learn will of the phoenix, and things start to get slowly better. keep that skill maxed.

    learn what mobs attack with physical, keep stone barrier up on them. learn which ones attack with fire magic, which with water, for those two shields. use magic attacks the mobs are weak against, when you can.

    other times, stone barrier and just beat on their butts.

    my wizard's level 52 and slowly starting to get strong. most of the time, the mob never touches her. but if two or more mobs gang up on her, it's still time to run.
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited September 2011
    This is one reason why wizard are so proud when they reach high level. (if they not plvl)
    Don't give up. b:chuckle
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited September 2011
    amingwati wrote: »
    I'm playing in sanctuary, just because it has the lowest ping for me.. b:victory

    Cool :)

    Well I'm going to make an alt on Sanc in about a week with my wife. Send me a message or something with your ingame name. I'd be happy to answer any questions that come up ingame or help you b:cute
    amingwati wrote: »
    and, how about other AOE skills like Sand Storm? b:question can I rely on it (for solo purpose)?
    Sandstorm isn't an AoE.
    Although skills like Blade Tempest, Mountain Sieze, and Black Ice Dragon Strike are. They aren't good for solo grinding. You'd be better of using those sparks on spark eruption +

    And the other AoE, Hailstorm, is decent. It's an okay opening skill because it has okay damage, but also might paralyze the mob. The only downside, is that you might mistakenly hit 2+ mobs, which could mean trouble.

    then you learn will of the phoenix, and things start to get slowly better. keep that skill maxed.

    It's true that WoP is useful, but you don't need to keep it lvled. Use that spirit for pyro/gush/stone rain/stone shield.
    The knockback effect doesn't get better by leveling the skill, that only increases the damage.
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited September 2011
    To fully answer your question it would be good to know what you expect when you say you want your wiz to "shine" in PvE.

    If you expect the ability to solo instances the answer is you will never shine. Because even 100+ your solo abilities in dungeons are limited. I mean of course you will be able to solo FB 19 29 39 51 59 79 but 69 and all higher instances will be a pain because Kiting there is extremely difficult and most of the bosses have effects which would require multiple purify or are physical bosses and you only have 10% chance on elemental shell and your sage/demon spark

    If you talk about the situation facing normal mobs in the world OHT Heaven/Hell the answer looks somewhat different. After you have the following skills:
    -Distance Shrink
    - Will of the Phoenix
    - Force of Will
    (- Glacial Snare)
    (- Sleep)
    killing them will be relatively easy. Most of the time kiting wont be necessary because the mob is down after you used your knockback and seal.

    There are some things you might to know when you do this 1by1 kiting:

    -start out from max range to the mob with a slow spell ( Glacial Snare / Gush) or if you have relatively long channeling you can alternatively start out with a hard hitter with long channeling followed by the slow

    -when you use Force of Will make sure that the mob has run away to the maximum distance before you hit with the next spell because Force of Will is a Seal and the first hit interrupts it same goes when you hit a mob with sleep

    -will of the phoenix (your knockback) has a relatively short range so dont panic and try to use it when the mob is still out of your range because that will cause your char running towards the mob before the channeling starts and you might take a hit

    -after fow or will of phoenix use a slow skill again to buy you time for another spell

    -Distance Shrink might be tricky to use because you have to shrink before the mob starts its melee attack otherwise you still will take a hit while shrinking also make sure to check your surroundings because shrinking away from 1 mob into a group of several other mobs might not turn out in the way you want ;->

    So far for the 1v1 part but you might want to know about PvE AoE killing as well:

    Personally I really love to apply my Ultis ( maybe a reason why I am sage) but here a little info how to use your wiz aoes in PVE:

    -will of the phoenix : also here in the list this time not because of the knockback but because of the aoe line effect. It is a very good skill to finish off mobs when they survive one of your other AOES and due to its low cooldown ( even 1 s short with sage) you can use it combined with distance shrink and hailstorm BUT it has to be said that even with maxed WoP killing the mobs only with wop/shrink /wop is unlikely because the dmg of the skill is not high enough and mobs might reset because the period between the hits is relatively long

    -Hailstorm: this AoE beside Emberstorm and WoP is the first AoE you get in the game. The Problem is you wont be able to use it properly in the beginning because the narrow aoe area combined with the long cooldown and the limited dmg ( no weapon multiplier) wont allow you to kill mobs with the skill. Later in the game the skill can be used between ultis to regain a bit of chi and to do a bit of extra dmg d

    -Emberstorm: basically the same skill like the barbs armageddon for the wiz but as you might have noticed wiz doesnt have same hp pool like a barb and the dmg is based on the HP you spend + 4s charing time when maxed is still relatively long. The main downturn of the skill apart from the HP consumption (either 60 or sage 50% lost) is the short range of 6 meter the main pro is the high aoe area effect of 12m! So in PvE you often just use the skill by double click it that way you wont do the full dmg of the skill like when charged up but the fix dmg and you also wont lose the hp. For instance on FC heads or in Cube where the mobs have 1 hp. You also can use this skill when you are in a BB and you are out of chis and your other non chi aoes like hailstorm is in cooldown and you dont want to use wop to prevent mobs from getting knocked back out of AoE area Dont care about this skill because the use is situational

    -The Dragons Breath: The wizards very own disco inferno skill has pros and cons and the use of it for solo play requires a genie skill called "expel" to work out properly. The big advantage of DB is the constant dmg every 3s and the large aoe area of 12m. The problem is that you can not move while using the skill and the short range of the skill for activation. Another drawback is that this skill doesnt work on range mobs because they run out of the DB-Area so it is mainly used on physical melee mobs or magical mobs which dont run away once you hit them. This skill is also called zhen skill because in old pwi times people did aoe grinding with wiz and cleric having set up their aoes permanently but such parties hardly occur today. So when you want to use the skill for solo play get "expel" on your genie which makes yourself immune to physical dmg for ~10s when maxed depending on genie with the drawback that you are not allowed to cast spells during this time. So it is crucial to set up your DB first and then hit expel to prevent you from taking dmg. I also suggest to test DB with 1 mob first before you do a pull to make sure that you are able to take down the mobs with 4-5 DB ticks. Because if you pull huge groups of mobs and they dont die before your immunity from expel is off you might die. Another way to survive would be to use apo items which increase the defense + using pots or using a hp charm + having a very high phys def. But in my opinion for PvE use expel is the best solution. Things get easier in instances like Gamma/Delta or FC when mobs are stunned or aggroed by party members because then you dont have to tank.

    The Ultis ( BIDS, BT ,MS):

    applying the ultis for PVE aoe killing was one thing I always wanted to do because a)it looks great when the blue dragon smashes a group of mobs or the big rock curshes their heads or the mobs find themself in an inferno from blade tempest but to tell you the truth I had to wait with that till I was ~ 85+ and 90+ was the point when it started to work out good and now 100+ with r8 I finally have the power to really do it in a way that makes sense.
    The biggest problem with the ultis is that even if they might do nice dmg they wont do enough dmg to kill the mobs in PVE. I guess doing 1/2 of the mobs hp with one ulti (without spark or undine before) is more or less what you do on mobs of your lvl unless you have a really high refined weapon + you have to have the ulti maxed to that lvl. You will realize that it is pretty pointless to aggro a bunch of mobs with an ulti which you cant kill in the end. Why is that so you might ask well the answer is easy:
    chi requirements + skill cooldowns

    below 59 you dont have the ultis anyway and you dont have the 2 sparks to use it
    once you get 2 spark containers you have 2 sparks and 1 bar full of chi that means you can use 1 ulti + have some chi left for distance shrink. You could also try to use ulti ->elemental shell -->DB if you want because the elemental shell in between or hailstorm gives you the 10 chi to have 1 spark after the ulti again.
    once you get your 3rd spark you can do the same thing but now the combo
    ulti --> hailstorm --> ulti -->wop becomes available and that is the point when killing mobs with ultis starts out to work even with average weapons.
    this situation 100+ has improved for me to ulti -->hailstorm-->wop which means aoeing with only 2 sparks works out and now it is fun to use the ultis because you dont have to use chi pots or chi genie skills or kill many mobs 1by1 before you have chi again to aoe

    For PVE I suggest to lvl your ultis in the order Moutain Seize --> Blade Tempest -->BIDS
    Blade tempest does due to the 1/2 phys. dmg the highest average dmg on different mob types but the stun of mountain seize allows you to cast hailstorm and another ulti before the mobs start moving again. When you try out using your Ultis below 89 in PVE I also suggest to check the mobs elements because that could sharply improve you dmg. Also try to find mobs which have relatively low hp for the lvl. I had a lot of fun killing Ossour Cavalry (87 Metal ) with Blade Tempest -->wop

    greetz harm0wnie

    PS: gl with your wiz maybe I will take some example sequences to show the use of the skills
  • amingwati
    amingwati Posts: 98 Arc User
    edited September 2011
    Sandstorm isn't an AoE.
    Although skills like Blade Tempest, Mountain Sieze, and Black Ice Dragon Strike are. They aren't good for solo grinding. You'd be better of using those sparks on spark eruption +

    And the other AoE, Hailstorm, is decent. It's an okay opening skill because it has okay damage, but also might paralyze the mob. The only downside, is that you might mistakenly hit 2+ mobs, which could mean trouble.

    Oh, you're right, sandstorm isn't an AOE.. -_- I got fooled because the name contain "storm", I thought a storm won't occur only above one's head.. b:chuckle

    I haven't learn Hailstorm because some guide say that hailstorm has low priority to level..
    To fully answer your question it would be good to know what you expect when you say you want your wiz to "shine" in PvE.

    Umm, maybe something like the ability to kill monsters without kiting, or like having a smooth grinding/questing without using a lot of hp pots..
    I mean just doing an ordinary PVE without using too many hp pots or taking too many times because of meditating or kiting.. but I won't do dungeons & it's bosses by myself..
    And I want to do AOE to kill multiple monsters at once.. b:cute

    b:thanks Thanks for your guide HarmOwnie.. It's still a long road for me before I can learn and use the ultis AOE skills effectively, so I need to do the 1by1 parts for now.. and keep kiting.. b:cry
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited September 2011
    amingwati wrote: »
    Umm, maybe something like the ability to kill monsters without kiting, or like having a smooth grinding/questing without using a lot of hp pots..
    I mean just doing an ordinary PVE without using too many hp pots or taking too many times because of meditating or kiting..

    you stop using HP pots once morning dew has enough levels in it that it can fully heal you in one go. you never stop using MP pots of some kind, just switching types of MP pots over time. (carry a few HP pots for emergency healing in mid-fight, too, but eventually you can stop buying them, just use drops.)
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • DudeLupus - Raging Tide
    DudeLupus - Raging Tide Posts: 50 Arc User
    edited September 2011
    amingwati wrote: »
    Umm, maybe something like the ability to kill monsters without kiting, or like having a smooth grinding/questing without using a lot of hp pots..
    I mean just doing an ordinary PVE without using too many hp pots or taking too many times because of meditating or kiting.. but I won't do dungeons & it's bosses by myself..
    And I want to do AOE to kill multiple monsters at once.. b:cute

    If you're using a bunch of HP pots then you're doing it wrong. While I was leveling my wiz, I sold most of my HP pots to an npc. You get free pots from the supply stash, and I think I ended up npcing them too just to get them out of my inventory. Look into the skill Morning Dew for healing.

    As for mana pots, make your own! Seriously, as a wizard leveling your apothecary skill is really helpful. You can make focus powder to increase mana regen or jade powder(i think?) to hold you over until you can use herbs.

    You shouldn't be taking hits. It might have something to do with your distaste for kiting, but you gotta learn to love it because as a wizard it's your best defense (other than an amazing offense). Even with no knockbacks or blink, you can pyro>gush>run ahead>repeat and that's enough to kill mobs and some mini bosses without ever taking a hit. The point is, you have to kill them before they get to you.

    Another tip I've found is to read whatever HarmOwnie writes. She (or he, not trying to make assumptions here) not only has some good info, but a great way of explaining it so it makes sense.

    As a wiz, you're gonna have a lot of different skills to play around with. Once you learn to use your arsenal effectively, you won't feel so vulnerable.
    [SIGPIC][/SIGPIC]
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited September 2011
    If you're using a bunch of HP pots then you're doing it wrong. While I was leveling my wiz, I sold most of my HP pots to an npc. You get free pots from the supply stash, and I think I ended up npcing them too just to get them out of my inventory. Look into the skill Morning Dew for healing.
    Well you are right when you say morning dew on low lvl is good to heal yourself up AFTER your have finished the mob and if you dont mind waiting for the relative long channeling ( because i assume most of the low lvl wizzies wont have a lot of -chan gear) using a hp pot occasionally wont be a problem and required if a 2nd mob also attacks you while you are fighting the first one. Cleric buffs / life powders are quite good alternative
    and they come for free when you pick some herbs along the way like you suggested
    basically what Lennie said hp pots for emergency
    As for mana pots, make your own! Seriously, as a wizard leveling your apothecary skill is really helpful. You can make focus powder to increase mana regen or jade powder(i think?) to hold you over until you can use herbs.
    maybe you should mention that you are talking about the herb yuanxiao which can be obtained for luck tokens so that he knows which "herb" you mean
    Another tip I've found is to read whatever HarmOwnie writes. She (or he, not trying to make assumptions here) not only has some good info, but a great way of explaining it so it makes sense.
    thx dude but when it comes to PvP there are other wizzies with more experience and I also like to learn from them when it comes to this aspect of the wizd
    As a wiz, you're gonna have a lot of different skills to play around with. Once you learn to use your arsenal effectively, you won't feel so vulnerable.
    that's what I like most about the class unfortunately the system with elments and so on is not perfect and there is not always a solution how the wiz can tank /solo a mob but it definitely helps to check elements and attack accordingly. For instance many bosses attack with elemental dmg in their range mode and so wizards also work as thanks for them.
    amingwati wrote:
    Umm, maybe something like the ability to kill monsters without kiting, or like having a smooth grinding/questing without using a lot of hp pots..
    I mean just doing an ordinary PVE without using too many hp pots or taking too many times because of meditating or kiting.. but I won't do dungeons & it's bosses by myself..
    And I want to do AOE to kill multiple monsters at once..

    Once you got sufficient control skills you wont need your stone barrier anymore for grinding but you want to use your water shell to enjoy the mana regeneration.
    I did an LA build (because I started the first time I played PWI straight with a pure build and had similar problems like you) and Restated to Pure Int Build around 55 and to be honest I took less hits in the end with pure and had ~2k more mana available because the dmg difference is not huge especially with low lvl weapons but 200-300 dmg more on every spell are the difference between taking a hit or not

    greetz harm0wnie
  • Fulcanelli - Raging Tide
    Fulcanelli - Raging Tide Posts: 385 Arc User
    edited September 2011
    Everybody is posting so I'm gonna do it too b:chuckle

    I'm around your level and I have to enphasize the fact that you don't need to kite that much, the only mob that is hard is the archer type.

    I can kill mobs of my same levels with three shots, melee ones don't touch me and archers shoot me once (twice the damn dustwraiths, they shoot you one last time when they die... I hate them), and I'm always with glacial embrace up.

    Without WotP and FoW you need to pay attention to this (it's been said but... what the hell):

    USE the Jones blessing ALWAYS!!!!!!!!!!!!!!!!!!!!!!!

    Start a fight from max distance: walk away from the mob and then press the skill hotkey and your toon will put himself at max range.

    Make use of mob's elemental weakness:

    Fire spells with metal mobs / Earth spells with water mobs (avoid the water skills) / Water spells with fire mobs (avoid the fire skills) / avoid use earth spells on earth mobs.

    Always start with a long channeling "nuke" like divine pyro (only if you level it up a bit) or Gush for the slow down, then use only fast skills: pyro/gush/stone rain and don't use the DoTs (only use them as finishers).

    Take advantage of the terrain, put your toon in a traight line like this: you ---> tree or rock ---> mob, you can kill mini-bosses that way, I killed haggist geezlot (?) jumping over a rock gush/pyro, jump to the other side, gush/pyro... till I killed it without a scratch (it was very funny to do).

    wizzies ftw b:victory
    [SIGPIC][/SIGPIC]
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited September 2011
    Fire spells with metal mobs / Earth spells with water mobs (avoid the water skills) / Water spells with fire mobs (avoid the fire skills) / avoid use earth spells on earth mobs.

    There is no same element penalty for mobs.. water mobs have a lower earth resistance.. but have the same fire/metal/wood/water resistances.
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Fulcanelli - Raging Tide
    Fulcanelli - Raging Tide Posts: 385 Arc User
    edited September 2011
    There is no same element penalty for mobs.. water mobs have a lower earth resistance.. but have the same fire/metal/wood/water resistances.

    really? are you sure? I must check it out in game...

    you always learn something new b:surrender
    [SIGPIC][/SIGPIC]
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited September 2011
    really? are you sure? I must check it out in game...

    you always learn something new b:surrender

    I actually need to take that back, I could have sworn I looked this up on pwdatabase and found the opposite to what I see now.. but either I was wrong or they changed it (hasn't been the first time they've changed something without telling anyone). I guess mobs do have a same element penalty.. lmao
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Fulcanelli - Raging Tide
    Fulcanelli - Raging Tide Posts: 385 Arc User
    edited September 2011
    I actually need to take that back, I could have sworn I looked this up on pwdatabase and found the opposite to what I see now.. but either I was wrong or they changed it (hasn't been the first time they've changed something without telling anyone). I guess mobs do have a same element penalty.. lmao

    don't worry, everybody makes mistakes, I'm a big person and I'm not gonna make fun of you

    MY KUNG FU IS TRONGER THAN YOURS

    b:chuckle
    [SIGPIC][/SIGPIC]
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited September 2011
    I actually need to take that back, I could have sworn I looked this up on pwdatabase and found the opposite to what I see now.. but either I was wrong or they changed it (hasn't been the first time they've changed something without telling anyone). I guess mobs do have a same element penalty.. lmao

    Here is example for Water element mob:

    Magic Defence

    Metal: 1050

    Wood: 1050

    Water: 1706

    Fire: 1050

    Earth: 613

    Strong against Water, weak against Earth.

    Here is example for Fire element mob:

    Magic Defence

    Metal: 1290

    Wood: 1290

    Water: 753

    Fire: 2096

    Earth: 1290

    Strong against Fire, weak against Water.

    So, Fulcanelli was right.
    [SIGPIC][/SIGPIC]
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited September 2011
    [/URL]:

    Strong against Fire, weak against Water.

    So, Fulcanelli was right.

    How could someone ever doubt that? I mean even with crappy weapon r8+6 the difference in dmg with an ulti causes 3k+ less dmg

    I also can confirm that from my experience in PVE

    greetz harm0wnie
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited September 2011
    Just remember China element rules :
    Fire > Metal > Wood > Earth > Water > Fire
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited September 2011
    wiz in OHT

    Originally I wanted to record a video from me soloing BHD in OHT without a charmtick but since the server lagged a lot yesterday and I had like 15 fps average with fraps I just took this version with a pretty messed up beginning. I still took the video here because it features also some nice bugs and common mistakes while kiting and I was able to capture also a bright moment where elemental shell really saved someones ***.

    so the good part of the kiting starts at 2:00

    1:56 and 3:29 and 5:20 distance shrink bug --> After a Shrink I end up mid air with the consequence that I cant use a skill ( rubberbanding ftw)

    from 6:00 on the sin comes into the party

    atm 7:50 elemental shell saves the sin :D

    I know it is no perfect vid and I will replace it with a better one

    greetz harm0wnie
  • amingwati
    amingwati Posts: 98 Arc User
    edited September 2011
    o_o this thread got so many reply.. Thanks for your kind reply guys.. b:thanks
    I can't quote it one by one, but I have read it all, rly..

    atm, my wizard is level 36, after doing quests and grind.. This time I'm doing it with a squad.. I just can't kite at all, because it's like we jump to the middle of aggressive crowd and attack everything that moves.. without a tank, everyone just brutally attack everything and the monsters keep spawning -_-.. no wonder I used up almost all of my pots today..
    If you're using a bunch of HP pots then you're doing it wrong. While I was leveling my wiz, I sold most of my HP pots to an npc. You get free pots from the supply stash, and I think I ended up npcing them too just to get them out of my inventory. Look into the skill Morning Dew for healing.
    Actually I have tried to kite (when I do solo), but somehow I can't do it perfectly, those monsters got me even though I tried to run..
    I'm around your level and I have to enphasize the fact that you don't need to kite that much, the only mob that is hard is the archer type.

    I can kill mobs of my same levels with three shots, melee ones don't touch me and archers shoot me once (twice the damn dustwraiths, they shoot you one last time when they die... I hate them), and I'm always with glacial embrace up.
    If I don't kite at all, the melee ones hit me once, the archer type can hit me twice..
    I usually do Divine Pyrogram or Stone Rain for opening, then followed by Gush (it often fail to give slow status), then Stone Rain or Pyrogram.. Monsters with the same level as me usually don't die with that, so I used Gush again for the last strike..

    b:shocked I didn't know that a wizard can handle that, especially the situation at the first 2 mins on your video.. I would fly away and hold the spacebar while brutally press all pots key if that happened to me..
    And what was that monster? It has an insanely high HP.. o_o

    So basically you use Gush, WoP, FoW, Glacial Snare, and Distance Shrink.. And you can even use morning dew in the middle of the fight..
    WoP looks like very dependable.. 3 lvl to go before I can learn that..
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited September 2011
    No, you use morning dew after the fight. Using it during the fight is suicidal b:chuckle
This discussion has been closed.