Wizzy/Caster APS
Comments
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Like he said, make a 5 aps char yourself if you wanna farm so badly
Interval builds have been ruling pve for over 1 year, not like people didn't have time to adjust and lvl one up themselves. Instead they stand in Archo for months, QQ-ing about unbalance and lack of Nirvana for casters, its kinda lame. Stop being so passive and lazy seriously, not like it takes time to get a BM/Sin to 100+ <_<
We allready got +30 attack blessing and than rank8 weapon for 72 bucks that both highly benefits casters in pvp. Any adjustment to casters dps at this point would make pvp pretty much impossible for mele classes.0 -
tigerlily - Lost City wrote: »like He Said, Make A 5 Aps Char Yourself If You Wanna Farm So Badly :d
Interval Builds Have Been Ruling Pve For Over 1 Year, Not Like People Didn't Have Time To Adjust And Lvl One Up Themselves. Instead They Stand In Archo For Months, Qq-ing About Unbalance And Lack Of Nirvana For Casters, Its Kinda Lame. Stop Being So Passive And Lazy Seriously, Not Like It Takes Time To Get A Bm/sin To 100+ <_<
We Allready Got +30 Attack Blessing And Than Rank8 Weapon For 72 Bucks That Both Highly Benefits Casters In Pvp. Any Adjustment To Casters Dps At This Point Would Make Pvp Pretty Much Impossible For Mele Classes.
thank You0 -
TigerLily - Lost City wrote: »Like he said, make a 5 aps char yourself if you wanna farm so badly
Interval builds have been ruling pve for over 1 year, not like people didn't have time to adjust and lvl one up themselves. Instead they stand in Archo for months, QQ-ing about unbalance and lack of Nirvana for casters, its kinda lame. Stop being so passive and lazy seriously, not like it takes time to get a BM/Sin to 100+ <_<
We allready got +30 attack blessing and than rank8 weapon for 72 bucks that both highly benefits casters in pvp. Any adjustment to casters dps at this point would make pvp pretty much impossible for mele classes.[SIGPIC][/SIGPIC]0 -
TigerLily - Lost City wrote: »Interval builds have been ruling pve for over 1 year
Lost on this point.Be kind: Help the GMs to depopulate the servers.0 -
Ruxal - Harshlands wrote: »If we raise wizzard dps to match that of a 5 aps bm or sin we create 2 new problems:
1) we pull agro in instances and mess up parties since we do not have the survivability of a bm or even a sin.
2) We become rediculously overpowered in PvP.
One solution though might be to replace frostblade (we do not need anymore melee attack buffs) with a threat reduction buff. However that still leaves the PvP damage issue.
In my opinion aps just needs a nerf period.
See half of these people are not even at the level to farm endgame instances but are ******** already. Think for a minute: why can't wizards just form their own squads with a barb and farm endgame instances themselves? Because they can't do it without spending hours and hours in there and wiping repeatedly. You're all missing the glaringly obvious fact that endgame instances cannot be comfortably farmed without APS DDs, thus is why people *****. Nerfing APS does nothing to help you. Have you been to a 3-3 without enough APS DDs? Have you even been to 3-1?? Do you know what that's like? Nerfing APS is not going to include wizards in farm instances, that's just going to force MORE exclusive-APS squads because you would need the DD that much more to not get ***** trying to farm.
Nerfing APS means wizards will never see the inside of a 3-x TT ever again while before they might be in on some "friend squads with some 5.0s". Obviously the solution should be changing PvE instances: making the 3-x bosses not **** that hard and making permaspark DD not that important to a successful run.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Mumintroll - Heavens Tear wrote: »Why should I make APS class because of dev. stupidity? When i started nobody didn't tell that this game will f*** up by the time for magic classes.
Yeah . . .
I think these what people would say later on :
Newbie :
I need lots of lower level mob mats but my main hardly get any drop now.
Any suggestion what class should i play as alt ?
Can i also get tips on high level ? Ty b:pleased
Pro :
First you need venomancer to farm lower level mob mats, venomancer because of their low cost. On high level you may want to make aps physical class to farm in high level instance. After get everything needed you can enjoy playing your main class to end game. b:victory
Newbie :
But my main is a caster . . how long time is needed for me to get 5 aps class for farming ? Sorry i can't spent so much money to the game. b:surrender
Pro :
You can start do merchant business, it's not really hard. Everyone can become a merchant. (lol wut) Maybe you can get 5 aps after some months if you very diligent or a year later. Good luck b:laugh
Newbie : 0_0 . . .[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
Wow, many of you guys here are plain r3tarded. Interval/APS has ruln BOTH pvp and pve.
Self explainatory for pve part.
Now, the pvp. There is little chance casters can face equally geared APS classes in pvp. I see people mentioning about casters killing aps classes before they even reach em. lol? With magical marrow/anti-stun sprint/pots/domain. Not possible. Its not even possible to survive once they land a stun on ya. yeayea....domain/expel bla bla bla. I am sorry but sins and bms can manage to keep them stunned through the whole duration of expel. And domain is a lol, takes almost all your genie energy. APS classes can use occult ice twice with that amount of energy. Take note that APS classes just need less than 5s to kill a caster equally geared. And with that many stuns/seal/occult ice/freeze and that little skills to resist them, domain/expel, casters dont really stand a chance.
Interval should not even come into the game. It was fine when int gears were non existent. At that time, casters/archers have higher dps than bms, and still,both pve and pvp were somewhat balanced. And then here comes the dev, giving true emptiness to them. (as if zerk wasnt enough), and now the interval gears. Wiz/Archers were considered DD, bms were for Aoe/Stuns/secondary tank, barbs were the main tank. Take a look now. Bms are the tanker, bms are the true DD (same goes to sin). Wiz are roflcopter, archers are lmaoplane and barbs are lolboat. They can all go back to loltown and cry in a corner.
Really, APS hasnt broken the game.0 -
And just a hint for you casters idiots....
Even if they nerf APS to 3,33 WE STILL OUT DAMAGE CASTERS, SO THE NIRVANAS SQUADS WONT CHANGE..
That is allb:bye0 -
Every MMO I played is melee for PvE, caster for PvP, except conquer, that was melee for pve, melee for pvp0
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MMO's i played...
Always a good balance, as far as that is possible, there will never be a 100% balance, but,
This game USED 2 be that way...
Regardless, like i wanted2 say, most MMO's i played, every class had its opposite, 2 kill and get killed by.
PvE wise, all the classes have their individual expertise and squad benefits 2 bring to the game....
So sad 2 see that this has all...so so softly started 2 die in PWI...b:victory Once you discover life is meaningless, you will see my point of view!! b:victory
Skills determine a good player, not a creditcard.b:flower0 -
I fear the melee's HP more than their APs... if they can't reach me, it's nothing to fret over.
However, an archer with 4 APS with a bow is something to fear.b:shocked Face 4 APs afar or 5 APs up close. Lose/ lose situation for casters. Thankfully, I've only run into one or two with this ability since most seem to stop once they acquire 5 APs up close.[In a distorted place and time][The knife that stabbed me in the back grants me wings]
[I keep looking to the sky][In order to flee from the memories]
[SIGPIC][/SIGPIC]
[The world that expands inside of your arms is][///the last secret garden///]
[If you've already forgotten me, don't forget...]
[The things that we once embraced]0 -
However, an archer with 4 APS with a bow is something to fear. Face 4 APs afar or 5 APs up close0
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SQUISHKASS - Sanctuary wrote: »ROFL...? When was that? While you were wasted on new years? I think the highest you can get with bow is 1.5-2 or so
Highest you can get now is below 1.5 aps...demon saprked0 -
Quilue - Sanctuary wrote: »See half of these people are not even at the level to farm endgame instances but are ******** already. Think for a minute: why can't wizards just form their own squads with a barb and farm endgame instances themselves? Because they can't do it without spending hours and hours in there and wiping repeatedly. You're all missing the glaringly obvious fact that endgame instances cannot be comfortably farmed without APS DDs, thus is why people *****. Nerfing APS does nothing to help you. Have you been to a 3-3 without enough APS DDs? Have you even been to 3-1?? Do you know what that's like? Nerfing APS is not going to include wizards in farm instances, that's just going to force MORE exclusive-APS squads because you would need the DD that much more to not get ***** trying to farm.
Nerfing APS means wizards will never see the inside of a 3-x TT ever again while before they might be in on some "friend squads with some 5.0s". Obviously the solution should be changing PvE instances: making the 3-x bosses not **** that hard and making permaspark DD not that important to a successful run.
My sage barb got all he ever wanted, I only have one word that this really comes down to NETWORKING. I didn't spend HOURS AND HOURS squad wiping in nirvana or TT3-3 (for my full set I now have and got AFTER the change). I wanted it and I went damn well out of my way to get it. Seems most of you guys just rather QQ then make any damn effort in getting the stuff you want. I don't really have any sympathy for any DDer saying "OMG I can't get a squad, it's impossible." I'm a damn sage barb that doesn't even DD and reached all my goals in this game. Learn to do what you need to so you can reach our goals instead of just QQing on the forums all day.
It doesn't matter what class you are, if you can't network you still can't get anywhere in this game (even if you are APS). If you are good at networking and playing your class you will never be found in one of these threads going "QQ nerf it QQ."
FURTHERMORE, every caster that says APS stick with themselves you can blame your fellow casters also asking for only APS. If you really want to start changing stuff for the better get on the people only asking for APS that are casters themselves. The biggest problem are peoples perceptions of what a "good squad" is these days. It seems if it's not APS then it's a "fail" squad.
Networking and squad perception of "good", that is all b:byeBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Boogiepanda - Raging Tide wrote: »Highest you can get now is below 1.5 aps...demon saprked
Are u sure?0 -
Traz - Dreamweaver wrote: »NETWORKING
It's kinda funny how hilariously bad some people are at this. I've noticed it with a lot of wizzies, psys, and (surprisingly?) sins.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
_Spot_ - Lost City wrote: »Are u sure?
Pretty sure since that 3* Sling with -0.1 three time is no longer possible due to -0.1 is now a unique add-on.0 -
_Spot_ - Lost City wrote: »Are u sure?
Yes I'm sure, 1.48 with lunar bow on my sin (sparked).BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Saturday - Harshlands wrote: »Wow, many of you guys here are plain r3tarded. Interval/APS has ruln BOTH pvp and pve.
Self explainatory for pve part.
Now, the pvp. There is little chance casters can face equally geared APS classes in pvp. I see people mentioning about casters killing aps classes before they even reach em. lol? With magical marrow/anti-stun sprint/pots/domain. Not possible. Its not even possible to survive once they land a stun on ya. yeayea....domain/expel bla bla bla. I am sorry but sins and bms can manage to keep them stunned through the whole duration of expel. And domain is a lol, takes almost all your genie energy. APS classes can use occult ice twice with that amount of energy. Take note that APS classes just need less than 5s to kill a caster equally geared. And with that many stuns/seal/occult ice/freeze and that little skills to resist them, domain/expel, casters dont really stand a chance.
Interval should not even come into the game. It was fine when int gears were non existent. At that time, casters/archers have higher dps than bms, and still,both pve and pvp were somewhat balanced. And then here comes the dev, giving true emptiness to them. (as if zerk wasnt enough), and now the interval gears. Wiz/Archers were considered DD, bms were for Aoe/Stuns/secondary tank, barbs were the main tank. Take a look now. Bms are the tanker, bms are the true DD (same goes to sin). Wiz are roflcopter, archers are lmaoplane and barbs are lolboat. They can all go back to loltown and cry in a corner.
Really, APS hasnt broken the game.
100% truth.[SIGPIC][/SIGPIC]0 -
Saturday - Harshlands wrote: »Take note that APS classes just need less than 5s to kill a caster equally geared. And with that many stuns/seal/occult ice/freeze and that little skills to resist them, domain/expel, casters dont really stand a chance.
Pretty sure sparking takes 3 seconds just by itself.0 -
I have to say the reason i dont invite venos/wizzes/eas to squads i want to go fast is not becuase they lack the dd, but rather becuase they are friggin squishy, and rarely have the gear to back it. I know more than one wizz that will tke agro is dead before i can switch targets, add in if im talking to anyone or look away for a min its a disaster. I find the magic classes have either had a harder time farming or care more about channel and attack than survibilty and tend to have crappy gear unless they are big cash shoppers- look at soome of the new rank 8 wizzes running aroudn with +2 and 3 armor/weapons, yeah it was easy to get but it stil sucks at those refines -i know more than one wizz/ep that should have kept their greens at least till they could have afford to use the 8 more appropriatly0
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Bryanshrimp - Lost City wrote: »I have to say the reason i dont invite venos/wizzes/eas to squads i want to go fast is not becuase they lack the dd, but rather becuase they are friggin squishy, and rarely have the gear to back it. I know more than one wizz that will tke agro is dead before i can switch targets, add in if im talking to anyone or look away for a min its a disaster. I find the magic classes have either had a harder time farming or care more about channel and attack than survibilty and tend to have crappy gear unless they are big cash shoppers- look at soome of the new rank 8 wizzes running aroudn with +2 and 3 armor/weapons, yeah it was easy to get but it stil sucks at those refines -i know more than one wizz/ep that should have kept their greens at least till they could have afford to use the 8 more appropriatly
You could say the same for BMs in Warsong. I agree about the rank 8. It's defenses suck as it is. I got just the top for the -ch, the 2nd tier Nirvana pants blow the r8 pants away. We could also point out how BMs aren't holding aggro against multiple mobs anymore because most focus on 1-1 now.Be kind: Help the GMs to depopulate the servers.0 -
You could say the same for BMs in Warsong. I agree about the rank 8. It's defenses suck as it is. I got just the top for the -ch, the 2nd tier Nirvana pants blow the r8 pants away. We could also point out how BMs aren't holding aggro against multiple mobs anymore because most focus on 1-1 now.
BMs never could hold aggro on multiple mobs in the first place. Get aggro yes. Hold aggro, no never. That's why once upon a time people used the assist attack function to dd the one mob the bm/barb was hitting, while their weak sauce aoes were enough to keep the clerics safe from heal aggro. One tempest/wiz ulti/two-three barrage iterations and the bm would loose aggro even if he was spamming aoes.
But you know, people actually had to lrn2play back then. Now you just charge zen, +10 everything and solo the game.b:dirty0 -
Ninnuam - Sanctuary wrote: »
But you know, people actually had to lrn2play back then. Now you just charge zen, +10 everything and solo the game.
These make me remember children expression when they play mmo for first time . .The world is huge
Hey let's try to kill the big one (mob)
It hit me so hard !!
I help you
Heal please heal
Good work[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
Saturday - Harshlands wrote: »Wow, many of you guys here are plain r3tarded. Interval/APS has ruln BOTH pvp and pve.
Self explainatory for pve part.
Now, the pvp. There is little chance casters can face equally geared APS classes in pvp. I see people mentioning about casters killing aps classes before they even reach em. lol? With magical marrow/anti-stun sprint/pots/domain. Not possible. Its not even possible to survive once they land a stun on ya. yeayea....domain/expel bla bla bla. I am sorry but sins and bms can manage to keep them stunned through the whole duration of expel. And domain is a lol, takes almost all your genie energy. APS classes can use occult ice twice with that amount of energy. Take note that APS classes just need less than 5s to kill a caster equally geared. And with that many stuns/seal/occult ice/freeze and that little skills to resist them, domain/expel, casters dont really stand a chance.
Interval should not even come into the game. It was fine when int gears were non existent. At that time, casters/archers have higher dps than bms, and still,both pve and pvp were somewhat balanced. And then here comes the dev, giving true emptiness to them. (as if zerk wasnt enough), and now the interval gears. Wiz/Archers were considered DD, bms were for Aoe/Stuns/secondary tank, barbs were the main tank. Take a look now. Bms are the tanker, bms are the true DD (same goes to sin). Wiz are roflcopter, archers are lmaoplane and barbs are lolboat. They can all go back to loltown and cry in a corner.
Really, APS hasnt broken the game.
Apparently all the mages on HL suck.I post in forums. This one and others. That's why I post.0 -
Michael_Dark - Lost City wrote: »Apparently all the mages on HL suck.
Unless they're rank9 or Dralighte, yeah they pretty much all suck.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »Unless they're rank9 or Dralighte, yeah they pretty much all suck.
Yeah, I was gonna say, it's not hard to faith/AD/immune/vacuity/*insertotherskill* and avoid being stunlocked by a BM.
Besides, most fist/claw BMs are LA hybrid with horrible hp and mdef. With marrow up, just drop a sutra raep rock and be done with it.
An equally geared mage may have a slight disadvantage but it shouldn't be too tough to kill a BM unless you're absolutely horrid or undergeared.I post in forums. This one and others. That's why I post.0 -
lol someone said "It was fine when int gears were non existent" I should remind you that even before PWI is was possible to get -0.30 int rather easy even -0.35, that makes almost 4 aps with demon spark. So high aps was possible a long time ago.
All the hate i find funny People always need to blame something for their inability to play well. One class will always be better than others. People blame APS ppl because they cant do nirvana/TT ... like someone is stopping them to make team ... ohh wait barbs cant hold aggro to all those r8/r9 wiz/archers/psy out there. Instead of being happy cause good tanks that can hold aggro. Remove APS as you still wont do what you didn't do by now.
APS is the solution people found to a broken aggro system at high level, it;s not the problem itself.
Also for pvp APS means getting into range, any half decent archer/wiz can kite and kill bm before can get into range. Just run for 15s ... nice thing blaming other people for lack of skill, sounds like hypocrisy to me. Only real OP aps class in pvp is sin, as they can just stealth and ambush no matter what you do ( even then there are few ways to fight that, but you need to actually know the game for that).
People QQed about herc venos long time ago, now QQ about 5 aps, tomorrow QQ about "looking for R9 +12 barb for nirvana please so all we APS haters with r9 weapons dont die in 15s when we steal aggro" ...0 -
Sekmeth - Raging Tide wrote: »lol someone said "It was fine when int gears were non existent" I should remind you that even before PWI is was possible to get -0.30 int rather easy even -0.35, that makes almost 4 aps with demon spark. So high aps was possible a long time ago.
All the hate i find funny People always need to blame something for their inability to play well. One class will always be better than others. People blame APS ppl because they cant do nirvana/TT ... like someone is stopping them to make team ... ohh wait barbs cant hold aggro to all those r8/r9 wiz/archers/psy out there. Instead of being happy cause good tanks that can hold aggro. Remove APS as you still wont do what you didn't do by now.
APS is the solution people found to a broken aggro system at high level, it;s not the problem itself.
Also for pvp APS means getting into range, any half decent archer/wiz can kite and kill bm before can get into range. Just run for 15s ... nice thing blaming other people for lack of skill, sounds like hypocrisy to me. Only real OP aps class in pvp is sin, as they can just stealth and ambush no matter what you do ( even then there are few ways to fight that, but you need to actually know the game for that).
People QQed about herc venos long time ago, now QQ about 5 aps, tomorrow QQ about "looking for R9 +12 barb for nirvana please so all we APS haters with r9 weapons dont die in 15s when we steal aggro" ...
Read this. And think. You are totally wrong. This happened when people really don't know the game like you.
Credit to Saturday
Now, the pvp. There is little chance casters can face equally geared APS classes in pvp. I see people mentioning about casters killing aps classes before they even reach em. lol? With magical marrow/anti-stun sprint/pots/domain. Not possible. Its not even possible to survive once they land a stun on ya. yeayea....domain/expel bla bla bla. I am sorry but sins and bms can manage to keep them stunned through the whole duration of expel. And domain is a lol, takes almost all your genie energy. APS classes can use occult ice twice with that amount of energy. Take note that APS classes just need less than 5s to kill a caster equally geared. And with that many stuns/seal/occult ice/freeze and that little skills to resist them, domain/expel, casters dont really stand a chance.[SIGPIC][/SIGPIC]0 -
R8 with Jone's Blessing and you still can't kill a melee? GTFO and learn to fight in the air. Anti stun sprint my ***. Notice this is like the only person saying casters have little chance in PvP against APS classes. You're so bad, and so mad, and that's hilarious.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0
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