Genie skill Expel

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Comments

  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited May 2010
    Let me get this straight...
    1. The OP is complaining about one of the most overpowered genie skills ingame?
    2. Barbs dieing just for a few seconds without heals because cleric is expelled??? WTH? if cleric is unable to act, there is such thing as turtle :/ sheesh.
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  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited May 2010
    wt...omgawd NECRO
    inb4lock
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  • Fcplopes - Heavens Tear
    Fcplopes - Heavens Tear Posts: 16 Arc User
    edited May 2010
    yea, but apparently it has 1 second cooldown so that u can use it to immobilize all clerics around
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited May 2010
    ...it's seal (silence), not immobilize.
    Also, it use 125 energy, 1s cooldown doesn't equal instant recharge.
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  • Fcplopes - Heavens Tear
    Fcplopes - Heavens Tear Posts: 16 Arc User
    edited May 2010
    yea or smth like that, but its enough to destroy a wb hunting. it should be only usable within squad members
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited May 2010
    Aside Necro...


    Expel is being abused in the Nien Event.



    People are expelling the usual winners, just so they get less points....
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  • FateMakerr - Heavens Tear
    FateMakerr - Heavens Tear Posts: 953 Arc User
    edited May 2010
    Aside Necro...


    Expel is being abused in the Nien Event.



    People are expelling the usual winners, just so they get less points....

    I've been hearing this quite frequently as wellb:surprised
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  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited May 2010
    Aside Necro...


    Expel is being abused in the Nien Event.



    People are expelling the usual winners, just so they get less points....

    cough i can verify this is happening daily..over and over...b:infuriated
    still got 1st place archer but its damn annoying
  • Fcplopes - Heavens Tear
    Fcplopes - Heavens Tear Posts: 16 Arc User
    edited May 2010
    yea but now wait for gm's opinion, if they re changing smth on it..
  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited May 2010
    Doesn't need changed, get the heck over it. Given the fact that there are genie skills that block my metal attacks entirely, this is a much beneficial skill for me.

    Less QQ
  • threepointone
    threepointone Posts: 0 Arc User
    edited May 2010
    Doesn't need changed, get the heck over it. Given the fact that there are genie skills that block my metal attacks entirely, this is a much beneficial skill for me.

    Less QQ

    I agree 100%.
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited May 2010
    Doesn't need changed, get the heck over it. Given the fact that there are genie skills that block my metal attacks entirely, this is a much beneficial skill for me.

    Less QQ

    Except its an exploit. Being able to PK Blue names is an exploit as stated by devs (cirvumventing intended game mechanics). And using mobs to kill players so they lose Exp is both greifing & exploiting (as any PK mechanics are not supposed to make other lose Exp). So yes, it does need to be changed. Or full time GM policed so its not being used as not intended (fat chance of that happening).
  • Shevanel - Sanctuary
    Shevanel - Sanctuary Posts: 436 Arc User
    edited May 2010
    1: HT sounds like a fcked up server. Nothing like this (as far as I know) happens on Sanctuary. And heres hoping some idiots don't start messing with peoples WB's and grinding.

    2: This skill is VERY beneficial to me in pk. Depending on how my blessing filter is, I can be immune from barbs/bms/sins/archers. Or given a 1v1 vs any of the above (archers being the least easy to use it against) I can expel them and have my way.

    3: Being stunned/frozen/slept = inability to move. If there was a skill you could use to blue names (like exel) that did any of that, there;d be a real problem. Expeal seals the target. Target can still run.

    Veno's pet is tanking a few mobs, veno realises s/he can't heal.. does stupid veno stick around? You'd hope they'd get the idea.

    Same goes with anyone grinding pve, you have charms/pots/apoths you can use when you start to take damage, what difference is there with using them in general or when you're expelled?

    I haven't done a heap of look into it, but everything has a counter in this game. Theres anti phys damage skills, anti ele damage skills, specific anti ele damage (soul of fire, nulify poison etc) skills, theres stun/sleep/seal break skills,, everything in the game has it's counters. Getting seal'd a lot by a wizzie or someone with expel? Get a skill (If it exists) to counter it. Or something situational (BM getting seal'd by a Cleric? expecting tempest? USE HEART OF STEEL!

    Ok, sorry. My rant on this has been very PVP biased.

    People need to be smart and stop QQing.
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  • Fcplopes - Heavens Tear
    Fcplopes - Heavens Tear Posts: 16 Arc User
    edited May 2010
    Except its an exploit. Being able to PK Blue names is an exploit as stated by devs (cirvumventing intended game mechanics). And using mobs to kill players so they lose Exp is both greifing & exploiting (as any PK mechanics are not supposed to make other lose Exp). So yes, it does need to be changed. Or full time GM policed so its not being used as not intended (fat chance of that happening).


    I agree with this statement
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited May 2010
    1: HT sounds like a fcked up server. Nothing like this (as far as I know) happens on Sanctuary. And heres hoping some idiots don't start messing with peoples WB's and grinding.

    Griefing like that does happen on sanctuary and I've seen it become more and more frequent. I'm not going into specific examples since I don't want to give people ideas.

    Expel certainly has its offensive uses in PK which is ok in principle IMO but the fact you can seal blue names totally circumvents PVP protections.
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  • LordBaldor - Harshlands
    LordBaldor - Harshlands Posts: 57 Arc User
    edited December 2010
    idk if this skill would work im just looking at genie skills and trying to think of somthing that would help. depending on how much dmg u can take and if they already used telly stune

    1)badge of courage.

    costs 75 energy

    Conducts the power of the Metal element.
    40% chance to remove a stun effect from yourself.

    Dexterity: Every 2 Genie Dexterity points increases the success rate by 1%.

    i think this and holy path may help if you use a pot to stop stuns after this skill. i would guess this would be good for a barb or bm not so much arcane. im not sure if this stops freezes tho but as long as you look on your buffs u can see if its a freeze or not.... try to pick skill that need the same type of stats like most of the ones i showed need dex to become better. also for a good move may help not stun but stops them from atting seal it also uses dex to become better

    2)Faith

    Energy 160
    Stamina 500
    Instant
    Cooldown 60 second
    Requisite Class All

    Has a 10% chance per skill level to become immune to all
    negative status effects for 5 seconds.
    (Available when you have more than 160 Energy.)

    Strength: Every 5 Genie Strength points reduces the energy cost by 1

    expel

    Range 20 meters
    Energy 125
    Stamina 275
    Instant
    Cooldown 1 second
    Requisite Class All

    Expels a ally from the physical world.
    Silences the target but grants
    immunity to physical damage for 9.0 seconds.
    For non-hostile units.

    Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second

    now this skill i dont see being that good on its own if your alone. the only reson is bc most sins after enough pvp will know this and wiat also if they check your genie they may start with a skill that dosnt us much chi. also the cool down is 1 sec so this may be a ok skill to us im realy not sure.

    Genie lvl 75
    Spirit 53.200 (173.140)
    Water 3 - Earth 3

    Range 6 meters
    Energy 70
    Stamina 400
    Instant
    Cooldown 30 seconds
    Requisite Class Archer

    Immobilizes a nearby target for 7.0 seconds.
    Has a chance to make you immune to immobilization for 5 seconds.

    Dexterity: Every 4 Genie Dexterity points increase the immunity chance by 1%.

    i think with the right timing these skills my help there were alot more but i dont feel like posting them all. just read all the genie skills and im sure you can find a good combo. i would think timing out your own stun after using a skill like faith or badge would probly work as a suprise to them and give you time to holy path away. if they have a genie stun then maby you will have to think of somthing but im guessing you would use stune pot after those skills. i never used these skills so i have no idea if it would work... try to use skills that work with each other like most the ones i showed need dex to become better. also another good one is seal dosnt stun but stops atts also uses dex to become better.
  • /zus - Dreamweaver105
    /zus - Dreamweaver105 Posts: 1 Arc User
    edited December 2010
    personally i think expel is one of the best genie skills you can ever learn, it saves me from so much stuff, like dragon + emps, perd and it completly screws over assissans, soon as i see that blue circle next to me, expel. resist, resist, resist, resist, resist, resist, resist, they force steath and run. GG. b:chuckle

    A smart sin will force stealth and wait , then come back with stun tele to finish u..
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited December 2010
    -.-; whats with all the threads being necro'ed lately are trolls running outta thread ideas?
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  • tweakz
    tweakz Posts: 0 Arc User
    edited December 2010
    -.-; whats with all the threads being necro'ed lately are trolls running outta thread ideas?

    Lol, there's just so many times they can QQ about rank sale and cash shoppers.
    Be kind: Help the GMs to depopulate the servers.
  • The_owner - Lost City
    The_owner - Lost City Posts: 177 Arc User
    edited December 2010
    yes thats right but what about thoses class like assassin or bm thats dont have magic attack ?

    I bet you're an assasin that gets screwed over by expel. b:chuckle
  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited December 2010
    I bet you're an assasin that gets screwed over by expel. b:chuckle

    Unstealth--->Attack--->Target uses expel
    >Stealth and wait it off
    >Attack again and if victorious good for you b:victory. Well this is a suggestion for assassins if they find it annoying(although I would be surprised if you have not thought of this yet).

    But to say Expel is unfair because it grants physical immunity, I would have to say no because it allows you to do many things in that 3-8 secs of time they cannot use any skills.
  • hellok
    hellok Posts: 5 Arc User
    edited December 2010
    I miss the days where you could expel your opponent and **** them up. Now expel does not work on opponents, unless they are stupid and forget to put their protections on.
  • _Bloody_Fox_ - Lost City
    _Bloody_Fox_ - Lost City Posts: 224 Arc User
    edited August 2011
    Can you use it on an enemy?

    Ffff just realised I necroed
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited August 2011
    Can you use it on an enemy?

    Ffff just realised I necroed

    Shoulda waited a few more months to make it a year since the last post.

    Also, plusone :o
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