Genie skills not updated in 2 years+ ?

endlesspsy
endlesspsy Posts: 0 Arc User
edited August 2011 in General Discussion
All original class and race has a special genie skill except tideborn and earthguards. PWI hasnt updated genie skills in 2 years. wtf
Post edited by endlesspsy on
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  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited August 2011
    endlesspsy wrote: »
    All original class and race has a special genie skill except tideborn and earthguards. PWI hasnt updated genie skills in 2 years. wtf

    They're freaking lazy.

    Does anything else really need to be said?

    There might be an update in 5 years for genie skills, but I wouldn't hold my breath.
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  • Jeremied - Sanctuary
    Jeremied - Sanctuary Posts: 2,259 Arc User
    edited August 2011
    endlesspsy wrote: »
    All original class and race has a special genie skill except tideborn and earthguards. PWI hasnt updated genie skills in 2 years. wtf

    Actually they were updated!!

    They nerfed some of the skills a month or so after genies were released, if I remember correctly.

    ...Oh, that's not what you were talking about?

    b:shutup
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  • GohRaL - Sanctuary
    GohRaL - Sanctuary Posts: 883 Arc User
    edited August 2011
    Yeah, i remember the nurf...

    I still have a genie that cannot use ToP cuz they changed the affinities.




    IMO fishes are already overpowered, they dont need any personal skill.



    Since many genies skill are based on things such as APOs and stuff they should add an anti stealth skill like the detenction pots we have already.
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  • Lesthar - Heavens Tear
    Lesthar - Heavens Tear Posts: 3,045 Arc User
    edited August 2011
    Bah munchkins... b:surrender
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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited August 2011
    Actually they were updated!!

    They nerfed some of the skills a month or so after genies were released, if I remember correctly.

    ...Oh, that's not what you were talking about?

    b:shutup
    They were nerfed again, especially the "fun" holy path.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2011
    I think there was only one nerf. If they ever do magically decide to revisit genies they will hopefully add a detection skill.

    The funny part is that you still see a bunch of empty boxes on the second page lol.
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited August 2011
    Even IF we needed a genie revamp, would you really trust the current devs to do something that complex? Especially considering they probably aren't the same devs who made the genie system?

    I mean, everything they touch seems to turn to ****. The genies aren't perfect, but they are more-or-less balanced (at least compared to other parts of the system). I say, let's not rock the boat. >_>
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  • SylenThunder - Twilight Temple
    edited August 2011
    I think there was only one nerf. If they ever do magically decide to revisit genies they will hopefully add a detection skill.

    The funny part is that you still see a bunch of empty boxes on the second page lol.

    nah, there were two, after the second one they had to make a quest for everyone to get free resets because they really munged some of this skills. Too bad the quest was only valid for a couple of weeks and then removed again.
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  • StormHydra - Sanctuary
    StormHydra - Sanctuary Posts: 2,221 Arc User
    edited August 2011
    Yeah, i remember the nurf...

    I still have a genie that cannot use ToP cuz they changed the affinities.




    IMO fishes are already overpowered, they dont need any personal skill.



    Since many genies skill are based on things such as APOs and stuff they should add an anti stealth skill like the detenction pots we have already.

    They gave everyone a free stone of refreshment...but apprently they removed it after a few weeks. fail pwe.
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  • Kagizyu - Heavens Tear
    Kagizyu - Heavens Tear Posts: 319 Arc User
    edited August 2011
    I liked holy pathing people into bosses when it was an AoE buff >.<

    Also the ToP thing was ****... but i guess it was Op with the affinity it used to require.

    And then thunderstorm... was made dex based? instead of str based? something like that

    But nothings gonna change, it never does
  • BerserkBeast - Sanctuary
    BerserkBeast - Sanctuary Posts: 1,417 Arc User
    edited August 2011
    Even IF we needed a genie revamp, would you really trust the current devs to do something that complex? Especially considering they probably aren't the same devs who made the genie system?

    I mean, everything they touch seems to turn to ****. The genies aren't perfect, but they are more-or-less balanced (at least compared to other parts of the system). I say, let's not rock the boat. >_>

    Quoted

    For

    Truth

    b:laugh
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  • _blood_rain - Sanctuary
    _blood_rain - Sanctuary Posts: 2,532 Arc User
    edited August 2011
    what genie skills could u possibly add for the fish?

    I know, an assassin skill that makes you stealth mode and unable to be targeted even while you are attacking! It's brilliant!

    My point is, assassins and psychics do well enough without their own genie skills. I honestly don't know what more you can add to those classes.
  • Daedallus - Sanctuary
    Daedallus - Sanctuary Posts: 554 Arc User
    edited August 2011
    Are you guys really qq'ing about genies?

    Please don't feed the trolls b:chuckle
  • GohRaL - Sanctuary
    GohRaL - Sanctuary Posts: 883 Arc User
    edited August 2011
    We're not QQing about genies.


    We're just hoping that dev wont make any new only-tb/eg skills since they are already kinda OP.
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  • Daedallus - Sanctuary
    Daedallus - Sanctuary Posts: 554 Arc User
    edited August 2011
    endlesspsy wrote: »
    All original class and race has a special genie skill except tideborn and earthguards. PWI hasnt updated genie skills in 2 years. wtf

    Not what I'm reading here, GohRal :)
  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited August 2011
    I liked holy pathing people into bosses when it was an AoE buff >.<

    Also the ToP thing was ****... but i guess it was Op with the affinity it used to require.

    And then thunderstorm... was made dex based? instead of str based? something like that

    But nothings gonna change, it never does

    I like how you closed your complaint on changes
    [SIGPIC][/SIGPIC]
  • GohRaL - Sanctuary
    GohRaL - Sanctuary Posts: 883 Arc User
    edited August 2011
    Not what I'm reading here, GohRal :)


    You spoke in plural, like you were referring to the guys (like me) who disagreed to the OP.

    Yet, you quote the OP to make your statements.




    The OP (singular) is QQing about genies skill not being renewed for youngest races

    The community (plural) is saying that the new races are already OP and that we dont need to put hands into genie skills. Also cuz they might fak em up as they usually do when fixing things.



    So, you are right in the end...


    What you say is not what you are reading
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    >RETIRED<
  • Daedallus - Sanctuary
    Daedallus - Sanctuary Posts: 554 Arc User
    edited August 2011
    My bad, using plural.

    Anyway the last part stands ( no plural this time ) Don't feed the troll :)
  • AlbireoTwo - Lost City
    AlbireoTwo - Lost City Posts: 2,056 Arc User
    edited August 2011
    Genie skill to raise aps to 10 and increase magic damage by 100%.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2011
    nah, there were two, after the second one they had to make a quest for everyone to get free resets because they really munged some of this skills. Too bad the quest was only valid for a couple of weeks and then removed again.

    I remember that nerf (when holy path became self only and stamina costs were raised across the board), but I don't remember any nerf before then.


    here are the changes they made in that nerf
    http://pwi-forum.perfectworld.com/showthread.php?t=427672
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  • Kagizyu - Heavens Tear
    Kagizyu - Heavens Tear Posts: 319 Arc User
    edited August 2011
    I like how you closed your complaint on changes

    I don't think I was really complaining but I guess I failed to read that my iPod doesn't like to say good. Nothing good is gonna change ;p. ESP if that good stuff directly benefits pwe
  • ViciousMinx - Dreamweaver
    ViciousMinx - Dreamweaver Posts: 385 Arc User
    edited August 2011
    I remember that nerf (when holy path became self only and stamina costs were raised across the board), but I don't remember any nerf before then.


    here are the changes they made in that nerf
    http://pwi-forum.perfectworld.com/showthread.php?t=427672

    Tree of protection was the first nerf. Went from full instant heal as well as the max hp increase to the heal over time we have now. Was around the same time they made lucky points the deciding factor in amount of skills as opposed to mag lvl.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2011
    Tree of protection was the first nerf. Went from full instant heal as well as the max hp increase to the heal over time we have now. Was around the same time they made lucky points the deciding factor in amount of skills as opposed to mag lvl.

    Both of those changes were mentioned in that patch I linked. Do you know of any genie changes that were not in that patch?
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  • ViciousMinx - Dreamweaver
    ViciousMinx - Dreamweaver Posts: 385 Arc User
    edited August 2011
    I'm bad about clicking on links like that lol . There were a lot of description changes up to the patch you linked. There were actually more changes then I remembered back then. Like the ones in this.
    http://pwi-forum.perfectworld.com/showthread.php?t=364542

    Pretty much can just dig through the patch notes from the time they were added in the Age of Spirits expansion. TOP was the one that stuck out the most as far as my genie use was concerned. Ah the memories.
  • Arjunro - Heavens Tear
    Arjunro - Heavens Tear Posts: 78 Arc User
    edited August 2011
    They gave everyone a free stone of refreshment...but apprently they removed it after a few weeks. fail pwe.

    I hate when ppl give others this info because you still get them from the genie NPC quests at 70 or 80


    and exactly what skills are for only sin and psychic?
  • GohRaL - Sanctuary
    GohRaL - Sanctuary Posts: 883 Arc User
    edited August 2011
    and exactly what skills are for only sin and psychic?



    there is none
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    ...i guarantee you, YOUR CHILDREN WILL NOT SEE THE DAY OF YOUR WHITE HAIRS...GOODBYE BLUE SKY (and PW too)


    >RETIRED<
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2011
    Guess I was wrong about them only changing genie skills once...

    Damn those old patch notes are nice to see.
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  • GohRaL - Sanctuary
    GohRaL - Sanctuary Posts: 883 Arc User
    edited August 2011
    Damn those old patch notes are nice to see.


    I prefer then newest ones.


    Minor localizations changes FTW



    b:surrender
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    >RETIRED<
  • Arjunro - Heavens Tear
    Arjunro - Heavens Tear Posts: 78 Arc User
    edited August 2011
    there is none

    Exactly :P?

    I don't think pwi dev's* are even creative enough anymore to come up with more skills that do anything "special" for these classes
  • LilNai - Harshlands
    LilNai - Harshlands Posts: 481 Arc User
    edited August 2011
    Exactly :P?

    I don't think pwi dev's* are even creative enough anymore to come up with more skills that do anything "special" for these classes

    No, but it would be ****ing hilarious to see AD / Relentless Courage / Frenzy (Engrage) blocked from Assassin use. b:laugh


    NinjaEdit: Occult Ice too. I mean really, any Sin needing Occult sucks ****.