Genie skills not updated in 2 years+ ?

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Comments

  • Posts: 598 Arc User
    edited August 2011
    Meh, half of those skills aren't even used by the general public. If anything, they should get rid of some.

    b:avoid
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  • Posts: 8 Arc User
    edited August 2011
    I can think of 2 skills that can be implemented. a Detection skill and an Anti-seal skill, since to be completely honest, the main problem with Psy's is the Soul of Silence (seal buff) especially for DPS. remove the Sealing ability and they're basically like Wizzies with Soulforce that can be stunned, even through their Psychic will. (thank you roar of the pride <3), and Sins main problem is the ability to LOLINVISIBLE when they attack you, and if they fail, just jump into shadow escape and run off. So basically, if you add ANY genie skill, it would be something to tip the scales. Obviously sins and Psy's will use it too, but it won't do as much good to them as to say, bms? Venos? Barbs?
  • Posts: 78 Arc User
    edited August 2011
    No, but it would be ****ing hilarious to see AD / Relentless Courage / Frenzy (Engrage) blocked from Assassin use. b:laugh


    NinjaEdit: Occult Ice too. I mean really, any Sin needing Occult sucks ****.

    lol i thought about that but idc lol i moved to my BM recently XD

    a sin needing Occult ice b:shocked?

    If they were going to at all though it would have been done with the update or with the weapons updates
  • Posts: 9,091 Arc User
    edited August 2011
    I think there was only one nerf. If they ever do magically decide to revisit genies they will hopefully add a detection skill.

    The funny part is that you still see a bunch of empty boxes on the second page lol.

    There were two major ones and a few other modifications down the line.

    As for the reason why they haven't done anything? I'm pretty sure because all of the original development staff that actually created content has been long gone from PWE.

    I'm pretty sure they handed them their walking papers. PWE was more interested in milking money from creating extra classes than finishing the game world with content that didn't directly affect their bottom line.
    I post in forums. This one and others. That's why I post.
  • Posts: 1,020 Arc User
    edited August 2011
    I remember they revamped the genie skills twice, and did a few minor updates after those to fix up some errors. I hope that if they do decide to revamp the genie skills for a 3rd time, they should keep the commonly used existing skills as they are now and just add in the new ones. I missed it back then when holy path and cloud eruption were squad buffs. Most of their major updates are more disappointing than good (TW awards, instance timers...).
  • Posts: 577 Arc User
    edited August 2011
    There was more then 1 update on the genies. The last one raised all the skill to use a lot of stamina.

    I guess they didn't received the memo that OHT gear gave 70 P stone a day ...

    That's the good programming you get from underpaid Teenage on RedBulls....

    ( Like they can afford RedBulls )
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