New to class and game :3
Kimyree - Heavens Tear
Posts: 13 Arc User
I started my Archer and levelling 1str and 4dex every level.
Is this ok for starting out? Or should I maybe put a bit more vit?
So sorry if this is a nub post on a class forum (with so many terms and items I don't understand yet!) But still learning
Oh, and is there a way to make close attacks do more dmg? Or is there a pushback skill that archers get? Because that would help when monsters run up to me T__T;
Thanks
b:cute
Is this ok for starting out? Or should I maybe put a bit more vit?
So sorry if this is a nub post on a class forum (with so many terms and items I don't understand yet!) But still learning
Oh, and is there a way to make close attacks do more dmg? Or is there a pushback skill that archers get? Because that would help when monsters run up to me T__T;
Thanks
b:cute
Post edited by Kimyree - Heavens Tear on
0
Comments
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4/1 is a good build. And yeah, Archers do get a knockback skill down the line. You can also the skills that inflict Metal damage to enemies that are close range as said skills don't suffer the damage penalty.[SIGPIC][/SIGPIC]
Dysk is my tasty chimichanga.0 -
I'm starting to play an archer occasionally. I found that training my genie to have Earthquake really helps because it's a knock-back skill.
You can get genie from the Watcher of the Earth in any major city. Earthquake requires 2 Earth affinity on the genie, which means it has to be at least lvl 5.
Kiting helps too. That means running away from a mob and turning to do a hit or 2 before running some more.
My first character was an archer on Dreamweaver. He got to mid-60's but I really didn't know what I was doing.[SIGPIC][/SIGPIC]0 -
if you still put every level 1str and 4dex you still are pure if you start putting vit and magic you will be hybrid or sth. I recommend to be pure they kill fast & they PWN!!. b:pleased0
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Darth_Puggy - Archosaur wrote: »I'm starting to play an archer occasionally. I found that training my genie to have Earthquake really helps because it's a knock-back skill.
You can get genie from the Watcher of the Earth in any major city. Earthquake requires 2 Earth affinity on the genie, which means it has to be at least lvl 5.
Kiting helps too. That means running away from a mob and turning to do a hit or 2 before running some more.
My first character was an archer on Dreamweaver. He got to mid-60's but I really didn't know what I was doing.
i'm (like op) new to this game and archer but to me kiting sems less effeective in this game, i can remember 1 wher archer= win cause u could run back and constantly shoot without stopping which was cool.
at what lvl do u get frost or knockback cause i just have to stand there spamming charge and the other start 1 atm although just got fire buff which should be handy0 -
Frost Arrow - Level 9
Knockback - Level 19
- Hit 'R' to bring up the Skill window.
- Click on "Skill Tree" on the lower right side of the window.
- Hover mouse over the skills for in-depth information.0 -
Atm I can tell you to go with a 4 Dex 1 Str build because, my HP has been up until lvl 37 untouched. (I have a 7 Dex 2 Str 1 Vit Build.)
atm I also have a lvl 9 Archer on DW. o.o Damage ... Damage is good.
I typically start off using Take Aim ... :x I half target's HP with it. O.O and I KO with Crits. xD
lvl 1 - 9 use Take Aim -> Normal Attack
lvl 10 - 19 use Take Aim -> Normal Attack (For chi or until close) -> Frost arrow (which slows) -> Run a bit farther to increase damage output -> Normal Attack until Slow is removed or enough chi (at this point continue Frost Arrow untill died but, at this point it is usually died.)
lvl 12 - 19 Grats you can now use the Critical sitiuation move, Lightning Strike. If found in a close range area use this to kill enemies or do damage to them while stunned in place.
lvl 20 - 29 adds Knockback Arrow as well as Winged Pledge. Winged pledge is used when mob is magic resistant and cost less than Lightning Strike. Bad news is this is a close range move.
30+ Adds Aim Low to move pool. The move cost a spark but, it is nice to use as a starting move or a save-your-tail-in-a-critcal-moment move when you have it.
39+ Adds Stunning Arrow, which is used when you lack Frost Arrow/Knockback Arrow/ Take Aim.
49+ Adds Deadly Arrow, use with Aim Low for Maximized Damage.
59+ Are Sig move, Barrage of Arrows.Venomancers/Clerics rock![SIGPIC]http://fc06.deviantart.net/fs43/f/2009/110/1/5/Schrodinger_plz_by_McMonster_Ridgeback.gif[/SIGPIC]
Alt main: Traydor_Styx - RT - 960 -
Thank you so much for the replies everyone
I think I have a good start to the class, and earthquake will defiently be put on my genie when I get the skill (all though not sure of the lvl =P)
Just picked up second wind
Having fun playing an archer! Light armor atm, now reading about sage/demon (>.<) and seriously, kinda confused all over again...but that can wait b:chuckle
Can't wait for some endgame content...however, I'm stuck on Spirit Cultivation quests and finding FB29 lol.
Still a nub. And I probably will be at lvl 100 b:cute
If you're on Heaven's Tear and as lost as me, msg me
Thanks again for the replies0
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