APS Cap?

2»

Comments

  • RaGEnGirl - Sanctuary
    RaGEnGirl - Sanctuary Posts: 42 Arc User
    edited October 2010
    The people using the 5 aps with all the .int spazed out gear is like watching a cartoon on fast forward. Its a speed **** if there ever was one. Its really not fair to anyone the glitch these people have taken advantage of with decides, and interval gear. The Barbs are taking huge health power reductions so they can be 5 aps! In my opinion it should be fixed, and all the people who spent money on it took a risk taking advantage of a system glitch. And TOS states that is bannable. Whether it is a error in programming or not, it is still wrong and unfair to other classes. The Sin's being OP is how they are made they are ninja's... Not every class should be a ninja assasin... So, if they fix it they fix it. Just like they fixed TW system, just like they fixed some of the other things that didn't need fixing. Updates are updates. You can't sue microsoft for updates. You either do the updates or you don't. You either accept what PWI does or you go play another game. They already have your money and they aren't going to give it back. Rage quitters usually come back, and its not our GM's fault that things aren't fixed. They submit the problems just like we do. They have to wait and wait just like we do. I think people who have enjoyed playing like a fast forward cartoon will actually still play if the glitch is fixed. The fist BM if you ever read the old guides were considered at higher levels one of the best DD's in the game...
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    no, every game that has melee class where you are able to increase the speed at which you atk has an aps system and its always caped. this game is just shown in intervals and caped it at 5.
    Uhm you do realize there is an extremely major difference right?

    If you do the math you'll see that -interval is completely different than +speed... the latter suffers from diminishing returns as far as "extra damage" is concerned (multiplicatively), the former benefits from increasing returns for faster weapons.

    Technically, a person posted a build with negative attacks per second in this thread as a joke -- to show people how broken the calculations are done. It should tell you how broken the -interval mechanics work, because it's based on "minus interval" instead of "plus attack speed".

    If you plot the attack speed function in terms of -interval, it is a hyperbola. Which is the real problem at hand.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited October 2010
    prof wrote: »
    in older versions of the game(better versions): warriors could only reach 2.5 base, 3.33 with dark cyclone/fury. the only way anyone could reach 5/s is if they were a rank 8 archer, or in this server, assassin. that worked, because archers hit really low with fist and have 0 ability to make you stand still and tank their 5/s fury.

    You're an idiot.

    There are two +12 5aps classes in this video.

    http://www.youtube.com/watch?v=f_LghNlSUcs

    Tell me, who is actually tanking?

    b:bye

    P.S. Deicides proc at 5%, not 40%.
    I post in forums. This one and others. That's why I post.