OK...Defence Lv+ and Attack Lv+

Deceptistar - Sanctuary
Deceptistar - Sanctuary Posts: 10,454 Arc User
edited October 2010 in General Discussion
help b:surrender
I used the search button for these and came up with 20 full pages, half of them still recent cause of QQ spam threads.

I remember there was a talk about them somewhere regarding how Defence Lv+ and Attack Lv+ worked, back when the blessings came out. And now the stones for the anniversary packs. Im still unsure how these 'work' when put on gear and to what extent and 'how'.

Does anyone know?
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Post edited by Deceptistar - Sanctuary on
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Comments

  • Alexeno - Sanctuary
    Alexeno - Sanctuary Posts: 1,006 Arc User
    edited September 2009
    Defense Level +1 = ALL defense ratings get 1% boost
    Attack Level +1 = ALL attack rating get 1% boost

    the '+X' translates to 'X%'
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    is it even worth it??
    To craft this it uses past perfect, imcomparible(sp) gems, and i cant imagine it being less useful. Yet the x% pretty much does make it seem useless, not to mention the upgrades are not visible in stat windows
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  • Alexeno - Sanctuary
    Alexeno - Sanctuary Posts: 1,006 Arc User
    edited September 2009
    it's really only worth it if the item comes pre-loaded with it, or if it has warsoul-status boost (+50 attack level b:nosebleed)
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited September 2009
    It is only really worth it if you can get at least +8....+10 will get you the same effect as the instance blessings.

    +10 plus the +10 instance bonus b:dirty
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    It is only really worth it if you can get at least +8....+10 will get you the same effect as the instance blessings.

    +10 plus the +10 instance bonus b:dirty
    meaning you have to get a least about 8 or so average scattered somewhere on your gears to addup.

    the blessing stats didnt show up anywhere did they?
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited September 2009
    meaning you have to get a least about 8 or so average scattered someone on your gears to addup.

    the blessing stats didnt show up anywhere did they?

    They do not show up in your stats. b:surrender

    You have to assume they are working BUT it does make a difference that can be seen above +8 Attck (this coming from people who have added it to there gear)

    You can calculate by adding 1% attack (for each stone) and see what it would be, otherwise you do not know the exact difference.
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  • prof
    prof Posts: 1,111
    edited September 2009
    ever heard the term "glass-cannon"? give up defensive stones for purely offense. you can put these +1 atk stones in your armour. given than you fill all of the possible sockets with them, +26 atk level.

    attack level is measured: for every level of attack you have over opponents defense, you deal 1% more damage. +26 would mean +26% damage(roughly half the power of what warsoul offers). and in vice-versa, if you were to socket 26 defense stones you would take -26% damage assuming your opponent has 0 attack.

    for a low-damage class, like warriors, no.. it's not worth it. for supporters, again, no. it's not worth it. for classes like mages and archers - for sure. but you'd better be willing to +12 your armour. :/
  • Alexeno - Sanctuary
    Alexeno - Sanctuary Posts: 1,006 Arc User
    edited September 2009
    prof wrote: »
    -snip-

    actually, for clerics it would be godsend, +attack level = better heals = tanks stay alive better

    also, venos should NEVER use +attack stuff.... causes us to steal aggro from pets way too easily (dominance blessing FTL)
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    prof wrote: »
    ever heard the term "glass-cannon"? give up defensive stones for purely offense. you can put these +1 atk stones in your armour. given than you fill all of the possible sockets with them, +26 atk level.

    attack level is measured: for every level of attack you have over opponents defense, you deal 1% more damage. +26 would mean +26% damage(roughly half the power of what warsoul offers). and in vice-versa, if you were to socket 26 defense stones you would take -26% damage assuming your opponent has 0 attack.

    for a low-damage class, like warriors, no.. it's not worth it. for supporters, again, no. it's not worth it. for classes like mages and archers - for sure. but you'd better be willing to +12 your armour. :/
    oh god this thing is like %channeling gear then. If you dont stack it, its worth shat and does shat......
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited September 2009
    oh god this thing is like %channeling gear then. If you dont stack it, its worth shat and does shat......

    ^^ This ^^
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2009
    The defensive gems aren't that great. If you were to fully stack out your armor with (lvl 12 btw) defense gems you would take 24% less damage than normal.

    How much HP are you sacrificing to do that?

    24 Flawless gems = 960 HP
    24 Immac gems = 1200 HP
    24 Perfect gems = 1488 HP
    24 Incomp gems = 1800 HP
    24 Citrine gem = 2760 HP

    Which benefits you more depends on your base unsocketed HP.
    Flawless = 3040
    Immac = 3800
    Perfect = 4712
    Incomp = 5700
    Citrine gem = 8740

    If your unsocketed HP is below this you should use that HP gem, else use the defense level gems.
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  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited September 2009
    I believe +attack levels dont make cleric's heal better. They're for fighting purposes not support. Since it does not actually affect the magic attack, heals wont change.
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  • Alexeno - Sanctuary
    Alexeno - Sanctuary Posts: 1,006 Arc User
    edited September 2009
    I believe +attack levels dont make cleric's heal better. They're for fighting purposes not support. Since it does not actually affect the magic attack, heals wont change.

    you sure? that sucks if so...

    can't really test it tho, since heals don't display the amount healed b:surrender
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited September 2009
    I believe +attack levels dont make cleric's heal better. They're for fighting purposes not support. Since it does not actually affect the magic attack, heals wont change.

    Our heals are based on BASE magic attack. So it most likely would not make a difference in heals.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2009
    you sure? that sucks if so...

    can't really test it tho, since heals don't display the amount healed b:surrender

    You can test this.

    Inside an instance have a cleric duel an uncharmed player to bring them down to 1 HP and cast Wellspring surge and ask the player what the HP is after being healed.

    Do it again with the cleric having equipped a dominance blessing (+10 attack level).
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  • AkioHikaru - Sanctuary
    AkioHikaru - Sanctuary Posts: 28 Arc User
    edited September 2009
    I put the tiger gem (+1 attack lvl) in my lunar bow...honestly I'm pretty sure its a waste of my 1 socket. 1% added attack just doesn't make much of a difference. If I crit 20,000 its only 200 extra damage.

    I am curious what effect, if any, I would have with two gems.
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited September 2009
    I put the tiger gem (+1 attack lvl) in my lunar bow...honestly I'm pretty sure its a waste of my 1 socket. 1% added attack just doesn't make much of a difference. If I crit 20,000 its only 200 extra damage.

    I am curious what effect, if any, I would have with two gems.

    2% djdjdjdjdd

    Like before.....It will not make much of a difference until at least about +8 Attck.

    Otherwise, not really worth it.
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • prof
    prof Posts: 1,111
    edited September 2009
    actually, for clerics it would be godsend, +attack level = better heals = tanks stay alive better

    also, venos should NEVER use +attack stuff.... causes us to steal aggro from pets way too easily (dominance blessing FTL)

    not at all. a supporters role is to do 1 thing: support. to be able to support, you need to be alive. turning yourself into a glass cannon isn't going to be very wise when you have other things to be doing than attacking.
  • Gasoline - Lost City
    Gasoline - Lost City Posts: 304 Arc User
    edited September 2009
    actually, for clerics it would be godsend, +attack level = better heals = tanks stay alive better

    also, venos should NEVER use +attack stuff.... causes us to steal aggro from pets way too easily (dominance blessing FTL)


    Why do you think venos dont benefit from high magic attack LOL

    Did you miss that dominance blessing makes pet heals better?
    I can combo heal a lot more TT bosses in partymode with blessing since my mag attack is higher with it. Before i had to spam heal loads TT90 bosses now i can just set a macro with heal-venomous and go afk b:dirty

    The more attack+ the better for a veno in general anyway, you want as much magic attack as possible w/o loosing hp and def stat wise. In pvp at high lvl a nix wont be able to do much alone. Its high dmg wood spells that really does dmg on heavy and la armor...not nix pecking.
  • Mad_Doc - Sanctuary
    Mad_Doc - Sanctuary Posts: 136 Arc User
    edited September 2009
    prof wrote: »
    not at all. a supporters role is to do 1 thing: support. to be able to support, you need to be alive. turning yourself into a glass cannon isn't going to be very wise when you have other things to be doing than attacking.

    If this was any other cleric then I would agree with you about the glass cannon analogy...but this is Deceptistar... Have you seen her gear? >____>
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited September 2009
    If this was any other cleric then I would agree with you about the glass cannon analogy...but this is Deceptistar... Have you seen her gear? >____>

    b:bored

    I wanna see b:cute
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    RoidAbuse is awesome, only he would sell his sperm for gear!!

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    Where is my 1 v 1 Kan? b:mischievous
  • Mad_Doc - Sanctuary
    Mad_Doc - Sanctuary Posts: 136 Arc User
    edited September 2009
    b:bored

    I wanna see b:cute

    <____________<
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited September 2009
    This is what I saw, she tanked 4 mermaids and 1 dragon temple guard in DT by herself and killed them all without ever purifying herself. = ( i want them gears!!!

    b:victory Cleric power!!
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    RoidAbuse is awesome, only he would sell his sperm for gear!!

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    Where is my 1 v 1 Kan? b:mischievous
  • prof
    prof Posts: 1,111
    edited September 2009
    that's pve. and magic mobs. so..? self-heal > attack.

    i meant in a pvp sense, where a "supporter"(not the priest who prefer to attack; same applies for con/agi build wr who stun) would rather have more hp/defense than a little more attack that doesn't even benefit their heals.
  • Mad_Doc - Sanctuary
    Mad_Doc - Sanctuary Posts: 136 Arc User
    edited September 2009
    prof wrote: »
    that's pve. and magic mobs. so..? self-heal > attack.

    i meant in a pvp sense, where a "supporter"(not the priest who prefer to attack; same applies for con/agi build wr who stun) would rather have more hp/defense than a little more attack that doesn't even benefit their heals.

    I'm not sure you've been in DT before but those dragon guards are physical mobs. The magic mobs does 60%-70% water debuff. To be able to take all of them requires you to have high pdef and high mdef. It's hard, but with enough money you can acquire high hp, high mdef, pdef, and attack. Being stunned is a problem in pvp and if you are ganked nothing will save your behind. But having the ability to take hits both magic and physical hits while still killing them all off is no easy task. Btw those mermaids hit as hard as a high lvl wizard with undine strike. Try having 4 of them on you plus a the dragon that hits as hard as a high lvl bm and see if you can survive them.
  • Mad_Doc - Sanctuary
    Mad_Doc - Sanctuary Posts: 136 Arc User
    edited September 2009
    Ok back on topic. The attack lvl will certainly be good if you stack enough and is able to switch gears. When physical mobs or players attack you switch to pdef gear. But when you are sniping people out of the blue, use the attack lvl gear. With crit and full magic build with high refine, you could one shot most people with the added attack lvl bonus.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2009
    I put the tiger gem (+1 attack lvl) in my lunar bow...honestly I'm pretty sure its a waste of my 1 socket. 1% added attack just doesn't make much of a difference. If I crit 20,000 its only 200 extra damage.

    I am curious what effect, if any, I would have with two gems.

    A garnet gem would have added alot more than 1% damage
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  • Mad_Doc - Sanctuary
    Mad_Doc - Sanctuary Posts: 136 Arc User
    edited September 2009
    A garnet gem would have added alot more than 1% damage

    I agree with Ast on this. For your weapon put in garnet if you are physical and sapphire if you are magic. For armor you can go full +1 attack lvl if you like but you best have some nice pdef stats gear otherwise you become squishy like me.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    These Lv+ shards are what the gem merchant combines as the highest shard available in his shop. Say if a garnet gem adds way more than 1% damage on a weapon, then would this outrageous price only be because the stats remain the same whether put on a weapon or armour?

    *squeezes Doc out the window* >>
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2009
    These Lv+ shards are what the gem merchant combines as the highest shard available in his shop. Say if a garnet gem adds way more than 1% damage on a weapon, then would this outrageous price only be because the stats remain the same whether put on a weapon or armour?

    *squeezes Doc out the window* >>
    Well there isn't any other way to refine your armor to add more damage.

    Adding +Attack Level to a weapon is certainly a huge waste as even on a +12 Warsoul Bow +1 attack level only adds as much damage as about a Beautiful Garnet Shard.
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