Group pvp wiz or psychic

_Spot_ - Lost City
_Spot_ - Lost City Posts: 318 Arc User
edited January 2011 in Arigora Colosseum
Gonna make an alt for LC group PVP? So What u guys think?

Pros and cons?

Ty For replys.
Post edited by _Spot_ - Lost City on
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Comments

  • Vindrael - Lost City
    Vindrael - Lost City Posts: 165 Arc User
    edited January 2011
    I play both classes, and honestly I think the psy is much better suited for PvP. If you manage to cast an ultimate, the wizard AoEs are stronger and have a larger radius. However, channeling time is very long and it's common to get interrupted by an archer's arrow before you can actually get the spell off. Even the fast-cast basic spells like Gush and Pyrogram have 1 to 1.5 seconds of channeling.

    What I love on my wizard that I miss on my psychic:

    Force of Will - You can almost instantly seal any class, whether they've eaten an anti-stun pot or not. It's great against BMs when they're running into the group to do an AoE stun. When they're sealed, they're easy to kill.

    Soporific Whisper - It's literally an instant cast, so if a Cleric is channeling their sleep skill, you can sleep them first. :) It's also good if you need to get out of a 1v1 situation quickly.

    Distance Shrink - The "teleport" skill is great for kiting. It costs 30 chi, however, and chi-building is tough as a wizard because of our slow casting times.

    Stone Barrier - Gives 100% boost to p.def (150% if you are demon). It's not as OP as it sounds, though, unless you go Light Armor or have some really good p.def ornaments.



    What I love on my psychic that I miss on my wizard:

    Soul of Vengeance - Every time you get hit, the attacker takes damage based on your soulforce.

    Soul of Stunning - When an assassin pops out of stealth to stun you, they get stunned for 6 seconds instead. That's plenty of time to hurt them bad or run away. :)

    Black/White Voodoo - You can choose to boost your DD power 50% or take 80% less damage. Very quick cast and short cooldown means you can switch back and forth at will.

    Earth Vector - Decent damage, but also is an 8-meter AoE stun.

    Psychic Will - You become immune to physical damage for 8 seconds (10 if you are sage).

    Soulburn - Your attacker takes damage equal to your soulforce (mine already hits attackers for 3-4k at level 87). Combined with Psychic Will and Soul of Stunning above, this is a great offensive skill to use when surprised by a sin or when a barb/BM has decided to start beating on you.

    Crystal Light - Does a lot of damage, and slows the opponent by 80% for several seconds. It's a good way to slow a speed-running BM down just enough to kill them before they can actually reach you.

    Fast channeling/casting in general - All of the psychic skills channel very quickly, so it's very difficult to interrupt a psychic's channel unless you can catch them at the exact perfect time. After being interrupted constantly as a wizard, this is a God-send. :) It also allows us to build chi quicker than a wizard can.

    I think my psychic actually hits harder using the quick base skills than my wizard does. The wizard hits much harder when using the slower skills like Sandstorm or Glacial Spike. However, my wizard also gets farmed by sins like there is no tomorrow. :) They are pretty good for group PvP but are terrible if put into a 1v1 situation. IMHO, the psychic offers a better balance between AoE power and 1v1 defensibility.

    Sorry for the wall of text, but I hope it helps! b:bye
  • Teppeii - Dreamweaver
    Teppeii - Dreamweaver Posts: 1,206 Arc User
    edited January 2011
    Archers pwn in group PvP, just saying >>
    On indefinite hiatus :3
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited January 2011
    Black/White Voodoo - You can choose to boost your DD power 22%@skilllv10 or take ~30%@60deflv less damage. Very quick cast and short cooldown means you can switch back and forth at will.

    fixed for you mr psy b:bye

    IMO
    if we are talking about serious pvp stay behind the frontline and nuke...

    a psy being able to spam aoes into a group might sound good but it is like saying: "gank me pls"
    therefore if your armor is just mediocre don't do it...

    switching between black and white vodoo takes a few seconds...
    few seconds can decide a fight...
    also when switching to black vodoo archer/sin gonna feast on you...

    you might forget to rebuff soul of stunning/retaliation every 30sec...

    also wizards can hit harder AND faster(with sutra)...
    might wanna try 3spark+sutra...
    i am waiting for you my little flagcarriers b:kiss
  • kknboy
    kknboy Posts: 0 Arc User
    edited January 2011
    I think it would also depend on who you're grouping with to go pvping with. A blademaster and wizard work together quite well. The blademaster can aoe stun and heavens flame while the wiz chucks down a blade tempest or bids. That combo can wipe out a big group easily. Wizards also have undine strike which can help if there are other wizards and psychics in the group too. They are also more slippery to catch with distance shrink so are harder to focus fire in group fights. Stone barrier makes them quite durable without losing any damage (white voodoo).

    Psychics are useful for their buffs, aoe heal and earth vector. However, some really useful ones are only self cast such as psychic will, and soul of stunning or they can only be cast on one other person at a time such as empowered vigor, and soul of silence/vengeance. So depending on how big your pvp group is only one person will benefit from certain buffs. Wizards on the other hand, have frost blade which can be cast on everyone but i really dont think its that great lol. Voodoos have their uses, but when the fight starts, it will be costly if you try to switch. If you have black on you might get targeted and killed off too easily. If you have white on you will not deal as much damage.

    My suggestion is to choose psychic or wizard. If you choose psychic have another wizard in your pvp squad and if you choose wizard have a psychic friend in your squad. b:victory



    .. and a blademaster (i like teaming with them :D)
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited January 2011
    Wizards... they kite better and have strong physical skills to kill squishies too.
    BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761

    YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI
  • _Spot_ - Lost City
    _Spot_ - Lost City Posts: 318 Arc User
    edited January 2011
    hahaha i just saw you are Valrain, jez bud pm me in game its Tivas here ill help with anything u need...

    Anyway, wiz only have on Phisical skill(Blade Tempest), and yes shrink is good but wastes chi wich suks hard....

    The think that i like about psys is that they dont need chan- wich makes my end game cheaper...(not to mention skills they are less and so less coins i will need)

    Im thinking on rank 8 end game ill try psy unless there a big argument to make a wiz.

    Thanks for the posts
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited January 2011
    hahaha i just saw you are Valrain, jez bud pm me in game its Tivas here ill help with anything u need...

    Anyway, wiz only have on Phisical skill(Blade Tempest), and yes shrink is good but wastes chi wich suks hard....

    The think that i like about psys is that they dont need chan- wich makes my end game cheaper...(not to mention skills they are less and so less coins i will need)

    Im thinking on rank 8 end game ill try psy unless there a big argument to make a wiz.

    Thanks for the posts

    - as wizard you will go for the same endgame gear as psychics
    channeling is luxury and pdef ornaments with channeling aren't implemented yet
    wizards got SUTRA

    - you should consider rank8 as mediocre now after rep sale
    thats why many GLASS CANNONS are running around these days
    i am waiting for you my little flagcarriers b:kiss
  • _Spot_ - Lost City
    _Spot_ - Lost City Posts: 318 Arc User
    edited January 2011
    - as wizard you will go for the same endgame gear as psychics
    channeling is luxury and pdef ornaments with channeling aren't implemented yet
    wizards got SUTRA

    - you should consider rank8 as mediocre now after rep sale
    thats why many GLASS CANNONS are running around these days

    I know wizs have sutra hun, i have a lv l100 wizard on arch server very well geared actually..

    I just dont know nothing about psys thats why i asked who would be best....

    Funny thing is ppl say oh wiz has sutra, wiz has phisicall aoe... yeah its all good the only thing thye forget is that cost two sparks to cast, and when you are on group pvp its hard to gain those(specially when u die and wat to come back fast)...

    And one thing i hated on wiz was that to kill someone "decent i had to undine first" wich sucks cause i waste 2 3 sec on it....

    Anyway im sure psy have problems too.....

    And i dont think rank8 wep is mediocre, i know everyone has but it will be enough for me dont want to apply to essence anyway lolb:laugh
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited January 2011
    psys got 8aoes and amost every aoe comes with a chance to slow, stun, imobilize, reduce atk speed, reduce accuracy, bleed...(only 3 of them need chi)
    great support for your group in pvp!

    it is worth/fun to play a psy? YES

    is either wiz or psy better than the other? NOPE
    i am waiting for you my little flagcarriers b:kiss
  • Vindrael - Lost City
    Vindrael - Lost City Posts: 165 Arc User
    edited January 2011
    fixed for you mr psy b:bye
    This is one of the most misunderstood aspects of the game, and nobody ever seems to be able to get it right. I'm not saying I completely understand it either b:chuckle but Level 10 White Voodoo does give more than just 30% damage reduction. In my tests, it's close to 50% damage reduction, which makes sense according to this analysis:

    Attack and Defense Levels Demystified

    With a Jones Blessing, Black Voodoo also gives roughly a 50% boost to damage (you're correct, it's only a 20% boost if you do not have a Jones blessing).
    also wizards can hit harder AND faster(with sutra)...
    might wanna try 3spark+sutra...

    I'll never disagree with that. Wizard spells generally have a higher weapon attack bonus (300%, 400%, and some 500%) versus the the psychic ones (maxes out at 200%, except for the level 100 skills). However, once you've triple-sparked and then sutra, you have to wait for the genie to recharge (if you did Cloud Eruption) or for the cooldown on the White Tea to end. This time on a wizard sucks, you have to hide while things recharge. b:surrender

    Of course, psychics also have Tide Spirit, which has the same effect as Essential Sutra. It just helps them less because their channeling is already so fast. I rarely use it because I'd rather spend sparks on Psychic Will, Soulburn, or Red Tide.
  • Valrain - Archosaur
    Valrain - Archosaur Posts: 105 Arc User
    edited January 2011
    hahaha i just saw you are Valrain, jez bud pm me in game its Tivas here ill help with anything u need...

    Anyway, wiz only have on Phisical skill(Blade Tempest), and yes shrink is good but wastes chi wich suks hard....

    The think that i like about psys is that they dont need chan- wich makes my end game cheaper...(not to mention skills they are less and so less coins i will need)

    Im thinking on rank 8 end game ill try psy unless there a big argument to make a wiz.

    Thanks for the posts

    Tivas!!! Sweet, I will add you to my friends list next time I log in. b:victory

    For the larger area AoE I like wizards, but man I am having a lot more success in PvP on my psychic than I've ever had on this character. b:laugh
  • FrozenPhire - Lost City
    FrozenPhire - Lost City Posts: 158 Arc User
    edited January 2011
    Go Wiz, dont follow the hype b:victory
  • Teppeii - Dreamweaver
    Teppeii - Dreamweaver Posts: 1,206 Arc User
    edited January 2011
    This is one of the most misunderstood aspects of the game, and nobody ever seems to be able to get it right. I'm not saying I completely understand it either b:chuckle but Level 10 White Voodoo does give more than just 30% damage reduction. In my tests, it's close to 50% damage reduction, which makes sense according to this analysis:

    Attack and Defense Levels Demystified

    If you had actually read past the first few posts of that thread, you would realize that that information wasn't entirely accurate. It's still not completely understood.
    On indefinite hiatus :3
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited January 2011
    with all the high dmg weapons and good stuff around i would say psychic because

    a)psychics aoes are less chi consuming + psy got better chi building than wiz
    b)psychics aoes are spamable + most of them got nice sideeffects
    c)psychics can take out better geared people with their soulforce skills
    d)psychics can react faster due to faster channeling/cast-->more flexibility

    im not sure if wiz ultis can 1hit well geared endgame chars without a crit
    and the main prob is that undine only works for 1 person and takes time so
    instead of dealing once slightly more dmg with a long recovery till next aoe hit
    i would say faster aoes with effects will annoy even more.
  • Tivas - Archosaur
    Tivas - Archosaur Posts: 306 Arc User
    edited January 2011
    with all the high dmg weapons and good stuff around i would say psychic because

    a)psychics aoes are less chi consuming + psy got better chi building than wiz
    b)psychics aoes are spamable + most of them got nice sideeffects
    c)psychics can take out better geared people with their soulforce skills
    d)psychics can react faster due to faster channeling/cast-->more flexibility

    im not sure if wiz ultis can 1hit well geared endgame chars without a crit
    and the main prob is that undine only works for 1 person and takes time so
    instead of dealing once slightly more dmg with a long recovery till next aoe hit
    i would say faster aoes with effects will annoy even more.

    This is spots wizard,

    And no ultimates dont one shot endgame well geared players(i have a tt99 10+ glaive) unless you are like Elayne....

    Thank you for your post really maked my chioce on Psy easier.

    I dont know much about Psy atmm mine still lvl 20 lol, so thye are not chi dependent?
    If thats right should i go demon?
  • Vindrael - Lost City
    Vindrael - Lost City Posts: 165 Arc User
    edited January 2011
    If you had actually read past the first few posts of that thread, you would realize that that information wasn't entirely accurate. It's still not completely understood.

    I read the whole thing. b:surrender The update at the bottom of the very first post sums up what is currently believed to be the correct formulas (it fits exactly all of the data that the original poster and the thread respondents submitted).
  • Vindrael - Lost City
    Vindrael - Lost City Posts: 165 Arc User
    edited January 2011
    This is spots wizard,

    And no ultimates dont one shot endgame well geared players(i have a tt99 10+ glaive) unless you are like Elayne....

    Thank you for your post really maked my chioce on Psy easier.

    I dont know much about Psy atmm mine still lvl 20 lol, so thye are not chi dependent?
    If thats right should i go demon?

    There are a few differences between sage and demon that I think are important. For one, sage spirit blast has a chance to give 30 chi. Also, Soul of Vengeance stops consuming the buffed person's mana, so you could cast it on a barb or BM and it won't deplete their limited mana pool. Sage Sandburst Blast extends to a 10-meter AoE (Black Ice Dragon is 12 meters, for comparison). Sage Vigor skills can either reduce a guradian charm cooldown to 1 second, or increase its cooldown time to 9 seconds. These are perfect for catabarbs in TW. Finally, Sage Bubble of Life not only heals the party, it's an AoE purify.

    There are some advantages to demon too, of course, but overall I personally like the sage skills a lot more.
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited January 2011
    There are a few differences between sage and demon that I think are important. For one, sage spirit blast has a chance to give 30 chi. Also, Soul of Vengeance stops consuming the buffed person's mana, so you could cast it on a barb or BM and it won't deplete their limited mana pool. Sage Sandburst Blast extends to a 10-meter AoE (Black Ice Dragon is 12 meters, for comparison). Sage Vigor skills can either reduce a guradian charm cooldown to 1 second, or increase its cooldown time to 9 seconds. These are perfect for catabarbs in TW. Finally, Sage Bubble of Life not only heals the party, it's an AoE purify.

    There are some advantages to demon too, of course, but overall I personally like the sage skills a lot more.

    sage psy shines so much more than demon because most of the skill modifications are usefull if not too OP. I dont see a reason why any psychic should go demon because not even demon sparks 25% channeling is worth it since the psy already has low chan/cast times

    greetz harm0wnie
  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited January 2011
    black voodoo = 22% more attack, 25% if sage. mentioning JJ blessing is pointless, wizzies can use it too.

    white voodoo = ~50% damage reduction.

    concerning chi, psys get less chi per hit so the chi gain is roughly the same (not counting interrupts).


    demon "signature" skills are landslide, tide spirit (insane crit bonus) and sandburst blast.
  • Vindrael - Lost City
    Vindrael - Lost City Posts: 165 Arc User
    edited January 2011
    black voodoo = 22% more attack, 25% if sage. mentioning JJ blessing is pointless, wizzies can use it too.

    white voodoo = ~50% damage reduction.

    concerning chi, psys get less chi per hit so the chi gain is roughly the same (not counting interrupts).


    demon "signature" skills are landslide, tide spirit (insane crit bonus) and sandburst blast.

    On my wizard, interrupts make me want to eat my desk it happens so often. b:chuckle I do really like Demon Tide Spirit, the crit bonus is indeed awesome. Thanks for the info!
  • budi66
    budi66 Posts: 0 Arc User
    edited January 2011
    Crystal Light - Does a lot of damage, and slows the opponent by 80% for several seconds. It's a good way to slow a speed-running BM down just enough to kill them before they can actually reach you.

    Good BM→ Farstrike
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited January 2011
    budi66 wrote: »
    Good BM→ Farstrike

    leap skills anyone?b:puzzled
    i am waiting for you my little flagcarriers b:kiss
  • ArchSaber - Sanctuary
    ArchSaber - Sanctuary Posts: 1,440 Arc User
    edited January 2011
    Psys hit barely high but if super squishy without white voodo. Wizards hit just as high and they have crazy def for an AA. And wiz having a physical nuke is broken to the rest of squishys.
    AP classes are a real butt pounding...
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited January 2011
    Psys hit barely high but if super squishy without white voodo. Wizards hit just as high and they have crazy def for an AA. And wiz having a physical nuke is broken to the rest of squishys.
    first of all Blade Tempest is only half physical dmg other half is fire dmg. But i dont think you have to worry that much of Blade Tempest i would rather think about Red Tide with the soulforce based bleed or the psychics aoes in general. While interrupting a wiz before he gets the attacks in is rather easy you will be less successful on a psy

    greetz harm0wnie
  • Kawailele - Sanctuary
    Kawailele - Sanctuary Posts: 58 Arc User
    edited January 2011
    first of all Blade Tempest is only half physical dmg other half is fire dmg. But i dont think you have to worry that much of Blade Tempest i would rather think about Red Tide with the soulforce based bleed or the psychics aoes in general. While interrupting a wiz before he gets the attacks in is rather easy you will be less successful on a psy

    greetz harm0wnie

    hmmmm are u talking about the bleed that cleric's can puify or u can use hp food OR!! Sutra silence the psy heal..then smack um with BT (it happen 2 me many times) 2 out heal the bleed.. lame lame lame lame LOL and my Red Tide is SAGE b:angry b:cry b:surrender .....i rather have it like a BT but half water half soulforce...and my luck must suck most times takes 2 sparks -.-
    what comes up must come down what goes in must come out! b:chuckle b:surprisedb:mischievous
  • _Spot_ - Lost City
    _Spot_ - Lost City Posts: 318 Arc User
    edited January 2011
    budi66 wrote: »
    Good BM→ Farstrike

    Good mage/psy wtever holly path away b:bye
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited January 2011
    hmmmm are u talking about the bleed that cleric's can puify or u can use hp food OR!! Sutra silence the psy heal..then smack um with BT (it happen 2 me many times) 2 out heal the bleed.. lame lame lame lame LOL and my Red Tide is SAGE b:angry b:cry b:surrender .....i rather have it like a BT but half water half soulforce...and my luck must suck most times takes 2 sparks -.-

    you forget that you dont need a cleric to purify due to the sage bubble of life while wiz still got no purify except sage/demon spark

    it only has the chance to consume only one spark so that means it not has to work 100% of the time.

    the whole soulforce skills are way to strong i dont see any reason of making another one of them or making the skills even stronger. Dont forget you already got skills that give IMMUNITY to certain kinds of attack whereas other classes got only skills that increase defenses so while a wiz for example has to get good gear to reach a noticable dmg reduction from stone barrier you can wear the crappiest robe you want and still get the immunity so before you underestimate the potential of your soulforce skills calculate their power with decent refines and gear

    greetz harm0wnie
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited January 2011
    Good mage/psy wtever holly path away b:bye

    80% slow + flying = pointless debuff

    80% slow + holy path = pointless debuff
    Gifs are hard to make work here
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited January 2011
    80% slow + flying = pointless debuff

    80% slow + holy path = pointless debuff
    for a wiz i woudl say 40(5)% debuff because a wiz hardly will be able to use glacial snare (80%) or BIDS ( 60%) as first hit. Personally i think distance shrink here will be the best choice because it instantly teleports you for 25(30 demon) meters.
  • Raygan - Dreamweaver
    Raygan - Dreamweaver Posts: 14 Arc User
    edited January 2011
    Hhhm I C, How about that clericb:surrender