OK...Defence Lv+ and Attack Lv+

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Comments

  • Leni - Raging Tide
    Leni - Raging Tide Posts: 205 Arc User
    edited October 2010
    I wanna get something clear:
    Weapon: TT100 XBow +12 http://www.pwdatabase.com/pwi/items/14892
    Base weapon damage: 859-2004 : average = 1432
    +12 Refine: +900
    2 Heavenly Lord Rings: 2 * 110 damage = +220 (these have more weapon damage than lunar rings)
    level 100 character = +100

    Total weapon attack with no gems: 2652

    Your total damage is a fixed multiple of your weapon attack based on stats and mastery.

    2652 with 2 Attack level + 1
    2652 -> 2705 (2% more damage)

    This is the same as it would be with 2 flawless garnet
    2652 with 2 flawless garnet (+25 each)
    2652 -> 2702

    Put in 2 garnet gems though (+75 each)
    2652 -> 2802 (6% more damage)

    I would compare using a +12 warsoul but warsoul STARTS with +50 attack level and so you would just go from +50 -> +52 which is only +1.3% more damage.

    The moral: DONT add +Attack Level gems to your weapon! At BEST they are only as good as a flawless, for more realistic weapons they will be much worse.

    Here you're calculating Att Lv taking only attack bonus from gear, but what about actual attack?

    I mean, Att Lv+ only works with gear or it takes the whole?

    Because if that's the case then take a look at this: http://pwcalc.ru/pwi/?char=744f416c0082ed66

    Here's a lv 100 archer with the gear you mentioned (assuming that for maximizing damage you go for a pure build [104 str is for equiping nirvana LA])

    Total physical attack: 8463-12669 = average 10566

    10566 * 1.02 = 10777
    That's 211+ (11 more than with 2 Drakeflame stones)

    So, if this is the case it would prove better to add DoT's to weapon than P. Att stones. But the problem is that you need an insanely high refine for it to actualy work, because if we take the same xbow with an average refine of 5+ and we remove the rings then:

    Total physical attack: 4151-8357 = average 6254

    6254 * 1.02 = 6379
    That's 125+ (Same as adding one g11 and one g10 garnets)

    Garnets are better



    This just proves your point that DoT's suck unless stacked, but back to my main question: does AttL Lv really works like i say? taking total attack and adding the respective percentage?
    Or it just works with damage from gear?

    Random question
    If someone already necro'd, am i necro-ing too? Just for knowing :D
  • w34kd0g
    w34kd0g Posts: 2 Arc User
    edited October 2010
    att/deff lvl shards are useless unless highly stacked like -chan.

    say you do get a atk lvl of +50, thats only +50% of your base dmg. doesn;t sound bad but you really become a glass cannon by time you get enough stones to make it count.

    say you get +50 deff. thats +50% of your base deff's. . . . anyone remember what diminishing returns are, or are everyone Oracle'd - Hyper noobs these days?

    the point is simple. if your gonna put that high lvl of shards in your armor, just go w/ dmg shards in your weapon (garnet/saphire) and vit stones in armor.

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  • Kaste - Sanctuary
    Kaste - Sanctuary Posts: 1,353 Arc User
    edited October 2010
    Triple sparked 5aps BM/sin can.

    And you can put +atk shards in armor.

    Not sure, but is there a +2 attack shard? because if not, you would need a warsoul to break through his armor.
    Feel free to PM me for help.
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  • truekossy
    truekossy Posts: 7,021 Arc User
    edited October 2010
    I wanna get something clear:



    Here you're calculating Att Lv taking only attack bonus from gear, but what about actual attack?

    I mean, Att Lv+ only works with gear or it takes the whole?

    Because if that's the case then take a look at this: http://pwcalc.ru/pwi/?char=744f416c0082ed66

    Here's a lv 100 archer with the gear you mentioned (assuming that for maximizing damage you go for a pure build [104 str is for equiping nirvana LA])

    Total physical attack: 8463-12669 = average 10566

    10566 * 1.02 = 10777
    That's 211+ (11 more than with 2 Drakeflame stones)

    So, if this is the case it would prove better to add DoT's to weapon than P. Att stones. But the problem is that you need an insanely high refine for it to actualy work, because if we take the same xbow with an average refine of 5+ and we remove the rings then:

    Total physical attack: 4151-8357 = average 6254

    6254 * 1.02 = 6379
    That's 125+ (Same as adding one g11 and one g10 garnets)

    Garnets are better



    This just proves your point that DoT's suck unless stacked, but back to my main question: does AttL Lv really works like i say? taking total attack and adding the respective percentage?
    Or it just works with damage from gear?

    Random question
    If someone already necro'd, am i necro-ing too? Just for knowing :D
    Your math and assumptions are off. Just like how rings affect weapon damage, so do shards. Note that the archer's phys attack isn't 2204-3349 like it would be if your assumption about how drakelames work was accurate.

    That being said, phys attack with 2 IMMACULATE garnets is 8698-12904. That gives an average p.attack of 10801... which is more effective than what you've concluded a pair of tigers would do.

    That's right. G8 shards outperform attack level stones in a weapon.... and the lower your base damage, the weaker the shards can be to outperform tigers. Using your own examples again, same weapon refined to only 5 with rings off and two beautiful garnets gets you to 4298-8504 phys attack. That's an average of 6401 which is, again, more effective than what you've concluded two tigers would do.



    tl;dr version: You're wrong. Garnets are ALWAYS the better option.


    And to answer your question, Attack levels and defense levels are one of the last things taken into account as they modify the total damage you take/receive after defenses are taken into account.
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    Not sure, but is there a +2 attack shard? because if not, you would need a warsoul to break through his armor.
    You don't have to "break through", someone with higher defense than your attack isn't invulnerable... I think he needs 83 more def than your attack or so to receive half damage. I vaguely remember some psychic testing it with white voodoo but am too lazy to look it up now.
  • Leni - Raging Tide
    Leni - Raging Tide Posts: 205 Arc User
    edited October 2010
    Oh right! I added the bonus from garnets in the wrong part :P My bad


    And...

    truekossy wrote: »
    You're wrong. Garnets are ALWAYS the better option.

    Garnets are better



    This just proves your point that DoT's suck unless stacked

    Nope, I'm right. That's just what i said... b:shutup


    And to fully understand this:

    truekossy wrote: »
    And to answer your question, Attack levels and defense levels are one of the last things taken into account as they modify the total damage you take/receive after defenses are taken into account.

    Let's try with a little excercise:

    If i have an attack of 10,000 and an attack level of +2, and someone has a defense of 5000 and a defense level of 0 then the damage will be:

    (10,000 * 1.02) - 5000 = 5200

    or

    10,000 - 5000 = 5000 + (5000 * 0.02) = 5100

    Which of the above is correct? Or what's the correct formula?


    And now if that person has +2 def lv:

    (10,000 * 1.02) - (5000 * 1.02) = 5100

    or

    10,000 - 5000 = 5000 + (5000 * 0.02) - (5000 * 0.02) = 5000

    Same question.


    And if the person has +4 def lv:

    (10,000 * 1.02) - (5000 * 1.04) = 5000

    or

    10,000 - 5000 = 5000 + (5000 * 0.02) - (5000 * 0.04) = 4900

    Same question.


    Sorry for all the trouble and thanks in advance. Regards.
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited October 2010
    truekossy wrote: »
    And to answer your question, Attack levels and defense levels are one of the last things taken into account as they modify the total damage you take/receive after defenses are taken into account.
    AFAIK, all the attack/defense factors are just multiplied together, so the order doesn't matter.

    The exact formula for ATK and DEF were unraveled a couple months ago by azukaya (a wiz player posting on the archer forums):
    http://pwi-forum.perfectworld.com/showthread.php?p=9805402#post9805402
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited October 2010
    2nd link in siggy
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Korren - Lost City
    Korren - Lost City Posts: 339 Arc User
    edited October 2010
    well, atk lvl and defence lvl have nothing to do with ur base atk and base defence.

    They only effect the damage after all calculation.

    Heres the rl formula posted by developpers:

    If Player A(atk lvl A=0) attacks Player B(def lvl B=0), B takes D damage,

    when atk lvl A = def lvl B, B takes D damage

    when atk lvl A > def lvl B, B takes D*(100%+A%) damage

    when atk lvl A < def lvl B, B takes D*{100%-1/[1+(B-A)*0.012] }damage
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  • Avryll - Sanctuary
    Avryll - Sanctuary Posts: 60 Arc User
    edited October 2010
    has anyone failed to realize this is a bad necro?
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited October 2010
    well, atk lvl and defence lvl have nothing to do with ur base atk and base defence.

    They only effect the damage after all calculation.

    Heres the rl formula posted by developpers:

    If Player A(atk lvl A=0) attacks Player B(def lvl B=0), B takes D damage,

    when atk lvl A = def lvl B, B takes D damage

    when atk lvl A > def lvl B, B takes D*(100%+A%) damage

    when atk lvl A < def lvl B, B takes D*{100%-1/[1+(B-A)*0.012] }damage


    where did u get this from? dont u think that there is something wrong with it?

    look at second case..

    it means that if enemy have 99 attack lvls and me 98 def.lvls then I still would get 199% of damage =.=
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Leni - Raging Tide
    Leni - Raging Tide Posts: 205 Arc User
    edited October 2010
    where did u get this from? dont u think that there is something wrong with it?

    look at second case..

    it means that if enemy have 99 attack lvls and me 98 def.lvls then I still would get 199% of damage =.=

    Yep, noticed that. But one can understand that att lv and def lv are substracted and the result is one lv in favor of A (101% damage).
    But yeah, i agree with you, that needs correction maybe.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2010
    Korren meant D * (100% + (A-B)/100)

    With that correction it exactly corresponds to what azukaya found fits in-game data.
    azukaya wrote: »
    In conclusion, the correct formulas to calculate the effect of attack and defense level are:

    if (atk lv > def lv) then:

    damage taken = { damage delivered * ( 1 + ({ atk lv } - { def lv }) / 100 ) }

    if (atk lv < def lv) then:

    damage taken = { damage delivered / ( 1 + (1,2 * ({ def lv } - { atk lv }) / 100 ) ) }

    Where {} means enter part or truncate the number; for example { 367,9 } = 367

    Good to see it was confirmed by the devs.
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  • violetvalor
    violetvalor Posts: 2 Arc User
    edited October 2010
    May I ask, where was this posted by the developers?
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2010
    May I ask, where was this posted by the developers?

    If it was, then it'd have to be some Chinese media, such as the PW-CH forums.
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